Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 43' is now available.

For this update we were mainly focusing on adding the mechanic to fasten Boxes to Rafts. The new Stool and Bench allows more comfortable resting. There is a new Chest for more valuable collectibles and a couple of issues were fixed too.

Fastening objects to Rafts allows you to make sure they won't fall off - even when approaching bigger waves. Boxes, chests and barrels only can be fastened and to do so you'll need a Strong Rope which can be crafted from a couple of Small Ropes.


Stool and Bench are helpful when looking forward to rest during hard work or to simply wait for some event. The mechanic is identical to sitting on the ground: Tiredness in the morning hours slowly decreases, increasing tiredness in the afternoon and in the evening will be slown down and Stamina recovery is sped up. The only difference is that the Stool decreases the tiredness faster than the Bench and the Bench faster than the ground.


On some shores of random islands you might find the new chests holding more valuable collectibles. More special items will be added in future updates and those can be found in these new Chests only.


Changelog:

New features:

01. Added: Fasten Boxes to Raft
02. Added: Stool model and recipe
03. Added: Bench model and recipe
04. Added: Strong Rope model and recipe
05. Added: Chest collectible

General:

01. Added: Functionality for displaying Hint Screens with Image
02. Added: Custom Tiredness recovery curve for Stool
03. Added: Custom Tiredness recovery curve for Bench
04. Added: Key shortcut hints for Map in ActionBar

Fixes:

01. Added: Additional logging to help tracking down some issues
02. Fixed: Crashing when saving Tree/Bush/Foliage after hitting but not cut down
03. Fixed: Sometimes shown white rectangle in ActionBar instead of icon of the object in focus
04. Fixed: Campfire on Raft base sometimes not correctly attached
05. Fixed: Objects of far remote islands disappear after save/load when player was on another island
06. Fixed: Sometimes Collectible crates were not at the exact position as before save/load
07. Fixed: Impossible to add Kindling to Campfire when there is evidently no Kindling in it
08. Fixed: Impossible to ignite Campfire when there is evidently Kindling in it
09. Fixed: Cooked objects on cooking stones that were removed re-appearing after save/load
10. Fixed: Mixing up liquid type in all Coconut pots when multiple separate coconut pots with different liquids are cooked at the same time on the same Campfire
11. Fixed: Unresponsive Equip/Pick up commands after Map was opened while holding an object in hand while with no free space in Inventory left to stash held item

We plan to work some more on making our game more user friendly with more Hints, Tutorials and narrative texts but re-enabling the Sextant and the 5000x5000 km game map again and the Dragging system will still be our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 42' is now available.

For this update we were mainly focusing on adding a new type of islands: Lagoon Island. Campfires on Floor are finally here and a new Candle Lantern was also added. Lots of preparation work was done in the background and a couple of issues were fixed too.

The new Lagoon type Islands are a nice and interesting addition to the existing list of the island types. Later in the game they'll get special meanings and it will also be possible to find some rare stuff only on those islands.


The long awaited Campfire on Floor and on Raft floors is finally here. Its recipe also requires a newly introduced craft ingredient: Sand, which can be collected on the beach with Coconut Pots, Goblets and Tankards.. Maximum new campfire size is medium and cooking rocks cannot be removed.



Candle Lanterns make the traveling at night with wind and rain easier as weather effects won't affect those lanterns. Torches from now on will be extinguished in the rain.


The base functionality for a simple In-Game Tutorial system has been laid down and the first couple of tutorials will be available soon. The mechanic allowing to attach some objects to other objects could almost be completed to make it possible to attach Windows, Doors or other objects to building modules or attach Barrels, Crates and Boxes to Rafts.

Changelog:

New Features:

01. Added: Lagoon type Island
02. Added: Candle Lantern
03. Added: CampFire on Floor
04. Added: CampFire on Raft
05: Added: Sand as new crafting ingredient

General:

01. Added: Torch reacts to Rain effects
02. Changed: Craft Blueprint positioned closer to ingame character

Fixed:

01. Fixed: Game halting when loading very old savegames - improved compatibility engine
02. Fixed: Birds not landing to roost in the evening on (mainly) remote islands
03. Fixed: Collectible Crate and Barrel 'hanging' in the air and not moving with the Raft after save/load
04. Fixed: Fire-saw blueprint collides with other objects

Besides on working on the above mentioned mechanics we will work more on re-enabling the Sextant and the 5000x5000 km game map again and on the Dragging system. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 41' is now available.

