A new Hotfix (5) for Alpha 52 (regular and experimental) is now available!
Bug Fixes: 1. Fixed: Attached Items disappear from the Raft module (and the Raft sometimes Tilts) which was earlier detached and re-attached to the Raft and there was a save/laod afterwards 2. Fixed: Not able to complete the First Craft - Axe Tutorial with the Old Hammer (Collectible) 3. Fixed: Not able to complete the Eating from brown Coconut Tutorial with the Old Axe (Collectible) 4. Fixed: Not able to complete the Eating from brown Coconut Tutorial with the Old Knife (Collectible) 5. Fixed: Disappearing meat after adding to Drier after the Drier was attached to Raft 6. Fixed: Accumulating of held (but already dropped) objects in hands after a Drier was attached to Raft 7. Fixed: Showing Quality% and causing internal issues when Hammer was equipped and aimed at a Not repairable object and clicked
We would like to thank you all for your support, bug reports and feedback.
A new Hotfix (4) for Alpha 52 (regular and experimental) is now available!
Bug Fixes: 1. Fixed: Not floating Brown Coconut fallen from Tree 2. Fixed: Not floating Brown Coconut taken from Tree and dropped later 3. Fixed: Not floating Brown Coconut moved to bag from Tree and dropped later 4. Fixed: Disappearing Brown Coconut fallen from Tree after save/load 5. Fixed: Sometimes disappearing Brown Coconut taken from Tree and dropped later after save/load 6. Fixed: Sometimes disappearing Brown Coconut moved to bag from Tree and dropped later after save/load 7. Fixed: Sometimes Shifted Building on Raft position after save/load (fixes only Buildings placed on raft after this fix)
We would like to thank you all for your support, bug reports and feedback.
for the texts in the game we are looking for translators for ITALIAN and FRENCH who would help us with game localization! If you are already interested, continue reading below.
Your Profile
Do you like languages in general and deal with its specifics?
Ensuring translations make sense and are appropriate are your thing?
You value grammar and rhetorics personally?
Timelines regarding given deadlines are no problem for you
You prefer to make own suggestions to the entire team
If questions or doubts arise you always seek dialogue to carry out translations conscientiously and reliably
Our Offer
Translations and corresponding text areas will be in your responsibility
Your ideas will be discussed on the team
Pro-active coordination from your side are well appreciated and also discussed on the team
General assistance of game development with possible insights into other areas of game development
Being mentioned in the Credits of the game
Good to know
At this moment it is not possible for us to look for help from companies doing professional localization on a financial basis. For now our team consists of voluntary contributors, who all help Escape the Pacific become the game we wish for!
We all are - as the name of our team already speaks for itself - gamers who carry experience of gaming of over 20 years. This experience we like to put into the game, expecting any of our team members to do the very same. Do you feel about being part of this team?
How we work
Usually the texts for translations are sent out to the localization specialists about 3 days before the new game version. Sometimes it would be 3 days, sometimes 2 or sometimes even a week prior to new release. For this every translator will receive a so called "deadline" until those files needed to be sent back to developers as well, to then have the new translated texts implemented into the game. For this we count on your care, your expertise and your passion!
Interested?
If you have interest helping with translations for Italian or French, please post here on steam boards and we'll get back to you promised. In case you are interested in helping us with the localization of other languages not yet supported we appreciate you contacting us as well!
Already supported text languages & Thank-You's
English
German
Russian
Spanish
You feel about more than that?
If you are convinced you are able to contribute to this project in any constructive way please do not hesitate to write to us! Because .... this is the way the existing team was formed ːsteamhappyː
Best wishes & All the best! Chris, representing G4GT
Bug Fixes: 1. Fixed: Sometimes not working Player controls after Map was lowered/stashed 2. Fixed: Crafted Banana Leaves Pack accepting only Coconut Palm Fronds 3. Fixed: Banana Leaves Pack not accepting all types of Banana leaves 4. Fixed: Pack adding animation sometimes not turns off and some of player actions not working afterwards 5. Fixed: Pack getting animation sometimes not turns off and some of player actions not working afterwards 6. Fixed: Unpacking Banana Leaves Pack gives Coconut Palm Frond
We would like to thank you all for your support, bug reports and feedback.
