Slay the Spire - Dinosaurs


Greetings,

This week's focus was on prepping the final content for next week, visual updates, and bug fixes.

Final Content?! (BETA)
It's coming to the beta branch on Monday! (October 29). We won't be giving out too much details in order to prevent spoilers. However, localization for this content will be available 1 or 2 days prior.

For information on the beta branch, click here! Keep in mind that save files must be transferred manually if you switch to the beta branch. This is to prevent save file incompatibilities.

Visual Updates

We're incorporating more visual effects!

Community Fan Art

Fat Gremlin and Ice Cream by by Katie Daniel


This amazing Donu patch by /u/JonChinaMan


Deca & Donu by 昂拉克

Patch Notes

Hotfixes
  • Fixed issue where incorrect RNG was utilized to create reward cards.
  • Fixed issue where daily scores weren't uploading.

Balance
  • Council of Ghosts event now only gives 3 Apparition on Ascension 15+.
  • Prismatic Shard now sets your max orbs to 1 only if you have 0 max orbs and you aren't the Defect.
  • Smiling Mask relic will no longer spawn on Hoarder daily mod.
  • Standard Runs with set seeds now always give you Neow's Blessing.
  • Wing Boots relic will no longer spawn on Certain Future daily mod.

UI and Effects
  • Adding a hit react animation for the Ironclad.
  • Adding an updated idle animation for the Ironclad.
  • Adding VFX for Blizzard Card (scales with Frost channeled).
  • Ironclad's combat sprite updated (more color and contrast).
  • Updating VFX for Searing Blow card (now scales with upgrade count).
  • Adding 0.1s animation blend between Hit and Idle animations for Ironclad, Silent, and Defect.
  • Closing out of a Card Reward screen using controller will now reset your selection position for combat reward screens, hand position, etc.
  • Custom mods no longer have overlapping hitboxes, this allowed the player to select two at once.
  • Evoking Orbs is now 0.15s faster per orb in Fast Mode.
  • The Silent's idle animation speed is slowed by 10%.
  • Updated description for Preserved Insect for clarity.

Bug Fixes
  • Adding more information to bottled card saves to prevent incorrect card being bottled when loading a save.
  • Defect and The Silent unlocks now reuse existing character instances.
  • Fix for a scenario which upgrading cards affected by Snecko Eye would sometimes give negative cost cards.
  • Fixed a memory leak whenever player returned to the main menu.
  • Fixed bug where playing Mayhem card would alter your card rewards.
  • Fixed issue where displayed seed value was calculated every frame.
  • Fixed issue where Neow did not give anything to players who first encountered her.
  • Fixed issue where seeded runs allowed ascension unlocks and uploading to leaderboards.
  • Fixed issue where The Specimen's Poison transfer failed if the target died before the transfer.
  • Fixed issue where True Grit card was not behaving correctly with seeded runs.
  • Fixing issues with Writhing Mass displaying the incorrect intent on turn 1.
  • Game now handles monitor resolution changes more gracefully.
  • Mind Bloom event combat now correctly gives appropriate gold for the battle.
  • Poison transfer target for The Specimen is now seeded random.
  • Random Curse generating effects were marking the wrong curse as seen in the card library.
  • Reboot and Deep Breath cards no longer trigger shuffle-based relics twice.
  • Relics with counters like Pen Nib and Girya no longer display the counter offset incorrectly when the player has too many relics.
  • Thank you message in the credits was appearing at the wrong time.
  • The discard pile will no longer incorrectly shuffle into the draw pile when having a full hand prevents all of the card draw.
  • Typo fixed in Colossus mod's name (extra space)
  • Typo fixed in We Meet Again event.
  • Updated energy orb rendering logic on cards to scale properly for high res monitors.
  • Vintage modifier now correctly drops cards on bosses.

Optimization
  • Fusion card works better for modders now
  • Removed rendundant dungeon scene foreground rendering.

Localization
  • Updates for DEU, EPO, ITA, KOR, POL, RUS, SPA, TUR, ZHS, and ZHT.
Slay the Spire - Dinosaurs

Hello!

This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements.

Act 3 Enemies
Several changes were made in Act 3. Some stronger jaw worms and a wriggly monster have been introduced into the enemy pool.



Reptomancer has been buffed and designated as an elite monster.
The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.

Visual Effects?!


