Slay the Spire - Dinosaurs
Happy holidays!

Things are merry and rainy over in Seattle and we're just moving forward with bug fixes and visual flourishes in preparation to release the fourth character.

Steam Awards!


We've been nominated alongside other great games for Most Innovative Gameplay this year!
If you agree, give us a vote and also be sure to vote in all the other categories, too!

Holiday Break
We're going to take a short break- and you should, too!
The next report will be January 3rd, 2020.

More Official Merch


We teamed up with the fine folks at The Yetee and we've got some Slay the Spire shirts and pins up for pre-order!

Community Fan Art
Speaking of excellent community fan art, have you checked out the Slay the Spire subreddit? There's always an influx of art, videos, and Top Quality Memes™.


The Silent by /u/Eduriane


These pixel art slayers by /u/flameblast12

Gameplay
  • Eternal One achievement now requires Amethyst & Amethyst+ achievements.

UI and Effects
  • Adding VFX for Watcher Empty cards if the effects trigger.
  • Adding VFX to Wreathe of Flame card.
  • Flame Barrier card resolves 0.4s faster in fast mode.
  • If Follow-Up card effect triggers, there's an additional blue glow VFX + SFX.
  • When Sanctity card triggers a yellow border effect also appears.
  • Thanks to BDWSSBB for the following:
  • Egg relics now update card rewards in reward screens upon pickup.
  • Egg relics update card previews on Pandora's Box confirmation screen.
  • Sneaky Strike glows yellow when the player has discarded a card this turn.

Bug Fixes
  • SFX will play if the game is backgrounded now (if the option is on of course).
  • Slime and Heart enemy SFX no longer play when game is backgrounded.
  • Thanks to BDWSSBB for the following:
  • Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
  • Fixed egg relics not upgrading card received from A Note To Yourself.
  • Fixed Establishment card not reducing cost of cards that cost 0 for turn.
  • Fixed Establishment not working with Well-Laid Plans and Equilibrium.
  • Fixed Eviscerate card having the wrong cost when drawn during enemy turn.
  • Fixed Eviscerate card not setting its cost when generated in combat.
  • Fixed Omega power vfx appearing on dead enemies.
  • Fixed Rebound card not working with Strange Spoon relic.
  • Stasis move from Bronze Automaton's Orbs is now seeded.

Localization
  • Updates for ITA.
Slay the Spire - Dinosaurs
Greetings,

This week we now have all the card assets for the Watcher in the game!
A surprise trip to The Game Awards, ongoing sickness, and the general holidays has made it a slower week.

Console Patches

Good news however for our console friends, a patch for Switch, PS4, and Xbox should be out now or in the VERY near future, bringing the game version up to V1.1 + some console specific fixes and some features that are a part of the beta! This includes, Bigger text mode, an improved Game Settings screen, and Long Press options for the End Turn button.

For the rest of the patch notes for the V1.1 patch, please see our previous announcement here.

Community Fan Art


This showdown of the Defect against the Awakened One by "A Plant"


Shrug It Off by u/DaNaDaN5


A Cultist on a skateboard!!! Also, Hyper Light Drifter (left)!! by u/Lordoficewrack

Patch Notes

UI and Effects
  • Added new Watcher cutscene assets upon completing Act 4.
  • Adding a portrait for Study card.
  • Updating Slaver Collar asset + adding an info file to explain how outlines are created.
  • Updating SFX used during Watcher Act 4 victory scene.

Bug Fixes
  • Fixed elites slain scores not showing up properly in Endless mode.
  • Fixed Watcher victory screen VFX blinking fps dependent.

Localization
  • Updates for DEU.
Slay the Spire - Dinosaurs
Hey everyone,

We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.

The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!

Status Update on Slay the Spire Mobile
I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch.

The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.

The Watcher Translations
Watcher content has been translated by the community into the following languages:
  • German
  • Dutch
  • Esperanto
  • French
  • Italian
  • Korean
  • Polish
  • Russian
  • Spanish
  • Thai
  • Vietnamese
  • Simplified Chinese
  • Traditional Chinese

Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
  • Greek
  • Indonesian
  • Japanese
  • Norwegian
  • Portuguese Brazilian
  • Serbian (Cyrillic)
  • Serbian (Latin)
  • Turkish
  • Ukrainian

As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server :o!

