the new Escape the Pacific version 'Alpha 43' is now available.
For this update we were mainly focusing on adding the mechanic to fasten Boxes to Rafts. The new Stool and Bench allows more comfortable resting. There is a new Chest for more valuable collectibles and a couple of issues were fixed too.
Fastening objects to Rafts allows you to make sure they won't fall off - even when approaching bigger waves. Boxes, chests and barrels only can be fastened and to do so you'll need a Strong Rope which can be crafted from a couple of Small Ropes.
Stool and Bench are helpful when looking forward to rest during hard work or to simply wait for some event. The mechanic is identical to sitting on the ground: Tiredness in the morning hours slowly decreases, increasing tiredness in the afternoon and in the evening will be slown down and Stamina recovery is sped up. The only difference is that the Stool decreases the tiredness faster than the Bench and the Bench faster than the ground.
On some shores of random islands you might find the new chests holding more valuable collectibles. More special items will be added in future updates and those can be found in these new Chests only.
Changelog:
New features:
01. Added: Fasten Boxes to Raft 02. Added: Stool model and recipe 03. Added: Bench model and recipe 04. Added: Strong Rope model and recipe 05. Added: Chest collectible
General:
01. Added: Functionality for displaying Hint Screens with Image 02. Added: Custom Tiredness recovery curve for Stool 03. Added: Custom Tiredness recovery curve for Bench 04. Added: Key shortcut hints for Map in ActionBar
Fixes:
01. Added: Additional logging to help tracking down some issues 02. Fixed: Crashing when saving Tree/Bush/Foliage after hitting but not cut down 03. Fixed: Sometimes shown white rectangle in ActionBar instead of icon of the object in focus 04. Fixed: Campfire on Raft base sometimes not correctly attached 05. Fixed: Objects of far remote islands disappear after save/load when player was on another island 06. Fixed: Sometimes Collectible crates were not at the exact position as before save/load 07. Fixed: Impossible to add Kindling to Campfire when there is evidently no Kindling in it 08. Fixed: Impossible to ignite Campfire when there is evidently Kindling in it 09. Fixed: Cooked objects on cooking stones that were removed re-appearing after save/load 10. Fixed: Mixing up liquid type in all Coconut pots when multiple separate coconut pots with different liquids are cooked at the same time on the same Campfire 11. Fixed: Unresponsive Equip/Pick up commands after Map was opened while holding an object in hand while with no free space in Inventory left to stash held item
We plan to work some more on making our game more user friendly with more Hints, Tutorials and narrative texts but re-enabling the Sextant and the 5000x5000 km game map again and the Dragging system will still be our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 42' is now available.
For this update we were mainly focusing on adding a new type of islands: Lagoon Island. Campfires on Floor are finally here and a new Candle Lantern was also added. Lots of preparation work was done in the background and a couple of issues were fixed too.
The new Lagoon type Islands are a nice and interesting addition to the existing list of the island types. Later in the game they'll get special meanings and it will also be possible to find some rare stuff only on those islands.
The long awaited Campfire on Floor and on Raft floors is finally here. Its recipe also requires a newly introduced craft ingredient: Sand, which can be collected on the beach with Coconut Pots, Goblets and Tankards.. Maximum new campfire size is medium and cooking rocks cannot be removed.
Candle Lanterns make the traveling at night with wind and rain easier as weather effects won't affect those lanterns. Torches from now on will be extinguished in the rain.
The base functionality for a simple In-Game Tutorial system has been laid down and the first couple of tutorials will be available soon. The mechanic allowing to attach some objects to other objects could almost be completed to make it possible to attach Windows, Doors or other objects to building modules or attach Barrels, Crates and Boxes to Rafts.
Changelog:
New Features:
01. Added: Lagoon type Island 02. Added: Candle Lantern 03. Added: CampFire on Floor 04. Added: CampFire on Raft 05: Added: Sand as new crafting ingredient
General:
01. Added: Torch reacts to Rain effects 02. Changed: Craft Blueprint positioned closer to ingame character
Fixed:
01. Fixed: Game halting when loading very old savegames - improved compatibility engine 02. Fixed: Birds not landing to roost in the evening on (mainly) remote islands 03. Fixed: Collectible Crate and Barrel 'hanging' in the air and not moving with the Raft after save/load 04. Fixed: Fire-saw blueprint collides with other objects
Besides on working on the above mentioned mechanics we will work more on re-enabling the Sextant and the 5000x5000 km game map again and on the Dragging system. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 41' is now available.