Yep. Various cards and an enemy attack have received some special effects to make them feel better to use! Some animations were added and improved for The Silent and Defect as well. More animations and effects will be coming!

Neow Updates!
We created Neow with the intent to foster creative deckbuilding. However, many have felt that the game was considerably harder without a blessing from Neow and the threshold to receive her blessing was too high (especially in higher Ascensions).

To compensate, we've added a fixed set of choices for those who don't reach the Act 1 boss (Neow's Lament or HP bonus).

Additionally, two new Colorless Card-based blessings were added as these cards weren't seeing much play as they only appeared in shops and certain events.

Community Fan Art
Such amazing art. I will try to get better, too! If you want to be featured, just mention @MegaCrit on Twitter!


Silent with a Treat by Lunamazey


Ironclad by Zan the 35th


YOU CALL THAT A WEAPON? by Cweeperz

Patch Notes

Content
  • A Writhing Mass wriggles into Act 3.
  • A horde of Jaw Worms can now be encountered in Act 3.
  • Two new Neow starting bonuses involving Colorless cards.

Balance
  • Ascension 16 shop price increase lowered from +15% -> +10%.
  • Colorless cards price decrease. 1.3x -> 1.2x price compared to regular cards.
  • Deflect+ card buff: 6 -> 7 Block.
  • Double Orb Walker elite encounter removed from the game.
  • Experimenting with how Neow reacts to the player not reaching the boss.
  • Good Instincts card buff: 4 -> 5 Block. Good Instincts+: 7 -> 8 Block.
  • Grand Finale card buff: 40 -> 50 damage. Grand Finale+: 50 -> 60 damage.
  • Hand Of Greed card buff: 15 -> 20 damage. Hand of Greed+: 20 -> 25 damage.
  • Reptomancer and her daggers receives various buffs and is now an Elite encounter.
  • Reptomancer's heal move is replaced by a high damage attack.
  • Swift Strike card buff: 5 -. 6 damage. Swift Strike+ buff: 8 -> 9 damage.
  • The Bomb+ card buff: 36 -> 40 damage.
  • The Mysterious Sphere event in Act 3 now uses the Double Orb Walker combat.

Bug Fixes
  • Energy orb now rotates at fast speed when it has energy.
  • Feed now correctly works on the Awakened One when it is in its second form.
  • Fix for proper behavior when duplicating cards like Rampage and Genetic Algorithm with effects like Echo Form.
  • Fix for Saving and Loading on Elites in event rooms with Deadly Events mod.
  • Fixed issue where health bar of bosses remain after they're defeated.
  • Fixed issue where Transient had HP/damage buffs at incorrect Ascension levels.
  • Fixed punctuation in Augmenter event.
  • Fixed various save bugs when saving and loading at Neow.
  • Hitting ESC with Singing Bowl no longer automatically chooses the Singing Bowl option on card select screens.
  • Hitting ESC with Singing Bowl when viewing an upgraded card in a reward screen no longer causes softlock.
  • Preserved Insect and Sling should now work in all elite combats including elite battles from events (like dead adventurer event).
  • Purchasing Bottle relics after removing the last possible card to bottle out of your deck will no longer softlock.
  • The Bomb card's buff icon now correctly displays numbers in blue.
  • The game is no longer stuck in a continue/abandon loop after changing slots and winning a run.
  • When viewing old run histories of runs with Brewmaster, the game will no longer crash.

Performance
  • Improved performance for text rendering. (Greatly reduces idle CPU load)

UI and Effects
  • Adding VFX for Adrenaline card.
  • Adding VFX for Grand Finale card.
  • Adding VFX for Offering card.
  • Adding VFX for Rainbow card.
  • Adding VFX for Searing Blow card.
  • Adding VFX for Spit Web attack by Louse enemy.
  • Adding VFX for Whirlwind card.
  • Forethought card wording improvements.
  • Heart icon in top panel now pulses if HP < 25%.
  • Purity card wording improvements.
  • Run History can now show what happened in events. (Only for future runs)
  • Run History path now displays 1 Act per row.
  • Sped up boss death timings in fast mode.
  • The Defect gets a hit react animation.
  • The Silent gets a hit react animation.
  • The Silent gets an updated idle animation.
  • When the Colossus daily mod is active, enemies are rendered 30% larger.
  • When using Preserved Insect, affected enemies are rendered 30% smaller.
  • Whenever the player heals, the heart icon in top panel now flashes green.