Community Fan Art


Slay the Spire playing cards! by /u/MrMulk


The Silent Redesign by Alexandre Coadou


The Ironclad Resting by /u/AzoryKeron

Patch Notes

UI and Effects
  • Updating asset for Duality relic to match flavor better.
  • Updating Violet Lotus relic asset to be polished.
  • Adding a VFX for attacking the Heart when playing the Watcher.
  • Adding a VFX for Carnage card.
  • Adding a VFX for Omega power when it deals damage.
  • Adding SFX for Spit Web attack by Louse enemy.
  • Adding VFX for Devotion card.
  • Adding VFX for Flying Sleeves card.
  • Adding VFX for Through Violence card.
  • Cloak Clasp relic asset updated.
  • Creating a VFX for the Watcher's heart victory screen.
  • Duality relic asset adjustments.
  • Gremlin Horn relic now has polished art asset.
  • Mushroom relic asset enlarged + polished.
  • Oddly Smooth Stone relic gets updated to be smoother + high-res version when clicked.
  • Updating assets for Golden Eye relic.
  • Thanks to BDWSSBB for the following:
  • Barrage card resolves 0.25s faster.
  • Bite card VFX resolves 0.2s faster in fast mode.
  • Charon's Ashes resolves 0.15s faster per hit in fast mode.
  • Claw card resolves 0.25s faster.
  • Feel No Pain power resolves 0.15s faster per exhaust in fast mode.
  • Fiend Fire card resolves 0.25s faster and 0.15s faster per card exhausted in fast mode.
  • Fission card resolves 0.25s faster.
  • Healing resolves 0.25s faster in fast mode. Blood Vial resolves 0.5s faster.
  • Looter death speech bubble before combat end resolves 1.5s faster in fast mode.
  • Recursion card resolves 0.15s faster in fast mode.
  • Sneaky Strike card resolves 0.25s faster.
  • Talk to the Hand power resolves 0.15s faster per hit in fast mode.

Balance
  • Powers that gain Block at end of turn activate before cards like Burn play themselves.

Bug Fixes
  • Fixed Flurry of Blows card typo.
  • Fixed Unknown keyword being misspelled in French.
  • Removing 3 unused sound assets.
  • Thanks to BDWSSBB for the following:
  • Adding hand update after card and potion use to fix general card information and glow issues.
  • Fixed Confusion card not affecting cards reduced by Setup or Forethought.
  • Fixed Judgement card not bypassing Intangible and Invincible powers.
  • Fixed Necronomicon not activating on cost-X cards when played from effects (e.g. Mayhem).
  • Fixed Tantrum card not exhausting when played by Omniscience.

Localization
  • Updates for DEU, DUT, FRA, ITA, SPA, ZHS, ZHT.

Moddability
  • Putting back old constructor of GainBlockAction.
  • Ascension level increments even if you lose on Act 4+ instead of specifically Act 4 as mods may allow higher Acts.
Dota 2 - contact@rockpapershotgun.com (RPS)

It’s been an eventful decade for PC games, and it would be hard for you to summarise everything that’s happened in the medium across the past ten years. Hard for you>, but a day’s work for us. Below you’ll find our picks for the 50 best games released on PC across the past decade.

(more…)

Tropico Reloaded - contact@rockpapershotgun.com (Chase Carter)

Winter brings out a part of me that immediately seeks a mountain of blankets in which to burrow. Even in my seasonally confused state of Texas, the weather has tended towards the chilly and left me with little excuse not to have a kettle boiling interminably as I layer on socks and pull the biggest comforter from the top of the closet. But this presents a problem likely familiar to other cozy connoisseurs: how does one game while properly bundled?

I will admit it does limit possibilities considerably. That’s why I’ve curated a small selection of games perfectly playable while your other hand keeps coffee or tea always within sipping range.

