Slay the Spire - Dinosaurs
Hello hello,

While we're still working with our porting team to improve the mobile UX and prep for Android release, we've also addressed some MacOS compatibility issues and received many updates to localization. It's incredible to see Slay the Spire become so widely available on so many platforms and in so many languages (19 total!).

MacOS Notarization and Mod Support
The game should no longer crash when playing on MacOS Catalina 10.15. The libgdx199 and libgdx199.main branch no longer has modding support.
For those wanting to run mods, please run the game on either the main branch or beta branch.

Community Fan Art
Crossover edition!


Slay the Spire x Animal Crossing by /u/loganlcs


Slay the Spire x Helltaker by Victorformat


Slay the Spire x Hades by lunchplus


Slay the Spire x Human Skin(??) by /u/SingleOrigin


Slay the Spire x Wall by /u/brunior

Twitch plays Slay the Spire

You can now play Slay the Spire via chat commands and voting (beta)!
https://www.twitch.tv/telnetthespire

Patch Notes

Bug Fixes
  • Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
  • Fixed bug where Controlled Chaos mod would give you Unknown cards.
  • Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
  • Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
  • Fixing highlight asset for View Upgrade button in card library when using controllers.
  • If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.

UI and Effects
  • Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
  • Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
  • Locked characters are now grayscale in custom mode screen.
  • Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
  • Seed shown in the Run History Screen is now anchored in a specific location.
  • Shifted much of the Run History screen slightly right so it's more spacious for some languages.
  • Updating credits screen timing as there's more credits.
  • Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
  • Updating rich presence string so that Ascension and Floor number can be seen.
  • In touchscreen mode, certain strings now say tap instead of click.
  • In touchscreen mode, main menu text buttons are now larger and spaced twice as far apart.
  • In touchscreen mode, target-based cards are in targeting mode, they are now rendered larger and slightly higher.
  • In touchscreen mode, when dragging cards- the cards are now offset from the touchpoint.

Localization
  • Indonesian language support added.
  • Increasing card width space for CJK languages in Bigger Text mode.
  • Updates for DEU, DUT, EPO, FRA, IND, FRA, ITA, JPN, KOR, PTB, RUS, SPA, THA, TUR, UKR, VIE, ZHS, ZHT.
Slay the Spire - Dinosaurs
Hey everyone,

We’ve got some great news to share. We’re happy to announce that Slay the Spire will be in your pockets this month on iOS! When specifically? We’ll have that news very soon, but as a hint, you should try to tune in to the Guerrilla Collective show on June 13th.

What about Android?

The Android version is still in the works but we’re not quite ready to talk about release yet. As we know a large part of our community are excited to play Slay the Spire on mobile we took the decision to launch the iOS version first.

How much?

Slay on iOS will cost $9.99 at launch and is the complete, spire-climbing experience you have already enjoyed on PC (okay, no anime mods, you got us).

Screenshot Time!

Recently captured, hot off the iPhone.





Stay tuned for more updates @MegaCrit
Slay the Spire - Dinosaurs
Hey everyone,

We're adding a few tweaks and fixes to improve compatibility for certain resolutions, devices, and operating systems that have been trickling in while working with our porting teams.

MacOS Notarization and Mod Support
Mod support for MacOS will become incompatible starting v2.1 due to updated notarization requirements.
To play modded Slay the Spire, the game must be played on v2.0 branches. This can be accessed via Steam's branches.

Patch Notes

Compatibility
  • More MacOS notarization-related updates so future builds will run on MacOS Catalina and beyond.

Bug Fixes
  • Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
  • Fixed bug where Controlled Chaos mod would give you Unknown cards.
  • Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
  • Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
  • Fixing highlight asset for View Upgrade button in card library when using controllers.
  • If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.

UI and Effects
  • Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
  • Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
  • Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
  • Locked characters are now grayscale in custom mode screen.
  • Seed shown in the Run History Screen is now anchored in a specific location.
  • Shifted much of the Run History screen slightly right so it's more spacious for some languages.
  • Updating credits screen timing as there's more credits.
  • Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
  • Updating rich presence string so that Ascension and Floor number can be seen.
  • While in touchscreen mode, certain strings now say tap instead of click.

