Slay the Spire - Dinosaurs

Hello!

We're introducing some new mods for the Daily Climb this week (and next week, too). There's also good progress going on other content which we're on track to get into beta sometime in October.

Daily Mods
We're cleaning, changing, and adding more for Daily Climbs! There's still a few missing assets for the new daily mods but they'll be in soon. The many mods added to the Daily Climb are also accessible via Custom Mode.

Community Fan Art

Everybody's Favorite Merchant by @inkywavves


The Ironclad by @Kairekirei


The Ironclad, The Silent and The Defect by @Victor_Sama

Patch Notes

HOTFIX
  • Red/Green/Blue/Colorless Daily mods will now correctly work on Daily and Custom modes.
  • Adding icon for Blue cards mod.
  • Adding icon for Colorless cards mod.
  • Adding icon for Flight mod.
  • Adding icon for Green cards mod.
  • Adding icon for Red cards mod.
  • Adding icon for Sealed Deck mod.

Content
  • New Daily & Custom Mod - Careless.
  • New Daily & Custom Mod - Chimera.
  • New Daily & Custom Mod - Flight.
  • New Daily & Custom Mod - Sealed Deck.
  • Colorless/Red/Green/Blue Cards Mod are now Daily Mods.

Balance
  • A Daily Climb now always consists of a card-related mod, system changing mod, and a difficulty altering mod.
  • Prismatic Shard now gives 1 empty orb slot to non-Defect characters.
  • Prismatic Shard relic no longer spawns when the Diverse daily is activated.
  • Removed Brewmaster mod.
  • Specialized daily mod now allow cards of any rarity.

UI and Effects
  • Adding icon for Chimera Daily Mod.
  • Bottled relic images in deck view screen now scale with the card scaling.
  • Large relic assets are no longer pre-loaded, slightly increasing load times.
  • Reducing the volume of the card draw SFX from 70% -> 25%.
  • Removing card hover SFX from the game.

Bug Fixes
  • Can no longer skip cards when choosing a card via Discovery.
  • Fixed issue where bottled relic UI caused a memory leak on the deck view screen.
  • Fixed issue where items restocked via Courier weren't applied discounts.
  • Fixed issue where loading a save after beating a boss you have never seen before would crash.
  • In Custom Mode, fixed issue where Ascension was on if not set to level 0. (Even if toggled off)
  • Mind Bloom event now correctly shows curse previews for its event options.
  • Viewing a relic popup no longer has memory leaks.

Localization
  • Updates for DEU, EPO, FRA, IND, ITA, KOR, RUS, ZHS, and ZHT.

Slay the Spire - Dinosaurs

Hey everyone,

Breaks are good. But patches are good, too!
This patch brings in updates for our older low-res Power icons, additional SFX, and bug fixes.

Power Icon Updates
The newer icons are higher resolution and some have been reworked for clarity.
Here's a packed texture showing off all of our power icons!


Community Fan Art
Art is nice! There's a lot more in the Artwork section of our Steam Community, too.


The Ironclad by @inkywavves

Patch Notes

UI and Effects
  • Updating icon for Amplify power.
  • Updating icon for Berserk power.
  • Updating icon for Brutality power.
  • Updating icon for Burst power.
  • Updating icon for Curl Up power.
  • Updating icon for Double Damage power.
  • Updating icon for Double Tap power.
  • Updating icon for Envenom power.
  • Updating icon for Infinite Blades power.
  • Updating icon for Intangible power.
  • Updating icon for Juggernaut power.
  • Updating icon for Magnetism power.
  • Updating icon for Malleable power.
  • Updating icon for Nightmare power.
  • Updating icon for No Block power.
  • Updating icon for Noxious Fumes power.
  • Updating icon for Panache power.
  • Updating icon for Pen Nib power.
  • Updating icon for Phantasmal Killer power.
  • Updating icon for Rupture power.
  • Updating icon for Sadistic power.
  • Updating icon for Shifting power.
  • Updating icon for Slow power.
  • Updating icon for Thousand Cuts power.
  • Updating icon for Tools of the Trade power.
  • Adding a used up image for Winged Boots relic.
  • Adding a VFX for when your turn ends due to Time Warp power.
  • Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
  • Equilibrium Power's icon is now the same as Retain Power (used icon for Blur previously).
  • Sentry elite enemies attack and debuff faster in Fast Mode now.
  • Update for Warped Tongs relic description to infer non-permanent upgrade.
  • Using more noticeable flashy VFX for cards upgraded via Armaments or Warped Tongs.

