UnderMine - Thorium


UnderMine is available in 5 new languages:
  • French
  • Spanish
  • Simplified Chinese
  • Japanase
  • Korean
The Collector and Familiars
Griswold, the Collector can now be unlocked. You must first find a dusty tome in the UnderMine and bring it to Arkanos’ Library. There you can unlock the bookcase behind the Archmage and discover Griswold.

Griswold can hatch hatchlings for the peasant. Hatchlings are schematics and the equivalent of blueprints and recipes. They are also unlocked using Thorium. Hatchlings are found in all the same places as other schematics, but can only be found once Griswold has been unlocked.

Familiars:
Familiars are creatures that follow the peasant and perform actions for them. For example, the Canary is a familiar and its level 1 ability is collecting gold for the peasant.

Each familiar has 3 levels, and they increase those levels by performing actions, and traveling deeper into the UnderMine. When the peasant dies, and a run is over, the familiar returns to level 1.

Each time a familiar levels up, it gains a new ability. For example, when the Canary levels up to level 2, it increases gold income for the peasant in addition to also picking up gold.

Each familiar has a theme, and supports a different kind of build and playstyle.

The Familiars:
  • Canary - The canary helps the peasant pick up gold and works well with resource strategies

  • Firebird - The Firebird fires large fireballs at enemies and helps support fire based builds

  • Thunderbird - The Thunderbird fires lighting at enemies and helps support lightning based builds

  • Sylph - The Sylph allows the peasant to pray more often and with reduced cost, supporting blessing based builds

  • Spirit - The Spirit lets the peasant carry more potions and helps with potion based builds

  • Nikko - Nikko, the flying monkey, pounds enemies in melee, and helps the peasant critical strike more often

  • Sol’s Phoenix - The Phoenix is a defensive familiar and will heal the peasant when they take damage

  • Djinn - The Djinn is crafty and will uncover secrets for the peasant

Other Features and Content
  • Introducing the Big Chest:
  • Opened for 3 keys
  • Spawns only in the Dungeon and beyond
  • Can appear where other chests do
  • Contains a lot of gold, a guaranteed ham, and some other things
  • Interacts with chest related things like Leftovers and Empty Coffers

  • Added the rare relic: Cosmic Egg
  • Cosmic Egg increases the rate that familiars gain experience
  • Added the common potion: Biscuits
  • Biscuits increases the rate that familiars gain experience for a limited time
  • Added many new encounters to the Goldmine, Dungeon, and Halls
  • Added a video option to constrain the mouse cursor inside the game window
  • Added 5 new achievements: “Everyone Be Cool, This is a Robbery,” “Behind the Bookcase,” “Breeder I,” “Breeder II,” and “Familiar with Familiars”

Bug Fixes
  • Improved landing logic of many entities that would often get stuck on top of torches and statues
  • Fixed an encounter in the mines where an electric crystal would spawn in rocks
  • Fixed an encounter in the mines where an ignited oil field could spawn on or near doors
  • Treasure rooms spawned from Adventurer’s Whip no longer spawn off of secret rooms
  • Black Rabbit no longer loses her talk function when leaving and reentering her secret encounter in the Dungeon
  • Many enemies have had their hitboxes cleaned up and should:
  • No longer get stuck on walls
  • Be easier to attack in some cases
  • Fall into holes more consistently
  • Fixed a bug where sometimes two chests would stack on top of each other when lighting torches in the goldmine
  • Fixed a spinner trap in the Dungeon and Halls that would sometimes move diagonally
  • PocketGrill no longer tries to cook cooked food that’s been re-rolled into uncooked food
  • Items that proc off resource gain (for example Conductor and Gold Tooth) continue to proc even when you’re at max for that type of resource
  • Fixed a display bug with Gold Frenzy that caused it not to reset to 0 when its timer expired
  • Fixed a bug that would cause arrow traps to spawn behind dynamic wall sections
  • Fixed a bug that would cause the Rockpile Mimic to remain idle after transforming
  • Food no longer plays any effect or grants certain achievements if you’re at full health and have the “Pickup food at full health” option disabled
  • Cleaned up a few peasant animation glitches
  • Fixed a crash that could occur when using a shrine with more slots than prayers to fill them
  • Fixed a bug that could occasionally cause the Imp’s flamestrike graphic to become stuck on-screen
  • Fixed an autosave issue related to Rainbow Kernels