Localization
  • Fixing issue with Fairy Potion displaying incorrect value for VIE.
  • Increasing card width space for CJK languages in Bigger Text mode.
  • Updates for DEU, DUT, FRA, IND, ITA, JPN, KOR, RUS, SPA, TUR, VIE, ZHT.
  • Updates for DEU, IND, ITA, JPN, RUS, SPA, THA, TUR, and VIE.
  • Updating credits for SPA, TUR.
Slay the Spire - Dinosaurs
Hey everyone,

Turkish language support was added last hotfix but wasn't enabled in the Settings and caused some other issues. This is quite embarrassing, but now it's fixed. Hooray!

As always, feel free to contact us at support@megacrit.com if you run into issues or have suggestions.

Fixes and Changes
  • Fixed Vietnamese displaying Ukrainian in the main branch.
  • Fixed Turkish not showing up in main branch.
  • Removing Upgraded tooltip from Cunning Potion as the Upgraded keyword isn't in the description.
  • Adding updated logic so Fasting power's description works properly in various languages.
  • Updated the main English font from Kreon v1 to Kreon v2.
  • Updates for languages ITA, POL, PTB, TUR.
Jan 20, 2020
Slay the Spire - Dinosaurs
We've added a new branch, fixed some things, updated some translations, and more!

macOS Notarization
The mac version of Slay the Spire is now notarized so it won't expire on newer versions of macOS (Catalina) come February.

Libgdx199 Version for Main Branch

We added a separate branch "libgdx199.main". This is the updated engine version of Slay the Spire using the main branch save files. The other libgdx199 branch utilizes your beta save files. This version is incompatible with some older devices; this may be preferred for some users as it comes with a few features, fixes, and performance improvements:

  • Mapping support for much more controllers. Such as the Steam controller.
  • Improved display resolution recognition, preventing an annoying screen offset bug.
  • Screenshake support for non 16:9 resolutions.
  • Multi-monitor support, pick which monitor you want Slay the Spire to use from the Settings.

Gameplay
Previously, fighting the Act 4 boss was not possible unless you cleared a standard run. As this is not the case with the Watcher, some players unlocked Amethyst+ without Amethyst. How peculiar! This fix remedies this issue.

  • Amethyst achievement now unlocks if you achieved Amethyst+ via opening Stats screen.
  • If Amethyst+ achievement is unlocked, Amethyst is now also unlocked simultaneously.
  • Weave card is now locked for the Watcher as the second set of unlocks contained a deprecated card. If this was unlocked previously, it will unlock when starting the game. Nope, apparently it's already Foreign Influence.

New Power Icons
We've updated the Fasting and Pressure Points power icons with suggestions from the community!

Bug Fixes
  • Fixing total unlock count for cards and relics on the stats screen (didn't account for Watcher).

Moddability
While many mods will still need to be updated to be compatible with V2.0, we restored some old functions to make it easier.

  • Adding back old ExhaustAction constructors (backwards mod compatibility).
  • Adding getColor() helper method for CardHelper.

Localization
We received an updated translation for Brazilian Portuguese and Turkish! A big thanks to Felipe "Xcution" Requejo, Ertürk Yılmaz, and anyone who helped out with feedback and further refinement for those translations.

  • Brazilian Portuguese is now available in main branch.
  • Turkish is now available in main branch.
  • Updates for Thai, translating the Strike and Defend cards for Watcher.
  • Updates for Russian.
Slay the Spire - Dinosaurs
Hey everyone,

Patch 2.0 is finally here, hooray! This patch brings new cards, relics, potions, balance changes, reworks, bug fixes, performance improvements, and a 4th character.
The previous version of the game can still be played by selecting "v1.1 - 2019-17-07" found in the BETAS tab within Steam.

The 4th Character
The Watcher has arrived to evaluate the Spire. She brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn.

Like the other characters, the Watcher comes with her own set of cards and a handful of unique relics.

A huge thanks to all the players who helped test the 4th character on the beta branch. All of your feedback, data, and reading various discussions really helped us test out new ideas and tweak the character rapidly!

Potion Lab

We added many potions this time around so we also created a screen that allows you to view all the potions!
This can be found in the Compendium section of the main menu as the Potion Lab.
You can even look up the rarities of all the new and existing potions.

Modding
This patch brings many changes to the main game along with some improvements for modding support. Mods compatible with V1.1 will likely need to be updated to continue working for V2.0. Update those mods!

