Patch 2.0 is finally here, hooray! This patch brings new cards, relics, potions, balance changes, reworks, bug fixes, performance improvements, and a 4th character. The previous version of the game can still be played by selecting "v1.1 - 2019-17-07" found in the BETAS tab within Steam.
The 4th Character
The Watcher has arrived to evaluate the Spire. She brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn.
Like the other characters, the Watcher comes with her own set of cards and a handful of unique relics.
A huge thanks to all the players who helped test the 4th character on the beta branch. All of your feedback, data, and reading various discussions really helped us test out new ideas and tweak the character rapidly!
Potion Lab
We added many potions this time around so we also created a screen that allows you to view all the potions! This can be found in the Compendium section of the main menu as the Potion Lab. You can even look up the rarities of all the new and existing potions.
Modding
This patch brings many changes to the main game along with some improvements for modding support. Mods compatible with V1.1 will likely need to be updated to continue working for V2.0. Update those mods!
If you need assistance with updating or want to get into modding yourself, come visit the #modding channel at the Slay the Spire Discord Server!
Community Fan Art
Art is all around us. But there's also some fan art here, too!
We hope you had a pleasant holiday season, after a nice break- we're gearing up to release our 4th character.
January 14th
Is when the 4th character will be in the main branch for PC/Steam! Ported versions of this content will take a little longer as we merge the content in and have it fully tested.
Things are merry and rainy over in Seattle and we're just moving forward with bug fixes and visual flourishes in preparation to release the fourth character.
Steam Awards!
We've been nominated alongside other great games for Most Innovative Gameplay this year! If you agree, give us a vote and also be sure to vote in all the other categories, too!
Holiday Break
We're going to take a short break- and you should, too! The next report will be January 3rd, 2020.
Speaking of excellent community fan art, have you checked out the Slay the Spire subreddit? There's always an influx of art, videos, and Top Quality Memes™.
This week we now have all the card assets for the Watcher in the game! A surprise trip to The Game Awards, ongoing sickness, and the general holidays has made it a slower week.
Console Patches
Good news however for our console friends, a patch for Switch, PS4, and Xbox should be out now or in the VERY near future, bringing the game version up to V1.1 + some console specific fixes and some features that are a part of the beta! This includes, Bigger text mode, an improved Game Settings screen, and Long Press options for the End Turn button.
We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.
The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!
Status Update on Slay the Spire Mobile
I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch.
The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.
The Watcher Translations
Watcher content has been translated by the community into the following languages:
German
Dutch
Esperanto
French
Italian
Korean
Polish
Russian
Spanish
Thai
Vietnamese
Simplified Chinese
Traditional Chinese
Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
Greek
Indonesian
Japanese
Norwegian
Portuguese Brazilian
Serbian (Cyrillic)
Serbian (Latin)
Turkish
Ukrainian
As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server :o!
We've been working on polish this week. Many bugs were fixed while several cards got some visual effects! We also added controller support for some of the features brought in during this beta test.
Excursions, Vacations
The team will be out of town next week and Casey will be on vacation (that's me) so there won't be a progress report until December 6th while there may still be some updates to the beta branch.
It's November! I hope that everyone is enjoying some nice fall weather! At least, it's my favorite time of year here in Seattle.
In this week's patch, our focus has been on incorporating fit and finish by adding missing flavor text and incorporating more assets. We'll continue adding more art and effects next week as well.
We also received a bunch of bug fixes from a fellow modder! See below in the Bug Fixes section for more info.
4:3 Aspect Ratio
We're experimenting with a 4:3 aspect ratio mode which enables the following resolutions: 1024x768, 1280x960, 1400x1050, 1440x1080, 1600x1200, 2048x1536, 2224x1668, 2732x2048
The new Fatal keyword applied to Ritual Dagger, Lesson Learned, Hand of Greed, and Feed means that the effect of these cards now trigger upon killing non-Minion enemies.
UI and Effects
An experimental 4:3 aspect ratio is now available. Just set the resolution to utilize.
Adding asset for Damaru relic.
Adding beta art for Live Forever and Pressure Points cards.
Adding about 20 polished card portraits.
Adding flavor text for Damaru relic.
Adding flavor text for Golden Eye relic.
Adding flavor text for Holy Water relic.
Increased font size of tips when unlocking cards/relics.
Moved the 'Restart game for changes' text reminder as tabs for settings screens are taller.
Mutagenic Strength relic now grays out after it's used in combat.
New Fatal keyword used by Feed, Lesson Learned, Hand of Greed, and Ritual Dagger.
Singing Bowl's button changed from Y to RB, allows players to inspect cards and Skip card.
Unlock tip text is now larger for relic unlock screens.
Yang relic renamed to Duality.
Bug Fixes
Battle Hymn typos fixed.
Fixed Bigger Text option not being available mid-run.
Fixing up Live Forever and Like Water card portraits not showing up.
Plated Armor text on Live Forever is now gold color.
Updated map assets to work with all aspect ratios better.
Thanks to BDWSSBB for the following:
Fixed Discovery showing skip button when reopening screen from another menu.
Pressing escape no longer exits the card reward screen from another menu.
Fixed Stance Potion and Wish sometimes not showing the Peek button.
Fixed stance SFX lingering on death and returning to main menu.
Fixed infinite energy exploit with Slaver's Collar and save and load post-combat.
Slaver's Collar now works in event-based Elite and Boss combats.
Fixed Armaments and Blessing of the Forge not updating descriptions of upgraded cards.
Fixed Pocketwatch activating too early for effects like Foresight.
Fixed Tingsha relic damage not changing targets if original target is dead.
Tingsha relic now resolves 0.1s faster per hit.
Localization
Updates for DEU, DUT, ITA, KOR, POL, RUS, THA, VIE, ZHS, ZHT.
It's progress report time. This week we added some more potions, made Watcher balance changes, and revisited some non-Watcher content such as cards, relics, and events.
Because of the addition of new potions we've made some new potion bottle shapes and colors so they can be more easily differentiated.
We're also testing out an accessibility feature that increases the size of text by 20%. This may be updated to affect specific UI such as tips and card descriptions. While the larger text won't always fit in the UI, we think the trade-off for legibility will more than make up for it. This option can be toggled on in the Miscellaneous section in the Game Settings.
We would also like to thank our community members BDWSSBB and JohnnyDevo for improving modding support and fixing a plethora of bugs (most of them in the Bug Fixes section)! If any or all of the bug fixes bring you joy, maybe visit our Discord channel and give them a thank you.
Community Fan Art
It's so interesting to see Slay the Spire characters drawn in other art styles or interpreted in a different light! Always happy to post these :). If you want any fan art to be featured here, just ping us @MegaCrit!
It's another Friday and another progress report! We made a few potions and increased the rare potion drop rate, cleaned up some UI elements, improved performance, and balanced several cards. Lots of stuff in lots of categories.
We'll be looking at adjusting some non-Watcher stuff next week, stay tuned!
Call for Translators
Slay the Spire is available in several languages due to community translations. Helping out is easy, just come say in our localization channels in the Slay the Spire Discord server. Our official Discord is also the best place to interact with us directly, file bug reports, and help suggest improvements to the game!
Community Fan Art
I should have participated in Inktober, gotta up my art game to match these talented folks.
This week we worked on some non-beta stuff but still made some card changes and also a peek button has been added so players can make more informed choices while utilizing Scry, Skill potions, or any other card selection screen during combat.
Peek Button
This handy GIF should show off how it works! Improved visuals, bug fixes, and controller/hotkey support are still coming.
But on a serious note, recognition for working on games and exposure through these events can really help out game developers so vote for your favorite games in all the categories!