A new Hotfix (6) for Alpha 55&56.E1 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Incorrect functionality when trying to Holster the equipped tool from the Toolbelt but the first toolbelt slot is empty 02. Fixed: Invalid Hand animation when a tool is equipped from the Toolbelt and the player press an empty Pocket's hotkey 03. Fixed: In Strong wind/Big Waves sometimes the Fishes get out out of the water (too deep wave) 04. Fixed: Not possible to get Sand into buckets directly from the Shore 05. Fixed: Not needed "0" displayed in description of an empty Waterholder 06. Fixed: Not needed "Cup" icon displayed in description of an empty Waterholder 07. Fixed: Missing Weather Building properties for Basic Plank Window and Basic Plank Window 2 in Inventory 08. Fixed: Missing Weather Building properties for Ramp Wood and Ramp Narrow Wood in Inventory 09. Fixed: Not disappeared Food Detail info in Inventory when the food in hands was eaten by using the 'Eat' button 10. Fixed: Not actualized Item Detail info in Inventory when started a drag&drop operation 11. Fixed: Not actualized Item Detail info in Inventory when finished a drag&drop operation - and made Inventory buttons work incorrectly 12. Fixed: Not able to add Trunks to Trunk holder after being crafted (After save/load it worked) 13. Changed: More precise free position estimation in Trunk Holder when adding trunks (Solves most of the Jumpy/Incorrectly placed trunks in there) 14. Fixed: Not attached Trunk Holder sometimes begins to lift up/tilt after trunks were added (or taken out) 15. Fixed: Sometimes the actually Added trunk/stick to an Almost full Trunk Holder was kicked out of the Trunk Holder 16. Fixed: Young Hemp plant had too small Billboard LOD distance 17. Fixed: Young Hemp plant Billboards had not needed Color variation 18. Fixed: Typos in FRA texts (Alpha 56.E1 only) 19. Fixed: Biome Grass data not loaded (Grass "regrows" after being cut and after save/load) 20. Fixed: Invalid grass on some islands after returning from far away islands (Grass on the shore and/or missing grass on green grass textured areas) (Alpha 56.E1 only) 21. Fixed: Incorrect/reversed Green/Red colors in Basic Palm Door 3 blueprint 22. Fixed: Incorrect/reversed Green/Red colors in Basic Palm Half Door 3 blueprint 23. Fixed: Not possible to Ignite/Extinguish candles already placed in Candle holders 24. Added: Possibility to add all Green Bananas to Composter 25. Added: Possibility to add all Green Coconuts to Composter 26. Added: Possibility to add all Green Papayas to Composter 27. Added: Possibility to add all Corn Corbs to Composter 28. Added: Possibility to add Hemp Buds and Carrot Flowers to Composter 29. Fixed: Not displayed maximum/original Nutritious values of Meals/Liquids in Inventory Details info 30. Fixed: Missing failure Notify text when Not acceptable seed (e.g. Corn to Plant boxes) is tried to add to Plant Place 31. Fixed: Missing failure Notify text when trying to Add Seed to a Not cleaned-up Plant place
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (5) for Alpha 55&56.E1 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Interacting in the background with the aimed WaterHolder, Composter, Trunkholder during opened Inventory and clicking only on inventory Slots 02. Fixed: Actually used and broken/destroyed tool (equipped from the Toolbelt) is not removed from the Toolbelt Slot 03. Fixed: 'Actually equipped' Hand icon in toolbelt is not removed after the tool (equipped from the Toolbelt) is broken/destroyed by usage 04. Fixed: Strange mesh floating around the small Hemp plants in wind 05. Added: Transparent colors for all Grass building modules (48 models) 06. Added: Transparent colors for all Coconut Palm building modules (48 models) 07. Added: Transparent colors for all Banana Palm building modules (48 models) 08. Fixed: Incorrect - offseted hand animation while holding 1, 2, or 3 Palm Fronds) 09. Fixed: Not possible to hold multiple Banana leaves at once in hand 10. Fixed: Vanishing Raft in case of sailing between Island Clusters 11. Added: Corrected FRA texts (Alpha 56.E1 only) 12. Changed: Morning and Evening Seagulls on the open Ocean fly also in much smaller distance to the Nearest Island than before (also with more accurate distance measuring)
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (4) for Alpha 55&56.E1 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Missing Candle Icon displaying for Candle Holders while looking at them 02. Fixed: Displaying Candle level for Candle Holders always (not only when Candle is present) 03. Fixed: Sometimes Fishes swimming above water 04. Fixed: Sometimes Medium Carving stone not giving any Small Carving stones on destroying 05. Fixed: Hitting a medium Carving stone not generates enough Small Carving stones 06. Fixed: Not possible to hit the Medium Carving Stone with Hammer 07. Fixed Game UI becomes unresponsive and incorrectly working after typing Toolbelt Hotkey Numbers (3, 4, 5) in Island Name in Map 08. Fixed: Game UI becomes unresponsive and incorrectly working after typing Pocket Hotkey Numbers (1, 2) in Island Name in Map 09. Added: Localized new RUS texts (Alpha 56.E1 only) 10. Fixed: Not possible to attach items to Raft and Long Canoe 11. Fixed: Not possible to get Fish from Fish Trap
We would like to thank you all for your support, bug reports and feedback.