If you need assistance with updating or want to get into modding yourself, come visit the #modding channel at the Slay the Spire Discord Server!

Community Fan Art
Art is all around us. But there's also some fan art here, too!


This reimagining of the Defect by Alexander Coadou


The Silent by /u/AzoryKeron

Patch Notes

Hotfix(1/15/2020)
  • GAMEPLAY: Amethyst achievement now unlocks if you achieved Amethyst+ via opening Stats screen.
  • GAMEPLAY: If AMETHYST+ achievement is unlocked, Amethyst is now also unlocked simultaneously.
  • MODDABILITY: Adding back old ExhaustAction constructors (backwards mod compatibility).
  • MODDABILITY: Adding getColor() helper method for CardHelper.
  • LOC: Adding localization support for Brazilian Portuguese.

Content
In addition to a new character, many new relics and potions were added as well.

  • Lots of Watcher cards.
  • Watcher only, Starter Relic: Pure Water
  • Watcher only, Common Relic: Damaru
  • Watcher only, Uncommon Relic: Duality
  • Watcher only, Uncommon Relic: Teardrop Locket
  • Watcher only, Rare Relic: Cloak Clasp
  • Watcher only, Rare: Relic Golden Eye
  • Watcher only, Boss Relic: Holy Water
  • Watcher only, Boss Relic: Violet Lotus
  • Watcher only, Shop Relic: Melange
  • Common Relic: Akabeko
  • Common Relic: Ceramic Fish
  • Uncommon Relic: Horn Cleat
  • Uncommon Relic: Ink Bottle
  • Uncommon Relic: Strike Dummy
  • Rare Relic: Tungsten Rod
  • Rare Relic: Captain's Wheel
  • Boss Relic: Sacred Bark
  • Boss Relic: Slaver's Collar
  • Ironclad only, Uncommon Potion: Elixir
  • Ironclad only, Rare Potion: Heart of Iron
  • Silent only, Uncommon Potion: Cunning Potion
  • Defect only, Uncommon Potion: Potion of Capacity
  • Defect only, Rare Potion: Essence of Darkness
  • Watcher only, Common Potion: Bottled Miracle
  • Watcher only, Uncommon Potion: Stance Potion
  • Watcher only, Rare Potion: Ambrosia
  • Common Potion: Blessing of the Forge
  • Common Potion: Colorless Potion
  • Uncommon Potion: Distilled Chaos
  • Uncommon Potion: Duplication Potion
  • Uncommon Potion: Liquid Memories
  • Rare Potion: Cultist Potion
  • Watcher completion achievements: Amethyst and Amethyst+

Balance
Rarity changes, number tweaks, and overhauls!

  • Calling Bell relic reworked.
  • Hovering Kite relic reworked.
  • Tiny Chest relic reworked.
  • Shop rarity relics base price reduced from 200 -> 150.
  • Black Blood relic buffed. Heal incrased from 10 -> 12.
  • Eternal Feather relic rarity changed from Boss -> Uncommon.
  • Lizard Tail relic rarity changed from Boss -> Rare.
  • Meal Ticket relic rarity changed from Shop -> Common.
  • Orrery relic rarity changed from Boss -> Shop.
  • Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.
  • Toy Ornithopter relic rarity changed from Shop -> Common.
  • White Beast Statue relic rarity changed from Boss -> Uncommon.
  • Wrist Blade relic buffed. Additional damage increased from 3 -> 4.
  • Fire Breathing card reworked.
  • Reprogram card reworked.
  • Sever Soul+ card buffed. Damage increased from 20 -> 22.
  • Well-Laid Plans card cost increased from 0 -> 1.
  • Powers that gain Block at end of turn activate before cards like Burn play themselves.
  • Common potion droprate decreased from 70% -> 65%.
  • Rare potion droprate increased from 5% -> 10%.
  • Snecko Oil reworked.
  • Blood Potion healing buffed from 10% -> 20%.
  • Blood Potion rarity changed f rom Uncommon -> Common.
  • Fairy in the Bottle healing buffed from 10% -> 30% HP.
  • Focus Potion rarity changed from Uncommon -> Common.
  • Ghost in a Jar rarity changed from Uncommon -> Rare.
  • Poison Potion is now Silent only.
  • Face Trader event can no longer appear past Act 2.
  • Neow Colorless card choices now let the player choose 1 of 3 colorless cards.
  • Plated Armor power now caps at 999.
  • Mods for Custom Mode have been updated to account for the Watcher.
  • Eternal One achievement now require Amethyst & Amethyst+ achievements.