Localization
  • Updates for DEU, EPO, IND, ITA, KOR, POL, RUS, SPA, UKR, ZHS, ZHT.
  • Updating POL credits.
Slay the Spire - Dinosaurs

Hey again,

This week's focus was on refining upcoming content, prepping for mod support, various bug fixes, and a new option to disable particle effects for low performance machines.

Disable Particle Effects


We added a new option that removes particle effects from backgrounds and various effects.
This should improve performance for slower devices and decrease battery consumption for laptops.

Final Call for Translations
When we leave Early Access, outdated translations will need to be removed. If there are any outdated languages that you want to see in the game, support and instructions for translation is always available at our Discord channel.

Community Fanart

The Merchant by inkywavves


The Silent by /u/cubey1234


The Silent Fire by Nick D.

Patch Notes

UI and Effects
  • Midas mod wording made to be more consistent with Fusion Hammer relic.
  • Particle effects can now be disabled in the Settings. (disables environmental effects)

Bug Fixes
  • All Out Attack card's discards now utilize seeds.
  • Confusion power will now work on Curses and Status cards that have costs.
  • Defect's starting relic is marked as seen.
  • Diverse mod and Colorless Cards mod now can correctly work together in Custom Mode and Dailies.
  • Draw Pile no longer indicates that it is a shuffled view order when viewing it with Frozen Eye.
  • Fix a bug where setting a card's cost to 0 wouldn't work on 0 cost cards.
  • Fix for colorless cards appearing too frequently for Colorless Cards mod.
  • Fixed exploit that allowed player to circumvent hand card confirmations (like Survivor).
  • Fixed issue that made enemies more common in ? rooms since some new mods were introduced.
  • Fixed Run History screen crash if the run contained 0 relics.
  • Fixes for how Eviscerate incorrectly worked with cost reduction effects like Enlightenment.
  • Flight's power description now correctly resets at the start of turn.
  • Neow max HP gain and take damage option no longer overlap (dealt lots of damage).
  • Neow's transform options now utilize seeds.
  • Some events like Pleading Vagrant did not correctly remove remaining event choices when selecting the leave option.

Localization
  • Improvements for rendering energy orbs and icons for JPN, ZHS, and ZHT (notable Run History)
  • Updates for DEU, EPO, ITA, KOR, SPA, UKR, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hello!

This week brings a few more daily mods, several bug fixes, and we worked with a few people to update the wording for many many cards, relics, and powers. Also, some content is still planned to come into beta this month :).

Daily Mods

This week brings 3 new daily mods! Combined with last week's mods, we think this brings in quite a lot more variety into Daily Climbs and more options for Custom Mode.

Hot Fixes
  • BUG FIX: Fixed a save incompatibility crash for some custom runs.
  • BUG FIX: Certain score bonuses and achievements are no longer checked when beating the first final boss on Ascension 20, but correctly check after the second final boss is defeated.
  • BUG FIX: Curl Up power on Louse was displaying incorrect text.
  • BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
  • BUG FIX: Timer no longer stops on beating the first final boss on Ascension 20.
  • UX: Reverting wording for cards, powers, relics: At the start of each turn -> At the start of your turn due to feedback.
  • WORDING: Frozen Core description coloring is now consistent with other starter replacement boss relics.
  • WORDING: Improving consistency for Flame Barrier and Thorns wording.

