Slay the Spire - Dinosaurs

Hey everyone,

Slay the Spire is out of Early Access now. Look! A new trailer!
https://youtu.be/9SZUtyYSOjQ
Weekly Updates
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!

Future Content
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.

What's changed since Early Access?
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
  • A Third Character
  • The Final Act
  • Ascensions
  • Daily Climb
  • Custom Mode
  • Seeded Runs
  • Beta Card Portraits
  • Twitch Voting Integration
  • Upgradeable Colorless Cards
  • Fast Mode
  • Save Slots
  • Boss Map Icons
  • Steam Leaderboards
  • Steam Workshop Support
  • Steam Trading Cards
  • Run History
  • Card Library Tabs
  • Rich Presence Support
  • Controller Support
  • 32-bit Builds
  • Official Soundtrack


An art update that was done on the Red Masked Bandits

Content added during Early Access
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
  • 0 -> 15 Additional Languages (Community translated!)
  • 189 -> 283 Cards
  • 109 -> 161 Relics
  • 40 -> 52 Events
  • 10 -> 28 Potions
  • 54 -> 64 Enemies
  • 1,300+ issues were fixed
  • 500+ gameplay balance and tweaks were made
  • 500+ UI or VFX were created, modified, or overhauled
  • 50+ SFX were added or modified

A Big Thank You
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today.

Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.


Early Prototype footage from August 25, 2015

For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.

Community Fan Art
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!


Ironclad Portrait by @MoronisMcDude


Doom and Gloom by u/Ziggymcfly


The Defect by @nicxanbrooks


The Chosen by u/Cweeperz

Hotfix
Something's always broken on release. Classic game development.
  • Fixed issue where Run History Screen's rooms weren't recording properly.

Patch Notes

Balance
  • Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable.

UI and Effects
  • Early Access and Beta popups removed from the game.
  • EARLY_ACCESS -> V1.0 (Version 1.0) for version number string.
  • Increasing scroll bounds by 150px in stats screen for the bottom.
  • Main Menu items appear 0.25s faster (reducing wait).
  • The post-credits Neow cutscene can now be sped up if you click 5 times during the cutscene.
  • Swift Strike's VFX is now a blunt VFX rather than slice VFX.

Bug Fixes
  • Fixing a rare crash that happens under unknown circumstances in the relic view screen.
  • Adding safety logic to prevent hand size from going over >10 in rare cases.
  • Fixed issue where Prismatic Shard can return cards which were not yet unlocked.
  • Fixed issue where upon launching the game, the next unlock level's content was available for all characters.
  • Fixing rare crash on startup caused by modified save files.
  • Fixing rare crash when using controllers on death and victory screens.
  • Obtaining keys are now faster so they can't fail to be obtained if the players leaves very quickly.
  • Preventing a rare act transition crash most likely linked to old saves.

Localization
  • Updates for POL, PTB, SPA.
Slay the Spire - Dinosaurs

Hello!

We're going into full release in just under a week so we have been hard at work finishing up Steam Trading cards, making some final balance adjustments, and ensuring that the game is as stable as possible.

Hotfix
  • Fixed a crash on startup caused by an outdated Settings file not initializing properly (if you haven't played in a few months).

Reddit AMA
We're holding an AMA on Reddit on January 23 at 5pm (PST)!
For those not in the know, it means we'll be answering any questions you may have about the game or the team.
When it's up, we'll link it from our subreddit page:https://www.reddit.com/r/slaythespire/

Price Increase
The price of the game is increasing shortly before full release.
Last chance to get the game at our Early Access rate!

Incomplete Languages
As many of you know, Slay the Spire was graciously translated by the community. Unfortunately, not all languages were fully translated or became outdated over time.

The following languages will become unavailable in the full release (but available in the beta branch):
  • Greek
  • Norwegian
  • Thai
  • Turkish
  • Serbian (Cyrillic)
  • Serbian (Latin)

Did you know that Slay the Spire has been fully translated into 15 languages? Remarkable! For discussion, contribution, or just saying "Thanks!" to the translation efforts, come visit the localization community at our Discord server. If you aren't playing Slay the Spire in English, it's all thanks to them!