Bug Fixes: 1. Fixed: Raft sometimes starts to bank/tilt after Bed was attached 2. Fixed: Inventory item weight/count going to negative values when moving the item in batches (Shift + LMB) 3. Fixed: Inventory item disappears after Inventory reopen after moving the item in batches (Shift + LMB)
We would like to thank you all for your support, bug reports and feedback.
the wait is over! We finally managed to re-enable the Open World functionality and added the Build Module degrade/repair mechanic as well. The Seagull Flocks are helping with navigation between Island Clusters on the Global Map. The Bed and Dryer can be attached to Raft modules and there are also new Stick, Branch and Palm Frond Packs, Reworked spoil system, Multi-equip system, separated config data and more.
The Open World is finally here. The game offers around 6000 x 6000 km area with about ~12000 Island Clusters which takes place in the area between latitudes 30N - 30S and 130E - 170W longitudes. The weather (rainy days, temperature, wind average direction and speed) was modeled based on real Pacific data from that area too. This system offers many unique mechanics and gameplay elements which will be implemented continually.
The travel time between Island Clusters can last a couple of days so it is advised to pile up a good amount of food and water beforehand. Another good idea is to lower the sails/slower the raft when strong winds blow. Before trying to find the first cluster the player should search for a clue about its location on one of the starting cluster's islands (the one where the Captains ship is sunken).
To make the search for island clusters more realistic watching for Seagulls can be useful - during mornings they leave the nearest island cluster to catch fish and in the evenings they are flying back towards the nearest island cluster to sleep. Beds and the Meal Dryer are now able to be Attach to Raft modules to make traveling and living on the Open Ocean more comfortable. Traveling time can be shortened a lot by using the Beds and sleep as much as it is possible - of course besides Sitting on the Raft base and Waiting which also speeds-up the time.
The build module Degrade mechanic moves gameplay to a more realistic level. The system calculates the Wind direction, wind speed and wether the build module is hit by direct wind or is shielded by some other module with Storm property to degrade module quality accordingly. The Degrade system actually does simple one point simulations and takes into consideration only the Wind, but in future updates the mechanic will use more precise simulations and will calculate also the Rain and Sun impact. The damaged modules can now be repaired with a Hammer. Doing so the player can ensure getting the protection a module is offering based on its Wind/Rain/Sun properties. The better a hammer is built and of higher quality, the faster the repair process will be. The process of repairing increases the players Repair skill which is affecting the repairing process itself. There is a new Repair achievement too.
The newly introduced Storm property indicates the Build modules capability to withstand environmental effects. The higher the Storm property is, the more time it takes to completely degrade the Build module.
Another new feature is the universal Stick/Branch Pack. It is a big help to transport Sticks/Branches that do not fit into the Backpack. They are universal, because after crafting them from a fixed amount of sticks it is possible to expand them to an extent by adding additional sticks or get sticks from them until the pack is gone. Coconut Fronds and the Banana Palm Leafs have gotten their respective Packs too in their Small and Big form.
In case it is not possible to craft any Stick Pack you can now take multiple Sticks or Branches into the hands of the player character and make transportation easier. Besides the Small Sticks it is now possible to also multi-equip Fire Sticks, Long Sticks, Thick Branches and the Coconut Fronds and Banana Palm Leafs.
The Spoil system was reworked and is different from the behaviour we used to see in earlier versions. The more spoiled the consumed liquid or meal is, the more damage it does to the players health. Spoiled liquids or meals won't lose their thirst or hunger values completely so it is not needed to drink 30 liters of half spoiled water to satisfy thirst values.