(more…)

Slay the Spire

Before Slay the Spire even left Early Access, it was already a hit. And it’s easy to see why—Mega Crit Games crafted an engrossing and exciting deck builder and roguelike dungeon crawler that’s immediately accessible to new players yet has the depth to satisfy card game veterans. The blend of genres matched with elegant and satisfying deck-building possibilities makes Slay the Spire an almost infinitely replayable experience. 

But why stop at infinite when you go even further? Modders have been busy adding new characters, cards, relics, potions, and even completely new rulesets to Slay the Spire, and mods run the gamut with everything from poker rules to Sailor Moon to playable monsters to farming. Yes, you can really play Slay the Spire as a farmer. Thanks to the Steam Workshop, mod installation is done with the simple click of a button, so there’s no excuse not to try some of these next time you play. (Unless, of course, you’re playing on Xbox Game Pass, which unfortunately doesn’t offer mod support.)

He slimed me

Download: Steam Workshop

There are a lot of cool character mods, many of them coming from unexpected inspirations. For example, one of my least-favourite enemies in Slay the Spire are slimes. When you’ve taken them below half-health, they split, and each of the two slime-halves have the same health as the original before it divided. Knock down their health and they’ll split again, redoubling the amount of slimes you have to face. It’s not always terrible—forcing a Slime Boss to split before he unleashes his slam attack will save you from the immense damage. But typically, having an enemy dividing into a bunch of copies of itself can make for a long, drawn-out fight. 

What’s great about the Slimebound mod is it gives you the chance to play as a slime yourself. Your rogue blob has decided to not simply sit and wait for adventurers to wander in. Instead it wants to conquer the Spire for itself. Your slime character can build a deck with the same powers the slime enemies have, from goop sprays to corrosive spit, and even the fearsome slime crush. And yes, you can split just like an enemy slime does, giving you multiple characters to fight and defend with. You can even find additional gooey friends and add them to your team, and at the end of a round you can re-absorb them to boost your health. There are 75 new cards added and lots of enjoyable original art in the Slimebound mod, and it’s so well made it feels like it could easily be a part of the original game. 

Slimes aren’t the only Slay the Spire monsters you can play as. The Playable Snecko mod lets you crawl through the dungeons as, well, the Snecko, one of Slay the Spire’s act 2 monsters. If you’ve faced one before, you know it uses Perplexing Gaze, which causes confusion—the effect that randomises the cost of cards in your deck. When you play as the Snecko you begin with a relic which confers permanent confusion. Never knowing how much a card will cost adds a bit more RNG to the already heaping mounds of RNG in Slay the Spire, making it a fun and incredibly tricky way to play. 

Playble Snecko also gives you a Snecko Soul relic that adds six unknown, transforming cards to your deck, meaning your hand will be full of surprises in every round of combat. It’s a great mod and a good way to shake up your game. 

If you want a familiar face—or at least a familiar mask—in your next round, The Bug Knight mod should delight you. It adds the character from the outstanding metroidvania Hollow Knight as a playable class, and close to a hundred beautifully illustrated and well-designed cards. The Bug Knight has its own custom resources, called Soul and Void, and your knight might even change appearance if you build some specialised decks, which is just a brilliant touch as well.

Poker face

Download: Steam Workshop

If you’re a fan of another type of card game, you’ll enjoy The Poker Player mod. This mod doesn’t just add a new hero, cards, and relics, but an entirely new ruleset governed by the immutable laws of poker. The Poker Player adds 40 standard playing cards with suits (clubs, spades, hearts, and diamonds) and ranks (one to ten). 

Rather than trying to use your best cards in any given round as in vanilla Slay the Spire, you’re trying to save them up to create poker hands. You play your best poker hand at the end of your turn, all at once, which is called the Showdown. 

The poker hands are ranked—pair, two pair, three of a kind, straight (sequential cards), flush (all cards of the same suit), full house, four of a kind, and straight flush. Each poker card costs one energy, so you can discard the ones you don’t want, which are replaced with fresh cards until you’ve run out of energy—or if you’ve been dealt a good hand, you can skip straight to the Showdown. There’s strategy, too, because each suit has a specific buff: diamonds will deal damage to the enemy with the least amount of HP, for example, and spades give you points to your block. Cards are upgradable, too, so you can turn a four of clubs into a five of clubs if you haven’t found one yet. 