Bug Fixes
  • Added loc support for two more deprecated encounters in the run history screen.
  • Date toggle arrows for DailyScreen are now positioned dynamically based on the length of the date text.
  • Fix for Berserk card crash.
  • Fixed case where a card's keyword tips appeared without hovering when drawing cards.
  • Fixed issue where Lagavulin would come out of its shell with Neow's Lament or Preserved Insect.
  • Fixed issue where sound settings were loaded several times.
  • Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
  • Fixed Ritual Dagger card portrait shape.
  • Hand of Greed card now gives gold instantly, rather than through VFX (triggered Bloody Idol).
  • Orb VFX no longer render in the background of the Colosseum event.
  • Updating anti-dupe logic for card rewards for Prismatic Shard relic.

Audio
  • Adding ambient SFX for Living Wall event.
  • Adding ambient SFX for Mausoleum event.
  • Adding ambient SFX for Sensory Stone event.
  • Addnig ambient SFX for Sssserpent event.
  • Adding ambient SFX for Winding Halls event.
  • Adding ambient SFX to Council of Ghosts event.
  • Adding ambient sounds for N'Loth event.
  • Adding page turn SFX to Cursed Tome event.
  • Adding SFX for Book of Stabbing attacks.
  • Adding SFX for Byrd peck attack.
  • Adding SFX for card draw. This is a commonly used, let us know what you think!
  • Adding SFX for hovering cards in draw, discard, grid select, and view deck screens.
  • Adding SFX for Poison Power.
  • Adding SFX for Snecko's glare.
  • Adding SFX for Whirlwind card + Guardian enemy.
  • Adding SFX when extinguishing torches in Act 1.
  • Adding special BGM when fighting a boss via Mind Bloom event.
  • Updating SFX for Awakened One's pounce attack.
  • Updating SFX for Bronze Automaton summoning an Orb.
  • Updating SFX for card exhaust.
  • Updating SFX for Champ charging up.
  • Updating SFX for Champ Slap.
  • Updating SFX for Collector Debuff and Summon.
  • Updating SFX for Confusion Power.
  • Updating SFX for Constricted Power.
  • Updating SFX for Dexterity Power.
  • Updating SFX for Donu Buff.
  • Updating SFX for Entangle Power.
  • Updating SFX for Flame Barrier Power.
  • Updating SFX for Flight and Focus Powers.
  • Updating SFX for Guardian Destroy dialog.
  • Updating SFX for Metallicize Power.
  • Updating SFX for Piercing Wail.
  • Updating SFX for Plated Armor Power.
  • Updating SFX for Slimed Attack.
  • Updating SFX for Time Warp Power.
  • Updating SFX for Vampire Bite.
  • Updating SFX for Whirlwind (card AND Guardian enemy).

Localization
  • Languages that wrap via character (ZHS, ZHT, JPN) now support TAB spacing in certain areas. (Run History)
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, and ZHT.
  • Updating SPA credits.

Slay the Spire - Dinosaurs
Weekly Patch 41: Chill


Hello hello,

This week brings in 7 new relics, bug fixes, and some more sounds while we make progress towards full release!

Relics

3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!

Vacation
One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.