UI and Effects
  • 4:3 aspect ratio support has been added.
  • Adding SFX for Spit Web attack by Louse enemy.
  • Bigger Text mode is now available in the Settings. This increases the font size slightly everywhere.
  • Card preview tips now allow you to see cards such as Dazed when viewing Reckless Charge.
  • Cards/powers/potions that generate Upgraded Cards now just describe them with a + in their name.
  • Champ boss now recognizes if you have his belt.
  • Fatal keyword added for cards which have effects upon killing a non-Minion enemy.
  • Increased font size of tip text when unlocking cards/relics.
  • Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
  • Peek button has been added, allowing you to peek at the combat while a selection screen is up.
  • Pressing 0 - 9 keys in some relic view screens now play some SFX.
  • Pressing ESC no longer exits the card reward screen from another menu.
  • Relics whose effects only trigger once per combat or run now gray out when inactive.
  • Repositioned the 'Restart game for changes' text when changing various options in Settings screen.
  • Scrollable dropdowns such as Run History can now be scrolled using scrollwheel and arrow keys.
  • Several potions now have updated potion bottle assets.
  • Some potions are rainbow colored now. It's groovy.
  • Uncommon potions now have small circle particle effects.
  • Rare potions now have gold sparkly visual effects.
  • Several power icons have been cleaned up.
  • Several relic assets have been cleaned up and have high resolution versions when viewing them.
  • Speed of several cards/relics have been increased and normalized across similar items.
  • Various cards with special requirements now emit a gold glow (like Dropkick).
  • When hovering Map Legend icons, tips now appear in a fixed position, no longer obscuring the map.
  • Wording updated for several relics, cards, potions, and powers to improve clarity.

Bug Fixes
  • Custom Mode now unlocks even if you play a Daily Climb offline now.
  • Dropkick card now resolves its actions in order of its description.
  • Egg relics now update card rewards in reward screens upon pickup.
  • Egg relics update card previews on Pandora's Box confirmation screen.
  • Entropic Brew can now be used outside of combat.
  • Fixed Armaments card not updating descriptions of upgraded cards.
  • Fixed bug where after defeating certain enemies, Block would not work against thorn-like powers.
  • Fixed Card Library scrolling up slightly when opened initially.
  • Fixed cards sometimes glowing even when they cannot be played.
  • Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename Panel.
  • Fixed Discovery card showing skip button when reopening screen from another menu.
  • Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
  • Fixed egg relics not upgrading card received from A Note To Yourself.
  • Fixed elites slain scores not showing up properly in Endless mode.
  • Fixed Entropic Brew filling potions slots with Sozu.
  • Fixed ESC buttons causing unusual behavior on card reward screens (blank maps, hiding the reward screen).
  • Fixed Escape Plan gaining Block when card drawn is blocked by No Draw power.
  • Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
  • Fixed Juggernaut damage not changing targets if original target is dead.
  • Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
  • Fixed memory leak when initializing Merchant assets.
  • Fixed memory leaks when initializing blights for Endless mode.
  • Fixed on-enter-room relics activating again when loading a game to a post-combat rewards screen.
  • Fixed Pocketwatch relic activating too early for effects like Foresight.
  • Fixed Rebound card not working with Strange Spoon relic.
  • Fixed Tingsha relic damage not changing targets if original target is dead.
  • Heel Hook card now resolves its actions in order of its description.
  • Slime and Heart enemy SFX no longer play when game is backgrounded.
  • Stasis move from Bronze Automaton's Orbs is now seeded.
  • Transmorgrifier event's options are now seeded.
  • The Designer event's options are now seeded.

Performance
  • Fixed card descriptions being initialized twice. Improving game start up time.
  • Deleted several unused font files, reducing memory usage and start up time.
  • Relics which gray out are now grayed out using a shader, rather than a grayscale image.

Localization
Again, a big big thanks to all of the translation help that kept the game translated while we patched and updated the beta builds for several months.