For this update we were mainly focusing on adding the Local Achievements screen and on introducing some new achievements too. The new Rocky Seagull island is expanding island variety and Mist during rain is a game changer. There are some gameplay improvements and a couple of the issues were fixed too.
The Local Achievements screen does not only offer the possibility to check the progression of Achievements but also resets with each new game started. Here as a player you have the chance to get to experience your favourite goals in different game scenario settings again. For the list of Achievements we have added the new types "Travel" and "Survival". As we make progress also new challenges will be added to this list.
Seagulls have finally gotten their own island type. Hereby we expand the list of island types by adding the type Rocky Seagull Island. On this kind of islands it is easier to steal Seagull eggs and collect feathers, but beware of resident Seagulls home on as much as up to 7 nesting rocks also being able to attack in high numbers!
It could turn out difficult when travelling the sea and during heavy rain or storms mist turns up. Have Compass and map at hand because in such a situation blindly paddling or sailing further can quickly turn out as a bad decision...
Changelog:
New Features:
01. Added: Local Achievements Screen to Journal Page 02. Added: Rocky Seagull Island 03. Added: Mist during Rain
General:
01. Added: Torch reacts to Wind effects 02. Added: New Rock models 03. Added: Notification information in NotifyBar when unlocking Achievements 04. Added: Travel type Achievements: Walk/Run, Swim, Dive, Paddle, Sail 05. Added: Survival type Achievements: Sleep, Triangulation, Craft, Build 06. Added: Some percentage of Turtle Eggs get destroyed when picking up from the Turtle Nests 07. Added: Bottles can now keep fluids fresh and unspoiled for 20% longer 08. Added: Barrels can now keep fluids fresh and unspoiled for 50% longer
Fixes:
01. Fixed: Achievement not unlocking for Igniting Campfire 02. Fixed: Turtle Eggs rolling around freely 03. Fixed: Savegame Screenshots are blurry 04. Fixed: Seagull Eggs and Turtle Eggs were different incorrectly 05. Fixed: Hitting a Seagull with an Axe or Hammer does not kill it 06. Fixed: Killing a Seagull with an Arrow does not trigger Achievements 07. Fixed: Killing a Seagull with an Axe or Hammer does not trigger Achievements 08. Fixed: Items created/gathered on remote islands disappearing after 2x Save/Load 09. Fixed: Hitting Coconut Pot with an Axe does not destroys it 10. Fixed: Canoe and Raft blueprints automatically complete after Save/Load 11. Fixed: Player not getting wet when standing in Light Rain
Besides on working on the below listed features we re-checked global map functionality and will work on re-enabling the Sextant and the 5000x5000 km game map again. Also we have found a solution for the Dragging system which will be applied and adjusted with future updates. The additional plans include also Fruit ripening, Fruit regrowing, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving new issues and on re-checking some older issues. Other new features will be added as implementing planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 40' is now available.
For this update we were mainly focusing on adding the Turtle Nests & Eggs and Crouch features. There is a Wearing out Paddle model and a No-Nest Seagull Rock added too. A new Hint notification system and a basic Achievement system is also introduced. There are some gameplay improvements and a couple of the issues were fixed too.
The Turtle Nests & Eggs feature increases the variety of the daily food gathering routine. Turtle Eggs are covered in Turtle Nests which can be found shore-side. To balance the amount of Turtle Eggs they are less nutritious and they are spoiling faster. Another balancing feature is the No-Nest Seagull Rock so not every island provides the possibility to get Seagull Eggs. Later in development the full Turtle life cycle will be introduced.
The Crouching pose is giving the possibility to grab/pick up items from hard-to-reach places and the new Paddle model gives an interesting visual indication of its worn out state.
The Achievement engine now supports only Steam Achievements but the functionality will be expanded to also offer "ingame" achievements which will be erased with each new game started. The actual Achievements list contains some basic survival/craft/hunt achievements only for now, so the list will widely grow as more content is added to the game.
