Slay the Spire - contact@rockpapershotgun.com (Alice O'Connor)

Splendid deck-building roguelikelike dungeon-crawler Slay The Spire will leave early access and launch in full on January 23rd, 2019, developers Mega Crit Games have announced. If you’ve foolishly been waiting for the full launch–it’s been one of my favourite games of the year for months so holding off is daft okay–there you go. Mega Crit also note that they’ll bump the price up a touch before launch so look, get it now and start scaling that tower of oddities.

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Slay the Spire

Slay the Spire will leave Early Access on January 23, developer Mega Crit Games announced in a weekly update. Trading cards, Steam Workshop support are on their way, along with a price hike after the Winter Sale. 

It’s a roguelike adventure up a magical—and extremely dangerous—tower, with cards representing your character’s combat and adventuring skills. Each character has a unique set of cards, and you can pick from more than 200 while trying to create your deck. You get these cards from killing enemies, mostly, forcing you to improvise instead of creating a deck at the start. 

These cards define your character, so you’re essentially building a class as you ascend the tower, with cards standing in for the gear and magic an adventurer might find in a conventional roguelike dungeon delve. And then you die, a new tower is generated and you can start building a new character with a new deck.

It’s a novel system and Slay the Spire has had a pretty successful Early Access, garnering quite a bit of praise. Check out our Slay the Spire preview from last January, and keep an eye out for our review next year.

Today's update is a small one that fixes some bugs and adds a bit of polish. Read the full patch notes here.

Slay the Spire - Dinosaurs

Hello everyone,

This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements!

Release Date
Slay the Spire will be out of Early Access on January 23, 2019.
We'll reveal more on the future of Slay the Spire and Mega Crit Games on release.

Price Increase
Anybody reading this probably owns the game. With the upcoming full release, there will be a price increase shortly after the upcoming Winter Sale so if you were planning on buying or gifting, it's a good time to do so!

Community Fan Art


The Defect by @MoronisMcDude


These excellent monster drawings by @RedDyeNo5


The Silent facing off against The Guardian by Marce Ricardo

Patch Notes
Balance
  • Maw Bank relic will no longer spawn at Shops.
  • Enchiridion relic now triggers earlier so its card is prioritized over some other relics.

UI and Effects
  • Updated relic asset for Ancient Tea Set.
  • Updated relic asset for Pandora's Box.
  • Updated relic asset for Red Skull.
  • Updated relic asset for Regal Pillow.
  • Updated relic asset for Strange Spoon.
  • Updated relic asset for Sundial.
  • Updated relic asset for The Specimen.
  • Updated relic asset for Toolbox.
  • Updated relic asset for Tough Bandages.
  • Adding VFX for Clash card.
  • Adding VFX for Feed card.
  • ESC button can cancel out of several screens again.
  • Twitch integration icon moved to a location that does not overlap the Timer.
  • Adding support for LS, RS button assets when remapping controller inputs.
  • Adding support for Right Stick up down left right assets when remapping controller inputs.
  • Inputs that have crossover between keyboard/controller can now be remapped without crashing.

Bug Fixes
  • Duplicate cards will no longer appear on reward screens with Prismatic Shard.
  • Fixed crashes when reassigning various hotkeys.
  • Fixed issue that allowed player to throw Smoke Bomb in some rooms to no effect.
  • Fixed issue that caused Frail and Dexterity to inconsistently interact with each other.
  • Fixed issue that caused Shovel, Girya, and Peace Pipe to incorrectly spawn when they should not.
  • Fixed issue where Beta Art toggle sometimes appeared in the incorrect spot.
  • Fixed issue where Beta Art toggle was available for cards which did not have Beta Art access.
  • Fixed issue where cards from Unceasing Top were offset on the far left if using a controller.
  • Fixed issue where highlighted room in map screen changed if you scrolled up using controller.
  • Fixed issue where navigating up/down on the dungeon map using controller can move your cursor out of the game window.
  • Fixed issue where Pandora's Box relic couldn't transform cards to Rare.
  • Fixed issue where Save & Quit via controller also ended the turn if you were in combat.
  • If you Save & Quit then immediately continue using a controller, the audio no longer bugs out.

