Aug 18, 2020
Brigand: Oaxaca - brianlancaster45
Open-source Visual Basic interactive-fiction concept demo with a sentence parser and complete Visual Basic source code in case anyone wants to riff off this. Didn't want to throw it in the garbage. The engine is called TARS (Text adventure RPG system). The game is called Beached. Let me know if anyone wants to keep working on this old-ass program I made years ago.

Link: https://blancaster45.itch.io/beached-demo
Aug 15, 2020
Brigand: Oaxaca - brianlancaster45
Warlordocracy Demo v2 is up on itch. Everything is now scriptable w/ notepad so you can screw around with dialogue, item properties, AI, etc. There's also a day/night cycle, and you can zoom the camera in and out with the mouse wheel. Next on the to-do list is the world editor.

https://blancaster45.itch.io/warlordocracy-demo

Brigand: Oaxaca - brianlancaster45
In a couple weeks I'll post an update on Warlordocracy, a pixel and tile-based RPG that will gradually turn into an RTS when you recruit enough homies. Right now I'm making sure the notepad scripting language is working for max modability, then I'm gonna get to work on the map editor. After that... ahhhh... story.



Meanwhile, here are some articles I wrote when I got sick of coding:

https://tremg.info/2020/08/09/vr-and-nausea/
https://tremg.info/2020/07/28/why-colossal-cave-holds-up/
https://tremg.info/2020/07/21/why-i-plan-to-eventually-watch-all-46-oliver-stone-movies/
https://tremg.info/2020/07/08/who-built-the-pyramids-not-aliens-or-slaves/
https://tremg.info/2020/07/02/charles-manson-and-the-cia/
https://tremg.info/2020/06/30/apocalyptic-virus-lit/
https://tremg.info/2020/06/29/raw/
Jul 16, 2020
Brigand: Oaxaca - brianlancaster45
I just put the SteamWUT program in the free Extras DLC. It should help you upload mods to the Steam Workshop. Heeeell yeah, thank you to Quadrajet. There's a test story on the Workshop right now. He's also making a new legit story with new characters and it looks amazing.
Brigand: Oaxaca - brianlancaster45
It is the official 3-year anniversary of the release of Brigand: Oaxaca. No more bugs. Please, Satan, for the love of all that is unholy, no more bugs.

But seriously, if there are any more bugs, let me know.

Thank you to Steam people for reporting all the shit I never would have had time to find on my own. Right now I'm working on the notepad scripting language for my next project, then I gotta make the world editor. Then also I have to try and get another day job and get laid. So it will be a while before the next update. But you are all my babies, and I love you all.
Jul 8, 2020
Brigand: Oaxaca - brianlancaster45
SOURCE CODE:
-If skills 7 to 13 have no names, second skill window is disabled (for modding).
-Compass image can now be customized in story folder resources.
-Updated notes in Launcher.

STORY FILES: (requires starting a new game)
-Fixed a problem with a Python 44 near Freeway 175 that held 8 bullets (should be 6).

Also listen to this audio book: https://www.youtube.com/watch?v=vRIdWyDptak
Jul 3, 2020
Brigand: Oaxaca - brianlancaster45
God damn, I hope these are the last script bugs in Panama.

SCRIPTS:
-(PANAMA) Fixed a couple of script bugs with Yalo.
-(PANAMA) Fixed a bug where the Flying Squirrel would appear in two places in chapters 4+5.

ALSO:

It's gonna be at least 3 months until my next Warlordocracy Demo. Right now I'm putting in the TXT scripting to make it modable (the first demo was all hard-coded). I was thinking about not doing scripts this time and giving out the source code for modders instead, but fuck that.

Here's a link to the first demo if you wanna try it out. It's maybe almost fun?

https://blancaster45.itch.io/warlordocracy-demo
Jun 22, 2020
Brigand: Oaxaca - brianlancaster45
This patch replaces all the sound effects with the same format, hopefully more compatible with people using Linux or some other weird shit. It also fixes a couple problems with naming the player character. And some other stuff. I'm hoping people can get this running like a vodka smoothie over a Linux nerd's tits.

SOURCE CODE:
-Fixed bug with player's name from last update.
-Included left/right mouse inversion option for some Linux players.
-Fixed bug in which script booleans wouldn't work in the script if they weren't all lower case.

SCRIPTS:
-Player is now forbidden from naming himself after main characters (to prevent script bugs).
-Increased shock damage when player is swimming in the ocean during a lightning storm.
-(PANAMA) Disabled compass at start of Panama story.

RESOURCES:
-Replaced every file in the DEFAULT sounds folder with a uniform format for Linux compatibility.
-Replaced some texture files for Linux compatibility.
Brigand: Oaxaca - brianlancaster45
I only ever got Brigand to run on Linux for about 5 minutes with WINE before crashing, and I can't remember the error message. But apparently people are playing it pretty smoothly now on Proton, which makes me happy. The main problem seems to be the sound files.

I hate dealing with audio and video, but I should at least make sure all the sound effects are in the same format. If someone out there has Proton and wants to download this RAR file and replace all the sound files to make sure it works, I'll post a new patch in a day or so with some other updates as well. The new sounds are twice the size, but it's worth it for compatibility.

Download link: https://drive.google.com/file/d/1FPyx1b3N47nwhpgi9LwGjRy3-0CYnPaG/view?usp=sharing
Jun 14, 2020
Brigand: Oaxaca - brianlancaster45
Warlordocracy will be the next project from Laughing Coyote Software. It's a real-time RPG that lets you pause and give orders to your party. Currently, it's just a single random map, a couple quests, and some baddies sprinkled around. No special abilities yet, but the inventory, combat, and dialogue are at least functioning. It should also be pretty challenging and work on Linux.

Get the demo here: https://blancaster45.itch.io/warlordocracy-demo

It's going to have a completely original soundtrack by Daniel Estay. And it will eventually be completely cross-platform.

...