Final ultimate patch for eternity. You can now modify the headshot multiplier in the world editor, and you can now tell LC and Carmen to wait at the bar instead of Junkfort when you enter the sewers.
Complete list of fixes below.
SOURCE CODE: -Removed script command "moneyMax" (max is now always 9999) -Added new script command: "headshotBonus" (default x2, but max is x100). -Fixed "Press ESC to Exit" text overlap problem in world editor while looking at an object.
SCRIPTS: -You now have the option in the sewers to instruct Carmen and LC to wait at the Body Count instead of Junkfort.
Fixed a script problem with two Tios in the Warehouse District. I was gonna throw in the towel and tell people that he has magical voodoo powers so he can reproduce A-sexually, but no, fuck that. I fixed it in the final last ultimate patch ever for all time.
It's gonna be a while before Brigand is updated again, so please feel free to make your own mods with the world editor and sell them on itch.io. I don't need to see a dime. Just don't include the EXEs (obviously), and put a link to laughingcoyote.net.
You can look at the Builder's Manual to learn how to make mods. Also, look at the BSL scripts in the objects and scripts folders using Notepad. Whatever you want, I don't give a shit. The reason this game took over 10 years to develop and not 2 is because I want modders. Just don't redist the EXEs so they have to download this first, and also put the laughingcoyote.net link in there. Then sell them bitches.
I gotta focus on Warlordocracy for now.
EDIT: When you sell your stuff, but people gotta buy this shit first to play it, then it's good for both parties.
-Player can no longer complete Ch.1 if main objective failed. -Tweaked damage resistance to floor the float to integer instead of rounding it. -Characters no longer reset position when changing status (hungry, poison, etc.). -Added a new quest from Ordius to kill krugen chief Gug in Whispering Way. -Added two new maps to Ch.1: Whispering Way and Small Cave. -Added new objects: Outhouse and Cracked Boulders. -Map now redrawn when resized. -Updated some dialogue\texts.
Added a launch option to turn off texture filter, improved some dialogue, stopped a jumping shortcut. Complete list of changes:
SOURCE CODE: -Changed 16-bit option in launcher with texture filter option. -Decreased HUD font size.
SCRIPTS: -Boris now joins you in Chapter 10 if he's still alive, regardless of history. -Gaozhong now attacks you if he sees that you stole his bionic eye. -(PANAMA) Added a couple of Queen Demon spawns in PANAMA DLC.
STORY FILES: (requires starting a new game) -Added an invisible wall in South of Pochutla map to stop player from jumping fence.
-Added inventory management buttons (swap item left/right). -Prevented player from choosing a name of a character from the story (misc\naming.wsl). -Fixed some problem with drawing X destinations while main player wasn't selected. -Improved Jadenbury Bridge aesthetics a little. -Finished character creation in Ch.2.
Almost every character/creature gets more max health now to make battles last longer. Also, there are an additional 2 appearance options for each gender, new leather armor you can buy from Ordius on Old Mill Road (with new character sprites). Other minor fixes.
Also, LCSoft now has a domain name and website. Go post shit in the comments section: http://laughingcoyote.net
Complete list of changes:
-Increased max Health and Meta for all intelligent mobiles and most animals and monsters (battles last longer). -Added another 2 appearance options for each gender (10 total), player can now preview before selecting. -Added new party dialogue for Dabi and Sebastius when the other one dies. -Added monsters: zombies and eberan (not in Ch.1). -Ordius now sells leather armor, new player sprite. -Fixed active effects of Intimidate ability. -Updated species info in Player's Manual.
Completely new soundtrack (sorry Kevin MacLeod). The performance is definitely improved on my computer, so please let me know how it runs on other computers. Also, when you die in the tutorial now, you automatically wake up in Chapter 1. Lots of other little fixes.
-Completely changed soundtrack (Kevin MacLeod is overused in indie games). -Improved performance a bit by fixing selection circles and destination X's. -Improved performance a bit by making object checks every 4 seconds instead of 3. -Fixed bug where loading the game after failing main objective doesn't reset failure. -Overeating no longer makes you vomit in tutorial, berries only cure 10 hunger (not 5). -Added new script booleans: "if_objMobFlying" and "if_objMobAquatic". -Added new script command: "gameoverScr" (call script on gameover). -Added new script command: "destroyAll". -Dying in tutorial now skips tutorial. -Fixed flying mobiles hitting traps. -Fixed bed description. -Updated credits.
Gonna take a break for like a month and try to look for a real-person job. But Warlordocracy will be out of Early Access by New Years, hopefully with Chapter 2 finished.
-Updated maps by blocking pointless deadends between buildings (prevents faulty pathfinding). -Party members will now make immediate turns while moving if direct path is clear (including through doors). -Updated world Atlas with map of Calim'Shai (done with world maps for now).
Getting fucked up at the local library and fixed a problem where mobiles would spaz out when pathfinding in a corner. The AI pathfinding is still shit, but the mobiles won't spaz out flipping into a bunch of different directions at least. Also, lots of other fixes and main character descriptions.
-Fixed problem where mobiles would spaz out with rotation in a corner. -Fixed bug where you couldn't pick up items on the same tile as a broken door. -Fixed problem from previous patch that stopped water tiles from being animated. -Increased well and guillotine collision size so you can't drop items behind it. -Can now bluff Brink to return home to Lockdell Market (extra skill point). -Opening world editor now resets all object positions to tile center. -Smithing ability now requires a hammer. -Added descriptions for main characters. -Milk now also cures some hunger. -Updated maps a bit.