Balance
  • There is a much lower chance of transmuting a Pilfer into a Hoarding Pilfer using a TRANSMUT3 machine
  • Lowered the chance that a TRANSMUT3 machine will appear in the shop for each level of the upgrade
  • The cost to use a TRANSMUT3 machine has been increased to 50 health, and increases by 50 health increments
  • Removed chance for enemies to spawn in a small bridge encounter in the Halls of Din
  • Spiders spawned from Spider Eggs are now considered minions and will not proc certain types of relics that look for enemy death
  • Skeletons swing attack has a smaller hit cone
  • The ignite damage taken from torches has been lowered
  • Ground flames now ignite the target for a uniform 3 seconds
  • You can now escape Selt’s rock cage by jumping out of it (slightly reduced the visual height of the rocks to help indicate this)
  • Reduced the size of the collider on Selt’s body segments
  • Lowered contact damage with Selt’s body segments
  • Altar rooms now have a 50% chance of being locked
  • Decreased the shop cost of Talisman
  • Increased the shop cost of Holy Water
  • Aegis now lowers base incoming damage by 50% when below 25% health
  • Hyperstone now increases base swing speed by 50%
  • Alacrity Serum now increases base swing speed by 50%
  • Savagery Serum now increases base crit chance by 200%
  • Shadow's Fang now increases base crit chance by 200%
  • Cracked Orb now increases base incoming damage by 20%
  • King's Crown now increases base swing damage by 10%, throw size by 0.35, and base throw speed by 40%
  • Queen's Crown now increases base throw damage by 10%, swing range by 0.4, and base attack speed by 20%
  • Iron Branch now increases base health by 10%, base swing damage by 5%, and base swing speed by 10%
  • Mediocre Ring now increases base health by 10%, base swing damage by 5%, and base throw damage by 5%
  • Demon Ring now increases base swing damage by 15%
  • Guantes now increases base throw damage by 15%
  • Ursine Ring now increases base health by 20%
  • Sonic Boom now increases base throw speed by 80%
  • Strength Serum now increases base swing damage by 25%
  • Haunted Locks now deals damage to the peasant when using a key instead of cursing them
  • Slightly reduced the health of the spate fly
  • Slightly lowered increased health gain from Shaker upgrades
  • Increased the damage of Large Ember
  • Increased the damage of Immolation Potion

Blessing and Curse changes
An explanation on blessing and curse changes:
Blessings have been unified to increase the base stats of the peasant by the same amount as an upgrade purchased by Wayland or Dodson. Minor curses are the same, only they reduce your base stats by the same amount a blessing would increase them. Now, for example, if you have a blessing of Strength you gain 4 damage to your swing, but if you have the Minor Weakness curse you lose 4 damage. They cancel each other out in this way. Any blessing now cancels out its minor curse equivalent.

Major curses are now the equivalent of 2 of their minor counterparts. Overall this makes a lot of the major curses much weaker than before. In general, blessings are marginally more powerful and curses are much weaker.
  • Minor Frailty now decreases health by 15% of your base health
  • Major Frailty now decreases health by 30% of your base health
  • Minor Weakness now decreases base swing damage by 4
  • Major Weakness now decreases base swing damage by 8
  • Minor Imbalance now decreases base throw damage by 3
  • Major Imbalance now decreases base throw damage by 6
  • Minor Arthritis now decreases base swing speed by 0.125
  • Major Arthritis now decreases base swing speed by 0.25
  • Major Brittleness now increases damage taken by 20%
  • Minor Famine now decreases healing by 10%
  • Major Famine now decreases healing by 20%
  • Minor Clumsiness now decreases gold retention by 5%
  • Major Clumsiness now decreases gold retention by 10%
  • Major Blisters now decreases throw speed by 8
  • Toughness now increases health by 15% of your base health
  • Balance now increases base throw damage by 3
  • Strength now increases base swing damage by 4
  • Craftsmanship now increases gold retention by 5%
  • Explosiveness now increases base bomb damage by 10
  • Exuberance now increases base attack speed by 0.125
  • Fortitude now lowers damage taken by 10%
  • Heartiness now increases healing by 10%
  • Wealth now increases base gold value by 10%
  • Savagery now increases base crit chance by 5%

