Interplanetary: Enhanced Edition - Team Jolly Roger
Surprise! The shiny new Interplanetary: Enhanced Edition is available on Steam right now!
What’s New
As we have announced earlier this summer, this is a massive update for Interplanetary. So massive, that, in fact, it is its own game. Essentially, this new version is a re-build of the entire game for the sake of making it more stable, as well as better sounding and looking. It’s still the same old Interplanetary deep down, but better.
As we are taking Interplanetary to the new level, we are also expanding the geography of our community. In this version we are introducing localization into German language. More languages coming soon!
The update also includes a bunch of new features, some of which had been much requested in the last couple of years, like Online AI Bots, Reconnect and new weapons. Find the full changelog below.
What Happens to the Original
The original Interplanetary is also included in the new version and should appear in your library automatically if you purchase the Enhanced Edition.
The initial version of the game will no longer be on sale as a separate package. However, for the time being, the store page and the community hub will remain open.
The Future
Though the Enhanced Edition is, in a way, completing Interplanetary, it is not absolutely final as is. Rebuilding a game from scratch hasn’t been smooth sailing, as expected. While we’ve bulldozed over most old bugs, completely new issues have periodically risen. As a matter of fact, we’re already hammering away at some upcoming fixes and we’re prepared to keep working at it for as long as we can. Please bear with us through the initial roughness.
For future patching, it’s essential that you give us feedback on your game experience. As usual, the community forum is the ideal place for that, so you are welcome to join the new discussions.
Our very next feature update will see the light in just a few days and it will include localizations into several more languages: French, Spanish, Russian and Simplified Chinese.
Happy blasting!
Interplanetary: Enhanced Edition Version 1.50.1653 - August 2nd, 2017
Online AI Bots
Reconnect
Allows disconnected players to attempt to reconnect into an online match
AI now replaces disconnected players
Quick Targeting Mode
Allows for much faster targeting of many weapons in a row
Planet surface targeting can now be done faster by doing it simultaneously for all weapons with the 1st stage targeting completed
New Buildings
Floating Plant
New Power Plant, buildable on water
Ion Defense
New Defense building, with defendable weapons and probabilities adjusted for all three
Coilcannon
Basically a powered up railgun, unlockable later, while Railgun is transformed into a weaker early game weapon
Nuclear Missile
A new super weapon, which leaves deadly fallout around its hit area
MIRV
A new weapon that splits when approaching an enemy planet and the fragments home into building types determined by MIRV upgrades
Intel System Adjustments
Intel View now also shows how the enemy sees you in a split-screen view
Enemy Tech Tree can be viewed
The location of once seen enemy buildings remains visible even after losing intel (optional)
Counterintel now works as a multiplier to building Stealth Values, instead of a flat value that needs to be surpassed with intel
Intel View shortcut buttons and overall intel situation now visible at the bottom of the screen in every game view
New Tech Tree
Allows chaining tech research by clicking on techs while holding SHIFT
Clearer visuals
Advanced unlockable info tooltips
Science can now overflow from one tech to another, allowing you to, in theory, research multiple techs in one turn
Science is now allocated to all available techs, if no tech research is specified
New Build Menu
Ability to set upgrades in Build Menu
Advanced building info tooltips
Locked building list
Quick Build Hotkey
Holding SHIFT while building allows you to immediately replicate the same building
New Weapon List
Ability to set upgrades in Weapon List
Weapon Categories
Weapon Sorting
Elliptic Orbits (optional)
Player Colored Projectiles
The projectiles are now colored according to the player who fires them (optional)
Renameable Buildings and Cities
Predicted Damage UI
When surface targeting, the building HP bars indicate the amount of damage the targeted attack would deal
Conversely, the damage caused during the previous turn is now also shown on the HP bars
Defense Probability Mechanic Adjustments
The same defense building can now have different block probabilities against different weapon types
Improved Game Balance "Moddability"
More robust data files for easier moddability
New Navigation Options
Planets can now be clicked to re-orient the camera, or double clicked to zoom in on them
Additional camera behavior options
End Turn Adjustments
Turn End can now be cancelled if other players have not ended their turn yet
Most of the UI is now usable while waiting for other players at Turn End
Music Adjustments
Added a few more short tracks
Action music now only plays if planets fire weapons during action phase
Action Phase Adjustments
Projectiles are now destroyed if too far from the planetary system
End Game Screen Adjustments
Smoother transition from game to End Game Screen
Player stats can now be viewed from the End Game Screen
Planet Destruction Animation
When a player is defeated, the planet is now consumed in fiery destruction
City Adjustments
There can now be different City types with variable sizes, stealth ratings, science production etc.
City Defense Projects
Two projects that allow a City to double as a defense building
New Chat Window
Transparency setting
Visual improvements
Saving Improvements
Autosaving
Steam Cloud Support
Targeting Line Adjustments
Graphical enhancements
Angle and velocity values shown
Maximum angle shown
Ruleset UI
Adjusted game balance files (rulesets) can be changed through Game Setup
Classic Balance Option
Classic ruleset can be selected from Game Setup, allowing players to play the original Interplanetary balance with Enhanced mechanics
Event Log Adjustments
Events now have more detailed tooltips, giving more information
Event graphics vary by their severity
Online Lobby Sorting Options
Localizations
German
More coming soon...