Many of the vanilla Slay the Spire cards are deactivated when you use The Poker Player mod, which feels weird until you realise they’d just get in the way, taking up room in your deck and preventing you from putting together an effective five-card poker hand. But there are custom specialty cards added, too, like those that let you draw cards of a certain suit or peek at your deck to see what’s coming next. If you love poker and deck builders, this is a creatively made and extremely fun mod to try.

Growing cards

Download: Steam Workshop

As you’d expect there are plenty of anime mods—The Senshi mod adds Sailor Moon to the mix, for example—but it’s hard to look through the Steam Workshop and not find yourself curious about a mod that adds a farming system. I’m not sure why a farmer would try to conquer the Spire, but just because he’s got a pitchfork instead of a sword and overalls instead of armour doesn’t mean he can’t try. The Hayseed mod adds a character whose abilities centre around planting and cultivating crops. You’ll plant different crops like potatoes and squash—they’ll hover around your head like The Defect’s orbs—and once they’ve matured you can harvest them for different effects. The Hayseed mod even brings seasons to Slay the Spire, which can result in different types of crops and seasonal events. The custom card artwork, along with the overall concept, is exceptionally creative. 

And even if you’re not looking for wild, drastic changes like farming and poker, there are still mods that add new options while letting you retain the essence of vanilla Slay the Spire. Replay the Spire doesn’t alter the rules or make you grow vegetables, but it does add tons of new stuff on top of the existing game, including over 70 custom cards, more than 60 new relics, plus additional rooms, bosses, and events. It’s bursting with fresh surprises for your next few hundred runs, and it’s got a sharp sense of humour with custom relics like baseballs, lightbulbs, and even anti-virus software. 

And just for fun, why not throw in the occasional treasure chest that may decide to take a bite out of you when you open its lid? Mimic Mod turns those treasure rooms and question marks on the map into a random chance for danger, because you may discover a chest full of loot is in fact a ravenous monster. It’s an additional challenge, sure, but mimics feel right at home in the dungeons of Slay the Spire. There’s even a new Mad Mimicry card to use against them, which lets you duplicate a random card in your hand. Hope it’s a good one. You’ll need it.

Head to the Steam Workshop to find any of the mods I’ve listed—just type their names into the search bar and they’ll pop up for you to subscribe to, as long as you’re logged in. To get these mods running you’ll also need to install a couple of utilities—don’t worry, though, they’re a snap. The first is Basemod, an open-source API that adds a dev console and new cards, relics, monsters, and characters to be added. The second utility is ModTheSpire, which is a mod loader—when you play Slay the Spire with mods, you’ll just need to tick the box next to the mod you want to use, and untick any you’d like to disable. Luckily, you can simply subscribe to both of these utilities in the Steam Workshop, and the next time you start the game, they’ll be ready and waiting.

Slay the Spire - Dinosaurs
Hello!

We've been working on polish this week. Many bugs were fixed while several cards got some visual effects! We also added controller support for some of the features brought in during this beta test.

Excursions, Vacations
The team will be out of town next week and Casey will be on vacation (that's me) so there won't be a progress report until December 6th while there may still be some updates to the beta branch.

