Rogue Empire: Dungeon Crawler RPG - Rogue Empire
Thanks everyone for your amazing support! It's time to merge the beta into the main build!

Take advantage of Easter specials that lasts till this Sunday! And remember ff this is not your kind of thing, you can disable this from the settings menu!



Changes:
Bugs:
  • Cut scenes now pause timed mode.
  • When playing in timed mode switching the game/app out of context (eg clicking another monitor) will forfeit the turn.
  • Pylon beams graphics should now behave properly. Update: There are some cases that still behave weirdly.
  • Pylon buffs should end immediately on their destruction.
  • diagonal movement with 2 new binded horizontal and vertical keys should now properly work.
  • Use of mana stones will now properly update in the inventory.
  • Shadow status effect from WM now properly disappears when entering a location.
  • Fixed save UI issue where characters with the same name from 2 different campaigns would mirror their description.
  • Hand(cursor) should now properly disappear after dialog in the eventful dungeon levels or world map quests.
  • Resting should no longer be interrupted at home (first map of the dawn of shadows campaign).
  • Fixed main menu flickering on some screens.
  • Fixed bug where high scores would not show up in your local leaderboard.

Balance:
  • Entity turn order to recover their energy is now defined by their type:
    • Player always goes first.
    • Bosses go second.
    • Regular enemies and champions go third.
    • Objects such as Pylons go forth.

    This change should not be very noticeable in gameplay. Nevertheless its a fairly important change to the code base and so be on the lookout for possible bugs.
  • Potions of quelch fire and unfreeze have been renamed to potions of fire ward and cold ward respectively. In addition to removing harmful effects they ward against fire and cold/freeze effects and damage for 6 to 17 turns. The effects of the potions are mutually exclusive, meaning you can have 1 up at a given time. Prices have been increased accordingly.
  • Hunter's explosive shot explosive factor can now do critical damage (as a separate check of the first shot).

Other:
  • Highlight! Easter limited time content! This will be enabled starting on Thursday till Sunday! Crag colored egg! Enjoy cute bunnies and kill evil ones! All of this can be disabled from the menu of course!

  • Highlight! There is now support for changing in game graphics of characters, monsters and items. This is not feature complete and more customization will be added with time. See manual under the folder "CustomResources" in the app installation folder for details on how to customize your character!

  • you can now see the tool tips in the action bar when inside the inventory, spells or abilities screen.
  • Added support for modding game language. In order to add a new language:
    • Under "\steamapps\common\Rogue Empire\Rogue Empire_Data" you will find a folder named "SmartLocalizationWorkspace".
    • Inside you will find a file called DefaultLanguage.txt. Edit this file and change the "en" to the equivalent in I18N standards of the language you want to add. As an example lets use "es" for spanish.
    • Then navigate further to this folder: "AutoGenerated\Resources", copy the Language.en.txt file and rename it Language.es.txt. The "es" is for the configured language in the previous step.
    • Edit the new Language.es.txt and change each value entry in English to the language you are modding.
  • Slightly increased brightness on shadow forming maps.
  • By popular demand, dwarfs now start with a pick axe.

I have something excited to announce but can not tell yet :S!

In any case I ll continue work on bugs fixes and balance as well as the rest of the mid-term objectives in the road map remaining!

Cheers and happy crawling! Oh... and go kill some evil bunnies!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

With this update you can now mod many of the game images! Scroll down to the Other section for information on how to do so. If you decide to give it a try, feel free to ask for help or coordinate with me at the game's discord.

Also some Easter stuff will be available for limited time (starting tomorrow). Remember if this is not of your style and you hate colorful eggs you can turn it off in the game settings!

Changes:
Bugs:
  • Hand(cursor) should now properly disappear after dialog in the eventful dungeon levels or world map quests.
  • Resting should no longer be interrupted at home (first map of the dawn of shadows campaign).
  • Fixed main menu flickering on some screens.
  • Fixed bug where high scores would not show up in your local leaderboard.


Other:
  • Highlight! Easter limited time content! This will be enabled starting on Thursday till Sunday! Crag colored egg! Enjoy cute bunnies and kill evil ones! All of this can be disabled from the menu of course!

  • Highlight! There is now support for changing in game graphics of characters, monsters and items. This is not feature complete and more customization will be added with time. See manual under the folder "CustomResources" in the app installation folder for details on how to customize your character!

  • you can now see the tool tips in the action bar when inside the inventory, spells or abilities screen.


If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

With this update you can now mod the game and add support for other languages! Scroll down to the Other section for information on how to do so. If you decide to give it a try, feel free to ask for help or coordinate with me at the game's discord.