Wording Improvements
So this will be a bit of a long one. We received a huge list of suggestions and feedback pointing out inconsistencies and potential improvements to wording. While it would be hilarious to list them all out, listing out the general rules and style changes would probably be best for all of us. So here it goes:
  • Cards, Powers, and Relics that have a recurring effect or applies a recurring buff have been changed from "At the start of your turn" -> "At the start of each turn" for clarification.
  • The term "attack damage" is now lowercase, this differentiates it better from Attacks, which refers to the card.
  • Attack and Skill cards are referred to as Attacks and Skills in descriptions. However, when referring to a specific card, cards of a specific color, cards of a specific rarity, or specific types that aren't Attacks or Skills, they now have the word "card" appended to the end. e.g. Power cards, Status cards, Colorless cards, Uncommon cards.
  • Keywords are now always gold in descriptions. Block, Vulnerable, etc.
  • Boss and Elite are now capitalized in any descriptions
  • Card, Cards, Relic, Relics, Buffs, and Debuffs are now lowercase and not colored in descriptions.
  • If a relic that has counters is used up, it now has a consistent message across all relics, "This relic is used up."
  • Certain keywords on cards are now ordered so they're easier to identify. This order is: Unplayable > Innate > Ethereal > Card Description > Exhaust.
  • The word "all" is all-caps in certain scenarios. These scenarios are: When it refers to all enemies and when referring to cards that are outside of your hand (Apotheosis).
  • Updated instances of "take damage" vs "receive damage" based on who the target is, how the description is formed (condition vs effect), and a few special cases. e.g. "Whenever you receive damage, do X." is now common for player Powers and Relics.
  • Draw Pile, Exhaust Pile, Deck, and Discard Pile are now lowercase in descriptions.
  • Numbers and percentages should always be blue when seen in power and relic descriptions. However, numerical multipliers like twice and double should not be.

While we understand that the language on these items won't ever be perfect, we hope this improves clarity and readability so the game is easier to play. As always, we welcome feedback and discussion!

Community Fan Art
Inktober brought us some Poisonous fanart.
Don't forget to tweet us @MegaCrit or ping us on Discord if you want to be featured!


Poisonous by @Augustanna


Poisonous by /u/Dragonclaude


Flying Poison Daggers by /u/ScruffyHuski

Patch Notes

Content
  • New Custom Mod - Daily Mods. Allows starting a run with 3 random daily mods.
  • New Daily Mod - Colossus. Enemies have bonus HP but drop better rewards.
  • New Daily Mod - Controlled Chaos. Start with Frozen Eye. At the start of your turn, add 10 random cards to the bottom of your draw pile.
  • New Daily Mod - Deadly Events. ? Rooms can now contain Elites but Treasure room chance is increased.

Balance
  • All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.
  • Augmenter event transform option now allows choosing 2 cards to Transform instead of selecting 3 at random.
  • Book of Stabbing enemy on Ascension 18+ now does a single stab sometimes, but still increases its multi-stab count.
  • Brimstone relic buffed. Now gives the player 2 Strength and enemies 1 Strength.
  • Meal Ticket relic buff: Heals 7 HP -> 10 HP.
  • Membership Card relic nerf: Only applies a discount now.

UI and Effects
  • 250+ Consistency and wording improvements for cards, powers, relics, and events.
  • New tip added to indicate that healing cards cannot be generated randomly during combat.

Bug Fixes
  • Adding controller support for Wing Boots relic map navigation.
  • Bonfire Spirits event now correctly handles offering them a card with the Special rarity (like Bite, or Apparition).
  • Colorless Cards mod now correctly interacts with shops. Prevents Courier causing cards to appear in incorrect places on the shop screen.
  • Corruption and other cost reducing cards no longer make X cost cards like Transmutation and Malaise display cost 0.
  • Diverse mod and Red/Green/Blue mods in custom mode now exclude each other when choosing them.
  • Effects that trigger on damage like Masterful Stab now interacts properly with damage prevention effects like Buffer.
  • Fix for crash caused when entering the DAILYMODS seed.
  • Fix for issues caused by using the Sealed Deck mod several times in a row.
  • Fixed an exploit that allowed playing the same card multiple times using controller or keyboard.
  • Gremlin Wheel event no longer causes you to get stuck if you have no cards to remove.
  • If you have nothing to offer the Bonfire Spirits, the game will no longer crash. The Spirits will just be sad.
  • Keyboard confirm button now works in card selection screens (like choosing what to discard).
  • Mushroom event now correctly shows card preview for Parasite curse.
  • Saving and Loading with Membership Card relic no longer generates a new map.

Localization
  • '.' can now be localized (for Asian languages) and fixes issues where those languages used an english '.'.
  • Mutagenic Strength, Meal Ticket, and Abacus now support more flexible descriptions.
  • Updates for DEU, EPO, IND, ITA, JPN, SPA, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hello!

We're introducing some new mods for the Daily Climb this week (and next week, too). There's also good progress going on other content which we're on track to get into beta sometime in October.

Daily Mods
We're cleaning, changing, and adding more for Daily Climbs! There's still a few missing assets for the new daily mods but they'll be in soon. The many mods added to the Daily Climb are also accessible via Custom Mode.