Community Fan Art

This incredible fan redesign by Alexandre Coadou


This great rendition of The Silent by The Halret


The Defect by /u/AzoryKeron

Patch Notes

UI and Effects
  • Adding polished card portrait for Blasphemy.
  • Adding polished card portrait for Deceive Reality.
  • Adding polished card portrait for Deus Ex Machina.
  • Adding polished card portrait for Establishment.
  • Adding polished card portrait for Fear No Evil.
  • Adding polished card portrait for Foreign Influence.
  • Adding polished card portrait for Indignation.
  • Adding polished card portrait for Perseverance.
  • Adding polished card portrait for Pressure Points.
  • Adding polished card portrait for Protect.
  • Adding polished card portrait for Rushdown.
  • Cleaning up icon for Heatsinks power.
  • Updating beta art for Omniscience card.
  • Updating icon for Master Reality power.
  • Updating icon for Mental Fortress power.
  • Adding VFX for Vault card.
  • Adding VFX for Fasting card.
  • Adding VFX for Foresight card.
  • Adding VFX for Pressure Points card.
  • Adding VFX for Ragnarok card.
  • Adding VFX for Sanctity card.
  • Adding VFX for Third Eye card.
  • Adding VFX for Wallop card.
  • Pressing 0 - 9 keys in some relic view screens can now play some SFX.
  • Bag of Marbles relic no longer grays out when its effect is triggered.
  • Bag of Preparation relic no longer grays out when its effect is triggered.
  • Become Almighty and Live Forever cards get updated VFX.
  • Blood Vial relic no longer grays out when its effect is triggered.
  • Bowling Bash now plays a special sound if 3 or more enemies are present.
  • Damaru relic now has a special SFX when opening up the relic popup.
  • Disabling scrollbar for Potion Lab screen as no scrolling is required.
  • Lantern relic no longer grays out when its effect is triggered.
  • Mutagenic Strength relic no longer grays out when its effect is triggered.
  • Ninja Scroll relic no longer grays out when its effect is triggered.
  • Nuclear Battery relic no longer grays out when its effect is triggered.
  • Red Mask relic no longer grays out when its effect is triggered.
  • Thanks to BDWSSBB for the following:
  • After Image card's Block gain effect resolves 0.15s faster in fast mode.
  • Catalyst card resolves 0.25s faster.
  • Heel Hook card resolves 0.25s faster.
  • Powers reducing themselves resolve 0.15s faster in fast mode.
  • Storm of Steel card resolves 0.25s faster.

Bug Fixes
  • Fixed controller support for Potion Lab screen.
  • Utilizing 4:3 offset y in scene render.
  • Thanks to BDWSSBB for the following:
  • Fixed Escape Plan gaining Block when card drawn is blocked by No Draw.
  • Dropkick card now resolves its actions in order of its description.
  • Fixed cards sometimes glowing even when they cannot be played.
  • Fixed Entropic Brew filling potions slots with Sozu.
  • Fixed exiting Divinity from last turn if Damaru makes the player enter Divinity again.
  • Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
  • Fixed Ink Bottle drawing a card when activated by playing Battle Trance or Bullet Time.
  • Fixed Juggernaut damage not changing targets if original target is dead.
  • Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
  • Fixed on-enter-room relics activating again when loading post-combat.
  • Fixed Wave of the Hand removing itself too early for effects like Like Water and Plated Armor.
  • Heel Hook card now resolves its actions in order of its description.
  • Transmorgrifier and The Designer transform options are now seeded.

Localization
  • Fixing purple text not working for some languages.
  • Updates for DEU, DUT, EPO, ITA, JPN, KOR, SPA, VIE.
Slay the Spire - Dinosaurs
Hey everyone,

It's November! I hope that everyone is enjoying some nice fall weather! At least, it's my favorite time of year here in Seattle.

In this week's patch, our focus has been on incorporating fit and finish by adding missing flavor text and incorporating more assets. We'll continue adding more art and effects next week as well.

We also received a bunch of bug fixes from a fellow modder! See below in the Bug Fixes section for more info.

4:3 Aspect Ratio

We're experimenting with a 4:3 aspect ratio mode which enables the following resolutions:
1024x768, 1280x960, 1400x1050, 1440x1080, 1600x1200, 2048x1536, 2224x1668, 2732x2048

More Merch!


We've got some new pins over at Fangamer! Get some before they run out and pin them on to stuff!


Community Fan Art Halloween
We saw a bunch of great Slay the Spire costumes for Halloween this year! Slay the Spire players are good people.

Someone setup shop during Halloween! by /u/Castle13


Slime Boss Jack-o-Lantern by /u/leviathanfelix


This Silent cosplay (and costume!?) by /u/Kallado

Patch Notes

Content
  • Brilliance card reworked.