  • Slay the Spire is now available in Vietnamese!
  • Several strings such as time/date formatting is now localized.
  • Added various logic to improve card descriptions for CJK languages.
  • Patch V2.0 has been translated into the following languages!
  • Dutch
  • Esperanto
  • French
  • German
  • Italian
  • Japanese
  • Korean
  • Polish
  • Russian
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Spanish
  • Thai
  • Ukrainian
  • Vietnamese
Slay the Spire - Dinosaurs
Happy New Year!

We hope you had a pleasant holiday season, after a nice break- we're gearing up to release our 4th character.

January 14th
Is when the 4th character will be in the main branch for PC/Steam!
Ported versions of this content will take a little longer as we merge the content in and have it fully tested.

Community Fan Art

This adorable X-mas card from /u/gazingforth. Also check out more of the calendar here


The Watcher by /u/slasher_lash


This impressive painting of Apotheosis by /u/Yainegva

Patch Notes

UI and Effects
  • Speed of various card manipulating actions are now the same and are affected by fast mode (if not before).
  • Adding a light bulb VFX whenever you play an Insight card.

Bug Fixes
  • Title casing fix for Flurry of Blows.

Moddability
  • Returning functionality of any number select for grid select screens (auto-confirms when count is reached).
  • Heartbreaker score bonus no longer appears/calculates for modded Act 4s.

Localization
  • Updates for EPO, ITA, JPN, POL, SPA, UKR, VIE, ZHS.
  • Updating UKR credits.
Slay the Spire - Dinosaurs
Happy holidays!

Things are merry and rainy over in Seattle and we're just moving forward with bug fixes and visual flourishes in preparation to release the fourth character.

Steam Awards!


We've been nominated alongside other great games for Most Innovative Gameplay this year!
If you agree, give us a vote and also be sure to vote in all the other categories, too!

Holiday Break
We're going to take a short break- and you should, too!
The next report will be January 3rd, 2020.

More Official Merch


We teamed up with the fine folks at The Yetee and we've got some Slay the Spire shirts and pins up for pre-order!

Community Fan Art
Speaking of excellent community fan art, have you checked out the Slay the Spire subreddit? There's always an influx of art, videos, and Top Quality Memes™.


The Silent by /u/Eduriane


These pixel art slayers by /u/flameblast12

Gameplay
  • Eternal One achievement now requires Amethyst & Amethyst+ achievements.

UI and Effects
  • Adding VFX for Watcher Empty cards if the effects trigger.
  • Adding VFX to Wreathe of Flame card.
  • Flame Barrier card resolves 0.4s faster in fast mode.
  • If Follow-Up card effect triggers, there's an additional blue glow VFX + SFX.
  • When Sanctity card triggers a yellow border effect also appears.
  • Thanks to BDWSSBB for the following:
  • Egg relics now update card rewards in reward screens upon pickup.
  • Egg relics update card previews on Pandora's Box confirmation screen.
  • Sneaky Strike glows yellow when the player has discarded a card this turn.

Bug Fixes
  • SFX will play if the game is backgrounded now (if the option is on of course).
  • Slime and Heart enemy SFX no longer play when game is backgrounded.
  • Thanks to BDWSSBB for the following:
  • Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
  • Fixed egg relics not upgrading card received from A Note To Yourself.
  • Fixed Establishment card not reducing cost of cards that cost 0 for turn.
  • Fixed Establishment not working with Well-Laid Plans and Equilibrium.
  • Fixed Eviscerate card having the wrong cost when drawn during enemy turn.
  • Fixed Eviscerate card not setting its cost when generated in combat.
  • Fixed Omega power vfx appearing on dead enemies.
  • Fixed Rebound card not working with Strange Spoon relic.
  • Stasis move from Bronze Automaton's Orbs is now seeded.

Localization
  • Updates for ITA.
Slay the Spire - Dinosaurs
Greetings,

This week we now have all the card assets for the Watcher in the game!
A surprise trip to The Game Awards, ongoing sickness, and the general holidays has made it a slower week.

Console Patches

Good news however for our console friends, a patch for Switch, PS4, and Xbox should be out now or in the VERY near future, bringing the game version up to V1.1 + some console specific fixes and some features that are a part of the beta! This includes, Bigger text mode, an improved Game Settings screen, and Long Press options for the End Turn button.

For the rest of the patch notes for the V1.1 patch, please see our previous announcement here.