Community Fan Art

Everybody's Favorite Merchant by @inkywavves


The Ironclad by @Kairekirei


The Ironclad, The Silent and The Defect by @Victor_Sama

Patch Notes

HOTFIX
  • Red/Green/Blue/Colorless Daily mods will now correctly work on Daily and Custom modes.
  • Adding icon for Blue cards mod.
  • Adding icon for Colorless cards mod.
  • Adding icon for Flight mod.
  • Adding icon for Green cards mod.
  • Adding icon for Red cards mod.
  • Adding icon for Sealed Deck mod.

Content
  • New Daily & Custom Mod - Careless.
  • New Daily & Custom Mod - Chimera.
  • New Daily & Custom Mod - Flight.
  • New Daily & Custom Mod - Sealed Deck.
  • Colorless/Red/Green/Blue Cards Mod are now Daily Mods.

Balance
  • A Daily Climb now always consists of a card-related mod, system changing mod, and a difficulty altering mod.
  • Prismatic Shard now gives 1 empty orb slot to non-Defect characters.
  • Prismatic Shard relic no longer spawns when the Diverse daily is activated.
  • Removed Brewmaster mod.
  • Specialized daily mod now allow cards of any rarity.

UI and Effects
  • Adding icon for Chimera Daily Mod.
  • Bottled relic images in deck view screen now scale with the card scaling.
  • Large relic assets are no longer pre-loaded, slightly increasing load times.
  • Reducing the volume of the card draw SFX from 70% -> 25%.
  • Removing card hover SFX from the game.

Bug Fixes
  • Can no longer skip cards when choosing a card via Discovery.
  • Fixed issue where bottled relic UI caused a memory leak on the deck view screen.
  • Fixed issue where items restocked via Courier weren't applied discounts.
  • Fixed issue where loading a save after beating a boss you have never seen before would crash.
  • In Custom Mode, fixed issue where Ascension was on if not set to level 0. (Even if toggled off)
  • Mind Bloom event now correctly shows curse previews for its event options.
  • Viewing a relic popup no longer has memory leaks.

Localization
  • Updates for DEU, EPO, FRA, IND, ITA, KOR, RUS, ZHS, and ZHT.

Slay the Spire - Dinosaurs

Hey everyone,

Breaks are good. But patches are good, too!
This patch brings in updates for our older low-res Power icons, additional SFX, and bug fixes.

Power Icon Updates
The newer icons are higher resolution and some have been reworked for clarity.
Here's a packed texture showing off all of our power icons!


Community Fan Art
Art is nice! There's a lot more in the Artwork section of our Steam Community, too.


The Ironclad by @inkywavves

Patch Notes

UI and Effects
  • Updating icon for Amplify power.
  • Updating icon for Berserk power.
  • Updating icon for Brutality power.
  • Updating icon for Burst power.
  • Updating icon for Curl Up power.
  • Updating icon for Double Damage power.
  • Updating icon for Double Tap power.
  • Updating icon for Envenom power.
  • Updating icon for Infinite Blades power.
  • Updating icon for Intangible power.
  • Updating icon for Juggernaut power.
  • Updating icon for Magnetism power.
  • Updating icon for Malleable power.
  • Updating icon for Nightmare power.
  • Updating icon for No Block power.
  • Updating icon for Noxious Fumes power.
  • Updating icon for Panache power.
  • Updating icon for Pen Nib power.
  • Updating icon for Phantasmal Killer power.
  • Updating icon for Rupture power.
  • Updating icon for Sadistic power.
  • Updating icon for Shifting power.
  • Updating icon for Slow power.
  • Updating icon for Thousand Cuts power.
  • Updating icon for Tools of the Trade power.
  • Adding a used up image for Winged Boots relic.
  • Adding a VFX for when your turn ends due to Time Warp power.
  • Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
  • Equilibrium Power's icon is now the same as Retain Power (used icon for Blur previously).
  • Sentry elite enemies attack and debuff faster in Fast Mode now.
  • Update for Warped Tongs relic description to infer non-permanent upgrade.
  • Using more noticeable flashy VFX for cards upgraded via Armaments or Warped Tongs.