Balance
  • Cloak Clasp is now Watcher only.
  • The new Fatal keyword applied to Ritual Dagger, Lesson Learned, Hand of Greed, and Feed means that the effect of these cards now trigger upon killing non-Minion enemies.

UI and Effects
  • An experimental 4:3 aspect ratio is now available. Just set the resolution to utilize.
  • Adding asset for Damaru relic.
  • Adding beta art for Live Forever and Pressure Points cards.
  • Adding about 20 polished card portraits.
  • Adding flavor text for Damaru relic.
  • Adding flavor text for Golden Eye relic.
  • Adding flavor text for Holy Water relic.
  • Increased font size of tips when unlocking cards/relics.
  • Moved the 'Restart game for changes' text reminder as tabs for settings screens are taller.
  • Mutagenic Strength relic now grays out after it's used in combat.
  • New Fatal keyword used by Feed, Lesson Learned, Hand of Greed, and Ritual Dagger.
  • Singing Bowl's button changed from Y to RB, allows players to inspect cards and Skip card.
  • Unlock tip text is now larger for relic unlock screens.
  • Yang relic renamed to Duality.

Bug Fixes
  • Battle Hymn typos fixed.
  • Fixed Bigger Text option not being available mid-run.
  • Fixing up Live Forever and Like Water card portraits not showing up.
  • Plated Armor text on Live Forever is now gold color.
  • Updated map assets to work with all aspect ratios better.
  • Thanks to BDWSSBB for the following:
  • Fixed Discovery showing skip button when reopening screen from another menu.
  • Pressing escape no longer exits the card reward screen from another menu.
  • Fixed Stance Potion and Wish sometimes not showing the Peek button.
  • Fixed stance SFX lingering on death and returning to main menu.
  • Fixed infinite energy exploit with Slaver's Collar and save and load post-combat.
  • Slaver's Collar now works in event-based Elite and Boss combats.
  • Fixed Armaments and Blessing of the Forge not updating descriptions of upgraded cards.
  • Fixed Pocketwatch activating too early for effects like Foresight.
  • Fixed Tingsha relic damage not changing targets if original target is dead.
  • Tingsha relic now resolves 0.1s faster per hit.

Localization
  • Updates for DEU, DUT, ITA, KOR, POL, RUS, THA, VIE, ZHS, ZHT.
Slay the Spire - Dinosaurs
Greetings!

It's progress report time. This week we added some more potions, made Watcher balance changes, and revisited some non-Watcher content such as cards, relics, and events.


Because of the addition of new potions we've made some new potion bottle shapes and colors so they can be more easily differentiated.


We're also testing out an accessibility feature that increases the size of text by 20%. This may be updated to affect specific UI such as tips and card descriptions. While the larger text won't always fit in the UI, we think the trade-off for legibility will more than make up for it. This option can be toggled on in the Miscellaneous section in the Game Settings.

We would also like to thank our community members BDWSSBB and JohnnyDevo for improving modding support and fixing a plethora of bugs (most of them in the Bug Fixes section)!
If any or all of the bug fixes bring you joy, maybe visit our Discord channel and give them a thank you.

Community Fan Art
It's so interesting to see Slay the Spire characters drawn in other art styles or interpreted in a different light! Always happy to post these :). If you want any fan art to be featured here, just ping us @MegaCrit!


The original trio by /u/princeshoutoku


The Fat Gremlin by /u/charleseasleyart


Hexaghost by /u/AzoryKeron

Patch Notes

Content
  • New common Watcher relic - Damaru.
  • New common potion - Blessing of the Forge.
  • New common potion - Colorless Potion.
  • Tiny Chest relic has been reworked.
  • Reprogram card has been reworked.