Modifier Changes
Additive modifiers change your “base” stats
Percent-based modifiers calculate against your base stats but do not change your base stats

(What this means is that when you get a curse like Minor Frailty (which now reduces your health by 15%) it will be perfectly canceled out by Toughness which increases your health by 15%)

Other Changes
  • Improved support for widescreen resolutions
  • Hole graphics in the Halls to more accurately match their hitboxes
  • Wayland’s Boots now give immunity to Lurker spikes
  • Added a warning to the crafting menu explaining that though you can craft as many Relics, Potions, or Prayers as you want, you will only be allowed to use the first one on your next run
  • Clarified the effect of Cracked Orb
  • Clarified the effect of Key Blade
  • Removed the word “basic” from the description of Potion of Plenty
  • Improved the chance of finding Kurtz in the Delvemore Dungeon
  • Skeletons no longer chase the peasant with their move behavior
  • Changed the sprites for holes in the Halls of Din to better match the area where the peasant will fall into one and to be more consistent with the other zones
  • Tickers now perform an initial movement in which they can not activate. This should give the player a small window when entering a new room to reposition before they can explode
  • Bag O’ Bombs has a new icon to better indicate that it is a bag full of bombs
  • Hoodie now has a new minimap icon
  • Altar rooms are now properly marked with the candle icon instead of Hoodie
  • Recolored Seasoned Kernels to be more distinguishable from Popcorn Kernels
  • Items now have a brief invulnerability period when they first spawn. This will prevent items from instantly dying to your bomb blast if a cursed torch curses you with The Crumbles
  • Cursed torches now curse the source of their death
  • Gold and Thorium are now immune to status effects
  • Gaining or losing max hp now sets your current hp to the same ratio as before. Note that this does not proc items that listen for your current hp to change
  • Sacrifice spikes now only proc if they’ve actually done damage. This means that they cannot be triggered with Wayland’s boots or an active Nullstone
  • The canary, pilfers, and Pilfer Ring no longer try to pick up “costed” gold, for example, golden food for sale in the pilfer shop
  • Pilfer shop items can now be cooked and re-rolled with Transmuatgen Blast. Destroying a shop item now charges you for the cost of the item. As with all items, shop items have 5 hp and take damage in increments of 1
  • Melee attacks are now much more generous if you’re standing on top of the thing you’re trying to hit
  • Flying sparks from an exploding barrel now cast a shadow so they’re easier to predict
  • Oil can no longer appear on bridges
  • The lower-left status display can now show up to 60 elements at once
  • Changed the visual effect of Large Ember and Immolation Potion
UnderMine - Thorium


We're very excited to preview our first major content update for UnderMine! Welcome to the Collector Update, featuring new content, lots of balance changes, even more bug fixes, and our all-new Familiar system.

We've written up an extensive preview on our website. So, if you'd like to discover what is coming up in the UnderMine, head over here:

https://undermine.game/collector-update

If you would like to discuss this preview, please join us in our Discord or leave us a message on the UnderMine discussion boards.

- Derek + Clint
UnderMine - Thorium


We're very excited to announce that we are working with our localization group to bring you UnderMine in the following new languages:

  • French
  • Spanish
  • Simplified Chinese
  • Japanese
  • Korean
We will continue to translate the game into other languages as we can. We're also investigating ways to get our community involved in translation. Whether that means polishing up some lines, translating announcements like this, or helping us with small, spot translations for new items and features.