Community Fanart


Three Characters by /u/Icewreath


When in doubt, Shrug it off! by /u/Dragonclaude


Kind of a Crow by Moglipapy

Patch Notes

Content
  • New Common Relic: Preserved Insect.
  • New Event Relic: Warped Tongs.
  • New Rare Relic: Fossilized Helix.
  • New Rare Relic: Pocketwatch.
  • New Rare Relic: Wing Boots.
  • New Shop Relic: Brimstone.
  • New Shop Relic: Prismatic Shard.

Balance
  • Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
  • Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
  • Fission now costs 0.
  • Fission+ now Evokes all orbs rather than removing.

UI and Effects
  • 2 more SFX for Awakened One's attacks.
  • Added additional SFX for Byrd's peck attack.
  • Added SFX for Minion spawn and Debuff attack for the Collector.
  • Adding SFX for Automaton's Orb spawn.
  • Adding SFX for Byrd cawing.
  • Adding SFX for Champ's Slap.
  • Adding SFX to Donu's buff.
  • Champ gets a new SFX when charging up.
  • Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.
  • Character select screen now saves your last played Ascension level per character except when you unlock a new level.
  • Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.
  • Several consistency improvements to event choice wording.

Bug Fixes
  • Colosseum Nobs no longer play double music.
  • Deprecated Flame Bruiser enemy now appears for Run History screen.
  • Fixed bug causing block to maintain between colosseum combats.
  • Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
  • Killing a Colosseum Nob no longer causes the music to stop.
  • Red Skull relic should now correctly deactivate when healing in all scenarios.
  • Reptomancer enemy was sometimes not spawning new daggers.
  • Run History Screen now correctly uses localized monster names for what killed you.
  • The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).

Localization
  • Update for SPA credits.
  • Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
  • Monsters fought and event encountered in run history screen is now localized and using proper naming.
Slay the Spire - Dinosaurs

It's time for another patch!

While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes!

New Sound Effects
Several events now have additional ambient sounds which play upon entering. There are also several new sounds for various enemies, cards, and some Powers now have unique sound effects.

Translations!
Slay the Spire has an active community of translators! There's a LOT of flavor text, technical descriptions, and creative dialog in Slay the Spire. Currently, 11 languages are fully up-to-date! If you don't play the game in English, be sure to thank them at our Discord server!

Community Fanart


Boss Emblems of the Ironclad, Silent, and Defect by @RedDyeNo5


"Good dog." by /u/Zixzs


The Silent by @samcaron55

Patch Notes

Balance
  • Accursed Blacksmith event changes: [Forge] 25% -> 0%. [Rummage] 75% -> 100%.
  • Ascension 17 Bear's Dex debuff nerfed 5 -> 4.
  • Ascension 17 Repulsors no longer put 3 dazes into your draw pile.
  • Ascension 18 Book of Stabbing enemy now has modified AI. Now stabs you relentlessly.
  • Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
  • Ascension 19 Champ Strength buff nerfed 5 -> 4.
  • Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
  • Darkness+ card reworked. Now triggers the passive ability of your Dark Orbs.
  • Membership Card relic's discount buffed.
  • Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
  • Winding Hall Event gets a new option and some text improvements. [Retrace Your Steps] Lose HP.

Bug Fixes
  • Augmenter event no longer incorrectly upgrades transformed cards.
  • Augmenter event will no longer give out duplicate relics on Endless mode.
  • Bonfire event will no longer give out duplicate relics on Endless mode.
  • Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
  • Circlets obtained from bosses in endless mode now have consistent behavior.
  • Clicking on embark on DailyScreen no longer crashes the game before connecting to the daily screen.
  • Cursed Key was not pulsing and flashing to indicate it was active when treasure was found in ? rooms.
  • Darklings defensive move had the incorrect intent on Ascension 17+.
  • Dream Catcher relic no longer opens a rewards screen if there will be no cards.
  • Face Trader event will no longer give out duplicate relics on Endless mode.
  • Fixed bug in Darklings that makes them unable to combine with other monsters. (For modders)
  • Fixed bug where renaming save slots wasn't working properly.
  • Fixed issue if there was only one card in hand card select screen (Retain), you couldn't pick it using controller.
  • Gremlin Match and Keep event now has cards upgraded correctly.
  • Lock-On Power no longer incorrectly has the focused targeting effect.
  • Removed two outdated tips about potions.
  • Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
  • Shifting Power (Transient) should now interact correctly, even if the owner has Artifact.
  • Some minor fixes for Spheric Guardian audio. Removed some code for unused sounds.
  • Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
  • Typo Fix on Pleading Vagrant event.