Community Fan Art
Oh nooo, where are we going to showcase art when the weekly updates stop?! Actually, we recommend the artwork community on Steam:


The Defect by @Mezlocillin


Wholesome Gremlins! by u/Sofreen


Sleepy Silent by u/bakuhakudrawsthings

Patch Notes

Balance
  • Book of Stabbing enemy's multi-stab attack strikes 1 less time on Ascension 18.
  • Colosseum event's second fight is now a Gremlin Nob + Taskmaster (rather than 2 Gremlin Nobs)
  • Gambling Chip relic now triggers after card-draw based relics such as Ring of Serpent.
  • Spire Growth's constrict power nerfed 15 -> 12 on Ascension 18.
  • Writhing Mass' strong hit damage nerfed 34 -> 32. 40 -> 38 (Ascension 2)

UI and Effects
  • Adding a VFX for cards when they are removed from your deck.
  • A Thousand Cuts now activates 0.3s faster in Fast Mode and 0.2s faster without.
  • Adding controller support for death and victory screens. Allows players to see score bonus info.
  • (Controllers) Button prompt for Singing Bowl's +2 Max HP button now dynamically placed so it doesn't overlap text.
  • Cards now fade out slightly faster when they're removed from decks (0.5s -> 0.33s)
  • Draw and Discard piles are now visible during hand card select screens as they can be interacted with.
  • Map Legend no longer moves slightly upon scrolling.
  • Map Legend placed slightly higher so cursor doesn't hover Map Legend icons after pressing Proceed to open a map.
  • Piercing Wail card is now 1.2s faster with Fast Mode.
  • Rest option now becomes disabled if you can't Rest (Coffee Dripper relic).
  • Smith option now becomes disabled rather then disappearing when using Midas mod or Fusion Hammer relic.
  • Updated assets for the Wheel of Change event.

Bug Fixes
  • Fixed issue where card rewards via Prismatic Shard could contain duplicates.
  • Fix for crash issues with Note For Yourself event and modded cards.
  • Fixed issue where certain game modes became unavailable after switching profiles until restarted.
  • Fixed issue where opening map during death fadeout starts the next run with an empty map on screen.

Localization
  • Updates for EPO, DEU, DUT, IND, POL.
Jan 10, 2019
Slay the Spire - Dinosaurs

Hello!

This week's patch brings Rich Presence support, VFX, bug fixes.

Full Release January 23
In preparation for the full release and ports coming later this year, we're spending time to ensure that the game is stable. Ports are being worked on and we'll be announcing those dates as soon as we get them!


Hemokinesis!

Price Increase
Will be on January 21, 2019.
Again, a big thank you to all of our Early Access testers!

Rich Presence
Now you can see what game mode, floor, or character your friends are playing as in Slay the Spire.


Only Dinosaurs (Hey, that's me) has Rich Presence here!

We've added support for this feature in Steam and will be expanding support to other platforms such as Discord.

Community Fan Art
Feeling artsy?! Want something featured? Just ping us at @MegaCrit on Twitter or @Developers at our Discord server.


Jaw Worm by NightmareRoach


Ironclad camping out by @BlueStorm4WG


Ironclad being exhausted by u/Dragonclaude

Patch Notes

Gameplay
  • Meal Ticket relic buffed. Heals 10 -> 15.
  • Meal Ticket relic no longer spawns beyond floor 48 (unless Endless mode).
  • Reaper card now heals the correct amount if the player has The Boot relic.
  • Stone Calendar relic buffed. Damage 50 -> 52 for flavor.
  • The Bomb card damage buffed from 30 -> 40.

UI and Effects
  • Adding VFX for the Heart's buff move.
  • Adding VFX for Heart's debuff move.
  • Adding VFX for Hemokinesis card.
  • Adding VFX for Reaper card.
  • Draw, Discard, and Exhaust piles can now be viewed during Codex/Discovery card selection.
  • Improvements to counter on Stone Calendar to make it more obvious when it will trigger.