The ability to Open/Close door/window when Equipped makes the gameplay more comfortable and the additional saved data in case of attaching an object to a raft ensures more stable attaching after loading a save state.
The collectible Old Iron Axe, Old Wood Hammer and Old Knife have got correct/much bigger damage and duration values. Forest trees were fixed regarding their shading mechanics so now they can provide the much needed chilling shade in hot days. The Canoes/Rafts left on remote islands shore aren't missing and relocated once revisiting them.
There are a couple of other internal engine changes that are laying a good base for future mechanics and features, for example the aging information for all objects and custom hand animations for equip/drop ... etc.
Changelog: (* needs new game)
New features:
01. Added: Open World* 02. Added: Multi Cluster system* 03. Added: Skeleton with Small chest with Info about nearest Island Cluster* 04. Added: Seagull Flocks above ocean* 05. Added: Attaching Beds to Raft modules 06. Added: Attaching Meal Dryer to Raft modules 07. Added: Coconut Frond and Banana Leaves Packs 08. Added: Multi-equip of Fire Sticks, Long Sticks, Thick Branches 09. Added: Multi-equip of Coconut Fronds and Banana leafs 10. Added: Storm property for Build modules 11. Added: Build module quality affecting Rain/Sun/Wind properties of Buildings 12. Added: Repair damaged building modules 13. Added: Usage of Repair Skill 14. Added: Repair Achievements 15. Added: Stick/Branch pack 16. Added: Multiple Equip functionality 17. Added: Support for Custom Hit and Hold Animations
General:
01. Changed: Save System divided into Game and Config 02. Added: Save system divided into Experimental and Standard data 03. Added: Possibility to Open/Close the Doors/Windows when something is equipped 04. Added: Saving more attach data when attaching objects to Raft 05. Added: Spoiled liquid/meal causes Health damage 06. Changed: Spoiled liquid/meal still have some amount of thirst/hunger values 07. Added: Support for Material Aging mechanic 08. Added: Hit Damage based on tool Quality 09. Added: Save game Backward compatibility checks improved 10. Changed: Old Iron Axe damage and HP set to bigger values 11. Changed: Old Wood Hammer damage and HP set to bigger values 12. Changed: Old Knife damage and HP set to bigger values 13. Changed: Primitive Hammer damage set to bigger value 14. Changed: Tweaked Sail force to speed up the Rafts of any size (mainly the bigger ones) 15. Added: More 3d-ish Coconut Palm Frond model 16. Added: More 3d-ish Banana leaf model 17. Changed: "Customize" button in New Game screen renamed to "Next" 18. Added: Custom hold animation for all tankards 19. Added: Custom hold animation for all goblets 20. Added: Custom hold animation for all bottles
Fixes:
01. Fixed: Alpha Screen text always in English 02. Fixed: Not displaying Detach hotkey in ActionBar when Aiming Door/Window with Hammer in hand 03. Fixed: Doors/Windows to be equipped to hands (not intended) 04. Fixed: Rainwater in WaterHolders without thirst effect after they had oil in them or other liquid before water 05. Fixed: Not lowering thirst when drinking rainwater 06. Fixed: Incorrect Spoiled Energy values for all Liquids 07. Fixed: Sometimes incorrect spoil- and dry-up-times for all WaterHolder objects 08. Fixed: Incorrect HitPoint data loaded for sailing objects (rudder, sail, mast, ...) 09. Fixed: Incorrect HitPoint data loaded for for floatable objects (canoe, raft , ...) 