Community Fan Art


This showdown of the Defect against the Awakened One by "A Plant"


Shrug It Off by u/DaNaDaN5


A Cultist on a skateboard!!! Also, Hyper Light Drifter (left)!! by u/Lordoficewrack

Patch Notes

UI and Effects
  • Added new Watcher cutscene assets upon completing Act 4.
  • Adding a portrait for Study card.
  • Updating Slaver Collar asset + adding an info file to explain how outlines are created.
  • Updating SFX used during Watcher Act 4 victory scene.

Bug Fixes
  • Fixed elites slain scores not showing up properly in Endless mode.
  • Fixed Watcher victory screen VFX blinking fps dependent.

Localization
  • Updates for DEU.
Slay the Spire - Dinosaurs
Hey everyone,

We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.

The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!

Status Update on Slay the Spire Mobile
I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch.

The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.

The Watcher Translations
Watcher content has been translated by the community into the following languages:
  • German
  • Dutch
  • Esperanto
  • French
  • Italian
  • Korean
  • Polish
  • Russian
  • Spanish
  • Thai
  • Vietnamese
  • Simplified Chinese
  • Traditional Chinese

Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
  • Greek
  • Indonesian
  • Japanese
  • Norwegian
  • Portuguese Brazilian
  • Serbian (Cyrillic)
  • Serbian (Latin)
  • Turkish
  • Ukrainian

As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server :o!

Community Fan Art


Slay the Spire playing cards! by /u/MrMulk


The Silent Redesign by Alexandre Coadou


The Ironclad Resting by /u/AzoryKeron

Patch Notes

UI and Effects
  • Updating asset for Duality relic to match flavor better.
  • Updating Violet Lotus relic asset to be polished.
  • Adding a VFX for attacking the Heart when playing the Watcher.
  • Adding a VFX for Carnage card.
  • Adding a VFX for Omega power when it deals damage.
  • Adding SFX for Spit Web attack by Louse enemy.
  • Adding VFX for Devotion card.
  • Adding VFX for Flying Sleeves card.
  • Adding VFX for Through Violence card.
  • Cloak Clasp relic asset updated.
  • Creating a VFX for the Watcher's heart victory screen.
  • Duality relic asset adjustments.
  • Gremlin Horn relic now has polished art asset.
  • Mushroom relic asset enlarged + polished.
  • Oddly Smooth Stone relic gets updated to be smoother + high-res version when clicked.
  • Updating assets for Golden Eye relic.
  • Thanks to BDWSSBB for the following:
  • Barrage card resolves 0.25s faster.
  • Bite card VFX resolves 0.2s faster in fast mode.
  • Charon's Ashes resolves 0.15s faster per hit in fast mode.
  • Claw card resolves 0.25s faster.
  • Feel No Pain power resolves 0.15s faster per exhaust in fast mode.
  • Fiend Fire card resolves 0.25s faster and 0.15s faster per card exhausted in fast mode.
  • Fission card resolves 0.25s faster.
  • Healing resolves 0.25s faster in fast mode. Blood Vial resolves 0.5s faster.
  • Looter death speech bubble before combat end resolves 1.5s faster in fast mode.
  • Recursion card resolves 0.15s faster in fast mode.
  • Sneaky Strike card resolves 0.25s faster.
  • Talk to the Hand power resolves 0.15s faster per hit in fast mode.

Balance
  • Powers that gain Block at end of turn activate before cards like Burn play themselves.

Bug Fixes
  • Fixed Flurry of Blows card typo.
  • Fixed Unknown keyword being misspelled in French.
  • Removing 3 unused sound assets.
  • Thanks to BDWSSBB for the following:
  • Adding hand update after card and potion use to fix general card information and glow issues.
  • Fixed Confusion card not affecting cards reduced by Setup or Forethought.
  • Fixed Judgement card not bypassing Intangible and Invincible powers.
  • Fixed Necronomicon not activating on cost-X cards when played from effects (e.g. Mayhem).
  • Fixed Tantrum card not exhausting when played by Omniscience.

Localization
  • Updates for DEU, DUT, FRA, ITA, SPA, ZHS, ZHT.

Moddability
  • Putting back old constructor of GainBlockAction.
  • Ascension level increments even if you lose on Act 4+ instead of specifically Act 4 as mods may allow higher Acts.
...