If you would like to be involved please join our Discord: https://discord.gg/undermine
UnderMine - Thorium
Bug Fixes
  • The game no longer crashes if unable to initialize the Steam API. If Steam fails to initialize, you'll still be able to play, however achievements will be disabled until the problem is resolved.

    If you have encountered this problem, please check the Steam Discussion Forums for solutions.
UnderMine - Thorium
Bug Fixes
  • Swapping or picking up a new potion right as your current potion finishes drinking no longer prevents you from drinking more potions
  • Censer now blesses you on the first room of the Mines even if you already have a blessing
  • Even better fix for duplicate Blessings and Curses in the UI
  • Fixed an issue that prevented Offering upgrades from displaying correctly in the Journal
  • Added some validation to save files that had previously gotten into a bad state by purchasing too many Dibble Membership upgrades
  • Intro videos now play at the lowest volume setting set on the options menu
  • Fixed an issue that allowed Freeloader Draught to make TRANSMUT3 indefinitely free
Aug 26, 2019
UnderMine - Thorium


Hey Everyone!

Big week! Seriously though, we are blown away with the reception to UnderMine. Derek and I spent late nights talking through our thoughts on how the game would be received. Our biggest worry was that we would release the game and no one would care. Well... we can lay that worry to rest, because it seems like a lot of people care, which is incredible.

We are very excited for the future of UnderMine and we look forward to working along side you to turn it into something very special. And with that said, here is another update!

This will be the last update before PAX West. Both of us are attending so there won't be any time to work on the game. However, if you are in Seattle and attending the show please come by the Indie Megabooth and say 'hi' to us.


Update - Version 0.1.2.13

Features
  • You can now mouse-over your potion and bomb for a tooltip
  • UnderMine now detects up to 3 controllers at once
  • A new secret door has been added to the HUB: Keep Out!
  • Added a few more Goldmine encounters

Bug fixes
  • Resource caps are now better enforced
  • Throwbo much less likely to get stuck in his throwing animation, preventing the doors from opening
  • Killing an awakening peep skeleton now no longer keeps doors shut
  • Skulls now die if they fall in a pit
  • Fixed an issue related to doors closing briefly when killing a Curse Wisp or skull with a ranged attack
  • Footman shield bash now hits one frame later in the animation to be more readable
  • Black Rabbit’s chest game or the Pilfer Loyalty program are now declined if you close their dialog with the close button
  • Fixed an issue related to stacking multiple +MaxHP items
  • Fixed the dungeon encounter that sort of looked like “that symbol”
  • Fixed a bug preventing your key bindings from correctly saving changes to the Journal key
  • Fixed a mine encounter that could spawn holes at the end of bridges
  • Fixed a bug causing the Goldmine music to loop too early
  • Fixed a bug preventing you from moving after jumping down a hole to the next zone
  • Fixed a bug where killed furnaces would show up in the vanquished enemies section of the game over screen
  • Waking Light and Rain of Fire no longer activate in Hoodie’s room
  • Tickers now display damage numbers when attacked
  • Opening the Steam overlay no longer locks your movement when returning to the game
  • Fixed a crash related to corrupted save data. Still investigating the cause of corruption

Balance Changes
  • Spider and Wolf Spider attack radii reduced
  • Spider and Wolf Spider hitbox increased so that they can be hit easier when leaping
  • Spiders now appear in lower quantity
  • Arachnophobia curse only releases 1 spider, down from 1-2
  • Peasant no longer loses gold when picking up the Summoning Stone, or Stone of the Recreant
  • Noori’s health has been increased
  • Elixir now heals the player to full
  • Catalyst now heals the player for an additional 1 HP when healed from any source other than Catalyst
  • Each Berry upgrade now adds an extra 20% base potion duration instead of a flat 15s
  • Auglycerin now spews more gold but for less duration
  • Shop in a Bottle now has a lower discovery chance
  • Health lever encounters now scale their cost when they are used
  • Health lever encounters now have more generous and varied rewards
  • The first relic room is now always unlocked
  • Rewards (items dropped from the ceiling after combat) have been reduced in frequency
  • Rewards can now include steaks (ceiling meat)
  • Moving diagonally while using the keyboard no longer causes you to move faster
  • Blackguards deal slightly more damage
  • Blackguards now ignore the peasant’s damage grace period