for this experimental build we were mainly focusing on adding the In-game Bug Reporting system. There are collectible Wall Candle holders and a big amount of bugs were fixed too.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)
Our community always has been a big help for us in finding and reporting bugs. To make the process much more simpler we decided to add an in-game Bug report system. The entire process is as simple as to open the bug report screen from the menu, fill in an optional E-mail (for contact if there would be some more detail needed), a mandatory Description field and press the Send button. The system automatically collects and compresses all the needed info and uploads to our bug report server.
There is a new Collectible Candle Holder which is possible to Attach to a wall. It is small addition which makes the living more nice and comfortable. The here introduced new wall attach/detach mechanic will be added for Doors&Windows too because it eliminates all the collisions/unpleasant situations with attaching/detaching the Doors&Windows to walls (mainly on rafts).
The ground textures were improved and the vegetation models were optimized. In some reference scenes the triangle count dropped to about 25% of the original amount. This opens up the door to a sooner introduction of bigger islands.
Changelog: New features: 01. Bug report system 02. Candle Wall Holder
Fixes (highlights): 01. Main menu button behavior (color, sound) 02. UI hang up when trying to use toolbelt while dragging draft components 03. Old knife usage issues 04. Composter usage issues 05. Dew catcher usage issues 06. Bow & Arrow animations and behavior issues For the complete list of all (~65) bugfixes please see our hotfix list (english only): Hotfix 1 Hotfix 2 Hotfix 3
For the next update we plan to work even more on fixing more complex and hard to track down issues. It is needed to migrate our game to a newer game engine too. The additional plans include also the Bigger islands, Ponds, Big forest, Map UI, Old Telescope, Old Pistol, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (3) for Alpha 55 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Missing/Not equipped (from inventory) item in hand after the previous item was added to a Composter (corrupted auto-equip) 02. Fixed: Missing/Not equipped (from inventory) item in hand after the previous item was added to a Plant Place (corrupted auto-equip) 03. Fixed: Missing/Not equipped (from inventory) item in hand after the previous item was added to a Pack (corrupted auto-equip) 04. Fixed: Not able to add Fruit to Composter when the Composter is empty 05. Fixed: Not possible to add Coconut Husk to Composter 06. Fixed: Not possible to add Coconut Fiber to Composter 07. Fixed: Total UI unresponsiveness in case of holding a Bow and trying to equip anything to hand 08. Fixed: Sometimes it is possible to add (not intentionally) the Bow to Pockets - messes up the Inventory mechanics 09. Fixed: After dropping a Bow sometimes all further Inventory operations were unresponsive 10. Fixed: Fake Bow left in hand after it was equipped and later a new/loaded game was started 11. Fixed: Wrong Bow animation (Aiming instead of simply Holding) when it was lately Aimed before the actual new/loaded game was started 12. Fixed: Total UI unresponsiveness in case of Aiming a Bow and trying to drop something from the Inventory 13. Fixed: Fake Arrow in the equipped Bow (when there wasn't any Arrow added yet) when the Bow was lately Aimed before the actual new/loaded game was started 14. Fixed: Not possible to Craft with Old Knife 15. Fixed: Displaying always 'Primitive Knife' in recipes even if it is possible to use Old Knife too (Now displays only 'Knife') 16. Fixed: Displaying always 'Primitive Hammer' in recipes even if it is possible to use Old Hammer too (Now displays only 'Hammer') 17. Fixed: Solves Possible to take the Water holder from the Dew Catcher again after it was already took (and there wasn't any Water holder in the the catcher) 18. Fixed: Possible to add multiple Water holders to Dew Catcher even if there was already added another one earlier 19. Fixed: Sometimes disappearing equipped object from hand when dropping other object from the Inventory by using the 'Drop' button 