10. Fixed: Navtools3_Text (Watch & Sextant Quest) made no sense (english only) 11. Fixed: Sometimes disappearing items transported and dropped on remote islands 12. Fixed: Invalid Raft weight - solves impossible/very slow Sailing after save/load 13. Fixed: Invalid Drag Force values - solves impossible/very slow Sailing after save/load 14. Fixed: Not functioning Sails and Rudders after save/load after something was detached from the Raft 15. Fixed: Incorrect saving of starting values for Latitude and Longitude 16. Fixed: Disappeared/Relocated Canoes left on remote islands 17. Fixed: Disappeared/Relocated Rafts left on remote islands 18. Fixed: Sometimes failed Canoe creation after save/load 19. Fixed: Some Forest Trees not protecting from the Sun 20. Fixed: Some Forest Trees not protecting from Rain 21. Fixed: Not completed Drop animation/messed up object in hand when dropping object from hand when the nearest island is not visible/far away 22. Fixed: Not able to "Look" in detail to Pocket Watch when holding it 23. Fixed: Not able to "Look" in detail to Paper pieces when holding them 24. Fixed: Sometimes internal error and halting the game at re-initialization (after clicking "Regenerate" or loading a game) 25. Fixed: Equipped/Look animation for old Pocket Watch is broken 26. Fixed: Sticks and Branches have frozen position after save/load 27. Fixed: Not turned off Air/Health bars after Sit on Canoe ("Use") when swimming 28. Fixed: Broken Main Menu loading when Survivor Died sitting on Raft/Ground 29. Fixed: Broken Main Menu loading when Survivor Died during paddling 30. Fixed: Unable to add material aiming to the sides of the blueprint during crafting a Floor Campfire
For the next update we plan to work on some new features of the Open Ocean and Multi Cluster system. The additional plans include also the Old Telescope, Fog Catcher, Plank Build modules, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
for this experimental build we were mainly focusing on finally adding the Open World, Island Clusters and the Global Map. Seagull flocks are indicating the nearest Island cluster and the Bed and Dryer can be attached to Rafts. There are more multipack types and it is possible to hold more palm leafs at once too.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch).
The Open World is finally here. The game offers around 6000 x 6000 km area with about ~12000 Island Clusters which takes place in the area between latitudes 30N - 30S and 130E - 170W longitudes. The weather (rainy days, temperature, wind average direction and speed) was modeled based on real Pacific data from that area too. This system offers many unique mechanics and gameplay elements which will be implemented continually.
The travel time between Island Clusters can last a couple of days so it is advised to pile up a good amount of food and water beforehand. Another good idea is to lower the sails/slower the raft when strong winds blow. Before trying to find the first cluster the player should search for a clue about its location on one of the starting cluster's islands (the one where the Captains ship is sunken).
To make the search for island clusters more realistic watching for Seagulls can be useful - during mornings they leave the nearest island cluster to catch fish and in the evenings they are flying back towards the nearest island cluster to sleep. Beds and the Meal Dryer are now able to be Attach to Raft modules to make traveling and living on the Open Ocean more comfortable. Traveling time can be shortened a lot by using the Beds and sleep as much as it is possible - of course besides Sitting on the Raft base and Waiting which also speeds-up the time.
Coconut Fronds and the Banana Palm Leafs have gotten their respective Packs too in their Small and Big form. Besides the Small Sticks it is now possible to also multi-equip Fire Sticks, Long Sticks, Thick Branches and the Coconut Fronds and Banana Palm Leafs.
The collectible Old Iron Axe, Old Wood Hammer and Old Knife have got correct/much bigger damage and duration values. Forest trees were fixed regarding their shading mechanics so now they can provide the much needed chilling shade in hot days. The Canoes/Rafts left on remote islands shore aren't missing and relocated once revisiting them.