Localization
  • Updates for DUT, FRA, IND, JPN, KOR.


doot doot
Slay the Spire - Dinosaurs

Greetings,

This patch brings some balance tweaks, visual flourishes, bug fixes, and support for Dutch!

We're also working on Steam Trading Cards and Steam Workshop support but they aren't ready just yet.


The Beyond's background now has some animated objects

Community Fanart


Various silly enemies of the Spire by @RedDyeNo5


Defect lost in thought by @BlueStorm4WG


The Silent taming a beast by @noestringfound

Patch Notes

Balance
  • Ascension no longer increments if the run was seeded.
  • Writhing Mass enemy's attacks deal slightly less damage.
  • Darkstone Periapt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Dream Catcher relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Egg relics no longer spawn beyond floor 48 (excludes Endless mode).
  • Girya relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Juzu Bracelet relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Matryoshka relic no longer spawns beyond floor 40 (excludes Endless mode).
  • Maw Bank relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Old Coin relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Omamori relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Peace Pipe relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Potion Belt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Prayer Wheel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Preserved Insect relic no longer spawns beyond floor 52 (excludes Endless mode).
  • Question Card relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Regal Pillow relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Shovel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Singing Bowl relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Smiling Mask relic no longer spawns beyond floor 48 (excludes Endless mode).
  • The Courier relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Tiny Chest relic no longer spawns beyond floor 40 (excludes Endless mode).

UI and Effects
  • Playtester Art toggle added in Settings menu (Accessible after "The End?" achievement is unlocked).
  • Adding beta art for Bane, Charge Battery, Fission, Choke, Corpse Explosion, and Equilibrium.
  • Updated relic art for Bag of Preparation.
  • Updated relic art for Mark of Pain.
  • Updated relic art for Orichalcum.
  • Updated relic art for Ring of the Serpent.
  • Updated relic art for Ring of the Snake.
  • Updated relic art for Whetstone.
  • Added a max cap of 2 for bg objects that float around in the Beyond.
  • Floating background objects in the Beyond are now animated.
  • Floating background objects in the Beyond are now colored similarly to the bg's color randomization.
  • Capitalization consistency improvements for messages when choosing cards from hand.
  • Capitalization consistency improvements for some run mods.
  • Capitalization fixes for Magnetism power description.
  • Courier relic description clarified.
  • Disabling particle effects now hides the runic objects in the Beyond.
  • Foreground elements for the Beyond's bg are now colored similarly to the bg's color randomization.
  • If a high res beta card portrait is missing, now the low res version is rendered scaled up in single card view screens.
  • Increasing distance between bonus label and its amount in score screen to accommodate wordier languages.
  • Minor text cleanup for Augmenter event.
  • Minor text cleanup for Face Trader event.
  • Minor text cleanup for Vampires event.
  • No longer rendering a relic's counter when viewing them on a Reward screen.
  • Plated Armor power wording improved when enemies have the power.
  • Removed extra space on flavor description for Eternal Feather.
  • Reworded Emotion Chip relic to be more accurate with its actual behavior.
  • Upon sorting by A-Z, the first click is now ascending order.
  • Wording improvements when relics or UI mention the Merchant.