Sounds
  • Acid Slime (Large) and Slime Boss get additional slime attack SFX.
  • Added SFX when the Guardian says Destroy Destroy Destroy.
  • Adding event-specific ambiance SFX for 8 events.
  • Adding SFX for Piercing Wail card.
  • Adding SFX for Sweeping Beam card.
  • Adding SFX for Time Warp, Flight, Constricted, and Entangle Powers.
  • Bite SFX now plays a different SFX.
  • Certain buffs/debuffs now play unique SFX when applied.
  • Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
  • Flame Barrier card gets a new SFX.
  • Jaw Worm now has an SFX when using a buff.
  • When accepting to become a vampire, a SFX now plays.
  • Whirlwind card gets an additional SFX.

UI and Effects
  • You can now play Daily Runs offline. (used to crash)
  • Art added for Mutagenic Strength relic.
  • Blue Candle and Medical Kit wording changed to better reflect how they work with cards like Slimed.
  • Card names in Run History are now Green for upgraded cards
  • Defect's Strikes now use the impact VFX and SFX instead of Slicing effects.
  • Reboot card wording update.

Localization
  • Adding credits for EPO.
  • Updating credits for SPA.
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hey again,

This week's focus was on a handful of reworks and the addition of two new events. Additionally, we worked more on the secret content which we are aiming to get into beta in October!

Community Fanart
Be sure to ping @MegaCrit if you want your artwork featured :)!


"Bite-Sized Ironclad" by /u/Zixzs


The Defect Personified by @tqtoai


The Trio's Camping Adventures pt.1 by @Kapibeee

Patch Notes

Hotfixes
  • Fixed issue where Mutagenic Strength relic was beta only.
  • The Designer event now has invalid options greyed out (caused softlock).

Content
  • Added City Event: The Colosseum.
  • Added City/Beyond Event: Designer In-Spire.

Balance
  • Addict event reworked.
  • JAX Dealer event reworked.
  • Fission card reworked.
  • Lock-On card reworked.
  • Masterful Stab card reworked.
  • Asc 17 Exploder enemy no longer explodes a turn earlier.
  • Asc 17 Gremlin Wizard no longer attacks a turn early, but now keeps attacking.
  • JAX card buffed. No longer exhausts.
  • Toy Ornithopter relic buffed: Healing amount 3 -> 5.

UI and Effects
  • Addicted event renamed -> Pleading Vagrant.
  • Gremlin Wheel event relic reward now pops up in a reward screen so that it is skippable.
  • J.A.X. Dealer event renamed -> Augmenter.
  • Lock-On card renamed -> Bullseye.
  • Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
  • Updating save slot icons so they're numerical, rather than associated with any color/character.

Bug Fixes
  • Improved post-combat saving for Event combats.
  • Intangible power will no longer sometimes raise the damage from 0 to 1.
  • Minor dialog improvement for Dead Adventurer event.

Localization
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, RUS, ZHS, ZHT.


Aug 16, 2018
Slay the Spire - Dinosaurs

Hello all,

This week we're bringing in new Ascension levels, a good amount of colorless cards, and a few bug fixes here and there!

Ascension
Ascension 16 - 20 is here! Gold becomes more precious, enemies are tougher, and a change is added to the final encounter. These ascension levels are not yet finalized and feedback is welcome :).

New Colorless Cards
Ten new colorless cards have been added to the game!

Community Fan Art
Once again we are blessed with beautiful fan art from the community. PRAISE SNECKO!