Graphics Overhaul
Audio Overhaul
New Balance Adjustments
Minor Fixes, Improvements, Adjustments and Polish Across the Board
Interplanetary: Enhanced Edition - Team Jolly Roger
Surprise! The shiny new Interplanetary: Enhanced Edition is available on Steam right now!
What’s New
As we have announced earlier this summer, this is a massive update for Interplanetary. So massive, that, in fact, it is its own game. Essentially, this new version is a re-build of the entire game for the sake of making it more stable, as well as better sounding and looking. It’s still the same old Interplanetary deep down, but better.
As we are taking Interplanetary to the new level, we are also expanding the geography of our community. In this version we are introducing localization into German language. More languages coming soon!
The update also includes a bunch of new features, some of which had been much requested in the last couple of years, like Online AI Bots, Reconnect and new weapons. Find the full changelog below.
What Happens to the Original
The original Interplanetary is also included in the new version and should appear in your library automatically if you purchase the Enhanced Edition.
The initial version of the game will no longer be on sale as a separate package. However, for the time being, the store page and the community hub will remain open.
The Future
Though the Enhanced Edition is, in a way, completing Interplanetary, it is not absolutely final as is. Rebuilding a game from scratch hasn’t been smooth sailing, as expected. While we’ve bulldozed over most old bugs, completely new issues have periodically risen. As a matter of fact, we’re already hammering away at some upcoming fixes and we’re prepared to keep working at it for as long as we can. Please bear with us through the initial roughness.
For future patching, it’s essential that you give us feedback on your game experience. As usual, the community forum is the ideal place for that, so you are welcome to join the new discussions.
Our very next feature update will see the light in just a few days and it will include localizations into several more languages: French, Spanish, Russian and Simplified Chinese.
Happy blasting!
Interplanetary: Enhanced Edition Version 1.50.1653 - August 2nd, 2017
Online AI Bots
Reconnect
Allows disconnected players to attempt to reconnect into an online match
AI now replaces disconnected players
Quick Targeting Mode
Allows for much faster targeting of many weapons in a row
Planet surface targeting can now be done faster by doing it simultaneously for all weapons with the 1st stage targeting completed
New Buildings
Floating Plant
New Power Plant, buildable on water
Ion Defense
New Defense building, with defendable weapons and probabilities adjusted for all three
Coilcannon
Basically a powered up railgun, unlockable later, while Railgun is transformed into a weaker early game weapon
Nuclear Missile
A new super weapon, which leaves deadly fallout around its hit area
MIRV
A new weapon that splits when approaching an enemy planet and the fragments home into building types determined by MIRV upgrades
Intel System Adjustments
Intel View now also shows how the enemy sees you in a split-screen view
Enemy Tech Tree can be viewed
The location of once seen enemy buildings remains visible even after losing intel (optional)
Counterintel now works as a multiplier to building Stealth Values, instead of a flat value that needs to be surpassed with intel
Intel View shortcut buttons and overall intel situation now visible at the bottom of the screen in every game view
New Tech Tree
Allows chaining tech research by clicking on techs while holding SHIFT
Clearer visuals
Advanced unlockable info tooltips
Science can now overflow from one tech to another, allowing you to, in theory, research multiple techs in one turn
Science is now allocated to all available techs, if no tech research is specified
New Build Menu
Ability to set upgrades in Build Menu
Advanced building info tooltips
Locked building list
Quick Build Hotkey
Holding SHIFT while building allows you to immediately replicate the same building
New Weapon List
Ability to set upgrades in Weapon List
Weapon Categories
Weapon Sorting
Elliptic Orbits (optional)
Player Colored Projectiles
The projectiles are now colored according to the player who fires them (optional)
Renameable Buildings and Cities
Predicted Damage UI
When surface targeting, the building HP bars indicate the amount of damage the targeted attack would deal
Conversely, the damage caused during the previous turn is now also shown on the HP bars
Defense Probability Mechanic Adjustments
The same defense building can now have different block probabilities against different weapon types
Improved Game Balance "Moddability"
More robust data files for easier moddability
New Navigation Options
Planets can now be clicked to re-orient the camera, or double clicked to zoom in on them
Additional camera behavior options
End Turn Adjustments
Turn End can now be cancelled if other players have not ended their turn yet
Most of the UI is now usable while waiting for other players at Turn End
Music Adjustments
Added a few more short tracks
Action music now only plays if planets fire weapons during action phase
Action Phase Adjustments
Projectiles are now destroyed if too far from the planetary system
End Game Screen Adjustments
Smoother transition from game to End Game Screen
Player stats can now be viewed from the End Game Screen
Planet Destruction Animation
When a player is defeated, the planet is now consumed in fiery destruction
City Adjustments
There can now be different City types with variable sizes, stealth ratings, science production etc.
City Defense Projects
Two projects that allow a City to double as a defense building
New Chat Window
Transparency setting
Visual improvements
Saving Improvements
Autosaving
Steam Cloud Support
Targeting Line Adjustments
Graphical enhancements
Angle and velocity values shown
Maximum angle shown
Ruleset UI
Adjusted game balance files (rulesets) can be changed through Game Setup
Classic Balance Option
Classic ruleset can be selected from Game Setup, allowing players to play the original Interplanetary balance with Enhanced mechanics
Event Log Adjustments
Events now have more detailed tooltips, giving more information
Event graphics vary by their severity
Online Lobby Sorting Options
Localizations
German
More coming soon...
Graphics Overhaul
Audio Overhaul
New Balance Adjustments
Minor Fixes, Improvements, Adjustments and Polish Across the Board