Bug Fixes
  • Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
  • Burn cards no longer trigger Time Eater's ability at end of turn.
  • Fix crash issue when viewing run history if a run utilized the the deprecated Colossus modifier.
  • Fix some situations where run history would display incorrect rooms.
  • Fixed a false Unlock option which appeared on death if Defect was not yet unlocked.
  • Fixed Corpse Explosion card's portrait using incorrect card type.
  • Fixed issue when Writhing Mass enemy would sometimes not change its intent when hit.
  • Fixed issue where Black Star relic was always returning two relics of the same rarity.
  • Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
  • Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
  • Fixed issue where starter cards weren't be marked as seen.
  • Fixed Panache Power not exhausting.
  • Fixed Self-Forming Clay relic triggering incorrectly off of prevented damage from Buffer power.
  • Fixing memory leak caused by undisposed textures for several VFX.
  • Medical Kit relic will no longer cause Slimed cards to glow as if they could be played when you have no energy.
  • Medical Kit will no longer allow the player to sometimes play Slimed when out of energy.
  • Muzzle blight was applying twice to Lizard Tail and Fairy Potion.
  • Negative Strength power typo fix.
  • Nloth's Gift was flashing at incorrect times.
  • Rebound card no longer puts Burns on top of your deck.
  • Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
  • Secret Portal event no longer says Ignored in run history. Run history rows capped at 20 elements.
  • Spire Shield's intent was incorrect for one of its moves. Attack -> Attack + Debuff.
  • Throwing a Smoke Bomb at the Final Act boss no longer crashes the game.
  • Typo fix in Augmenter event.
  • Wing Boot relics were still spawning beyond certain floors when they should not.

Optimization
  • Compressing a few card ui assets.

Localization
  • Adding Dutch language (DUT) + credits.
  • Portrait frames now dynamically resize if the card type name is long (affects non-English).
  • Updates for EPO, DEU, DUT, EPO, FRA, ITA, POL, RUS, SPA, UKR, ZHS, ZHT.

Announcement next week?!
Counter-Strike 2 - contact@rockpapershotgun.com (The Dealer)

Is… is it over yet? Are the Black Friday and Cyber Monday PC gaming deals finally finished? Just a couple more hours to go now, you can do it deals herald, you can get through this. You’ve got a week and a half holiday coming up soon, just get through the afternoon and then you can go and lie in a dark room and not dream about Cyber Monday graphics card deals you might have missed for the seventh night running.

Ahem. Sorry, I don’t know what came over me there. Probably the Cyber Monday PC gaming deals fatigue settling in, or the Black Friday fever dream I seem to have been living this past fortnight. But your deals herald is stronger than that. Nay, THE DEALER is stronger than that, and with a renewed sense of vigor that may in fact be frenzied despair, I thus present to you the final monolithic installment of our Black Friday and Cyber Monday PC deals bonanza. Gone are the deals swept away by the ever-grabbing hands of internet shoppers. All that’s left is the best of the best that are still up for grabs, from graphics cards and monitors to SSDs, gaming headsets, CPUs and mice and keyboards and more. If you’ve yet to do your Cyber Monday shopping, act fast, as these PC gaming deals won’t be around for long.

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Counter-Strike 2 - contact@rockpapershotgun.com (Katharine Castle)

I’m sure everyone’s feeling a bit of Black Friday fatigue by now (trust me, I want this all to be over just as much as you do), but in the interests of those after that one, last, final deal to end all deals, I present to you our newly refreshed Black Friday and Cyber Monday PC gaming deals hub. I’ve cleared away all the deals that have been swept into oblivion by the almighty wave of discount-grabbers, leaving you with the best of the best PC gaming deals that are still available. Whether you’re after a new graphics card, monitor, SSD, gaming headset or even a new CPU, mouse and keyboard, your deals herald will provide. Here are all the best Black Friday and Cyber Monday PC gaming deals you can grab right now.

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Slay the Spire - contact@rockpapershotgun.com (Alice O'Connor)

Delightful deck-building dungeon-crawler Slay The Spire has added a semi-secret fourth and final act in this week’s early access update. At long last, we’ll get to give that dastardly dungeon heart a proper kicking. You’ll need to make an extra effort to face the final boss, let alone defeat it, but I believe in you.

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Slay the Spire - Dinosaurs

The final act is now available.