This incredible hand drawn piece by @ScorpionTundra


"I am the Deadliest Assassin" by /u/Zixzs


Silent vs Darklings by @Vasilas32

Patch Notes
Content
  • Ascension 16 - 20 is now available!
  • Adding Achievement for beating Ascension 20.
  • Adding colorless card Chrysalis.
  • Adding colorless card Discovery.
  • Adding colorless card Forethought.
  • Adding colorless card Hand of Greed.
  • Adding colorless card Impatience.
  • Adding colorless card Mayhem.
  • Adding colorless card Metamorphosis.
  • Adding colorless card Panic Button.
  • Adding colorless card The Bomb.
  • Adding colorless card Violence.
  • Adding curse card Shame.

Balance
  • Incense Burner relic nerf: 5 -> 6 turns.
  • Paper Krane relic nerf: 50% -> 40% damage reduction.
  • The Guardian boss' Phase Shift is now 35 starting Ascension 9.

Bug Fixes
  • Display-related configs are no longer applied on save slot switch (caused UI issues).
  • Parasite + Fungi Beast combat can actually be encountered now.
  • Fixed an instance where you couldn't proceed if all rest site options were unavailable.
  • Gold Shrine event's desecrate option now shows the correct gold amount.
  • Save Slot completion % should now be more accurate.
  • We Meet Again event no longer allows the player to drink or discard the potion.
  • Wrist Blade relic now works with cards that are cost 0 via Setup or Forethought.
  • You can now drink Fruit Juice in more locations. (FRUIT JUICE REVOLUTION)

UI and Effects
  • Compressing campfire option assets
  • Bestiary is removed from the Main Menu as it's not implemented yet.
  • Deleting a save slot now removes the name of that save slot in the background (top left corner).
  • Removing 'Controller Support not supported' message in Run History Screen (as it's supported).

Localization
  • Adding initial support for EPO (Esperanto).
  • Updates for DEU, IND, ITA, JPN, KOR, UKR, ZHS, ZHT.
Slay the Spire - Dinosaurs


Hello,

This week's patch brings in the Save Slot system, some balance changes, custom mods, and a few other tweaks here and there. Special thanks to our beta testers for helping us improve the UI for the Save Slot system!

Save Slots

Now your guests won't ruin your winstreak

The Save Slots system allows players to create multiple saves in the game. Each slot tracks its own progress, playtime, and preferences. You can now also delete your save if you wish to start over. Note: Steam achievements are not removed when deleting profiles.

Community Fanart
So much art! We're really happy to have inspired so much art! There's always a ton of exciting art to be found in all of the social media things. As always, just ping us on Twitter, reddit, Discord, facebook, etc if you want us to feature your stuff :).


Ruby, Emerald and Sapphire by @AzulCrescent


This adorable illustration of the trio by @Kapibeee


The Defect by @nuzme

Patch Notes

Content
  • New City Encounter - Shelled Parasite and Fungi Beast.
  • Custom Mod: Blue Cards. Adds the Defect's cards into the card pool.
  • Custom Mod: Colorless Cards. Adds Colorless cards into the card pool.
  • Custom Mod: Green Cards. Adds the Silent's cards into the card pool.
  • Custom Mod: Red Cards. Adds the Ironclad's cards into the card pool.