Changelog:
New Features:
01. Added: Turtle Nest 02. Added: Turtle Egg 03. Added: Cook recipes for Turtle Egg 04. Added: No-Nest Seagull Rock 05. Added: Crouching 06. Added: Notification about Hints not stopping game 07. Added: Achievement System
General:
01. Added: Configurable Crouch Key 02. Added: Stick paddle losing sticks from it when used 03. Added: Show Hint about aimed item functionality 04. Added: Shown Hint can be closed with Journal key 05. Added: Load Game screen displays the actual Screenshot from the savegame 06. Changed: Water Collector objects filling up faster when placed under water
Fixes:
01. Fixed: Journal key binding saved incorrectly (messed up the Toolbelt key binding) 02. Fixed: Hint status sometimes saved incorrectly (caused overwriting Hints when new Hints were introduced) 03. Fixed: Coconut Pots clipping into Cooking stones when placed on them
We plan to work some more on the newly introduced Achievement system. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 39' is now available.
For this update we were mainly focusing on adding the Banana Roof building modules and the Auto paddle feature. There are some gameplay improvements and a couple of the issues were fixed too.
The new Banana Roof modules allow to build complete buildings now also on islands with high Banana trees density. The recently added Palm Roof modules now have slightly updated models.
The Auto paddle feature makes long paddling journeys less demanding. Auto paddling is started automatically after paddling for a couple of seconds and can be turned off manually at any time or automatically in shallow water.
Changelog:
New Features: 01. Added: Banana Roof modules 02. Added: Auto Paddle feature
General:
01. Added: Outline for some more small objects 02. Changed: Updated models for Palm Roof Modules 03. Changed: Evaporation rate was lowered to 36/72 hours for Water Holders (Coconuts) and Water Collector
Fixes:
01. Fixed: Maximum protection buildings recognized as level 3 rain protection 02. Fixed: Not adding water to Water holder objects when the player had just enough or less water than needed for recipe 03. Fixed: Salt spawned when the player emptied Salt Water 04. Fixed: Missing Actionbar/inventory icon for Salt Water Cooked 05. Fixed: Salt Water not turning to Salt when water evaporated 06. Fixed: Water not evaporating from freshly cut coconuts
During the Summer Holidays we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 38' is now available.
For this update we were mainly focusing on adding a couple of Roof building modules, a narrow Ramp and a Wind indicator on the Half Pillar. It is now possible to Sit & Wait on Raft modules as well. There are a couple of gameplay and UI improvements and some issues were fixed too.
The new Roof modules complete the already added list of roof modules and allow to build complete buildings now. Narrow Ramps leave more free space around and the Wind indicator on the Half Pillar can get very useful on rafts (as community-requested). The hand-held Wind indicator can be stuck into the ground.
To Sit & Wait is now also possible on Rafts and may shorten long journeys (of course when the wind direction is not changing much ːsteamhappyː ).
Changelog:
New Features:
01. Added: Roof modules 02. Added: Narrow Ramp 03. Added: Wind indicator on Half Pillar 04. Added: Sit & Wait on Raft modules
General:
01. Changed: Sleep-on-Ground Use key is HoldKey now 02. Changed: Sit-on-Ground Use key is HoldKey now 03. Changed: Quality of Stick Paddle is increased to 1500 (was 1000) 04. Changed: Palm Fronds spawn more palm leaves 05. Added: Wind Indicator can be stuck into Ground 06. Added: Outline for Shells 07. Added: Outline Small Items setting to Options/Gameplay screen 08. Added: Displaying HP of objects in focus when available 09. Added: Displaying Spoiling status of meal in focus when available
Fixes:
01. Fixed: Flying When Sit down and Hint comes up and was closed 02. Fixed: Not able to enter Sleep-on-ground when Sitting 03. Fixed: Active Hold key functionality even when it was not needed 04. Fixed: Memory leaks when building preview modules were placed and not finalized yet 04. Fixed: Not closed hands around paddle when exiting Canoe after using Map 05. Fixed: Dropping Paddle from hands when using the Map during Paddling 06. Fixed: Not Hiding Paddle when on Canoe and using Map 07. Fixed: Showing salted status of Salmon in inventory missing 08. Fixed: Showing salted status of dried meal missing 09. Fixed: Incorrect Wind checking for campfire 10. Fixed: Salt destroyed when equipped under 100% roof while raining
During the Summer Holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the summer is finally here and in this short announcement we would like to inform you about our summer schedule.
We are leaving to vacation with our families and in between we are also going to work in our full time jobs which means stress in general so we can't guarantee there will be regular updates during summer time.
The last regular pre-summer release will be on June 28th. Later we plan to release a game update around July 26th. In August we plan to release the next game update around 30th. From September we plan to resume our normal schedule and will return to release an update every 3rd Friday.