For those who wish to avoid spoilers, simply skip over the section below.
This week's patch also includes some other news!

The Final Act
This content is accessible in Standard and Ascension runs after completing the game with each character (not including retroactive completions).

This content includes:
  • A special Final Act beyond Act 3
  • 1 Elite
  • 1 Boss
  • 4 Achievements
  • Special endings for each character
  • Bonus card portraits used during playtesting and extras by the community

Updates to the Official Soundtrack
Because new music was added into the game, it is now also available in our Official Soundtrack.
Newly added tracks include:
  • Mind Bloom
  • The Ending
  • The Heart
  • The Spire Slain
  • Bonus (Launch Trailer)

One Year Anniversary! Hooray!
Did you know Slay the Spire was released into Early Access November 14, 2017?

We're aware that in our Early Access blurb it said the game would be released by now. Well, too bad- we decided to add much more than initially planned. Also, thank you for playing the game, spreading the word, and being genuinely awesome.

Vacation
I'm taking a vacation so the next patch is December 6.

Community Fan Art
So many drawings! It's really great to see all these characters drawn in different ways, doing different things. We're going to keep sharing it with everyone else :).


The Ironclad by /u/VaultHunt3r


The Cultist, Slime, and a Slaver by Red Dye No. 5


Neow by Marce Ricardo

Patch Notes

Content
  • Lots of Final Act related content.
  • A Note For Yourself event is now out of beta.

Bug Fixes
  • Ascension 20 now correctly works on Endless mode.
  • Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
  • Damage taken per turn checks for cards like Masterful Stab were not correctly resetting.
  • Fix for Mummified Hand relic targeting cards with costs lowered by Setup or Forethought.
  • Fixed issue where Nloth's Face relic consumed both relics from Matryoshka.
  • Fixed issue where the seed wasn't displaying after it was set in Char Select and Custom Mode screens.
  • Fixed issue where viewing relics with Nilrys Codex' popup caused issues with controllers.
  • Fixed softlock caused if you can't remove cards in: Back to Basics, Cleric, and Living Wall events.
  • HP loss amount is now blue for Neow's Lament relic description.
  • Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
  • Turnip and Ginger relics now prevent Artifact from triggering when they nullify debuffs.

Balance
  • Daily mods that alter the starting deck like Sealed Deck and Draft now eliminate Pandora's Box as it does nothing.
  • Wing Boots relic no longer appers after floor 40 (except with the Endless mod on).

UI and Effects
  • Controllers can now view Exhausted cards during combat.
  • Controllers have better behavior when navigating up/down when viewing card screens like Draw and Discard piles.
  • Energy icon now rendered on Single Card View screen for Curses with energy costs.
  • ESC key now closes the map and deck view screens again (if able).
  • Exhaust Pile now uses a scroll bar when there are enough exhausted cards.
  • Hovering room elements in Run History now make them 2x size rather than 1.5x.
  • Icons used in Run History screen's path nodes are now sharper.
  • Regret card wording improved to clarify interactions with cards like Rupture.
  • The term Orb Slot(s) within descriptions is now lowercased to Orb slot(s).
  • Title capitalization for Cloak And Dagger -> Cloak and Dagger.
  • Title capitalization for Hand Of Greed -> Hand of Greed.
  • Title capitalization for Riddle With Holes -> Riddle with Holes.
  • Updating elite path node icon in Run History screen. Now color blind accessible.
  • Claw card gets VFX.
  • Maw enemy's bite attack gets VFX.
  • Rip and Tear card gets VFX.
  • Scrape card gets VFX.
  • The Champ's sword attacks get VFX.

Localization
  • Reorganizing RUS credits a bit.
  • Updates for DEU, EPO, FRA, JPN, IND, POL, RUS, SPA, ZHS, ZHT.
Slay the Spire

Slay the Spire has been a shining example of Steam Early Access done right. It was a clever, polished roguelike deck builder when it launched a year ago, and has only gotten better since, with new cards and characters and art and consistent weekly patches. Now, according to the latest update, the final content for Early Access is coming to the game next week.