Changes:
Bugs:
  • Cut scenes now pause timed mode.
  • When playing in timed mode switching the game/app out of context (eg clicking another monitor) will forfeit the turn.
  • Pylon beams graphics should now behave properly.
  • Pylon buffs should end immediately on their destruction.
  • diagonal movement with 2 new binded horizontal and vertical keys should now properly work.
  • Use of mana stones will now properly update in the inventory.
  • Shadow status effect from WM now properly disappears when entering a location.
  • Fixed save UI issue where characters with the same name from 2 different campaigns would mirror their description.

Balance:
  • Entity turn order to recover their energy is now defined by their type:
    • Player always goes first.
    • Bosses go second.
    • Regular enemies and champions go third.
    • Objects such as Pylons go forth.

    This change should not be very noticeable in gameplay. Nevertheless its a fairly important change to the code base and so be on the lookout for possible bugs.
  • Potions of quelch fire and unfreeze have been renamed to potions of fire ward and cold ward respectively. In addition to removing harmful effects they ward against fire and cold/freeze effects and damage for 6 to 17 turns. The effects of the potions are mutually exclusive, meaning you can have 1 up at a given time. Prices have been increased accordingly.
  • Hunter's explosive shot explosive factor can now do critical damage (as a separate check of the first shot).

Other:
  • Added support for modding game language. In order to add a new language:
    • Under "\steamapps\common\Rogue Empire\Rogue Empire_Data" you will find a folder named "SmartLocalizationWorkspace".
    • Inside you will find a file called DefaultLanguage.txt. Edit this file and change the "en" to the equivalent in I18N standards of the language you want to add. As an example lets use "es" for spanish.
    • Then navigate further to this folder: "AutoGenerated\Resources", copy the Language.en.txt file and rename it Language.es.txt. The "es" is for the configured language in the previous step.
    • Edit the new Language.es.txt and change each value entry in English to the language you are modding.
  • Slightly increased brightness on shadow forming maps.
  • By popular demand, dwarfs now start with a pick axe.


If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Note: Previous issues with mac fixed. Update is up!

Changes:
Bugs:
  • Fixed challenge dungeon bug where the "increased difficulty level" challenge was getting reapplied constantly. This might change the meta considerably. i ll keep an eye on this.
  • Wands do not reflect additional mana in the icon when recharged.
  • Altars can no longer on rare cases (challenge dungeon level 0) appear on top of holes/stairs.
  • Toggling off soul essence perks that are applied on game start(Gold, Keys, etc) should now properly work.
  • Infinite dungeon level 0 in the Dawn of Shadows campaign can no longer generate a blocked path to its entrance.
  • The level up screen should be properly navigable with the keyboard.

Balance:
  • After all modifiers to physical damage are taken into account the end damage done now will correspond to [floor(damage)] + [1 on random chance depending of the remainder of the damage] instead of a simple rounding. What this means is that if after modifier damage is 10.9, there will be a 10% chance it is 10 and a 90% chance it is 11.
  • Contemplation bonuses are now weighted by class. For example a warrior will get +STR or +CON much more often and very rarely +SP.
  • Removed the health potion contemplation bonus. Added new rare contemplation bonuses, such as ancient runes, miracle potions, mutation potions.
  • Current fate is now displayed on level up.
  • Freeze duration for blue blobs death reduced at higher levels. At the same time damage was increased.
  • Warrior:
    • Hardened shield and polish shield talents got its modifiers increased.

Other:
  • You can now order items at any merchant shop by item type & item rarity.
  • Offhand wielded weapon now shows it proper damage on the tool tip.
  • Speed affecting abilities on weapons should show its effect on weapons. If I missed one let me know.
  • Added twitch negative judgment of location full of traps.
  • Instead of "your pack feels heavier" the mage potion crafting ability now properly names what was actually crafted, e.g. regular potion, minor potion, etc
  • Merchants now give the option to sell an item for the remaining of the merchants money if they run out of it.
  • When ordering movement to a far away tile, if the character stumbles upon an altars or a merchant he will now go around it/him.
  • Leaderboards are segmented in seasons by month. As a bonus current leaderboards are preserved although segmented by past seasons. This goes all the way back when they where introduced in EA.

I will start to work on language customization to let players translate the game easily. I still need to evaluate what additional languages could be worth while to support officially.

I ll also continue to to work on the backlog with your feedback this week in a similar fashion as I have been doing: Updating the beta and then releasing an update into the main build!

Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

While this update might seem small, the changes to make the leaderboard seasonal took some time.

Changes:
Bugs:
  • The level up screen should be properly navigable with the keyboard.

Balance:
  • Contemplation bonuses are now weighted by class. For example a warrior will get +STR or +CON much more often and very rarely +SP.
  • Removed the health potion contemplation bonus. Added new rare contemplation bonuses, such as ancient runes, miracle potions, mutation potions.
  • Current fate is now displayed on level up.