Balance
  • Enlightenment card is now Uncommon (was Rare).
  • Glacier card nerf: 8 -> 7 Block. Glacier+ nerf: 11 -> 10 Block.
  • Juggernaut+ card buff: Upgrade amount 1 -> 2.
  • Leg Sweep card nerf: 12 -> 11 Block. Leg Sweep+ nerf: 15 -> 14 Block.
  • Offering card nerf: HP Loss increased from 5 -> 6.
  • Reboot card nerf: 5 -> 4. Reboot+ 7 -> 6 card draw.
  • Ritual Dagger card buff: 12 -> 15.
  • Ritual Dagger+ card buff: Upgrade amount 1 -> 2.
  • Transmutation card buffed. Cards acquired by Transmutation now cost 0 for the turn.
  • Wraith Form card nerf: 3 -> 2 Intangible. Wraith Form+ nerf: 4 -> 3 Intangible.
  • Champ boss' Execute attack nerf: 7x3 -> 10x2.
  • Champ boss' Slap attack buff: 10 -> 12 (Asc: 12 -> 14).
  • Champ boss' Slash attack buff: 15 -> 16 (Asc: 16 -> 18).
  • Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
  • Gremlin Leader HP lowered. 155 - 164 -> 140 - 148. Asc: 162 - 172 -> 145 - 155.
  • Hexaghost's 6th turn Inferno attack now deals slightly less damage.
  • Nemesis elite buff: HP increased. 175 - 186 -> 185 - 200.
  • Nemesis elite buff: Scythe attack damage 40 -> 45.
  • Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
  • Shelled Parasite and Slaver combined combat has been removed from The City.
  • Spire Growth enemy is now affected by Ascension 2 and Ascension 7.
  • Thread and Needle relic nerf: 5 -> 4 Plated Armor.
  • Gold Shrine event's desecrate option now gives 25 more gold.
  • Neow's Potion option now opens a reward screen with three potions.
  • Neows 50% downside is lowered to 30% and now displays the exact amount of damage dealt.


Bug Fixes
  • an -> a typo in the Nest event.
  • Controller button icon can no longer overlap text for Abandon Run button.
  • Controller button icon can no longer overlap text for Exit Game button.
  • Controller button icon can no longer overlap text for Game Settings tab button.
  • Controller button icon can no longer overlap text for Input Settings tab button.
  • Controller button icon can no longer overlap text for Proceed button.
  • Controller button icon can no longer overlap text for Skip Card button.
  • Draw 1 Shiv -> Add 1 Shiv into your hand. Infinite Blades Power.
  • Preview card in We Meet Again event now shows a copy (not shrunk or rotated anymore).
  • Red Skull relic no longer has odd behavior if you heal at the start of combat (Pantograph, etc).
  • Scrape and All For One cards now correctly work with cards that set cost to 0 until played.
  • Thunderstrike card no longer shoots a single lightning if you have channeled no Lightning.

Localization
  • Credits for SPA added into the game.
  • Credits updated for UKR.
  • Updates for DEU, FRA, ITA, JPN, KOR, SPA, UKR, ZHS, ZHT.

Next week's focus will mainly be on secret content (still a ways out). However, we'll be sneaking in some reworks and Ascension content while you wait for that.
Slay the Spire - Dinosaurs

Hey everyone,

It's patch time!

This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D

Save Slot System
We're finishing up a Save Slot system! This will probably be available in beta next week.

Community Fan Art


Battle of the 3 Ds by @AzulCrescent


Ironclad admiring Singing Bowl by @Kapibeee


Lagavulin by @EyeSakk

Patch Notes

Hotfix
  • LOC: Updated Spanish!

Bug Fixes
  • Fixed an incorrect interaction with Mark of the Bloom and the Moai Head event in Act 3.
  • Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
  • Fixed issue where Custom Mods would be enabled in a Daily Run.
  • Improved blight stacking for Endless. Grotesque Trophy is just 1 blight now.
  • Limit Break card now also doubles negative strength.
  • Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
  • Opening the Daily Climb screen should now properly show today's score.
  • Poison is now capped at 9999.
  • Preventing save corruption due to power loss.

UI and Effects
  • Draw and Discard piles can now be opened from hand select screen (Gambling Chip, Armaments, etc).
  • Thorns and Flame Barrier powers are made consistent.

Balance
  • Ascension Mode unlock requirement updated. Now unlocked per character when you win.
  • Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
  • Blade Dance card rarity lowered from Uncommon -> Common.
  • Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.

Localization
  • Updates for DEU, IND, ITA, KOR, RUS, ZHS, ZHT.
  • Updating credits organization for RUS.
Slay the Spire - Dinosaurs

Hey everyone! We hope everyone's getting some shade, it's actually too sunny.