With the help of our community we together have done a big amount of work and laid down a very good foundation to further improve our game to all our liking.
Thank you all for all of the feedback, ideas and suggestions and for the patience during solving issues!
We wish you a very nice summer and hope to continue together with our work relaxed and well rested.
the new Escape the Pacific version 'Alpha 37' is now available.
For this update we were mainly focusing on adding a Sit & Wait mechanic and a new Paddle system. There is a new Coconut Pot Candle and a couple of new Building Modules. Gameplay improvements were also added and some issues fixed.
The new Sit mechanic offers 3 features: 1) Slowly decreases tiredness in the morning hours and slows down increasing tiredness in the afternoon and in the evening, 2) Speeds up Stamina recovery, 3) Makes it possible to speed up the time and Wait for some certain events (drying up wood, finished meal cooking, ...) or simply enjoy watching the Sun set over the ocean ...
The Paddle system requires to have a custom paddle held in hand before entering a Canoe. Paddle material quality is degrading over time and by using the paddle. There is one paddle available for crafting at the moment, others with different properties will follow later.
The Coconut Pot Candle makes another good use for spare Coconut Pots. It is more resistant to wind than the regular Candles are. Coconut Pots with Salt water can also be put onto Campfire cooking places to speed up evaporation and to get salt sooner.
There are some new Roof Building Modules which make the building process more interesting. The new 100% waterproof Coconut Palm Build Modules allow to have dry places inside even during the most intense rain. Smaller objects are now outlined when aiming to locate them easier, mainly when they are buried in sand or hidden in high grass.
Changelog:
New Features:
01. Added: Sit down mechanic 02. Added: Wait mechanic 03. Added: New Paddle system 04. Added: Simple Paddle recipe 05. Added: Coconut Pot Candle recipe 06. Added: Place Coconut Pot with Salt Water onto Cooking places for fast water evaporation 07. Added: New Roof module 08. Added: 100% shielding Coconut Palm Build modules 09. Added: Outline for small objects when Aimed
General:
01. Added: Functionality to Salt Meal when Drying 02. Added: Functionality to Salt Meal when Cooking
Fixes:
01. Fixed: Crabs, Salmon and Oyster not salt-able 02. Fixed: Whole Seagull not salt-able 03. Fixed: Salted and Not Salted objects grouping together in Inventory 04. Fixed: Whole Seagull cut to parts without salt value 05. Fixed: Peeled Papaya on Drying Rack caused Drying Rack to rotate 06. Fixed: Not able to climb Ramp on Tilted Raft 07. Fixed: Not able to climb Ramp when completed and saved/loaded Side-Beam Frame was above it 08. Fixed: Missing localized Text for TakeAll button in Inventory 09. Fixed: Missing localized description text for Bow in Craft Menu 10. Fixed: Missing Build Menu Page when clicked there after Craft/Recipe Menu
As the next update (A38) will be released just before the summer holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 36' is now available.
For this update we were mainly focusing on fixing issues but we managed to add a new Salt and Vitamin C system too. The expanded sleep system allows to Sleep on the Ground and there is also a new Coconut Fiber Torch.
The new Salt and Vitamin C systems bring another bit of realism into the game. Salt can be found in Collectible bottles or can be distilled using Salt Water and some Water Holder object. The water evaporates quicker in the Sun but beware of the rain. It is needed to eat salted meal to keep the body's salt level high otherwise the player characters health will begin to drop and eventually leads to death. Vitamin C can be found in some of the Fruits - more in Raw form fruits and less when fruits are dried or cooked. A high vitamin C level will ensure better protection from getting Cold and ill.
The sleep mechanic has been expanded to allow sleeping on the ground: on sand or grass. It is not as comfortable as sleeping on a Bed but can help out in difficult situations - or just to let time pass by.
Coconut Fiber Torches makes it easier to light up the nights when there aren't spare bandages around to use.