Bug Fixes
  • Fixed issue where facing too many elites causes a crash (due to modifiers/Endless).
  • Fixed issue where restocked cards via Courier were hard to select using controller.
  • Fixed issue which allowed you to cancel selecting a card to bottle by interacting with the top menu.
  • Fixed evoked Orbs affecting card reward outcome (affects seeded runs).
  • Shifting power no longer triggers when Transient receives 0 damage.

Localization
  • Updates for DEU, DUT, EPO, ITA, JPN, RUS, SPA, ZHS, ZHT.
Jan 3, 2019
Slay the Spire - Dinosaurs

Happy New Year!

This week's patch brings Steam Workshop support, bug fixes, and a few touch-ups here and there.

Steam Workshop
Utilizing and keeping up-to-date with community-made mods are now easier as we're enabling Steam Workshop support today.

Have you wanted more cards, relics, characters? Many hardworking players have been modding Slay the Spire for quite a while and they can now be easily accessed through the workshop. Check them out here!

Browse the Workshop page, subscribe to some mods, and upon launching the game, choose the "Play with Mods" option.

Now you are a professional mod user

For support and info on installation, bug reporting, or creating mods, join the modding community at our Official Discord channel at #modding. We want to play your mods!

Community Fan Art
Some excellent renditions to kick off the year


The Ironclad by nathanj


The Silent by u/khazan0


The Defect by @Nicxan

Patch Notes

Hotfixes
  • Fix for Card Reward screens sometimes not dismissing, causing duplicate card selection issues.

Gameplay and Balance
  • A Note For Yourself event is now available if you aren't playing your highest ascension AND the ascension level is 14 or less.
  • If you have unlocked The Ending achievement, you can now enable the final act in custom mode.
  • Stone Calendar relic damage buffed 40 -> 50.
  • The Specialized Daily Mod now allows Alchemize (was restricted because the mod Brewmaster used to exist)

UI and Effects
  • Improved controller navigation of Rest Site options when there are 5 options.
  • Recall option now appears in Run History screens when hovering a rest site room node.
  • Removed flame VFX that appeared when Reptomancer was defeated.
  • Smiling Mask relic stops flashing if Card Removal Service has been utilized.
  • The Input Settings menu button now utilizes a different image.
  • The Standard play menu button now utilizes a different image.
  • Updated relic asset for Blood Vial.
  • Credits updated and improved timing for the Thanks for Playing message.

Bug Fixes
  • Adding a check for a Cancel button (Safer for Modders!)
  • Adding a check for a potential game exit crash instead of returning to menu.
  • Adding logic so Beyond elites score increments more accurately in case of future/custom Acts.
  • Blight rolling now increments relic rng seeds correctly (consistency on save/load)
  • Fix Run History corruption due to save/load (again).
  • Fixed card randomization inconsistencies caused by save/load.
  • Fixed events which sometimes rerolled when loading a save after an event-based combat.
  • Fixed instances where certain screens could be opened while on that screen, causing visual issues.
  • Fixed issue where a non-dismissable Map could be dismissed by navigating menus in a specific order.
  • Fixed issue where Blood Potion wouldn't heal the player if used immediately after combat.
  • Fixed issue where City and Beyond Elites killed score bonuses weren't showing up if you won/lost in The Ending.
  • Fixed issue where Entropic Brew did not give players potions if used post-combat.
  • Fixed issue where opening deck/map/settings and returning would enable cancelling out of certain screens (like choosing cards for bottles).
  • Fixed issue where opening deck/map/settings during Card Removal Service caused the card to not remove unless you access the shop again.
  • Fixed issue where potion seeds weren't persistent on save/load.
  • Fixed issue where Toy Ornithopter relic wouldn't trigger outside of combat.
  • Fixed issues where navigating from screen -> map/deck -> settings would dismiss some screens such as Sealed Deck.
  • Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1.
  • Note For Yourself event no longer crashes with modded cards.
  • Opening Settings during Draft mod now properly hides the top banner.
  • Potential fix for Prismatic Shard returning duplicate cards on rare occasions.
  • Prevent Run History corruption when loading saves in Event rooms.
  • The Specialized Mod now gives you 5 of a random card and works with mods Draft and Sealed Deck.
  • Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.