Balance (Watcher)
  • Chimera mod now accounts for the Watcher.
  • Evaluate card rarity changed from Uncommon -> Common.
  • Foresight+ card changed from gaining Innate to upgrading Scry amount from 3 -> 4.
  • Mental Fortress card block increased from 3 -> 4.
  • Mental Fortress+ card block increased from 4 -> 6.
  • My True Form mod now accounts for the Watcher.
  • Nirvana card block lowered from 4 -> 3.
  • Nirvana+ card block lowered from 6 -> 4.
  • Sanctity card rarity changed from Common -> Uncommon.
  • Scrawl card cost lowered from 2 -> 1.
  • Scrawl card rarity changed from Uncommon -> Rare.
  • Scrawl+ card cost lowered from 1 -> 0.
  • Spirit Shield and Spirit Shield+ now gain 1 more Block per card.
  • Spirit Shield card rarity changed from Uncommon -> Rare.
  • Wish's Live Forever option now gives Plated Armor (instead of Plated Armor each turn).

Balance (Non-Watcher)
  • Corruption card rarity changed from Uncommon -> Rare.
  • Dark Embrace card rarity changed from Rare -> Uncommon.
  • Dodecahedron relic deprecated.
  • Eviscerate card cost lowered from 4 -> 3.
  • Knowing Skull event HP costs increase as the same option is continuously chosen. Additionally, the starting HP cost is now 6.
  • Mind Bloom event now gives less gold 100 -> 50 when fighting the boss and 25 gold above Ascension 13+.
  • Nunchaku relic is now Common.
  • Well Laid Plans card cost increased from 0 -> 1

UI and Effects
  • Testing out Bigger Text. Can be toggled on/off in Game Settings.
  • Adding VFX for Miracle card.
  • Adding beta art for 3 cards.
  • Ambrosia is now eye-shaped.
  • Cultist potion is now moon-shaped.
  • Cunning potion is now spiky-shaped and gray.
  • Distilled Chaos is now rainbow color.
  • Duplication potion is now rainbow color.
  • Entroic Brew is now flask-shaped and rainbow color.
  • Essence of Darkness is now moon-shaped.
  • Essence of Steel is now anvil-shaped and teal color.
  • Liquid Bronze is now spiky-shaped.
  • Liquid Memories is now eye-shaped.
  • Poison potion is now flask-shaped.
  • Path to Victory card renamed to Pressure Points.
  • Damage value for Fire Breathing power's description is now blue.
  • Horn Cleat and Captain's Wheel relics now display turn numbers until triggered.
  • Meat on the Bone now pulses when it will trigger at the end of combat.
  • Red Mask relic now grays out when its effect is triggered.

Bug Fixes
  • Bouncing Flask's effects now happen in order.
  • Expunger card description now correctly works when upgraded.
  • Fixed Bouncing Flasks's VFX location starting at the wrong place.
  • Fixed Burns and related cards changing last card played for Crush Joints and similar cards.
  • Fixed card tips not showing up correctly when the left card is hovered during card upgrade.
  • Fixed Liquid Memories not updating damage and block values on card descriptions.
  • Fixed Mayhem and Distilled Chaos making certain cards disappear if end turn effects are called.
  • Fixed Storm of Steel prompting to discard cards after Ink Bottle draws a card.
  • Fixed Tungsten Rod relic not affecting Shelled Parasite's lifesteal heal amount.
  • Fixed Velvet Choker not interacting correctly with Curses.
  • Go For the Eyes and Spot Weakness cards no longer have a gold border on the first turn of combat.
  • Fixed bug where Horn Clear relic would trigger at the start of the second Colosseum fight.
  • Picking up Sacred Bark relic now updates Power/Skill potion descriptions properly.
  • Removing Pressure Points beta art as it was for Path To Victory.
  • Toolbox relic's card selection is now seeded.

Localization
  • Updates for DEU, DUT, EPO, ITA, JPN, KOR, RUS, THA, VIE, ZHS, ZHT.

Moddability
  • Overload damage calculation methods to pass instance of AbstractCard.
  • In-combat card selection screens now use a generalized method (Codex, Discovery, Attack Potion, etc)
Slay the Spire - Dinosaurs
Hello hello,

It's another Friday and another progress report!
We made a few potions and increased the rare potion drop rate, cleaned up some UI elements, improved performance, and balanced several cards. Lots of stuff in lots of categories.

We'll be looking at adjusting some non-Watcher stuff next week, stay tuned!

