This week's patch brings Rich Presence support, VFX, bug fixes.
Full Release January 23
In preparation for the full release and ports coming later this year, we're spending time to ensure that the game is stable. Ports are being worked on and we'll be announcing those dates as soon as we get them!
Hemokinesis!
Price Increase
Will be on January 21, 2019. Again, a big thank you to all of our Early Access testers!
Rich Presence
Now you can see what game mode, floor, or character your friends are playing as in Slay the Spire.
Only Dinosaurs (Hey, that's me) has Rich Presence here!
We've added support for this feature in Steam and will be expanding support to other platforms such as Discord.
Community Fan Art
Feeling artsy?! Want something featured? Just ping us at @MegaCrit on Twitter or @Developers at our Discord server.
This week's patch brings Steam Workshop support, bug fixes, and a few touch-ups here and there.
Steam Workshop
Utilizing and keeping up-to-date with community-made mods are now easier as we're enabling Steam Workshop support today.
Have you wanted more cards, relics, characters? Many hardworking players have been modding Slay the Spire for quite a while and they can now be easily accessed through the workshop. Check them out here!
Browse the Workshop page, subscribe to some mods, and upon launching the game, choose the "Play with Mods" option. Now you are a professional mod user
For support and info on installation, bug reporting, or creating mods, join the modding community at our Official Discord channel at #modding. We want to play your mods!
While things are slower due to winter festivities and gatherings, we're pushing ahead with bug fixes and visual improvements! Steam Workshop support is almost ready but we're taking a few days off for the holidays. The next patch will be on January 3, 2019.
As a reminder, there will be a price increase after the current Winter Sale as detailed in last week's patch.
This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements!
Release Date
Slay the Spire will be out of Early Access on January 23, 2019. We'll reveal more on the future of Slay the Spire and Mega Crit Games on release.
Price Increase
Anybody reading this probably owns the game. With the upcoming full release, there will be a price increase shortly after the upcoming Winter Sale so if you were planning on buying or gifting, it's a good time to do so!
For those who wish to avoid spoilers, simply skip over the section below. This week's patch also includes some other news!
The Final Act
This content is accessible in Standard and Ascension runs after completing the game with each character (not including retroactive completions).
This content includes:
A special Final Act beyond Act 3
1 Elite
1 Boss
4 Achievements
Special endings for each character
Bonus card portraits used during playtesting and extras by the community
Updates to the Official Soundtrack
Because new music was added into the game, it is now also available in our Official Soundtrack. Newly added tracks include:
Mind Bloom
The Ending
The Heart
The Spire Slain
Bonus (Launch Trailer)
One Year Anniversary! Hooray!
Did you know Slay the Spire was released into Early Access November 14, 2017?
We're aware that in our Early Access blurb it said the game would be released by now. Well, too bad- we decided to add much more than initially planned. Also, thank you for playing the game, spreading the word, and being genuinely awesome.
Vacation
I'm taking a vacation so the next patch is December 6.
Community Fan Art
So many drawings! It's really great to see all these characters drawn in different ways, doing different things. We're going to keep sharing it with everyone else :).
This week we spent time finishing and tweaking up some content while sorting through and incorporating beta art.
Final Content
This will be available in the main branch next week. The additional music brought in with this content will also be added to the Slay the Spire - Soundtrack next week, along with the special track used in the Mind Bloom event.
Beta Art
A ton of submissions were received, thank you! The beta art submissions will be open for 1 more week as we identified some cards with missing portraits. For information on participation and what this entails, please see the previous weekly announcement.
This week we mainly worked on the final content which is now being tested in the beta branch! However, various fixes and improvements while working on this has carried over as well.
Final Content
It's currently being tested in the beta branch. It's on track to make it into the main branch this month (November)!
Beta Art!
When implementing cards throughout the development of Slay the Spire we drew and received a lot of placeholder art before our talented artists gave us finalized artwork. We've decided to share this artwork in the game but there's a problem: Not all of our cards have placeholder art.
We need your help to fill in the missing art or the beta art feature may not make it into the full release :(.
For contributions, we need a 500 x 380 PNG image that match a card template based on the card's type (templates below). Anything outside of the template will be removed. Note: Status and Curse cards utilize the Skill template.
Attack template
Skill/Status/Curse template
Power template
Submission Guidelines Though we encourage any kind of art, please keep in mind that suggestions may be rejected for the following reasons:
Suggestive or offensive content.
Too little effort.
Too much effort, you're making us look bad.
Too many submissions from a single person (let other people have fun, too!)
There's already art for that card, we can only have one slot. Sorry :(.
The art is not related to the card at all.
It's too late (noooo).
Once your submission is ready, either post the image and tag us @Developers at our Discord server, or email us at support@megacrit.com. We cannot accept submissions through Twitter as the image will be severely compressed.
This week's focus was on prepping the final content for next week, visual updates, and bug fixes.
Final Content?! (BETA)
It's coming to the beta branch on Monday! (October 29). We won't be giving out too much details in order to prevent spoilers. However, localization for this content will be available 1 or 2 days prior.
For information on the beta branch, click here! Keep in mind that save files must be transferred manually if you switch to the beta branch. This is to prevent save file incompatibilities.
This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements.
Act 3 Enemies
Several changes were made in Act 3. Some stronger jaw worms and a wriggly monster have been introduced into the enemy pool.
Reptomancer has been buffed and designated as an elite monster. The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
Visual Effects?!
Yep. Various cards and an enemy attack have received some special effects to make them feel better to use! Some animations were added and improved for The Silent and Defect as well. More animations and effects will be coming!
Neow Updates!
We created Neow with the intent to foster creative deckbuilding. However, many have felt that the game was considerably harder without a blessing from Neow and the threshold to receive her blessing was too high (especially in higher Ascensions).
To compensate, we've added a fixed set of choices for those who don't reach the Act 1 boss (Neow's Lament or HP bonus).
Additionally, two new Colorless Card-based blessings were added as these cards weren't seeing much play as they only appeared in shops and certain events.
Community Fan Art
Such amazing art. I will try to get better, too! If you want to be featured, just mention @MegaCrit on Twitter!