20. Fixed: Sometimes incorrect Composting speed (too slow or too fast) 21. Fixed: Reused already ripen fruits (from game played before the actual game was started/loaded) on game start even when there shouldn't be ripen fruits yet 22. Fixed: Fruit Trees not grow fruits until the day which was the last day in the previously played game 23. Fixed: Not deactivated pressed state (still Red) of the 'Exit' button after pressed/released 24. Fixed: MainMenu plays 'Button pressed' sound for every 'Escape' button press (even when it shouldn't) 25. Fixed: Escape button not closes the 'Credits' screen 26. Fixed: Pressing 'Escape' button in 'Continue game' screen closes the 'Single player' submenu 27. Fixed: Not deactivated pressed state (still Red) of the 'Continue' button after pressed/released 28. Fixed: Pressing 'Escape' button in 'Load game' screen closes the 'Single player' submenu 29. Fixed: Not deactivated pressed state (still Red) of the 'Load' button after pressed/released 30. Fixed: Not deactivated pressed state (still Red) of the 'Profiles' button after pressed/released 31. Fixed: Pressing 'Escape' button in 'Profiles' screen sometimes closes the 'Single player' submenu 32. Fixed: Pressing 'Escape' button in 'Help' screen (opened from ingame Pause menu) closes the 'Pause' menu too 33. Fixed: Pressing 'Escape' button in 'Save' screen (opened from ingame Pause menu) closes the 'Pause' menu too 34. Fixed: Not deactivated pressed state (still Red) of the 'Save' button after pressed/released 35. Fixed: Pressing 'Escape' button in 'Quit to Mainmenu' screen (opened from ingame Pause menu) closes the 'Pause' menu too 36. Fixed: Not deactivated pressed state (still Red) of the ''Quit to Mainmenu' button after pressed/released
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (2) for Alpha 55 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Almost impossible to swim/crawl out of the water with too much weight (Note: why not drop all items/weights instead of trying to crawl out of the water? :-)) 02. Fixed: Drifting down in the water on slopes with weight in pockets 03. Fixed: Coral fishes push the swimming player around 04. Fixed: Not possible to cut down a Hemp plant with Old Knife 05. Fixed: Not possible to Craft Hemp Rope with Old Knife 06. Fixed: Attaching an object to raft with Strong rope causes the Hand slot in inventory unusable 07. Fixed: Not possible to cut down Bushes with Knives 08. Fixed: UI 'Hit' hotkey shown for all equipped items (not only for sharp ones) when aimed at a Bush 09. Added: Missing 'Hit' sound for hitting Bush with Knife 10. Added: Missing 'Pressed' sound for Profile list buttons 11. Added: Missing 'Pressed' sound for Profile edit buttons 12. Fixed: Missing Green hover color for Options Apply button (was Red) 13. Changed: Turned off dragged Item name displaying during drag&drop in Inventory 14. Fixed: Pressing 'Esc' during drag&drop in Inventory causes the dragged inventory slot unusable
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (1) for Alpha 55 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: In some directions too big Player character collider 02. Fixed: Hemp plant changing its color when viewing from bigger distances 03. Fixed: After exited Swim mode sometimes swim forces still affected the player movement 04. Fixed: Not possible to hit/chop down the Young Papaya trees 05. Fixed: Young Papaya needs too much hits to chop down 06. Fixed: Sometimes negative Sleep Achievement value calculation 07. Fixed: Only Coconut Palm and Banana Tree chop down counted in player stats (other big trees not) 08. Fixed: Not-intended possibility of Toolbelt hotkey usage while still dragging the actually detached Rudder/Sail/... 09. Fixed: Not-intended possibility of Pocket hotkey usage while still dragging the actually detached Rudder/Sail/... 10. Fixed: Hint info UI not hidden while Sleep screen is displayed 11. Fixed: Closing the Sleep Screen without sleeping sometimes added incorrect value to Sleep Achievement stats 12. Fixed: 'Objectives' Sliding UI is sometimes only partially visible 13. Fixed: 'Tutorials' Sliding UI is sometimes only partially visible 14. Fixed: 'Objectives' Sliding UI text sometimes gets cut
We would like to thank you all for your support, bug reports and feedback.
