You can now play Slay the Spire wherever you want, and we think that’s pretty sweet. We know it took awhile but thank you so much for your patience, without your support this wouldn’t exist.
It’s been a while, but we finally have a 100% locked-in date for the release date of Slay the Spire on Switch! We know this has been pretty heavily anticipated, so we can’t wait to get this thing out the door for you all.
Get ready to climb the Spire on the bus/train/plane/automobile (passenger side please).
Today is the day we officially spread beyond our PC roots to our console friends! You can now play Slay the Spire on your couch, with a controller in hand. This is just the first step to bringing Slay the Spire across more platforms to reach an even wider audience, and we could not have done it without the support of our PC players.
Now, this may bring up questions about the Switch port, and all we can say is that we’re close SO close. Once again, we want to err on the side of caution before announcing anything but a lot of progress has been made and we hope to have some official news soon enough.
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!
Future Content
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.
What's changed since Early Access?
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
An art update that was done on the Red Masked Bandits
Content added during Early Access
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
0 -> 15 Additional Languages (Community translated!)
189 -> 283 Cards
109 -> 161 Relics
40 -> 52 Events
10 -> 28 Potions
54 -> 64 Enemies
1,300+ issues were fixed
500+ gameplay balance and tweaks were made
500+ UI or VFX were created, modified, or overhauled
50+ SFX were added or modified
A Big Thank You
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today.
Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.
Early Prototype footage from August 25, 2015
For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.
Community Fan Art
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!
We're going into full release in just under a week so we have been hard at work finishing up Steam Trading cards, making some final balance adjustments, and ensuring that the game is as stable as possible.
Hotfix
Fixed a crash on startup caused by an outdated Settings file not initializing properly (if you haven't played in a few months).
Reddit AMA
We're holding an AMA on Reddit on January 23 at 5pm (PST)! For those not in the know, it means we'll be answering any questions you may have about the game or the team. When it's up, we'll link it from our subreddit page:https://www.reddit.com/r/slaythespire/
Price Increase
The price of the game is increasing shortly before full release. Last chance to get the game at our Early Access rate!
Incomplete Languages
As many of you know, Slay the Spire was graciously translated by the community. Unfortunately, not all languages were fully translated or became outdated over time.
The following languages will become unavailable in the full release (but available in the beta branch):
Greek
Norwegian
Thai
Turkish
Serbian (Cyrillic)
Serbian (Latin)
Did you know that Slay the Spire has been fully translated into 15 languages? Remarkable! For discussion, contribution, or just saying "Thanks!" to the translation efforts, come visit the localization community at our Discord server. If you aren't playing Slay the Spire in English, it's all thanks to them!
Community Fan Art
Oh nooo, where are we going to showcase art when the weekly updates stop?! Actually, we recommend the artwork community on Steam:
This week's patch brings Rich Presence support, VFX, bug fixes.
Full Release January 23
In preparation for the full release and ports coming later this year, we're spending time to ensure that the game is stable. Ports are being worked on and we'll be announcing those dates as soon as we get them!
Hemokinesis!
Price Increase
Will be on January 21, 2019. Again, a big thank you to all of our Early Access testers!
Rich Presence
Now you can see what game mode, floor, or character your friends are playing as in Slay the Spire.
Only Dinosaurs (Hey, that's me) has Rich Presence here!
We've added support for this feature in Steam and will be expanding support to other platforms such as Discord.
Community Fan Art
Feeling artsy?! Want something featured? Just ping us at @MegaCrit on Twitter or @Developers at our Discord server.
This week's patch brings Steam Workshop support, bug fixes, and a few touch-ups here and there.
Steam Workshop
Utilizing and keeping up-to-date with community-made mods are now easier as we're enabling Steam Workshop support today.
Have you wanted more cards, relics, characters? Many hardworking players have been modding Slay the Spire for quite a while and they can now be easily accessed through the workshop. Check them out here!
Browse the Workshop page, subscribe to some mods, and upon launching the game, choose the "Play with Mods" option. Now you are a professional mod user
For support and info on installation, bug reporting, or creating mods, join the modding community at our Official Discord channel at #modding. We want to play your mods!
While things are slower due to winter festivities and gatherings, we're pushing ahead with bug fixes and visual improvements! Steam Workshop support is almost ready but we're taking a few days off for the holidays. The next patch will be on January 3, 2019.
As a reminder, there will be a price increase after the current Winter Sale as detailed in last week's patch.
This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements!
Release Date
Slay the Spire will be out of Early Access on January 23, 2019. We'll reveal more on the future of Slay the Spire and Mega Crit Games on release.
Price Increase
Anybody reading this probably owns the game. With the upcoming full release, there will be a price increase shortly after the upcoming Winter Sale so if you were planning on buying or gifting, it's a good time to do so!