Other:
  • Leaderboards are segmented in seasons by month. As a bonus current leaderboards are preserved although segmented by past seasons. This goes all the way back when they where introduced in EA.


If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

Changes:
Bugs:
  • Fixed challenge dungeon bug where the "increased difficulty level" challenge was getting reapplied constantly. This might change the meta considerably. i ll keep an eye on this.
  • Wands do not reflect additional mana in the icon when recharged.
  • Altars can no longer on rare cases (challenge dungeon level 0) appear on top of holes/stairs.
  • Toggling off soul essence perks that are applied on game start(Gold, Keys, etc) should now properly work.
  • Infinite dungeon level 0 in the Dawn of Shadows campaign can no longer generate a blocked path to its entrance.

Balance:
  • After all modifiers to physical damage are taken into account the end damage done now will correspond to [floor(damage)] + [1 on random chance depending of the remainder of the damage] instead of a simple rounding. What this means is that if after modifier damage is 10.9, there will be a 10% chance it is 10 and a 90% chance it is 11.
  • Warrior:
    • Hardened shield and polish shield talents got its modifiers increased.

Other:
  • You can now order items at any merchant shop by item type & item rarity.
  • Offhand wielded weapon now shows it proper damage on the tool tip.
  • Speed affecting abilities on weapons should show its effect on weapons. If I missed one let me know.
  • Added twitch negative judgment of location full of traps.
  • Instead of "your pack feels heavier" the mage potion crafting ability now properly names what was actually crafted, e.g. regular potion, minor potion, etc
  • Merchants now give the option to sell an item for the remaining of the merchants money if they run out of it.
  • When ordering movement to a far away tile, if the character stumbles upon an altars or a merchant he will now go around it/him.


If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:
Bugs:
  • Fiery Soul Cutter effect no longer works when disarmed.
  • Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
  • Fixed issue with throw/confirm key binding. Now both can be bind separately.
  • Bezerker should not whirlwind to unknown locations anymore?
  • Spell power change due to staffs now properly shows in character sheet.
  • Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
  • Amounts are now correctly reflected on the action bar when selling something mapped to it.
  • Static items(manually placed) should have the same weight as randomly generated ones.
  • Removed some weird item and lever glitch from late game level.
  • Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
  • Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.
  • Fixed some typos.

Balance:
  • Mana pool now only influenced by Int.
  • Rings of resistance will now provide better buffs.
  • Increased return damage on shields with such modifiers.
  • Tandor shadow tower boss damage increased by 10%.
  • Weapons of higher tiers now drop somewhat earlier.
  • Multi shot no longer wastes ammo on dead targets.
  • Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
  • Final Boss: Increased damage and number of rays for the Shadow Abomination ability.
  • Nature's twister now does its damage after the target hits the last location.
  • Troll brute damage spikes reduced by reducing its damage deviation.
  • In Easy enemies are now slower and do less damage (not only critical blows).
  • In Hard enemies are now faster and do slightly more damage (not only critical blows).

Other:
  • Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut. While the game will attempt to preserve your current setup you might need to reassign some abilities/items

  • You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens.
  • Changed the positioning and structure of the version in the main menu. Added discord link.
  • Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
  • When you selling/buying items from the merchant the scroll does not reset anymore.
  • Scrolling won't reset anymore in the inventory window and detailed pickup window.
  • Right clicking an item in the inventory now drops the item.
  • You can now zoom while targeting an ability.
  • Added the character's current satiation amount to the healthiness status effect tool tip.
  • Updated underlying game engine (unity) version.

If all goes well, I will continue to work on the backlog with your feedback the this week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on some more QoL improvements suggested.

Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

Changes:
Bugs:
  • Amounts are now correctly reflected on the action bar when selling something mapped to it.
  • Static items(manually placed) should have the same weight as randomly generated ones.
  • Removed some weird item and lever glitch from late game level.
  • Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
  • Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.
Balance:
  • Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
  • Final Boss: Increased damage and number of rays for the Shadow Abomination ability.
  • Nature's twister now does its damage after the target hits the last location.
  • Troll brute damage spikes reduced by reducing its damage deviation.
  • In Easy enemies are now slower and do less damage (not only critical blows).
  • In Hard enemies are now faster and do slightly more damage (not only critical blows).

Other:
  • Scrolling won't reset anymore in the inventory window and detailed pickup window.
  • Right clicking an item in the inventory now drops the item.
  • You can now zoom while targeting an ability.
  • Added the character's current satiation amount to the healthiness status effect tool tip.
  • Updated underlying game engine (unity) version.