Changelog: (* needs new game)
New features:
01. Added: Open World* 02. Added: Multi Cluster system* 03. Added: Skeleton with Small chest with Info about nearest Island Cluster* 04. Added: Seagull Flocks above ocean* 05. Added: Attaching Beds to Raft modules 06. Added: Attaching Meal Dryer to Raft modules 07. Added: Coconut Frond and Banana Leaves Packs 08. Added: Multi-equip of Fire Sticks, Long Sticks, Thick Branches 09. Added: Multi-equip of Coconut Fronds and Banana leafs
General:
01. Changed: Old Iron Axe damage and HP set to bigger values 02. Changed: Old Wood Hammer damage and HP set to bigger values 03. Changed: Old Knife damage and HP set to bigger values 04. Changed: Primitive Hammer damage set to bigger value 05. Changed: Tweaked Sail force to speed up the Rafts of any size (mainly the bigger ones) 06. Added: More 3d-ish Coconut Palm Frond model 07. Added: More 3d-ish Banana leaf model 08. Changed: "Customize" button in New Game screen renamed to "Next" 09. Added: Custom hold animation for all tankards 10. Added: Custom hold animation for all goblets 11. Added: Custom hold animation for all bottles
Fixes:
01. Fixed: Sometimes disappearing items transported and dropped on remote islands 02. Fixed: Invalid Raft weight - solves impossible/very slow Sailing after save/load 03. Fixed: Invalid Drag Force values - solves impossible/very slow Sailing after save/load 04. Fixed: Not functioning Sails and Rudders after save/load after something was detached from the Raft 05. Fixed: Incorrect saving of starting values for Latitude and Longitude 06. Fixed: Disappeared/Relocated Canoes left on remote islands 07. Fixed: Disappeared/Relocated Rafts left on remote islands 08. Fixed: Sometimes failed Canoe creation after save/load 09. Fixed: Some Forest Trees not protecting from the Sun 10. Fixed: Some Forest Trees not protecting from Rain 11. Fixed: Not completed Drop animation/messed up object in hand when dropping object from hand when the nearest island is not visible/far away 12. Fixed: Not able to "Look" in detail to Pocket Watch when holding it 13. Fixed: Not able to "Look" in detail to Paper pieces when holding them 14. Fixed: Sometimes internal error and halting the game at re-initialization (after clicking "Regenerate" or loading a game) 15. Fixed: Equipped/Look animation for old Pocket Watch is broken 16. Fixed: Sticks and Branches have frozen position after save/load 17. Fixed: Not turned off Air/Health bars after Sit on Canoe ("Use") when swimming 18. Fixed: Broken Main Menu loading when Survivor Died sitting on Raft/Ground 19. Fixed: Broken Main Menu loading when Survivor Died during paddling 20. Fixed: Unable to add material aiming to the sides of the blueprint during crafting a Floor Campfire
For the next update we plan to work on some new features of the Open Ocean and Multi Cluster system. The additional plans include also the Old Telescope, Fog Catcher, Plank Build modules, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
yet another announcement! Last time it was the games' entry to Twitch to announce, as of today after thorough testing all the features I am - again - happy to publically open up the gates to our Discord server!
the summer is over and we are back with our first experimental build which includes: Build module degrade/repair, Stick and Branch pack, Reworked spoil system, Multi-equip system, separated config data and more.
Development of Escape the Pacific is now at a point where more advanced and complex game mechanics and features need more time to work on. For those of you who like to try out the new, not fully tested additions as they are being developed we like to give you the chance to look into them first hand - by introducing the new experimental builds! The stable/default game builds will receive those experimental updates after those were tested and confirmed over time with and thanks to the community.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)
The Experimental builds have their own save data separated from the Stable/Default build save data, so it is possible to switch between the branches flawlessly. Game Options data has been separated from the ingame save data and besides solves some issues and also gives us more freedom regarding changing/adding new options to the game system.
The newly introduced Storm property indicates the Build modules capability to withstand environmental effects. The higher the Storm property is, the more time it takes to completely degrade the Build module.