Changelog:
New features:
01. Added: Salt mechanic 02. Added: Vitamin C mechanic 03. Added: Sleeping on Sand 04. Added: Sleeping on Grass 05. Added: Coconut Fiber Torch 06. Added: Boiled 'Fish and Egg' recipe 07. Added: Boiled 'Meat and Egg' recipe
General:
01. Added: Wind affects Torch Smoke and Flames 02. Added: Dried meal increases Thirst 03. Added: Displaying Hunger and Thirst data for Recipes in Crafting menu 04. Added: Displaying Vitamin C for Fruits in Inventory 05. Changed: Inventory shows liquid levels with 0.1 precision in item details 06. Changed: Aiming at some cook-able recipe shows liquid levels with 0.1 precision 07. Added: Displaying Hotkey for Put Torch into Ground 08. Added: Displaying Hotkey for Extinguish and Empty equipped Lantern 09. Added: Displaying Hotkey for Sleeping on the ground
Fixes:
01. Fixed: Extinguishing Lanterns automatically Empties them 02. Fixed: Impossible to drop objects and open inventory when looking at Rocks 03. Fixed: Incorrect food type after cooking 04. Fixed: Sometimes unable to add water to just emptied Water Holder (After oil was present) 05. Fixed: Sometimes unable to add Boiled Meal to just emptied Water Holder (After oil was present) 06. Fixed: Incorrect setting of Nutri-values for some Food when put into empty Coconut Pots 07. Fixed: Unable to add Oil to Lantern when there was some oil left in it 08. Fixed: Incorrectly recognized Cook status of Fish and Coconut Oil 09. Fixed: UI showing drinkable amount of water in case of Oil present in Coconut Pots 10. Fixed: Not displaying Boiled Meal status in Inventory after save/load 11. Fixed: Grouping Raw and Boiled Oil in the Inventory 12. Fixed: Grouping Raw and Boiled Meal in the Inventory 13. Fixed: Coconut pot falling through ground when dropped after cooking 14. Fixed: Saved/loaded Fish Oil indicated as Water 15. Fixed: Sometimes unable to pick up Coconut Pot from Cooking place 16. Fixed: Sometimes unable to pick up dried food from Drying Rack 17. Fixed: Adding "normal Oil" to Fish or Coconut oil set the oil to "not cooked" state 18. Fixed: Evaporating Oil 19. Fixed: Evaporating Boiled Meal 20. Fixed: Sometimes unable to climb Ramps
As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 35' is now available.
For this update we were mainly focusing on adding the base functionality for the Cooking system. The first recipes are for making oil and food. There is a new Bandage Torch which can be pinned into the ground. A couple of gameplay improvements were added and some issues were fixed too.
The long-awaited Cooking functionality is finally implemented. The first available recipes are for making Coconut and Fish Oil and for preparing Boiled Fish, Meat and Eggs. The features for the Cooking system will be updated and expanded in future releases and the list of the available recipes will include a wide range of cookable meals, soups, drinks and medicine.
The new Bandage Torch is burning longer. Torches are now reacting to weather elements and their lighting effect is also dynamic. It is possible to stick the Torches into the ground and their worn-out level is displayed in the Inventory as well.
The hotkey system was reworked a little and keys for controlling some actions were reorganized too. Press & Hold functionality was introduced in some critical operations like emptying bottles or extinguishing a fire...
Changelog
New features:
01. Added: Press & Hold functionality 02. Added: Cooking system 03. Added: Fish Oil recipe 04. Added: Coconut Oil recipe 05. Added: Boiled Meat recipe 06. Added: Boiled Fish recipe 07. Added: Boiled Egg recipe 08. Added: Bandage Torch
General:
01. Added: Show the actual saved Island in menu not always the Starting one 02. Changed: More precise Meal Dryer rain check 03. Added: Display Torch state in inventory 04. Changed: Thirst reduction is based on the water amount drunk 05. Changed: Refined rain check points for all water holders objects 06. Added: Wind is affecting Torch smoke 07. Added: Wind is affecting Torch flame 08. Added: Rain can extinguish Torches 09. Added: Put Torch into ground
Fixes:
01. Fixed: Not always correct Fire Stick texture in crafted CampFire 02. Fixed: Adding not burning Fire Stick to not burning just crafted CampFire ignites it 03. Fixed: Not possible to add Fire Sticks to CampFire when just crafted 04. Fixed: White shining ash at night in extinguished Campfire 05. Fixed: Pressing Esc in menu sub-dialogues closes all parent menus 06. Fixed: Not possible to destroy some "Completed" save/loaded built objects 07. Fixed: Torch Stick not extinguished in water 08. Fixed: 100% ignite rate for Torch Stick and Fire Stick (now is lower) 09. Fixed: Save/loading of ignited Torch sometimes halted the initialization procedure
As there were added a lot of new features in the last couple of releases for the next update we plan to work on the issues with higher priority again. We plan to work some more on the newly introduced Collectibles system too. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Salt, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.