Call for Translators
Slay the Spire is available in several languages due to community translations. Helping out is easy, just come say in our localization channels in the Slay the Spire Discord server.
Our official Discord is also the best place to interact with us directly, file bug reports, and help suggest improvements to the game!

Community Fan Art
I should have participated in Inktober, gotta up my art game to match these talented folks.


Scry... by @Densetsu_VII


Slime Boss by @AzoryKeron


Teamwork Makes the Dream Work by @VictorTatkowski

Patch Notes

Content
  • New Rare Potion - Cultist Potion.
  • New Uncommon Potion - Distilled Chaos.
  • New Uncommon Potion - Liquid Memories.

Balance
  • Common potion drop rate decreased from 70% -> 65%.
  • Rare potion drop rate increased from 5% -> 10%.
  • Beta+ card now costs 1 and generates Omega (not Omega+)
  • Blasphemy+ card now gives Retain on upgrade, cost remains at 1.
  • Carve Reality card damage buffed from 5 -> 6.
  • Carve Reality+ card damage buffed from 9 -> 10.
  • Conjure Blade+ and Expunger+ get slight rework.
  • Empty Fist card damage buffed from 8 -> 9.
  • Empty Fist+ card damage buffed from 12 -> 14.
  • Evaluate+ card block buffed from 9 -> 10.
  • Like Water card nerfed Block 7 -> 5.
  • Like Water+ card nerfed Block 9 -> 7.
  • Reach Heaven card damage buffed from 8 -> 10.
  • Reach Heaven+ card damage buffed from 12 -> 15.
  • Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.

UI and Effects
  • Adding polished card portraits for 20 cards.
  • Adding a new power icon for 7 powers.
  • Adding pulsing and particle VFX for Peek button during peek.
  • Fame and Fortune card gets a VFX.
  • Champ boss now recognizes if you have his belt.
  • Bag of Marbles relic now grays out when its effect is triggered.
  • Bag of Preparation relic now grays out when its effect is triggered.
  • Blood Vial relic now grays out when its effect is triggered.
  • Centennial Puzzle relic now grays out when its effect is triggered.
  • Fossilized Helix relic now grays out when its effect is triggered.
  • Lantern relic now grays out when its effect is triggered.
  • Ninja Scroll relic now grays out when its effect is triggered.
  • Nuclear Battery relic now grays out when its effect is triggered.
  • Anchor relic now grays out when its effect has triggered.
  • Captain's Wheel relic now grays out when its effect has triggered.
  • Horn Cleat relic now grays out when its effect has triggered.
  • Stone Calendar relic now grays out when its effect has triggered.
  • Adding controller support for Peek UX (Left Analog Stick down).
  • Adding hotkey for Peeking (Spacebar) which can be reassigned in the Input Settings.
  • Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
  • Reckless Charge card now utilizes the card preview UX to show Dazed.
  • Halt card wording improvements.
  • Cleaned up spacing on Deva Form for improved legibility.

Bug Fixes
  • Fix for Distilled Memories potion description typo.
  • Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename panel.
  • Fixed Evaluate+ card giving Insight+ when it shouldn't be.
  • Fixed rare instances of Wrist Blade affecting cost X cards.
  • Fixed Reach Heaven+ incorrectly upgrading Through Violence.
  • Fixed Swivel and cost 2+ attacks triggering Necronomicon.
  • Fixed Swivel and freeToPlayOnce cards bypassing effects like Velvet Choker and Entangled.
  • Fixed Swivel spending energy with cost X attacks.
  • Fixing Reach Heaven card portraits not fitting in card templates correctly.
  • Inner Peace card is no longer incorrectly capable of drawing itself.
  • Nilry's Codex now correctly works with Master Reality.
  • When using Wish card, cards shown in the Choose One screen are now marked as seen (for Card Library).

Performance
  • Rendering grayscaled relic assets using a shader now. Deleted grayscale assets.
  • Rendering grayscaled rest site assets using a shader now. Deleted grayscale assets.

Localization
  • Localizability added for Statistics screen's fastest and total playtimes.
  • Updates for DEU, EPO, ITA, JPN, KOR, POL, RUS, SPA, THA, VIE, ZHS, ZHT.
...