For this update we were mainly focusing on adding the Local Achievements screen and on introducing some new achievements too. The new Rocky Seagull island is expanding island variety and Mist during rain is a game changer. There are some gameplay improvements and a couple of the issues were fixed too.

The Local Achievements screen does not only offer the possibility to check the progression of Achievements but also resets with each new game started. Here as a player you have the chance to get to experience your favourite goals in different game scenario settings again. For the list of Achievements we have added the new types "Travel" and "Survival". As we make progress also new challenges will be added to this list.


Seagulls have finally gotten their own island type. Hereby we expand the list of island types by adding the type Rocky Seagull Island. On this kind of islands it is easier to steal Seagull eggs and collect feathers, but beware of resident Seagulls home on as much as up to 7 nesting rocks also being able to attack in high numbers!


It could turn out difficult when travelling the sea and during heavy rain or storms mist turns up. Have Compass and map at hand because in such a situation blindly paddling or sailing further can quickly turn out as a bad decision...

Changelog:

New Features:

01. Added: Local Achievements Screen to Journal Page
02. Added: Rocky Seagull Island
03. Added: Mist during Rain

General:

01. Added: Torch reacts to Wind effects
02. Added: New Rock models
03. Added: Notification information in NotifyBar when unlocking Achievements
04. Added: Travel type Achievements: Walk/Run, Swim, Dive, Paddle, Sail
05. Added: Survival type Achievements: Sleep, Triangulation, Craft, Build
06. Added: Some percentage of Turtle Eggs get destroyed when picking up from the Turtle Nests
07. Added: Bottles can now keep fluids fresh and unspoiled for 20% longer
08. Added: Barrels can now keep fluids fresh and unspoiled for 50% longer

Fixes:

01. Fixed: Achievement not unlocking for Igniting Campfire
02. Fixed: Turtle Eggs rolling around freely
03. Fixed: Savegame Screenshots are blurry
04. Fixed: Seagull Eggs and Turtle Eggs were different incorrectly
05. Fixed: Hitting a Seagull with an Axe or Hammer does not kill it
06. Fixed: Killing a Seagull with an Arrow does not trigger Achievements
07. Fixed: Killing a Seagull with an Axe or Hammer does not trigger Achievements
08. Fixed: Items created/gathered on remote islands disappearing after 2x Save/Load
09. Fixed: Hitting Coconut Pot with an Axe does not destroys it
10. Fixed: Canoe and Raft blueprints automatically complete after Save/Load
11. Fixed: Player not getting wet when standing in Light Rain

Besides on working on the below listed features we re-checked global map functionality and will work on re-enabling the Sextant and the 5000x5000 km game map again. Also we have found a solution for the Dragging system which will be applied and adjusted with future updates. The additional plans include also Fruit ripening, Fruit regrowing, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving new issues and on re-checking some older issues. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 40' is now available.

For this update we were mainly focusing on adding the Turtle Nests & Eggs and Crouch features. There is a Wearing out Paddle model and a No-Nest Seagull Rock added too. A new Hint notification system and a basic Achievement system is also introduced. There are some gameplay improvements and a couple of the issues were fixed too.

The Turtle Nests & Eggs feature increases the variety of the daily food gathering routine.

Turtle Eggs are covered in Turtle Nests which can be found shore-side.

To balance the amount of Turtle Eggs they are less nutritious and they are spoiling faster. Another balancing feature is the No-Nest Seagull Rock so not every island provides the possibility to get Seagull Eggs. Later in development the full Turtle life cycle will be introduced.

The Crouching pose is giving the possibility to grab/pick up items from hard-to-reach places and the new Paddle model gives an interesting visual indication of its worn out state.


The Achievement engine now supports only Steam Achievements but the functionality will be expanded to also offer "ingame" achievements which will be erased with each new game started. The actual Achievements list contains some basic survival/craft/hunt achievements only for now, so the list will widely grow as more content is added to the game.

Changelog:

New Features:

01. Added: Turtle Nest
02. Added: Turtle Egg
03. Added: Cook recipes for Turtle Egg
04. Added: No-Nest Seagull Rock
05. Added: Crouching
06. Added: Notification about Hints not stopping game
07. Added: Achievement System

General:

01. Added: Configurable Crouch Key
02. Added: Stick paddle losing sticks from it when used
03. Added: Show Hint about aimed item functionality
04. Added: Shown Hint can be closed with Journal key
05. Added: Load Game screen displays the actual Screenshot from the savegame
06. Changed: Water Collector objects filling up faster when placed under water

Fixes:

01. Fixed: Journal key binding saved incorrectly (messed up the Toolbelt key binding)
02. Fixed: Hint status sometimes saved incorrectly (caused overwriting Hints when new Hints were introduced)
03. Fixed: Coconut Pots clipping into Cooking stones when placed on them

We plan to work some more on the newly introduced Achievement system. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 39' is now available.