Technically, that final content is in the game already—if you're playing on the beta branch. It's been in testing for a couple weeks now, and should go live in the main branch of the game in patch 50. Mindful of spoilers for a build-up a year in the making, Slay the Spire's developers and its community have avoided talking openly about what that final content entails. The gist is that it's Act 4 of Slay the Spire, which goes beyond the cliffhanger of current successful runs to provide a final boss and a real ending.

Given Slay the Spire's popularity, I think it's safe to say this won't be the final content for the game, period—new characters, cards, and balance patches down the road seem likely. But this update will round out the game's campaign for its release out of Early Access.

As a bonus, the developers have been incorporating unlockable "beta" card art created by the community that you can use after you've beaten the game. This started with the placeholder art Mega Crit Games used during development, before the artists came in and drew the real thing. But the devs didn't make placeholder art for every card, so the community's stepped up with some wonderfully bad MS Paint concoctions to fill out each deck. Here's one that's actually in the game:

And here are a bunch of submission from the Slay the Spire subreddit. I'd definitely play with these enabled, even though the new card art is consistently beautiful.

Void beta art by Astrolux

Perfected Strike beta art by Ketura

Sadistic Nature beta card art by Ketura

Leap beta card art by Brainpostman

Immolate beta card art by Brainpostman

Apparition beta card art by Wordsmobile

Enlightenment beta card art by Seewon

Slay the Spire - Dinosaurs

Hey everyone,

This week we spent time finishing and tweaking up some content while sorting through and incorporating beta art.

Final Content
This will be available in the main branch next week. The additional music brought in with this content will also be added to the Slay the Spire - Soundtrack next week, along with the special track used in the Mind Bloom event.

Beta Art
A ton of submissions were received, thank you! The beta art submissions will be open for 1 more week as we identified some cards with missing portraits. For information on participation and what this entails, please see the previous weekly announcement.

Community Fan Art

Full Heal! by /u/Zixzs


a Transient redesign by MrKrane


Gremlin Leader by @l3w15911


Patch Notes

Balance
  • Philosopher's Stone buffed: Enemies gain 2 Strength -> 1 Strength.
  • Removing Careless daily mod.

Bug Fixes
  • Adding a new line so Innate keyword is on its own line for Machine Learning+.
  • Colorless card mod now correctly interacts with Shiny mod.
  • Colorless card mod was causing colorless cards to be added to the card pool twice as often as they should.
  • Dead Adventurer event was not giving the gold correctly (just showing the effect).
  • Fix for boss treasure rooms incorrectly showing in the run history screen.
  • Fixed cards like Blood for Blood and Masterful Stab being affected outside of combat.
  • Fixed issue where Ambient SFX in the main menu played double upon loading a profile.
  • Fixed issue where you couldn't Retain if it was your only card (controllers).
  • Fixing several display issues with the run history screen.
  • Mind Blast card now correctly works with Controlled Chaos mod.
  • Minor Snecko Eye description fix.
  • Painful Stabs power will no longer give wounds if the damage was prevented by Buffer.
  • Potential fix for card + end turn button hover causing an annoying sound issue.
  • Preventing crashes for saves that used deprecated run mods like Careless or Colossus.
  • Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
  • The Flight daily mod now properly works with controllers.
  • Top Panel heal effect will no longer play when enemies heal or gain max HP.
  • Wheel of Change event no longer makes you stuck if the only removable cards in your deck are bottled.


UI and Effects
  • Philosopher's Stone wording improvements.
  • Can now open the Settings menu while in special card obtaining screens like from Calling Bell or All Star daily mod.

Localization
  • Updates for DEU, EPO, FRA, IND, ITA, KOR, POL, RUS, ZHS, and ZHT.
  • Updating credits for RUS, and ZHS.
...