for this experimental build we were mainly focusing on issue fixing and we managed to add some new features too. The Fast Sailing reduces the time needed for discovering New clusters and the Napping feature makes the gameplay faster for the players with slower timeflow values. The Black Mangrove provides Salt.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)
The Fast Sailing feature is a true game changer and we appreciate your patience and your help from the past weeks. When using Fast Sailing, searching for clusters is a breeze. What was previously a couple of real time hours is now a couple of minutes. Fast Sailing only works when you’re out on the Open Ocean. The Raft will begin to sail automatically in the actual direction for a given time interval until it gets close to a new cluster. Given the complexity of these new mechanics, the Fast Sail is fully automatic and we plan to add more interesting and unique features to it. Enjoy it and let us know what you think about this new feature.
You asked us to improve the sleeping mechanics and we are happy to announce that now you can take a nap in-game. The Napping feature makes the gameplay faster for the players with slower timeflow values. Planning your daily activities is now easier than ever. Players can now fast forward the time for shorter intervals during the day.
The Attach/Detach mechanic for Rudders, Sail Masts and Sails has been changed to work the same way like attaching Doors and Windows - Item needs to be equipped, aimed at the desired place and Attached. Strong Rope is required to fasten the item in its final location. By using this mechanic we eliminated many issues that were caused by the physics engine.
You’ve also asked for an easier way to harvest salt. We hope the new Black Mangrove tree will help. These trees grow on the shore around the tide level on some islands. They excrete a small amount of salt on their leaves which can be collected by the player.
The liquid mechanic was reworked to allow handling of multiple components at the same time. The first Multi component liquid is Salt water. This means that harvesting salt from salt water is dependent of the amount of water used. Less water gives a low salt amount and more water gives a higher salt amount.
The remaining changes and optimizations we made, will allow us in the future to spawn more rocks, sticks and various other items on the ground more efficiently. We also looked into the low FPS issues you were experiencing and are happy to announce that we optimized this too, but keep in mind that if you run the game on a low end computer you might still experience low FPS.
Changelog:
New features:
1. Fast Sail 2. Napping 3. Black Mangrove 4. Collecting Salt from Black Mangroves 5. Multi component liquid
General:
1. New Attach/Detach mechanic for Rudder, Sail Mast, Sail 2. Performance optimizations
Fixes (highlights):
1. Smoker issues 2. Sometimes disappearing Doors and Windows 3. Fruit and Fronds respawn on trees 4. Canoe and Raft sometimes disappears 5. Dropped objects falling into the ground 6. 'Starred' recipes' issues 7. UI stuck issues 8. Pond not acting as water (wet, floating, sounds) 9. Raft movement issues 10. Building blueprint placement issues 11. Sextant usage issues 12. Local & Global map drawing issues
For the complete list of all (~72) bugfixes please see our hotfix list (english only):
The next update will bring exciting new additions to the game. We will also continue fixing more complex issues. We plan to add Mud material, Primitive Stove, Water filtering, Reworked tutorials, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, Building modules aging and so on. We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (10) for Alpha 58 (regular and experimental) is now available!
Changelog: 01. Fixed: Player catapulted into the air when entering deep water with Map in hand 02. Fixed: Swim mode initiates too late (water above head of the player) 03. Fixed: Missing Lashings (indicating fastened state) on Plank Small Doors 04. Fixed: Levitating needless upper (third) lashings above Small Doors 05. Fixed: Tiny objects (Compass, Axe Stone Shard, ...) falling into the ground when dropped 06. Fixed: "Aiming" with Compass in hand collides with Raft objects and makes the raft tilt 07. Fixed: Raft begins to tilt after Torch/Lantern was hung on Torch/Lantern Wall holder 08. Fixed: Global map not cleaned completely when starting/loading a game (earlier measurements still displayed) 09. Fixed: Performing an incorrect measurement with the Sextant at Cluster Global position level, renders already accurate measurements into inaccurate 10. Fixed: Performing an incorrect measurement with the Sextant at Island Local position level, renders already accurate measurements into inaccurate 11. Fixed: Last measured Global Position marker (circle without name) not erased in case of successfully measured Global Cluster position 12. Fixed: Not correct switching from Compass to Sextant when changing from Local to Global map (additional pressing of the Sextant key was needed even when the Sextant was already held in hand) 13. Fixed: Unnecessary Sextant_to_Compass animation played when changing from Global map to Local map and the Compass was already held in hand 14. Fixed: Sometimes the Player is catapulted to Air when using the Sextant on the open Ocean 15. Fixed: Disappearing cursor in Sleep screen when Controller was used 16. Fixed: Sextant measurements on Global Map sometimes weren't saved 17. Fixed: Sometimes not accurate Sextant Global position measurement 18. Changed: Global Map zooming speeded up 19. Changed: Set More accurate Cluster size on Global Map 20. Changed: More accurate "inaccuracy" ellipse size calculation in Global Map 21. Fixed: Sometimes not accurate Sextant Local position measurement 22. Changed: More accurate "inaccuracy" ellipse size calculation in Local Map
NOT FIXED: Items still sometimes falling through the ground. This is due to Unity internal Terrain mechanic change. We’re working to fix this as soon as possible and we appreciate your input and patience.
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (9) for Alpha 58 (regular and experimental) is now available!