For this update we were mainly focusing on adding the Banana Roof building modules and the Auto paddle feature. There are some gameplay improvements and a couple of the issues were fixed too.

The new Banana Roof modules allow to build complete buildings now also on islands with high Banana trees density. The recently added Palm Roof modules now have slightly updated models.

The Auto paddle feature makes long paddling journeys less demanding. Auto paddling is started automatically after paddling for a couple of seconds and can be turned off manually at any time or automatically in shallow water.

Changelog:

New Features:
01. Added: Banana Roof modules
02. Added: Auto Paddle feature

General:

01. Added: Outline for some more small objects
02. Changed: Updated models for Palm Roof Modules
03. Changed: Evaporation rate was lowered to 36/72 hours for Water Holders (Coconuts) and Water Collector

Fixes:

01. Fixed: Maximum protection buildings recognized as level 3 rain protection
02. Fixed: Not adding water to Water holder objects when the player had just enough or less water than needed for recipe
03. Fixed: Salt spawned when the player emptied Salt Water
04. Fixed: Missing Actionbar/inventory icon for Salt Water Cooked
05. Fixed: Salt Water not turning to Salt when water evaporated
06. Fixed: Water not evaporating from freshly cut coconuts

During the Summer Holidays we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 38' is now available.

For this update we were mainly focusing on adding a couple of Roof building modules, a narrow Ramp and a Wind indicator on the Half Pillar. It is now possible to Sit & Wait on Raft modules as well. There are a couple of gameplay and UI improvements and some issues were fixed too.

The new Roof modules complete the already added list of roof modules and allow to build complete buildings now. Narrow Ramps leave more free space around and the Wind indicator on the Half Pillar can get very useful on rafts (as community-requested). The hand-held Wind indicator can be stuck into the ground.

To Sit & Wait is now also possible on Rafts and may shorten long journeys (of course when the wind direction is not changing much ːsteamhappyː ).

Changelog:

New Features:

01. Added: Roof modules
02. Added: Narrow Ramp
03. Added: Wind indicator on Half Pillar
04. Added: Sit & Wait on Raft modules

General:

01. Changed: Sleep-on-Ground Use key is HoldKey now
02. Changed: Sit-on-Ground Use key is HoldKey now
03. Changed: Quality of Stick Paddle is increased to 1500 (was 1000)
04. Changed: Palm Fronds spawn more palm leaves
05. Added: Wind Indicator can be stuck into Ground
06. Added: Outline for Shells
07. Added: Outline Small Items setting to Options/Gameplay screen
08. Added: Displaying HP of objects in focus when available
09. Added: Displaying Spoiling status of meal in focus when available

Fixes:

01. Fixed: Flying When Sit down and Hint comes up and was closed
02. Fixed: Not able to enter Sleep-on-ground when Sitting
03. Fixed: Active Hold key functionality even when it was not needed
04. Fixed: Memory leaks when building preview modules were placed and not finalized yet
04. Fixed: Not closed hands around paddle when exiting Canoe after using Map
05. Fixed: Dropping Paddle from hands when using the Map during Paddling
06. Fixed: Not Hiding Paddle when on Canoe and using Map
07. Fixed: Showing salted status of Salmon in inventory missing
08. Fixed: Showing salted status of dried meal missing
09. Fixed: Incorrect Wind checking for campfire
10. Fixed: Salt destroyed when equipped under 100% roof while raining

During the Summer Holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Youtube
Jun 23, 2019
Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the summer is finally here and in this short announcement we would like to inform you about our summer schedule.

We are leaving to vacation with our families and in between we are also going to work in our full time jobs which means stress in general so we can't guarantee there will be regular updates during summer time.

The last regular pre-summer release will be on June 28th. Later we plan to release a game update around July 26th. In August we plan to release the next game update around 30th. From September we plan to resume our normal schedule and will return to release an update every 3rd Friday.

With the help of our community we together have done a big amount of work and laid down a very good foundation to further improve our game to all our liking.