Bug Fixes
  • Added loc support for two more deprecated encounters in the run history screen.
  • Date toggle arrows for DailyScreen are now positioned dynamically based on the length of the date text.
  • Fix for Berserk card crash.
  • Fixed case where a card's keyword tips appeared without hovering when drawing cards.
  • Fixed issue where Lagavulin would come out of its shell with Neow's Lament or Preserved Insect.
  • Fixed issue where sound settings were loaded several times.
  • Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
  • Fixed Ritual Dagger card portrait shape.
  • Hand of Greed card now gives gold instantly, rather than through VFX (triggered Bloody Idol).
  • Orb VFX no longer render in the background of the Colosseum event.
  • Updating anti-dupe logic for card rewards for Prismatic Shard relic.

Audio
  • Adding ambient SFX for Living Wall event.
  • Adding ambient SFX for Mausoleum event.
  • Adding ambient SFX for Sensory Stone event.
  • Addnig ambient SFX for Sssserpent event.
  • Adding ambient SFX for Winding Halls event.
  • Adding ambient SFX to Council of Ghosts event.
  • Adding ambient sounds for N'Loth event.
  • Adding page turn SFX to Cursed Tome event.
  • Adding SFX for Book of Stabbing attacks.
  • Adding SFX for Byrd peck attack.
  • Adding SFX for card draw. This is a commonly used, let us know what you think!
  • Adding SFX for hovering cards in draw, discard, grid select, and view deck screens.
  • Adding SFX for Poison Power.
  • Adding SFX for Snecko's glare.
  • Adding SFX for Whirlwind card + Guardian enemy.
  • Adding SFX when extinguishing torches in Act 1.
  • Adding special BGM when fighting a boss via Mind Bloom event.
  • Updating SFX for Awakened One's pounce attack.
  • Updating SFX for Bronze Automaton summoning an Orb.
  • Updating SFX for card exhaust.
  • Updating SFX for Champ charging up.
  • Updating SFX for Champ Slap.
  • Updating SFX for Collector Debuff and Summon.
  • Updating SFX for Confusion Power.
  • Updating SFX for Constricted Power.
  • Updating SFX for Dexterity Power.
  • Updating SFX for Donu Buff.
  • Updating SFX for Entangle Power.
  • Updating SFX for Flame Barrier Power.
  • Updating SFX for Flight and Focus Powers.
  • Updating SFX for Guardian Destroy dialog.
  • Updating SFX for Metallicize Power.
  • Updating SFX for Piercing Wail.
  • Updating SFX for Plated Armor Power.
  • Updating SFX for Slimed Attack.
  • Updating SFX for Time Warp Power.
  • Updating SFX for Vampire Bite.
  • Updating SFX for Whirlwind (card AND Guardian enemy).

Localization
  • Languages that wrap via character (ZHS, ZHT, JPN) now support TAB spacing in certain areas. (Run History)
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, and ZHT.
  • Updating SPA credits.

Slay the Spire - Dinosaurs
Weekly Patch 41: Chill


Hello hello,

This week brings in 7 new relics, bug fixes, and some more sounds while we make progress towards full release!

Relics

3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!

Vacation
One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.

Community Fanart


Three Characters by /u/Icewreath


When in doubt, Shrug it off! by /u/Dragonclaude


Kind of a Crow by Moglipapy

Patch Notes

Content
  • New Common Relic: Preserved Insect.
  • New Event Relic: Warped Tongs.
  • New Rare Relic: Fossilized Helix.
  • New Rare Relic: Pocketwatch.
  • New Rare Relic: Wing Boots.
  • New Shop Relic: Brimstone.
  • New Shop Relic: Prismatic Shard.

Balance
  • Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
  • Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
  • Fission now costs 0.
  • Fission+ now Evokes all orbs rather than removing.

UI and Effects
  • 2 more SFX for Awakened One's attacks.
  • Added additional SFX for Byrd's peck attack.
  • Added SFX for Minion spawn and Debuff attack for the Collector.
  • Adding SFX for Automaton's Orb spawn.
  • Adding SFX for Byrd cawing.
  • Adding SFX for Champ's Slap.
  • Adding SFX to Donu's buff.
  • Champ gets a new SFX when charging up.
  • Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.
  • Character select screen now saves your last played Ascension level per character except when you unlock a new level.
  • Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.
  • Several consistency improvements to event choice wording.