Other Changes
  • Some special encounters are now labeled on the minimap
  • By default, Interact is now E, Bomb is now R, and Craft is now F. Apologies to all the people who dropped bombs on themselves while trying to talk! Note that these changes should not overwrite existing binding configurations
UnderMine - Thorium
Features
  • The minimap now hides during combat. This functionality can be disabled via the options menu and is on by default.
  • Intro videos can now be skipped by pressing any button.
  • Clicking outside the game window when running in full-screen no longer minimizes the game.
  • The Journal and Crafting keys are now remappable via the options menu. The default Journal key has been changed to Tab.

Bug Fixes
  • Treasure from a chest partially surrounded by impassable rocks now spreads much more evenly.
  • Enemy pathing has been improved which should result in less enemies getting stuck along walls and help rats get down from statues easier
  • Gargoyles can now more reliably shoot south
  • Fixed an issue loading into Mortar’s room related to killing bosses out-of-order
  • The Fortitude blessing no longer auto-unlocks when you pick up its recipe.
  • Fixed an issue causing floors to lay themselves out in a fashion that would soft lock the player (pillars or pits blocking doors)
  • Fixed an issue with a Halls encounter that forced the player into a hole upon re-entry
  • Fixed an issue with a Mines encounter that caused a lever to not work if used upon re-entry

Other Changes
  • Changed the sprites for exploding barrels and loaded rats to be more distinguishable for color blind people
UnderMine - Thorium
Bug Fixes

  • Fixed a crash that would occur when talking to Lillyth in the Hub’s main room
  • Fixed a German localization issue preventing you from joining the Pilfer Loyalty Program or playing Black Rabbit’s treasure chest minigame
  • Fixed an issue preventing your ignited pickaxe from igniting enemies
  • Improved the particle rendering order for certain status effects
  • Added extra logic to prevent the Rockpile Mimic from clipping through the wall during his boulder move
UnderMine - Thorium
Bug Fixes
  • Fixed an issue that caused mouse aim to not work properly at resolutions other than 1920x1080
  • Fixed a crash that infrequently happened during the health-lever encounters
  • Fixed an issue where blueprints lingered in Black Rabbit's chest game

Balance Changes
  • Increased the gold from rocks and walls that appear after killing RPM, but before killing Selt
  • The peasant’s grace period expanded from 0.3s to 0.5s
  • Damage from the ignite status effect now ignores the peasant's grace period
  • Damage from the poison status effect now ignores the peasant's grace period
  • Damage from electrified water now ignores the peasant's grace period
  • Damage from spikes now ignores the peasant's grace period

Other Changes
  • Mouse aim is now set to on by default for mouse and keyboard controls

A quick explanation about the grace period changes:

The peasant's grace period is the invulnerable state he enters after he takes damage. We increased this from 0.3 seconds to 0.5 seconds. This will hopefully reduce some of the frustration from taking rapid hits from enemies.

Because we expanded the grace period, we needed to make sure other types of damage were not giving the peasant a "damage shield." Status effects like fire and poison now ignore the grace period, which means they do not interact with it. This is so that the peasant can still take regular hits while on fire, or so that he can't skip over spikes by running really quickly.
Aug 20, 2019
UnderMine - Thorium


Hey everyone!

We are proud to announce that UnderMine has officially launched into Early Access and we are incredibly excited to finally share our baby with the world.

We have worked very hard on this project and hope it lives up to your high standards. We also look forward to working with you, the community, to deliver amazing updates that continue to expand UnderMine into something you can play for years.

- Clint and Derek of Thorium
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