Changelog: 01. Fixed: Sailing UI automated Wind setting (in Starter and Easy mode) functionality stops working after Sailing UI close 02. Fixed: Sometimes weird "oscillating" movements of Rudders just detached from Rafts 03. Fixed: Fast time during sailing (Sit down & Wait on Raft) speeds up the time much more than the physical movement 04. Fixed: Sometimes the Raft floats in the opposite direction it should (based on wind and sail settings). Now the raft should behave normal and float forward on W and backwards on S 05. Fixed: It's not possible to place Wall type blueprints on Tilted Raft (placed on steep shore) 06. Fixed: Not possible to place Half Door blueprints between Half pillars 07. Fixed: Not possible to attach Half Doors to Half Door Opening module (was possible only to Full Door Openings)
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (8) for Alpha 58 (regular and experimental) is now available!
Changelog: 01. Fixed: Walking in Pond most of the time not plays Splash sound 02. Fixed: Objects not float in Pond 03. Fixed: Sticks/Branches/Trunks not get wet in Pond 04. Fixed: Filling the Water holders with water while submerged in the Pond/Ocean sometimes is very slow 05. Changed: Sticks/Branches/Trunks are drying/wetting too fast (Now slowed down 4 times - more tweaks/balancing yet to come)
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (7) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Shifting/Relocating Fastened objects on Raft when Attaching/Detaching Raft modules 02. Fixed: Raft is sometimes Tilting/Rolling when Adding/Removing wood to/from Fastened Trunk Holder 03. Changed: Trunk Holder "settle down" time (effective just after add/get wood) to 1 second (from 3 seconds) 04. Fixed: Not disappearing Green Raft module Preview model during already started (but not yet finished) Attach phase and walking furthey away from the actually attached module 05. Fixed: "Auto Off" animated hotkey background not hides/reset when Auto paddling and exiting the Canoe 06. Fixed: UI stuck in Map Mode after the Global Map with Sextant was shown 07. Fixed: Possibility to create duplicated object in inventory by dragging an object to Hand slot and clicking the "Equip" button 08. Fixed: Possibility to create duplicated object in inventory by starting to drag (and stopping it) an object from Hand slot and clicking the "Equip" button
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (6) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: One possible cause of sometimes disappearing content of Waterholders after save/load (more work needed) 02. Fixed: Customized Craft/Build Recipe Favorites are reset after save/load 03. Fixed: Setting Craft/Build Recipe as "Favorite" in a given group sometimes affects Favorite setting in other Craft/Build groups too 04. Fixed: Craft/Build recipe favorites are not set in correct order/amount in new game 05. Fixed: Sometimes disappearing Paddle from hands when turning on/off the Map while Paddling Manually 06. Fixed: Sometimes disappearing Paddle from hands and not responsive Map UI when turning on/off the Map while fast Auto Paddling 07. Fixed: Sometimes the Canoe starts to move very fast when Auto paddling is turned on and the Map is shown
We would like to thank you all for your support, bug reports and feedback.
another year has passed and besides of thanking you for all your support we would like to sum up the events of this year and to share some of our plans for the next year.
This year was full of bigger changes. The first important thing was the decision to make our game more stable and enjoyable so we moved the bugfixing up in our priority list. We added an ingame bug reporting system and this helped us to fix more than 300 minor and major issues (a couple of persistent and hard to trace ones too). To be able to use more advanced and modern mechanics and engines we migrated our project to Unity 2020 LTS. Besides these important changes we were able to add many new interesting features, some of the most important ones are: Grass trimming & Sickle, Ground cultivating & Shovel, new plants: Carrot & Corn, Hemp, Composter & Soil, new Tables & Beds, Big Forest, Muddy water & Pond, Big Forest Island & Archipelago, Tool Repair.
At last but not least - we have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.
During the next year one of the big goals will be improving the gameplay in multiple ways: add more detailed and more in depth tutorials, hints and helps; finalize/change some of the mechanics to be more intuitive and user friendly; optimize the engine to have smoother FPS and eliminate even more issues. Of course, we won't let the game lack of new content. We will continue to aim for expanding the already added features and adding even more and more content: more collectibles and recipes, new higher quality vegetation (also bigger jungle ones) , island types (bigger ones), animals (ocean and land), quests, story elements ... We are planning for some more big changes/additions as well - let them be a surprise.
We hope that the community will continue to support us with new ideas, suggestions, and with their positive energy so we together can make our game even better. Some of the ideas we already received were truly inspiring and will find their way into the game sooner or later for sure.
Our next build will be released in March 2022, until then: We wish you a Merry Christmas and a happy New Year!
A new Hotfix (5) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Player (while swimming) is able to push the Sharks aside 02. Fixed: Sharks are sometimes swimming above the Ocean level 03. Fixed: Not displaying the correct remapped Fire and AltFire key icons in ActionBar for a couple of Mapping, Drag&Drop&Center, Attach&Detach and Repair&Destroy actions 04. Fixed: Sometimes isn't possible to interact with objects while looking at them
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (4) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Canoe left on an island disappears after traveling away and back on some other water vehicle 02. Fixed: Raft left on an island disappears after traveling away and back on some other water vehicle 03. Fixed: Sometimes Smoker not generates smoke even when soaked sticks were added to it's Campfire
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (3) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Coconuts respawn back on trees when they were taken from a tree, stashed or only equipped and then the game is saved&loaded 02. Fixed: Papayas respawn back on trees when they were taken from a tree, stashed or only equipped and then the game is saved&loaded 03. Fixed: Bananas respawn back on trees when they were taken from a tree, stashed or only equipped and then the game is saved&loaded 04. Fixed: Coconut Palm Fronds respawn after beeing cut down from a standing (not chopped down) Coconut Palm and then the game is saved&loaded 05. Fixed: Banana Palm the Leaves respawn after beeing cut down from a standing (not chopped down) Banana Palm and then game is saved&loaded 06. Fixed: Fallen Brown Coconuts from a cut down Coconut Palm Frond do not float in the ocean
We would like to thank you all for your support, bug reports and feedback.