Bug Fixes
  • Colosseum Nobs no longer play double music.
  • Deprecated Flame Bruiser enemy now appears for Run History screen.
  • Fixed bug causing block to maintain between colosseum combats.
  • Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
  • Killing a Colosseum Nob no longer causes the music to stop.
  • Red Skull relic should now correctly deactivate when healing in all scenarios.
  • Reptomancer enemy was sometimes not spawning new daggers.
  • Run History Screen now correctly uses localized monster names for what killed you.
  • The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).

Localization
  • Update for SPA credits.
  • Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
  • Monsters fought and event encountered in run history screen is now localized and using proper naming.
Slay the Spire - Dinosaurs

It's time for another patch!

While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes!

New Sound Effects
Several events now have additional ambient sounds which play upon entering. There are also several new sounds for various enemies, cards, and some Powers now have unique sound effects.

Translations!
Slay the Spire has an active community of translators! There's a LOT of flavor text, technical descriptions, and creative dialog in Slay the Spire. Currently, 11 languages are fully up-to-date! If you don't play the game in English, be sure to thank them at our Discord server!

Community Fanart


Boss Emblems of the Ironclad, Silent, and Defect by @RedDyeNo5


"Good dog." by /u/Zixzs


The Silent by @samcaron55

Patch Notes

Balance
  • Accursed Blacksmith event changes: [Forge] 25% -> 0%. [Rummage] 75% -> 100%.
  • Ascension 17 Bear's Dex debuff nerfed 5 -> 4.
  • Ascension 17 Repulsors no longer put 3 dazes into your draw pile.
  • Ascension 18 Book of Stabbing enemy now has modified AI. Now stabs you relentlessly.
  • Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
  • Ascension 19 Champ Strength buff nerfed 5 -> 4.
  • Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
  • Darkness+ card reworked. Now triggers the passive ability of your Dark Orbs.
  • Membership Card relic's discount buffed.
  • Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
  • Winding Hall Event gets a new option and some text improvements. [Retrace Your Steps] Lose HP.

Bug Fixes
  • Augmenter event no longer incorrectly upgrades transformed cards.
  • Augmenter event will no longer give out duplicate relics on Endless mode.
  • Bonfire event will no longer give out duplicate relics on Endless mode.
  • Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
  • Circlets obtained from bosses in endless mode now have consistent behavior.
  • Clicking on embark on DailyScreen no longer crashes the game before connecting to the daily screen.
  • Cursed Key was not pulsing and flashing to indicate it was active when treasure was found in ? rooms.
  • Darklings defensive move had the incorrect intent on Ascension 17+.
  • Dream Catcher relic no longer opens a rewards screen if there will be no cards.
  • Face Trader event will no longer give out duplicate relics on Endless mode.
  • Fixed bug in Darklings that makes them unable to combine with other monsters. (For modders)
  • Fixed bug where renaming save slots wasn't working properly.
  • Fixed issue if there was only one card in hand card select screen (Retain), you couldn't pick it using controller.
  • Gremlin Match and Keep event now has cards upgraded correctly.
  • Lock-On Power no longer incorrectly has the focused targeting effect.
  • Removed two outdated tips about potions.
  • Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
  • Shifting Power (Transient) should now interact correctly, even if the owner has Artifact.
  • Some minor fixes for Spheric Guardian audio. Removed some code for unused sounds.
  • Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
  • Typo Fix on Pleading Vagrant event.

Sounds
  • Acid Slime (Large) and Slime Boss get additional slime attack SFX.
  • Added SFX when the Guardian says Destroy Destroy Destroy.
  • Adding event-specific ambiance SFX for 8 events.
  • Adding SFX for Piercing Wail card.
  • Adding SFX for Sweeping Beam card.
  • Adding SFX for Time Warp, Flight, Constricted, and Entangle Powers.
  • Bite SFX now plays a different SFX.
  • Certain buffs/debuffs now play unique SFX when applied.
  • Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
  • Flame Barrier card gets a new SFX.
  • Jaw Worm now has an SFX when using a buff.
  • When accepting to become a vampire, a SFX now plays.
  • Whirlwind card gets an additional SFX.

UI and Effects
  • You can now play Daily Runs offline. (used to crash)
  • Art added for Mutagenic Strength relic.
  • Blue Candle and Medical Kit wording changed to better reflect how they work with cards like Slimed.
  • Card names in Run History are now Green for upgraded cards
  • Defect's Strikes now use the impact VFX and SFX instead of Slicing effects.
  • Reboot card wording update.

