A new Patch (3) for Alpha 61 and Alpha 61.E1 (regular and experimental) is now available!
Change-log:
Fixed: Instant wet/dry objects after being taken out of storages (Pocket, chest etc.)
Fixed: Continuous "Wait Time" after having exited the wait (Standing up)
Fixed: Dew catcher producing too much water while the Player was sitting & waiting
Improvement: Reduced computing load for Wet mechanic for each stick/wood, bottle, pot etc.
Fixed: All buoyant wood and coconuts were too jumpy in the water while floating
Fixed: Too fast water evaporation rate from Cooking Pot used on Camp fire
Fixed: Too fast cooking time for Boiled Meal, Soups and Stews
Fixed: Too slow water filling-up speed for opened water holders (submerged in ocean)
Fixed: Fastening/loosening Rudders, Sail masts and Sails sometimes takes no time
Fixed: Fastening/loosening Doors and Windows sometimes takes no time
Fixed: Fastening/loosening Candle-, Lantern- and Torch Wall Holders sometimes takes no time
Improvement: Completed Spanish localization
Fixed: Big time jump after game load when there is many not finalized blueprints
Please note: If you think the cooking process is too fast for some recipes in waiting mode (sitting on the ground), please consider using a smaller campfire.
We would like to thank you all for your support, bug reports and feedback.
Over the coming days, you might see a different Game Icon for Escape the Pacific in your Steam Library and on your Desktop.
The new Game Icon represents a Sextant and looks like this:
Depending on when you installed the game, you might see it straight away or at a later stage. The thing is, Steam doesn't provide much information about when and how the new icon will be visible for everyone.
The image is courtesy of Stanley London, the manufacturers of the very same sextant. Go check them out at www.stanleylondon.com
A new Patch (1) for Alpha 61 and Alpha 61.E1 (regular and experimental) is now available!
Changelog: 01. Fixed: Corrected the stone type requirement for the Hammer crafting tutorial 02. Fixed: Incorrect subpage content shown when opening the Journal 03. Fixed: Incorrect Achievements content filter when opening the Achievements subpage in Journal 04. Fixed: Showing random Hint in Hints subpage in Journal even when no Hints were shown in game 05. Fixed: Too slow Player stats increase/decrease when old game (pre-Alpha61) was loaded 06. Added: French localization (new texts)
We would like to thank you all for your support, bug reports and feedback.
After more than 4 years we are still here and continue releasing updates full of new features, to build the game you love to play ːsteamhappyː
The past years weren't always smooth. As a team, we have lost valuable team members along the way, but at the same time we have gained even more valuable ones. It wasn't always easy but we survived. It wasn't always stress free, but we managed to thrive.
As a community, we grew in the past years to numbers that we would have never imagined. We grew not only as players and developers, but also as friends. Besides sharing gameplay stories we reached a level of trust where sharing personal stories about life, family, pets and hobbies became the norm.
Even though we are rather small compared to other games, we call all community members to vote for Escape the Pacific. Do not vote for us, the developers. Vote for you and the community you helped building around Escape the Pacific!
We are here to stay, deliver and provide a great gaming experience. With your help we will succeed ːsteamthumbsupː
How to vote/nominate: Find Escape the Pacific in your Library, click on "Store Page" then click “Nominate this game for an award” and select the category "Labor of Love"
Thank you! G4GT
In case you missed the recent update, here's an overview of the new features
This build brings you a redesigned Main Menu, a reworked Time Flow system, a new island type full of Mangrove trees (for you to use it as a salt mine) and an improved waves system with nicer looking shore waves.
Game Menu Redesign As part of our continuous improvement, we started updating the user interface. The first step is a brand new Main Menu design. Starting a new game and customizing it, is now much simpler and more straightforward. In the future we want to further expand the game customization settings and give you more options to immerse yourself in the game. In future updates we will also redesign the in-game user interface.
Reworked Time-Flow System Based on player feedback and due to many optimization issues with all the different time-flow values we had, we decided to rework the entire system. In short, we have removed all time flow options from the game and introduced a 24 hour time-flow mode. This mode is not selectable from the game settings as you are used to. This mode will run in the background and will advance the time of day based on time intervals for each action performed. This means that now 1 in-game day will technically last 24 real life hours and every action (craft, build, chop etc.) will speed up the time by the time it takes to complete. For example, every hit with the axe advances the time forward by 5 minutes.
Mangrove Island Mangrove islands give the player the opportunity to gather the much needed salt to survive. Given the nature of Mangrove trees, the majority of the island is always submerged under water, which makes it not the most pleasant place to build a shelter.