This week's focus was on designing future content and a save slot system (which will be in beta soon). Some of the new content requires art or balance so they aren't in the main branch just yet.

Localization
We now have support for Indonesian! We're always looking to add new languages. Did you know Slay the Spire is translated into 20 languages? It's pretty great, and all thanks to you! As always, you can speak to localization experts (and us!) at our Discord.

Community Fanart
Honestly, this is the greatest thing we started adding to our weekly announcements.


This jolly Time Eater was gifted to us by @lotsofwoomy


The Ironclad facing off against the Gremlin Nob by Westly LaFleur


战士 by LAZY10086

Patch Notes

Content
  • Adding event We Meet Again.
  • Adding rare relic Stone Calendar.
  • Adding shop relic Chemical X.

Balance
  • Attack, Skill, and Power potions now allow you to choose 1 of 3 cards (buff).
  • Reptomancer enemy now gives Weak instead of Vulnerable.

UI and Effects
  • Updated Smoke Bomb's use text from Drink -> Throw.
  • You can now toggle between dates when viewing Daily Climber leaderboards.

Bug Fixes
  • Buffer is no longer lost when hit by 0 damage attacks.
  • Centennial Puzzle no longer draws cards when taking 0 damage as a result of things like Buffer.
  • Corpse Explosion power is now a debuff.
  • Dropdown Menu scrolling thumb fixed (used when dropdown overflows).
  • Fix for a crash instance when loading a save for an Endless run.
  • Fix for abnormal behavior when you load the game into ? rooms.
  • Fix for an old save incompatibility crash.
  • Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  • Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
  • Mind Bloom event's boss battle no longer counts as a boss for scoring or achievements.
  • Orange Pellets relic no longer has strange interactions with negative Focus.
  • Shelled Parasite now accounts for Buffer and Intangible with its life leech action.
  • Sling Of Courage relic was incorrectly flashing in every room.
  • Smoke Bomb now disables the end turn button so that enemies cannot attack you as you flee.
  • Smoke Bombs no longer trigger Come at Me achievement.

Localization
  • Indonesian language added.
  • Updates for DEU, FRA, IND, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
Slay the Spire - Dinosaurs

Greetings,

This week's focus continues the trend of adding content to reach our content goals. On top of this, we took some time to examine various cards and relics for balancing. We appreciate your continued patience and feedback!

Content
The main branch gets 4 new relics! The beta branch contains various relics, cards, and events. However,they still require testing, fine tuning, and art assets until they're officially available on the main branch. For our newer players, information on the beta branch can be found here.

What's Still Coming?
Lots! We still want to add (or are currently working on) a Save Slot system, Steam Workshop support, Steam Controller support, improving and adding various VFX, etc etc... and of course NO SPOILERS.

Localization
Is the translation for your preferred language missing, lacking, or outdated? Well, the tremendous efforts of community translators are working tirelessly just for you. Help them out! Just visit our official Discord server and hop in the localization section! I'll draw you a cultist in return!

Community Fanart
We really enjoy posting these. As always, just ping @MegaCrit if you want your works showcased here!


This gorgeous illustration of the main characters by Clara Cheung


The Silent by @khg9201


This interesting cultist design by @Pixel_State

Patch Notes

Hotfixes
  • Fixed an issue with older saves causing games to crash when continuing.

Content
  • Adding common relic Maw Bank
  • Adding rare relic Nunchaku.
  • Adding green boss relic Hovering Kite.
  • Adding green boss relic Wrist Blade.

Balance
  • Custom Mode is now available if your highest daily score is more than 0.
  • Anger card buff: 5 -> 6 damage. Upgraded 7 -> 8 damage.
  • Berserk card buff: Cost 1 -> 0. Upgrading now reduces Vulnerable from 3 -> 2.
  • Eternal Feather relic buff: 2 -> 3 HP per 5 cards.
  • Expertise+ card nerf: 8 -> 7 cards in hand.
  • Glacier card nerf: Block 9 -> 8. