I bet you know the feeling, like the game is against you. You're pulling all the wrong cards or rolling all the wrong numbers and you die. It's like the game didn't want you to win and you had no chance - what were you supposed to do? Maybe you were at a boss and now have to start all over again. Maybe you were about to win a tournament and didn't. So sorry - it was just bad luck.
Argh god! It's infuriating - at the time - especially if someone pulls the "oh bad luck" line on you as it happens. Wankers. But this notion of luck, it's there in games and secretly - or not so secretly now I'm writing about it - I love it. I love bad luck.
It's not that I like losing - as if! (You've never seen me at LaserZone - I'm embarrassingly competitive. I once went there with my son, who was about eight years old at the time. I told him we'd stick together. I promised him. "You and me, son." But the minute we got in there, I was off, stalking the fake mist like a ghost. "Dad? Dad?!" I got the highest score that day. I gave my child something to aspire to. What?) So it's not that I like losing, but I like the possibility of it.
Rogue-like deck builder Slay the Spire, one of the best games of the year so far, and Early Access multiplayer shooter Squad are the two early unlocks for the latest Humble Monthly Bundle, and you can grab them both right now for $12. Considering Slay the Spire's lowest-ever price is around $10 and Squad's is around $18, you're saving a pretty penny, here.
Slay the Spire is the kind of game everyone should play, even if you don't like deck builders. As Evan wrote in his review, it's one of "the most elegantly designed games in recent memory", and has basically spawned its own genre. Even with its current 50% Steam sale, $12 is the cheapest you can get it right now.
Squad isn't as big a home run, but it's still intriguing. It's a slow-paced 40v40 shooter with maps modeled after Afghanistan and Iraq, and it entered alpha way back in 2014. In 2017, it made our list of the best multiplayer FPSs you probably aren't playing, and it's gotten plenty of meaty updates since then, including tutorials and modding tools.
You can buy both games for $12 right now on the Humble Bundle site, and you'll also get a cache of mystery games that unlock in a month's time. The money actually buys you a month-to-month subscription, but you can cancel anytime, or just pause your subscription if you don't fancy any given month.
If you don't have either Xbox Game Pass or Game Pass Ultimate, it's about time you looked into it, because they're putting Slay the Spire on it next month - and some other games too, I guess.
Microsoft has announced August's line-up, which offers a little something for everyone, from witty party games to delightful roguelike adventures.
On 1st August, Game Pass for console will get Ashes Cricket and Pandemic. The former is a fast-paced cricket game that boasts a "realistic and authentic" experience, while the latter sets you as a member of an elite disease control team whose goal is to save the world from deadly infections.
Last week, I wrote about games dressing up their mechanisms to make them seem snazzier than they are, because really, underneath it all, they're often just numbers. I love how they do this. It's like draping a fancy cloth over an engine, obscuring the mucky oiled cogs with colour and character, and it works so well. It was Slay the Spire, a card game, which got me thinking about it, but no sooner had I written about it than another game came along I couldn't ignore.
Godhood, it's called, and it has the most appealing sales pitch I've ever come across: create and spread your own religion! What a remit - think of the things you could do...
It begins well. You name your god - you, in other words - and you name your religion, then you decide what your worshippers will be called. How cool is that? A few customisation tweaks later and you choose what you'll be about: peace, war, lust or chastity - there are a couple more options but they're greyed out. Then, you're in.
I love how games dress your powers up to make them sound really exciting, I always have, but the game which really got me thinking about it recently was Slay the Spire. I have a big crush on it right now - I don't know why it took me so long to get around to playing it.
In Slay the Spire, what you're doing sounds great. You don't simply hit someone a few times: you Riddle with Holes. You don't simply do damage and draw another card: you Headbutt. And you don't damage every time you play a card: you Choke. It goes on and on.
I love what this does. I love how it obscures a mundane truth lurking backstage. Because behind it all, it's just numbers. We all know that, just like we know an illusionist on the stage isn't doing magic for real, but we suspend our disbelief because it's more fun. If you really wanted to, you could reduce it to a spreadsheet with numbers on, but why would you want to?
When I was a kid, Sailor Moon was my jam. Do you know what's also my jam? This super cool Sailor Moon-themed Slay the Spire mod that adds her as a playable character, along with 75 new cards and 20 new relics. This isn't just a one-dimensional reskin: Creators Aelie and KumaGorath have created some entirely new mechanics to learn, too. It's all very impressive.
Though I'm far from a Slay the Spire pro, I've taken this mod for a run and was surprised by how comprehensive it is. The modders created a fully animated Sailor Moon avatar, and well over half of her cards have unique animations when cast. But what's really cool is how Sailor Moon plays compared to Slay the Spire's main cast.
Unlike normal Slay the Spire characters that have a few core features (like Defect's orbs), Sailor Moon has a bunch of different keywords and mechanics you have to keep track of. Her most basic stat is Magic, which increases the damage dealt by Magical cards up to a certain limit. In order to max your Magic stat, though, you'll need to periodically play Transformation cards which increases your Magic Capacity.
One little touch I like a lot is Teamwork cards, which have combo effects when played after using certain cards. All of these are themed like the other Sailor Scouts, and when using one they'll temporarily join you on the battlefield to cast their spell.
It's a lot to take in and, like with any new StS character, I'm struggling to connect the dots on how to best draft new cards and make a viable build. I'm not sure how well balanced all of this is, but I'm having fun just tinkering around with the all the bright, colorful spells and imagining poor Sailor Moon having to run an endless gauntlet of card-based horrors.
You can download the mod from the Steam Workshop (be sure to download the other required mods, too).
A fourth playable character is coming to Slay The Spire for free, developers MegaCrit Games announced today. They’ve muttered before about the possibility of adding more dungeoneers, and confirmed it today while also blasting the first update since their delightful deck-building dungeon-crawler left early access in January. My favourite Spireslayer is the Defect, the character which Mega Crit added long after the first two – and which seemed to really benefit from them getting a better idea of the shape, flow, and possibilities of Spire. I am mighty keen to see what new cards and systems they’ll throw in now.
I've never been much into card games on PC, unless you count poker—which is why when a fantasy card game has some poker in it I tend to pounce. I played We Slay Monsters last year, a turn-based RPG built around poker hands, but more recently I starting using The Poker Player mod for Slay the Spire.
The Poker Player mod adds a new character, who unfortunately doesn't have any custom art so it just looks like the Ironclad. But where the mod lacks art it makes up for with a fun twist on Slay the Spire. It adds 40 playing cards with suits (clubs, diamonds, aces, and hearts) and ranks (1-10). There are also a bunch of new specialty cards built around the poker systems, and new relics to enhance your play.
The general idea is that you're trying to build the best poker hand—pair, two pair, three of a kind, straight, flush, full house, four of a kind, straight flush. The fun thing about the mod is that your poker hand gets played at the end of your turn: the showdown. So rather than trying to do damage, add block, and use buffs during your turn, you mostly do it at the very end when your hand is put together. It's a fun twist on standard Slay the Spire, and takes some getting used to.
Your poker cards each cost one energy, and you can discard them in exchange for a new one from your draw pile until you're out of energy. (Or if you've put together a good hand you can end your turn early.) Each suit also does something specific: clubs deal damage to all enemies, diamonds do damage to the enemy with the lowest HP, spades give you block, and hearts (cleverly) heal your own HP. These effects are boosted by how good your poker hand is when you've reached the showdown at the end of your turn. So in addition to trying to build a good poker hand, you're trying to build a hand in the suit that benefits you most depending on your current monster situation.
It can get tricky at times. You can still find a few standard cards when adding to your deck, but they kind of get in the way of your poker hands since when you use them you wind up with fewer than five cards in the showdown. And when you're fighting enemies that add cards to your deck (like slimed or dazed) and your deck fills up with those extra cards, it can be hard putting together anything besides a pair or three of a kind. But that's the challenge, and it's fun. (You are protected from the first six status cards added to your deck thanks to the default poker relic, but six is never enough, is it?)
There are some nice zero-cost cards added by the mod that let you discard unwanted cards or peek at your draw pile to see what's next or add a few extra cards of a certain suit. And you can upgrade your poker cards just like you can standard cards—so if you're not making enough straights you can craft a six out of an extra five, and so on.
As you might guess there are number of vanilla cards, potions, and relics that the mod restricts you from using because they'd really muck things up (like Runic Pyramid, which lets you keep cards at the end of your turn, and the Swift potion, which lets you draw three cards). Even some events have been modified to fit the poker theme.
I do wish the art in the mod was better, but The Poker Player has been very well thought out and I'd recommend it to poker lovers and anyone who is looking for a new twist on Slay the Spire—it really lets you approach the game differently. You can subscribe to The Poker Player in the Steam Workshop here, and you'll also need these three base mods: Basemod, StsLib, and Mod The Spire.
While I can’t claim to have sunk hundreds of hours into it like Alec, I’ve still lost entire evenings to Slay The Spire‘s deck-building. If you’re one of those people who regularly finishes it, it might be time to change things up a little. The game already has an active modding scene, and while it’s just a small collection, here’s a bundle of minor mods to lightly spice up the game, some all-new characters to play as, and a pair of fan-made expansions to fill out your decks.