Shore Waves The newly introduced Shore waves not only make the ocean look nicer but also introduces a new level of gameplay difficulty. If you want to set sail the easy way, you now have to find the side of the island that has the lowest waves. The same applies for getting off the raft when reaching an island. The size of the waves depends on the wind conditions. As a rule of thumb, the waves are the highest on the up-wind side of an island and are the lowest on the opposite side.
Changelog:
New features:
1. Redesigned Main Menu 2. Reworked Time-Flow System 3. Mangrove Island 4. Shore Waves
We will continue prioritizing fixing new and also old bugs.
The next planned additions are: Reworked tutorials, new Clean Water source, Mud material, Primitive Stove, Water filtering, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, aging of Building modules and many more.
We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.
The entire team is thanking you for your support, suggestions and most of all for your patience.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (2) for Alpha 61.E1 (experimental) is available!
Changelog: 01. Fixed: Sometimes not correct clouds/ocean color after loading a game from ingame Pause menu 02. Fixed: Not hidden Sleep screen in case of player Death during sleep 03. Fixed: Not disabled Environment tab in Settings when opened from ingame Pause menu 04. Added: Smooth time advance when performing actions (Shadows are not jumping anymore) 05. Fixed: Water collector provided clean water when submerged in the Ocean 06. Fixed: Not shown player's Wet status in Inventory on some screen resolutions 07. Fixed: Not shown player's Salt status in Inventory in some localizations 08. Fixed: Visible attachment rope for the Rudder model blueprint before being attached
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (1) for Alpha 61.E1 (experimental) is available!
Changelog: 01. Fixed: Meat gets Cooked/Burned instantly when placed on a cooking place on the Campfire 02. Fixed: Meat gets Dried instantly when placed on the drier 03. Fixed: Meat drying too fast on the Meat drier after loading a game 04. Fixed: Meat gets Smoked instantly when placed on the smoker 05. Fixed: Meal getting smoked too fast on the smoker after loading a game 06. Fixed: Placing the Wooden bucket on a cooking place of a Campfire 07. Fixed: Dew Catcher collecting the wrong amount of water (Correct values are 0.3/Easy, 0.2/Medium and 0.1/Hard difficulty)
We would like to thank you all for your support, bug reports and feedback.
This experimental build brings you a redesigned Main Menu, a reworked Time Flow system, a new island type full of Mangrove trees (for you to use it as a salt mine) and an improved waves system with nicer looking shore waves.
How to switch between “Experimental” and “Normal” branches In your Steam library, right-click Escape The Pacific and select “Properties”. A window will pop up. On the left select “Betas” and from the dropdown select “Experimental” to access this update. You can switch back to “None” to access the stable branch.
Game Menu Redesign As part of our continuous improvement, we started updating the user interface. The first step is a brand new Main Menu design. Starting a new game and customizing it, is now much simpler and more straightforward. In the future we want to further expand the game customization settings and give you more options to immerse yourself in the game. In future updates we will also redesign the in-game user interface.
Reworked Time-Flow System Based on player feedback and due to many optimization issues with all the different time-flow values we had, we decided to rework the entire system. In short, we have removed all time flow options from the game and introduced a 24 hour time-flow mode. This mode is not selectable from the game settings as you are used to. This mode will run in the background and will advance the time of day based on time intervals for each action performed. This means that now 1 in-game day will technically last 24 real life hours and every action (craft, build, chop etc.) will speed up the time by the time it takes to complete. For example, every hit with the axe advances the time forward by 5 minutes.
Mangrove Island Mangrove islands give the player the opportunity to gather the much needed salt to survive. Given the nature of Mangrove trees, the majority of the island is always submerged under water, which makes it not the most pleasant place to build a shelter.
Shore Waves The newly introduced Shore waves not only make the ocean look nicer but also introduces a new level of gameplay difficulty. If you want to set sail the easy way, you now have to find the side of the island that has the lowest waves. The same applies for getting off the raft when reaching an island. The size of the waves depends on the wind conditions. As a rule of thumb, the waves are the highest on the up-wind side of an island and are the lowest on the opposite side.
Changelog:
New features:
1. Redesigned Main Menu 2. Reworked Time-Flow System 3. Mangrove Island 4. Shore Waves
We will continue prioritizing fixing new and also old bugs.
The next planned additions are: Reworked tutorials, new Clean Water source, Mud material, Primitive Stove, Water filtering, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, aging of Building modules and many more.
We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.
The entire team is thanking you for your support, suggestions and most of all for your patience.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.