Localization
  • Adding credits for EPO.
  • Updating credits for SPA.
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hey again,

This week's focus was on a handful of reworks and the addition of two new events. Additionally, we worked more on the secret content which we are aiming to get into beta in October!

Community Fanart
Be sure to ping @MegaCrit if you want your artwork featured :)!


"Bite-Sized Ironclad" by /u/Zixzs


The Defect Personified by @tqtoai


The Trio's Camping Adventures pt.1 by @Kapibeee

Patch Notes

Hotfixes
  • Fixed issue where Mutagenic Strength relic was beta only.
  • The Designer event now has invalid options greyed out (caused softlock).

Content
  • Added City Event: The Colosseum.
  • Added City/Beyond Event: Designer In-Spire.

Balance
  • Addict event reworked.
  • JAX Dealer event reworked.
  • Fission card reworked.
  • Lock-On card reworked.
  • Masterful Stab card reworked.
  • Asc 17 Exploder enemy no longer explodes a turn earlier.
  • Asc 17 Gremlin Wizard no longer attacks a turn early, but now keeps attacking.
  • JAX card buffed. No longer exhausts.
  • Toy Ornithopter relic buffed: Healing amount 3 -> 5.

UI and Effects
  • Addicted event renamed -> Pleading Vagrant.
  • Gremlin Wheel event relic reward now pops up in a reward screen so that it is skippable.
  • J.A.X. Dealer event renamed -> Augmenter.
  • Lock-On card renamed -> Bullseye.
  • Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
  • Updating save slot icons so they're numerical, rather than associated with any color/character.

Bug Fixes
  • Improved post-combat saving for Event combats.
  • Intangible power will no longer sometimes raise the damage from 0 to 1.
  • Minor dialog improvement for Dead Adventurer event.

Localization
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, RUS, ZHS, ZHT.


Aug 16, 2018
Slay the Spire - Dinosaurs

Hello all,

This week we're bringing in new Ascension levels, a good amount of colorless cards, and a few bug fixes here and there!

Ascension
Ascension 16 - 20 is here! Gold becomes more precious, enemies are tougher, and a change is added to the final encounter. These ascension levels are not yet finalized and feedback is welcome :).

New Colorless Cards
Ten new colorless cards have been added to the game!

Community Fan Art
Once again we are blessed with beautiful fan art from the community. PRAISE SNECKO!



This incredible hand drawn piece by @ScorpionTundra


"I am the Deadliest Assassin" by /u/Zixzs


Silent vs Darklings by @Vasilas32

Patch Notes
Content
  • Ascension 16 - 20 is now available!
  • Adding Achievement for beating Ascension 20.
  • Adding colorless card Chrysalis.
  • Adding colorless card Discovery.
  • Adding colorless card Forethought.
  • Adding colorless card Hand of Greed.
  • Adding colorless card Impatience.
  • Adding colorless card Mayhem.
  • Adding colorless card Metamorphosis.
  • Adding colorless card Panic Button.
  • Adding colorless card The Bomb.
  • Adding colorless card Violence.
  • Adding curse card Shame.

Balance
  • Incense Burner relic nerf: 5 -> 6 turns.
  • Paper Krane relic nerf: 50% -> 40% damage reduction.
  • The Guardian boss' Phase Shift is now 35 starting Ascension 9.

Bug Fixes
  • Display-related configs are no longer applied on save slot switch (caused UI issues).
  • Parasite + Fungi Beast combat can actually be encountered now.
  • Fixed an instance where you couldn't proceed if all rest site options were unavailable.
  • Gold Shrine event's desecrate option now shows the correct gold amount.
  • Save Slot completion % should now be more accurate.
  • We Meet Again event no longer allows the player to drink or discard the potion.
  • Wrist Blade relic now works with cards that are cost 0 via Setup or Forethought.
  • You can now drink Fruit Juice in more locations. (FRUIT JUICE REVOLUTION)

UI and Effects
  • Compressing campfire option assets
  • Bestiary is removed from the Main Menu as it's not implemented yet.
  • Deleting a save slot now removes the name of that save slot in the background (top left corner).
  • Removing 'Controller Support not supported' message in Run History Screen (as it's supported).

Localization
  • Adding initial support for EPO (Esperanto).
  • Updates for DEU, IND, ITA, JPN, KOR, UKR, ZHS, ZHT.
...