Thank you all for all of the feedback, ideas and suggestions and for the patience during solving issues!

We wish you a very nice summer and hope to continue together with our work relaxed and well rested.

Best regards,

Gamers4Gamers Team.
Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 37' is now available.

For this update we were mainly focusing on adding a Sit & Wait mechanic and a new Paddle system. There is a new Coconut Pot Candle and a couple of new Building Modules. Gameplay improvements were also added and some issues fixed.

The new Sit mechanic offers 3 features: 1) Slowly decreases tiredness in the morning hours and slows down increasing tiredness in the afternoon and in the evening, 2) Speeds up Stamina recovery, 3) Makes it possible to speed up the time and Wait for some certain events (drying up wood, finished meal cooking, ...) or simply enjoy watching the Sun set over the ocean ...

The Paddle system requires to have a custom paddle held in hand before entering a Canoe. Paddle material quality is degrading over time and by using the paddle. There is one paddle available for crafting at the moment, others with different properties will follow later.


The Coconut Pot Candle makes another good use for spare Coconut Pots. It is more resistant to wind than the regular Candles are. Coconut Pots with Salt water can also be put onto Campfire cooking places to speed up evaporation and to get salt sooner.


There are some new Roof Building Modules which make the building process more interesting. The new 100% waterproof Coconut Palm Build Modules allow to have dry places inside even during the most intense rain. Smaller objects are now outlined when aiming to locate them easier, mainly when they are buried in sand or hidden in high grass.

Changelog:

New Features:

01. Added: Sit down mechanic
02. Added: Wait mechanic
03. Added: New Paddle system
04. Added: Simple Paddle recipe
05. Added: Coconut Pot Candle recipe
06. Added: Place Coconut Pot with Salt Water onto Cooking places for fast water evaporation
07. Added: New Roof module
08. Added: 100% shielding Coconut Palm Build modules
09. Added: Outline for small objects when Aimed

General:

01. Added: Functionality to Salt Meal when Drying
02. Added: Functionality to Salt Meal when Cooking

Fixes:

01. Fixed: Crabs, Salmon and Oyster not salt-able
02. Fixed: Whole Seagull not salt-able
03. Fixed: Salted and Not Salted objects grouping together in Inventory
04. Fixed: Whole Seagull cut to parts without salt value
05. Fixed: Peeled Papaya on Drying Rack caused Drying Rack to rotate
06. Fixed: Not able to climb Ramp on Tilted Raft
07. Fixed: Not able to climb Ramp when completed and saved/loaded Side-Beam Frame was above it
08. Fixed: Missing localized Text for TakeAll button in Inventory
09. Fixed: Missing localized description text for Bow in Craft Menu
10. Fixed: Missing Build Menu Page when clicked there after Craft/Recipe Menu

As the next update (A38) will be released just before the summer holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 36' is now available.

For this update we were mainly focusing on fixing issues but we managed to add a new Salt and Vitamin C system too. The expanded sleep system allows to Sleep on the Ground and there is also a new Coconut Fiber Torch.

The new Salt and Vitamin C systems bring another bit of realism into the game. Salt can be found in Collectible bottles or can be distilled using Salt Water and some Water Holder object. The water evaporates quicker in the Sun but beware of the rain. It is needed to eat salted meal to keep the body's salt level high otherwise the player characters health will begin to drop and eventually leads to death. Vitamin C can be found in some of the Fruits - more in Raw form fruits and less when fruits are dried or cooked. A high vitamin C level will ensure better protection from getting Cold and ill.

The sleep mechanic has been expanded to allow sleeping on the ground: on sand or grass. It is not as comfortable as sleeping on a Bed but can help out in difficult situations - or just to let time pass by.


Coconut Fiber Torches makes it easier to light up the nights when there aren't spare bandages around to use.