The build module Degrade mechanic moves gameplay to a more realistic level. The system calculates the Wind direction, wind speed and wether the build module is hit by direct wind or is shielded by some other module with Storm property to degrade module quality accordingly. The Degrade system actually does simple one point simulations and takes into consideration only the Wind, but in future updates the mechanic will use more precise simulations and will calculate also the Rain and Sun impact. The damaged modules can now be repaired with a Hammer. Doing so the player can ensure getting the protection a module is offering based on its Wind/Rain/Sun properties. The better a hammer is built and of higher quality, the faster the repair process will be. The process of repairing increases the players Repair skill which is affecting the repairing process itself. There is a new Repair achievement too.
Another new feature is the universal Stick/Branch Pack. It is a big help to transport Sticks/Branches that do not fit into the Backpack. They are universal, because after crafting them from a fixed amount of sticks it is possible to expand them to an extent by adding additional sticks or get sticks from them until the pack is gone.
In case it is not possible to craft any Stick Pack you can now take multiple Sticks or Branches into the hands of the player character and make transportation easier.
The Spoil system was reworked and is different from the behaviour we used to see in earlier versions. The more spoiled the consumed liquid or meal is, the more damage it does to the players health. Spoiled liquids or meals won't lose their thirst or hunger values completely so it is not needed to drink 30 liters of half spoiled water to satisfy thirst values.
The ability to Open/Close door/window when Equipped makes the gameplay more comfortable and the additional saved data in case of attaching an object to a raft ensures more stable attaching after loading a save state.
There are a couple of other internal engine changes that are laying a good base for future mechanics and features, for example the aging information for all objects and custom hand animations for equip/drop ... etc.
Changelog:
New features:
01. Added: Storm property for Build modules 02. Added: Build module quality affecting Rain/Sun/Wind properties of Buildings 03. Added: Repair damaged building modules 04. Added: Usage of Repair Skill 05. Added: Repair Achievements 06. Added: Stick/Branch pack 07. Added: Multiple Equip functionality 08. Added: Support for Custom Hit and Hold Animations
General:
01. Changed: Save System divided into Game and Config 02. Added: Save system divided into Experimental and Standard data 03. Added: Possibility to Open/Close the Doors/Windows when something is equipped 04. Added: Saving more attach data when attaching objects to Raft 05. Added: Spoiled liquid/meal causes Health damage 06. Changed: Spoiled liquid/meal still have some amount of thirst/hunger values 07. Added: Support for Material Aging mechanic 08. Added: Hit Damage based on tool Quality 09. Added: Save game Backward compatibility checks improved
Fixes:
01. Fixed: Alpha Screen text always in English 02. Fixed: Not displaying Detach hotkey in ActionBar when Aiming Door/Window with Hammer in hand 03. Fixed: Doors/Windows to be equipped to hands (not intended) 04. Fixed: Rainwater in WaterHolders without thirst effect after they had oil in them or other liquid before water 05. Fixed: Not lowering thirst when drinking rainwater 06. Fixed: Incorrect Spoiled Energy values for all Liquids 07. Fixed: Sometimes incorrect spoil- and dry-up-times for all WaterHolder objects 08. Fixed: Incorrect HitPoint data loaded for sailing objects (rudder, sail, mast, ...) 09. Fixed: Incorrect HitPoint data loaded for for floatable objects (canoe, raft , ...) 10. Fixed: Navtools3_Text (Watch & Sextant Quest) made no sense (english only)
For the next update we plan to work on Global map and the Multi Cluster system. The additional plans include also the Old Telescope, Fog Catcher, Plank Build modules, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
I am absolutely happy to announce that Escape the Pacific is now also available on Twitch with its own game directory/category!
Now you don't need to choose a general category, such as "Survival", anymore when streaming. Instead simply choose the game title from its now available twitch directory.
For reaching out to me and the extraordinary support throughout the course of the last week I like to thank markwars and atheenon. Not mentioning a name I also want to say thanks a lot to the helping hand from someone of the Twitch team, not wasting any time to help resolve the situation :)
The game directory for Escape the Pacific on Twitch is found here: Twitch Link