for this build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Small Rope. There are new Tables, new Bed and a collectible Candle Stand. The Raft mechanic was improved.
The Hemp can be found wildly grow on islands (although it is a little rare). It can be directly used as Craft ingredient or it's seeds can be collected and used to planting in Cultivated Field. The Hemp Stem can be used now only for crafting Small rope - which itself adds more possibilities to the game play. There will be more usages of Hemp which will be added in future versions.
The Tables for now are used to increase the comfort and the storage space but in the future they will get some interesting feature too.
The new Grass Beds and Plank Stool are a nice addition to the furniture variety and make the life of the survivor a little easier.
The new collectible Candle Stand offers more stable placement of the Candles. The current system of the Candle placement will be changed in the next versions and the Candle Stands (more types to add in the near future) will get more importance.
Fixes: 01. Fixed: Incorrect Hit Damage calculation (in some situations/higher difficulties hit damage was near zero) 02. Fixed: A Couple of internal engine refactorings/optimizations
For the next update we plan to work on upgrading/reworking of the ingame Map UI. The additional plans include also the Bird Trap, Bird Cage, Old Telescope, Old Pistol, Spear, Smoker, new Island generator, Ponds, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (3) for Alpha 55.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Not muted Player Breath sound in Pause/Main menu 02. Fixed: Not muted Player Heartbeat sound in Pause/Main menu 03. Fixed: Not ignited Campfire starts the Burning sound FX when Stick was added 04. Fixed: Thunder sound FXs were too noisy 05. Fixed: Thunder Sound effect Volume was not based on thunder distance 06. Added: Thunder Sound effect Volume based on Effects Volume setting 07. Fixed: No damage done with tools in Medium and Hard difficulty settings 08. Added: Correct custom degraded texture for destroyable_only Crates washed up on shore 09. Fixed: Stars show up too soon at Sunset 10. Fixed: Stars are way to bright at night 11. Fixed: Too bright Night sky (more tweaks come later) 12. Added: Too bright Moon light when not Full Moon (even when New Moon) 13. Fixed: Too bright Clouds at night 14. Fixed: Too overabundant wild Hemp spawning 15. Added: Wind effect for Carrot Plant 16. Added: Wind effect for Tomato Plant 17. Added: Wind effect for Corn Plant 18. Fixed: Sometimes Stamina is always zero when Swimming 19. Fixed: Some words in ENU localization
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (2) for Alpha 55.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Missing Inventory icons for Plank Side Roof and Plank Side Roof Advanced 02. Fixed: Not possible to fill up the Stick Packs to their maximal capacity 03. Fixed: Potato Chips can't be Salted 04. Fixed: Not intentionally displayed empty white rectangle (used bed icon) in case of MicroSleep 05. Added: Missing Young (not fruiting) Papaya tree (was displayed the Full grown one causing confusion) 06. Fixed: Incorrect Trunk Holder behavior after Adding Logs to a full Trunk Holder - the Log ghosted in hand forever 07. Fixed: Not getting the aimed Log from Trunk Holder but the last added one 08. Fixed: Incorrect weight calculation to Trunk Holder (Solves Full Trunk Holder being pushed by smaller thrown objects) 09. Fixed: Possibility to add Logs to Trunk Holder while the already added logs aren't settled 10. Fixed: Not possible to move to Hand something from Inventory after dropping a burning object from hand (Candle, Lantern, ...) 11. Fixed: Not possible to move to Hand something from Inventory after dropping a not empty object from hand (Coconut Pot, Bucket, ...) 12. Fixed: Sometimes not correct rounding of Mass and/or Volume in Inventory for Pockets, Backpack, Sidebag, ...
We would like to thank you all for your support, bug reports and feedback.