Changelog:

New features:

01. Added: Salt mechanic
02. Added: Vitamin C mechanic
03. Added: Sleeping on Sand
04. Added: Sleeping on Grass
05. Added: Coconut Fiber Torch
06. Added: Boiled 'Fish and Egg' recipe
07. Added: Boiled 'Meat and Egg' recipe

General:

01. Added: Wind affects Torch Smoke and Flames
02. Added: Dried meal increases Thirst
03. Added: Displaying Hunger and Thirst data for Recipes in Crafting menu
04. Added: Displaying Vitamin C for Fruits in Inventory
05. Changed: Inventory shows liquid levels with 0.1 precision in item details
06. Changed: Aiming at some cook-able recipe shows liquid levels with 0.1 precision
07. Added: Displaying Hotkey for Put Torch into Ground
08. Added: Displaying Hotkey for Extinguish and Empty equipped Lantern
09. Added: Displaying Hotkey for Sleeping on the ground

Fixes:

01. Fixed: Extinguishing Lanterns automatically Empties them
02. Fixed: Impossible to drop objects and open inventory when looking at Rocks
03. Fixed: Incorrect food type after cooking
04. Fixed: Sometimes unable to add water to just emptied Water Holder (After oil was present)
05. Fixed: Sometimes unable to add Boiled Meal to just emptied Water Holder (After oil was present)
06. Fixed: Incorrect setting of Nutri-values for some Food when put into empty Coconut Pots
07. Fixed: Unable to add Oil to Lantern when there was some oil left in it
08. Fixed: Incorrectly recognized Cook status of Fish and Coconut Oil
09. Fixed: UI showing drinkable amount of water in case of Oil present in Coconut Pots
10. Fixed: Not displaying Boiled Meal status in Inventory after save/load
11. Fixed: Grouping Raw and Boiled Oil in the Inventory
12. Fixed: Grouping Raw and Boiled Meal in the Inventory
13. Fixed: Coconut pot falling through ground when dropped after cooking
14. Fixed: Saved/loaded Fish Oil indicated as Water
15. Fixed: Sometimes unable to pick up Coconut Pot from Cooking place
16. Fixed: Sometimes unable to pick up dried food from Drying Rack
17. Fixed: Adding "normal Oil" to Fish or Coconut oil set the oil to "not cooked" state
18. Fixed: Evaporating Oil
19. Fixed: Evaporating Boiled Meal
20. Fixed: Sometimes unable to climb Ramps


As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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Escape The Pacific - Gamers4Gamers Team

Hi everyone,

the new Escape the Pacific version 'Alpha 35' is now available.

For this update we were mainly focusing on adding the base functionality for the Cooking system. The first recipes are for making oil and food. There is a new Bandage Torch which can be pinned into the ground. A couple of gameplay improvements were added and some issues were fixed too.

The long-awaited Cooking functionality is finally implemented. The first available recipes are for making Coconut and Fish Oil and for preparing Boiled Fish, Meat and Eggs. The features for the Cooking system will be updated and expanded in future releases and the list of the available recipes will include a wide range of cookable meals, soups, drinks and medicine.

The new Bandage Torch is burning longer. Torches are now reacting to weather elements and their lighting effect is also dynamic. It is possible to stick the Torches into the ground and their worn-out level is displayed in the Inventory as well.


The hotkey system was reworked a little and keys for controlling some actions were reorganized too. Press & Hold functionality was introduced in some critical operations like emptying bottles or extinguishing a fire...

Changelog

New features:

01. Added: Press & Hold functionality
02. Added: Cooking system
03. Added: Fish Oil recipe
04. Added: Coconut Oil recipe
05. Added: Boiled Meat recipe
06. Added: Boiled Fish recipe
07. Added: Boiled Egg recipe
08. Added: Bandage Torch

General:

01. Added: Show the actual saved Island in menu not always the Starting one
02. Changed: More precise Meal Dryer rain check
03. Added: Display Torch state in inventory
04. Changed: Thirst reduction is based on the water amount drunk
05. Changed: Refined rain check points for all water holders objects
06. Added: Wind is affecting Torch smoke
07. Added: Wind is affecting Torch flame
08. Added: Rain can extinguish Torches
09. Added: Put Torch into ground

Fixes:

01. Fixed: Not always correct Fire Stick texture in crafted CampFire
02. Fixed: Adding not burning Fire Stick to not burning just crafted CampFire ignites it
03. Fixed: Not possible to add Fire Sticks to CampFire when just crafted
04. Fixed: White shining ash at night in extinguished Campfire
05. Fixed: Pressing Esc in menu sub-dialogues closes all parent menus
06. Fixed: Not possible to destroy some "Completed" save/loaded built objects
07. Fixed: Torch Stick not extinguished in water
08. Fixed: 100% ignite rate for Torch Stick and Fire Stick (now is lower)
09. Fixed: Save/loading of ignited Torch sometimes halted the initialization procedure


As there were added a lot of new features in the last couple of releases for the next update we plan to work on the issues with higher priority again. We plan to work some more on the newly introduced Collectibles system too. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Salt, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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