If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

Changes:
Bugs:
  • Fiery Soul Cutter effect no longer works when disarmed.
  • Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
  • Fixed issue with throw/confirm key binding. Now both can be bind separately.
  • Bezerker should not whirlwind to unknown locations anymore?
  • Spell power change due to staffs now properly shows in character sheet.
  • Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
  • Fixed some typos.

Balance:
  • Mana pool now only influenced by Int.
  • Rings of resistance will now provide better buffs.
  • Increased return damage on shields with such modifiers.
  • Tandor shadow tower boss damage increased by 10%.
  • Weapons of higher tiers now drop somewhat earlier.
  • Multi shot no longer wastes ammo on dead targets.

Other:
  • Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut.

  • You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens.
  • Changed the positioning and structure of the version in the main menu. Added discord link.
  • Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
  • When you selling/buying items from the merchant the scroll does not reset anymore.



If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire
Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:
Bugs:
  • Calling the insectoid Royal Guard now properly works on first use.
  • Enemy new summons will now not be auto destroyed on level reloading.
  • Fixed graphical glitch where equipping an offhand while initially having a 2-hander would result in both weapons being displayed.
  • 'Detailed Pick Up' now properly uses use energy.
  • Poison should correctly damage at the last tick.
  • Poison damage no longer makes an enemy auto regain track of a stealth character.
  • When an enemy is on top of an altar, first option for moving to that tile should be an attack action instead of a use altar action.
  • Forges now properly show context messages.
  • Forges properly allow 1 use per item per forge.
  • <spoiler> Bone Crusher 's effect is now properly working.</spoiler>.
  • Changed stealth discovery formula. Stealth discovery now properly scales with stats.
  • Frame rate change now properly saves & apply from the main menu.
  • Clicking on friendly characters from a diagonal position will no longer weirdly move to a horizontal position before moving to it.
  • The rare occurrences where you go back to a location and it has an NPC on the stairs/portal should not happen anymore.
  • Placed leg hold trap no longer removes prepared bonuses on enemy trigger.
  • FPS changes from the menu should properly work now.
  • Fences no longer block water splash damage across them.
  • Don't kill the bears achievements will properly work now. All kills with characters previous to this change won't count.
  • Auto explore no longer senses behind locked doors.
  • Every random generated dungeons should now have a path open to the next location.
  • Hidden/dormant skeletons should not be generated under doors anymore.
  • Encounters will not generate special room any more.
  • Command beast no longer possible on friendly targets.
  • Resolved some typos.

Balance:
  • Offhand equipment no longer counts as equipped weight.
  • In order to promote chain lightning usage, it now no longer hits the caster.
  • Bowels Search soul essence upgrade effects increased.
  • Forges now improve an item modifier in stead of replacing it when the process netted the same modifier.
  • Enemies should always properly wait till an ability is over to attack the character.
  • Pylons can now drop loot on destruction.
  • Holy bold base damage increased.
  • Base divine aegis shield deflects increased. Spell level and spell power contribution to deflects decreased.
  • Falling Boulder spell can now be cast even it target is covered by a wall.
  • Falling Boulder spell damage per spell level increased by 30%.
  • Critical modifier formula changed. While initially the critical damage will be a little lower, the stat impacts on it are higher. This goes for physical and magical (now added to the character sheet) modifiers.
  • Nagas:
    • Naga's critical hit rating modifier changed to critical damage modifier.

  • Dwarfs:
    • Dwarf racial per level bonus now increases the effect every 9 levels down from 12.
  • Hunter:
    • Leg Hold traps: Chance to break free reduced. In addition if the enemy has a movement impairing effect this chance is 0.
    • Shoot And Jump now prevents AOE effects from landing on your character.
  • Druid:
    • Weapon Damage is tied to current druid aspect to add an additional strategic layer when shape shifting.

Other:
  • For the moment levels won't spawn holes and stairs at the same time.
  • Auto-explore improved:
    • Enemies and objects sensed now show a small icon pointing in the direction of it.
    • Barrels and similar sensed now interrupt once and stop interrupting once auto explore is resumed.
    • Chests, altars, merchants and other intractable objects interrupt once and stop interrupting once auto explore is resumed.
    • Auto-explore won't explore every view able wall not discovered. If all floor locations of a room have been seen it will stop there.
  • Improved poisoned FX.
  • On hovering over the reshuffle ability, you will now be able to see the amount of essence released available.
  • In addition to color, an ability card rarity is now also shown by its frame:

  • Increased scroll sensitivity on spells window.
  • Staff animations are now faster.

If all goes well, I will continue to work on the backlog with your feedback the next week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on QoL improvements suggested for the merchant window as well as hot bar.

Cheers and happy crawling!
GW
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