Performance
  • Reduced some unnecessary saving when encountering bosses.

Localization
  • Adding shop assets for EPO.
  • Updates for EPO, DEU, DUT, EPO, FRA, ITA, KOR, SPA, UKR, ZHS, ZHT.
Slay the Spire - Dinosaurs

Happy holidays!

While things are slower due to winter festivities and gatherings, we're pushing ahead with bug fixes and visual improvements! Steam Workshop support is almost ready but we're taking a few days off for the holidays.
The next patch will be on January 3, 2019.

As a reminder, there will be a price increase after the current Winter Sale as detailed in last week's patch.


Beaaaaam

Community Fan Art

Praise Snecko by @Albino_bat


Ironclad by /u/khazan0


a Sandy Stormfield Defect by @Koda_Ellipsis

Patch Notes
UI and Effects
  • Updated relic asset for Bird-Faced Urn.
  • Updated relic asset for Eternal Feather.
  • Adding a VFX for Entangle by Red Slaver (NON-Fast Mode only)
  • Adding a VFX for Sweeping Beam card.
  • Busted Crown relic now flashes when its effect is triggered.
  • Hovering over an icon in the Map Legend now highlights all rooms of that type on the map.
  • Made in-game tips pop in from the bottom instead of just being there so it's slightly more noticeable.

Bug Fixes
  • Ascension 20 achievement not unlocking if you die on Act 4 on A20.
  • Beat of Death Power now damages you after a card's actions completely resolve.
  • Clicking two cards quickly when choosing one to discard will no longer discard the wrong card.
  • Crash fix when looking at Deck, Map, or Settings after getting Pandora's Box at Neow.
  • Fix for Egg relics causing an issue with cards in the Library event screen.
  • Fixed issue where a pre-battle action would sometimes not trigger when continuing a run.
  • Fixed issue where evoked Dark Orbs wouldn't switch targets if the first target died when multi-casting.
  • Fixing black map bug when pressing ESC in certain situations.
  • Invincible Power tooltip now correctly matches the icon and shows the correct amount.
  • Opening map/deck/setting on certain screens no longer forfeits an upgrade, boss relic, or blessing.
  • Spire Spear was incorrectly buffed on Ascension 17 instead of 18.
  • Timer no longer stops at the end of Act 3 if you meet the conditions to reach Act 4.
  • You can no longer Toke bottled cards.

Localization
  • Updates for DEU, EPO, ITA, SPA, and ZHT.
  • Updates for DUT and credits updates for DUT.
Slay the Spire - Dinosaurs

Hello everyone,

This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements!

Release Date
Slay the Spire will be out of Early Access on January 23, 2019.
We'll reveal more on the future of Slay the Spire and Mega Crit Games on release.

Price Increase
Anybody reading this probably owns the game. With the upcoming full release, there will be a price increase shortly after the upcoming Winter Sale so if you were planning on buying or gifting, it's a good time to do so!

Community Fan Art


The Defect by @MoronisMcDude


These excellent monster drawings by @RedDyeNo5


The Silent facing off against The Guardian by Marce Ricardo

Patch Notes
Balance
  • Maw Bank relic will no longer spawn at Shops.
  • Enchiridion relic now triggers earlier so its card is prioritized over some other relics.

UI and Effects
  • Updated relic asset for Ancient Tea Set.
  • Updated relic asset for Pandora's Box.
  • Updated relic asset for Red Skull.
  • Updated relic asset for Regal Pillow.
  • Updated relic asset for Strange Spoon.
  • Updated relic asset for Sundial.
  • Updated relic asset for The Specimen.
  • Updated relic asset for Toolbox.
  • Updated relic asset for Tough Bandages.
  • Adding VFX for Clash card.
  • Adding VFX for Feed card.
  • ESC button can cancel out of several screens again.
  • Twitch integration icon moved to a location that does not overlap the Timer.
  • Adding support for LS, RS button assets when remapping controller inputs.
  • Adding support for Right Stick up down left right assets when remapping controller inputs.
  • Inputs that have crossover between keyboard/controller can now be remapped without crashing.

Bug Fixes
  • Duplicate cards will no longer appear on reward screens with Prismatic Shard.
  • Fixed crashes when reassigning various hotkeys.
  • Fixed issue that allowed player to throw Smoke Bomb in some rooms to no effect.
  • Fixed issue that caused Frail and Dexterity to inconsistently interact with each other.
  • Fixed issue that caused Shovel, Girya, and Peace Pipe to incorrectly spawn when they should not.
  • Fixed issue where Beta Art toggle sometimes appeared in the incorrect spot.
  • Fixed issue where Beta Art toggle was available for cards which did not have Beta Art access.
  • Fixed issue where cards from Unceasing Top were offset on the far left if using a controller.
  • Fixed issue where highlighted room in map screen changed if you scrolled up using controller.
  • Fixed issue where navigating up/down on the dungeon map using controller can move your cursor out of the game window.
  • Fixed issue where Pandora's Box relic couldn't transform cards to Rare.
  • Fixed issue where Save & Quit via controller also ended the turn if you were in combat.
  • If you Save & Quit then immediately continue using a controller, the audio no longer bugs out.

Localization
  • Updates for DUT, FRA, IND, JPN, KOR.


doot doot
Slay the Spire - Dinosaurs

Greetings,

This patch brings some balance tweaks, visual flourishes, bug fixes, and support for Dutch!

We're also working on Steam Trading Cards and Steam Workshop support but they aren't ready just yet.


The Beyond's background now has some animated objects

Community Fanart


Various silly enemies of the Spire by @RedDyeNo5


Defect lost in thought by @BlueStorm4WG


The Silent taming a beast by @noestringfound

Patch Notes

Balance
  • Ascension no longer increments if the run was seeded.
  • Writhing Mass enemy's attacks deal slightly less damage.
  • Darkstone Periapt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Dream Catcher relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Egg relics no longer spawn beyond floor 48 (excludes Endless mode).
  • Girya relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Juzu Bracelet relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Matryoshka relic no longer spawns beyond floor 40 (excludes Endless mode).
  • Maw Bank relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Old Coin relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Omamori relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Peace Pipe relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Potion Belt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Prayer Wheel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Preserved Insect relic no longer spawns beyond floor 52 (excludes Endless mode).
  • Question Card relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Regal Pillow relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Shovel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Singing Bowl relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Smiling Mask relic no longer spawns beyond floor 48 (excludes Endless mode).
  • The Courier relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Tiny Chest relic no longer spawns beyond floor 40 (excludes Endless mode).

UI and Effects
  • Playtester Art toggle added in Settings menu (Accessible after "The End?" achievement is unlocked).
  • Adding beta art for Bane, Charge Battery, Fission, Choke, Corpse Explosion, and Equilibrium.
  • Updated relic art for Bag of Preparation.
  • Updated relic art for Mark of Pain.
  • Updated relic art for Orichalcum.
  • Updated relic art for Ring of the Serpent.
  • Updated relic art for Ring of the Snake.
  • Updated relic art for Whetstone.
  • Added a max cap of 2 for bg objects that float around in the Beyond.
  • Floating background objects in the Beyond are now animated.
  • Floating background objects in the Beyond are now colored similarly to the bg's color randomization.
  • Capitalization consistency improvements for messages when choosing cards from hand.
  • Capitalization consistency improvements for some run mods.
  • Capitalization fixes for Magnetism power description.
  • Courier relic description clarified.
  • Disabling particle effects now hides the runic objects in the Beyond.
  • Foreground elements for the Beyond's bg are now colored similarly to the bg's color randomization.
  • If a high res beta card portrait is missing, now the low res version is rendered scaled up in single card view screens.
  • Increasing distance between bonus label and its amount in score screen to accommodate wordier languages.
  • Minor text cleanup for Augmenter event.
  • Minor text cleanup for Face Trader event.
  • Minor text cleanup for Vampires event.
  • No longer rendering a relic's counter when viewing them on a Reward screen.
  • Plated Armor power wording improved when enemies have the power.
  • Removed extra space on flavor description for Eternal Feather.
  • Reworded Emotion Chip relic to be more accurate with its actual behavior.
  • Upon sorting by A-Z, the first click is now ascending order.
  • Wording improvements when relics or UI mention the Merchant.

Bug Fixes
  • Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
  • Burn cards no longer trigger Time Eater's ability at end of turn.
  • Fix crash issue when viewing run history if a run utilized the the deprecated Colossus modifier.
  • Fix some situations where run history would display incorrect rooms.
  • Fixed a false Unlock option which appeared on death if Defect was not yet unlocked.
  • Fixed Corpse Explosion card's portrait using incorrect card type.
  • Fixed issue when Writhing Mass enemy would sometimes not change its intent when hit.
  • Fixed issue where Black Star relic was always returning two relics of the same rarity.
  • Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
  • Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
  • Fixed issue where starter cards weren't be marked as seen.
  • Fixed Panache Power not exhausting.
  • Fixed Self-Forming Clay relic triggering incorrectly off of prevented damage from Buffer power.
  • Fixing memory leak caused by undisposed textures for several VFX.
  • Medical Kit relic will no longer cause Slimed cards to glow as if they could be played when you have no energy.
  • Medical Kit will no longer allow the player to sometimes play Slimed when out of energy.
  • Muzzle blight was applying twice to Lizard Tail and Fairy Potion.
  • Negative Strength power typo fix.
  • Nloth's Gift was flashing at incorrect times.
  • Rebound card no longer puts Burns on top of your deck.
  • Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
  • Secret Portal event no longer says Ignored in run history. Run history rows capped at 20 elements.
  • Spire Shield's intent was incorrect for one of its moves. Attack -> Attack + Debuff.
  • Throwing a Smoke Bomb at the Final Act boss no longer crashes the game.
  • Typo fix in Augmenter event.
  • Wing Boot relics were still spawning beyond certain floors when they should not.

Optimization
  • Compressing a few card ui assets.

Localization
  • Adding Dutch language (DUT) + credits.
  • Portrait frames now dynamically resize if the card type name is long (affects non-English).
  • Updates for EPO, DEU, DUT, EPO, FRA, ITA, POL, RUS, SPA, UKR, ZHS, ZHT.

Announcement next week?!
Slay the Spire - Dinosaurs

The final act is now available.

For those who wish to avoid spoilers, simply skip over the section below.
This week's patch also includes some other news!

The Final Act
This content is accessible in Standard and Ascension runs after completing the game with each character (not including retroactive completions).

This content includes:
  • A special Final Act beyond Act 3
  • 1 Elite
  • 1 Boss
  • 4 Achievements
  • Special endings for each character
  • Bonus card portraits used during playtesting and extras by the community

Updates to the Official Soundtrack
Because new music was added into the game, it is now also available in our Official Soundtrack.
Newly added tracks include:
  • Mind Bloom
  • The Ending
  • The Heart
  • The Spire Slain
  • Bonus (Launch Trailer)

One Year Anniversary! Hooray!
Did you know Slay the Spire was released into Early Access November 14, 2017?

We're aware that in our Early Access blurb it said the game would be released by now. Well, too bad- we decided to add much more than initially planned. Also, thank you for playing the game, spreading the word, and being genuinely awesome.

Vacation
I'm taking a vacation so the next patch is December 6.

Community Fan Art
So many drawings! It's really great to see all these characters drawn in different ways, doing different things. We're going to keep sharing it with everyone else :).


The Ironclad by /u/VaultHunt3r


The Cultist, Slime, and a Slaver by Red Dye No. 5


Neow by Marce Ricardo

Patch Notes

Content
  • Lots of Final Act related content.
  • A Note For Yourself event is now out of beta.

Bug Fixes
  • Ascension 20 now correctly works on Endless mode.
  • Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
  • Damage taken per turn checks for cards like Masterful Stab were not correctly resetting.
  • Fix for Mummified Hand relic targeting cards with costs lowered by Setup or Forethought.
  • Fixed issue where Nloth's Face relic consumed both relics from Matryoshka.
  • Fixed issue where the seed wasn't displaying after it was set in Char Select and Custom Mode screens.
  • Fixed issue where viewing relics with Nilrys Codex' popup caused issues with controllers.
  • Fixed softlock caused if you can't remove cards in: Back to Basics, Cleric, and Living Wall events.
  • HP loss amount is now blue for Neow's Lament relic description.
  • Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
  • Turnip and Ginger relics now prevent Artifact from triggering when they nullify debuffs.

Balance
  • Daily mods that alter the starting deck like Sealed Deck and Draft now eliminate Pandora's Box as it does nothing.
  • Wing Boots relic no longer appers after floor 40 (except with the Endless mod on).

UI and Effects
  • Controllers can now view Exhausted cards during combat.
  • Controllers have better behavior when navigating up/down when viewing card screens like Draw and Discard piles.
  • Energy icon now rendered on Single Card View screen for Curses with energy costs.
  • ESC key now closes the map and deck view screens again (if able).
  • Exhaust Pile now uses a scroll bar when there are enough exhausted cards.
  • Hovering room elements in Run History now make them 2x size rather than 1.5x.
  • Icons used in Run History screen's path nodes are now sharper.
  • Regret card wording improved to clarify interactions with cards like Rupture.
  • The term Orb Slot(s) within descriptions is now lowercased to Orb slot(s).
  • Title capitalization for Cloak And Dagger -> Cloak and Dagger.
  • Title capitalization for Hand Of Greed -> Hand of Greed.
  • Title capitalization for Riddle With Holes -> Riddle with Holes.
  • Updating elite path node icon in Run History screen. Now color blind accessible.
  • Claw card gets VFX.
  • Maw enemy's bite attack gets VFX.
  • Rip and Tear card gets VFX.
  • Scrape card gets VFX.
  • The Champ's sword attacks get VFX.

Localization
  • Reorganizing RUS credits a bit.
  • Updates for DEU, EPO, FRA, JPN, IND, POL, RUS, SPA, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hey everyone,

This week we spent time finishing and tweaking up some content while sorting through and incorporating beta art.

Final Content
This will be available in the main branch next week. The additional music brought in with this content will also be added to the Slay the Spire - Soundtrack next week, along with the special track used in the Mind Bloom event.

Beta Art
A ton of submissions were received, thank you! The beta art submissions will be open for 1 more week as we identified some cards with missing portraits. For information on participation and what this entails, please see the previous weekly announcement.

Community Fan Art

Full Heal! by /u/Zixzs


a Transient redesign by MrKrane


Gremlin Leader by @l3w15911


Patch Notes

Balance
  • Philosopher's Stone buffed: Enemies gain 2 Strength -> 1 Strength.
  • Removing Careless daily mod.

Bug Fixes
  • Adding a new line so Innate keyword is on its own line for Machine Learning+.
  • Colorless card mod now correctly interacts with Shiny mod.
  • Colorless card mod was causing colorless cards to be added to the card pool twice as often as they should.
  • Dead Adventurer event was not giving the gold correctly (just showing the effect).
  • Fix for boss treasure rooms incorrectly showing in the run history screen.
  • Fixed cards like Blood for Blood and Masterful Stab being affected outside of combat.
  • Fixed issue where Ambient SFX in the main menu played double upon loading a profile.
  • Fixed issue where you couldn't Retain if it was your only card (controllers).
  • Fixing several display issues with the run history screen.
  • Mind Blast card now correctly works with Controlled Chaos mod.
  • Minor Snecko Eye description fix.
  • Painful Stabs power will no longer give wounds if the damage was prevented by Buffer.
  • Potential fix for card + end turn button hover causing an annoying sound issue.
  • Preventing crashes for saves that used deprecated run mods like Careless or Colossus.
  • Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
  • The Flight daily mod now properly works with controllers.
  • Top Panel heal effect will no longer play when enemies heal or gain max HP.
  • Wheel of Change event no longer makes you stuck if the only removable cards in your deck are bottled.


UI and Effects
  • Philosopher's Stone wording improvements.
  • Can now open the Settings menu while in special card obtaining screens like from Calling Bell or All Star daily mod.

Localization
  • Updates for DEU, EPO, FRA, IND, ITA, KOR, POL, RUS, ZHS, and ZHT.
  • Updating credits for RUS, and ZHS.
Slay the Spire - Dinosaurs

Happy Halloween (yesterday)!

This week we mainly worked on the final content which is now being tested in the beta branch! However, various fixes and improvements while working on this has carried over as well.

Final Content
It's currently being tested in the beta branch. It's on track to make it into the main branch this month (November)!

Beta Art!
When implementing cards throughout the development of Slay the Spire we drew and received a lot of placeholder art before our talented artists gave us finalized artwork. We've decided to share this artwork in the game but there's a problem: Not all of our cards have placeholder art.



We need your help to fill in the missing art or the beta art feature may not make it into the full release :(.

To help us resolve this crisis, please take a look at this secret document which indicate what cards are missing beta art.

For contributions, we need a 500 x 380 PNG image that match a card template based on the card's type (templates below). Anything outside of the template will be removed. Note: Status and Curse cards utilize the Skill template.


Attack template


Skill/Status/Curse template


Power template

Submission Guidelines
Though we encourage any kind of art, please keep in mind that suggestions may be rejected for the following reasons:

  • Suggestive or offensive content.
  • Too little effort.
  • Too much effort, you're making us look bad.
  • Too many submissions from a single person (let other people have fun, too!)
  • There's already art for that card, we can only have one slot. Sorry :(.
  • The art is not related to the card at all.
  • It's too late (noooo).

Once your submission is ready, either post the image and tag us @Developers at our Discord server, or email us at support@megacrit.com. We cannot accept submissions through Twitter as the image will be severely compressed.

Community Fan Art

The characters cosplaying each other by /u/Dragonclaude


The Silent by @nick_jeez


Deca and Donu Redesign by Mr. Krane

Patch Notes
Balance
  • Removing the Colossus mod to be reworked.

UI and Effects
  • Adjust margin for run history's path elements to match relics and cards.
  • Blizzard gets improved size, velocity, and SFX pitch scaling logic (now up to 50 Frost).
  • Checkbox to view upgrade in single card view is now much larger.
  • Improved Dagger Spray VFX readability and no longer flashes a sprite for 1 frame at the start.
  • Thousand Cuts power' now displays its VFX faster (0.25s -> 0.2s and 0.25s -> 0.1s FAST MODE).

Bug Fixes
  • Added logic to remove the Strike tip from Pandora's box (attempt 2).
  • Bonfire Spirits event now works if the only remaining cards are bottled.
  • Capitalization fix: Jack Of All Trades -> Jack of All Trades.
  • Certain enemies no longer gain extra strength when removing Piercing Wail or Dark Shackles from themselves.
  • Electrodynamics' passively triggered Orbs now resolve in the correct order and flash the orbs
  • Fixed issue where Bottled icon wasn't showing in card upgrade screens.
  • Fixed issue where Dagger Spray VFX wasn't spawning in the right spot for some resolutions.
  • Fixed issue where Maw enemy was considered elite in the back end.
  • Fixed issue where relic outlines were rendered twice in reward screens.
  • Fixed issue where seeds stopped working after completing a run until restarting client.
  • Fixed several events modifying eventRNG values, causing future events to be inconsistent.
  • Fixing some errors with event logging in Run History.
  • Gold Shrine was logging an incorrect amount of gold received on A15+ for Run History.
  • Grammar: Aside -> Beside for Black Star's flavor text.
  • Insanity and Diverse mods now work together.
  • Resolution fallback now affects Fullscreen only, allowing higher resolutions for vertical multi-monitor setups.
  • Shiny mod and Diverse now work together correctly.
  • The Lab event now shows up correctly in the Run History.

Optimization
  • Compressing various over-the-shoulder and character corpse assets.
  • Removed various unused assets.

Localization
  • Adding a name to DEU credits.
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, POL, RUS, SPA, ZHS, and ZHT.
  • Updating REFERENCES.txt
...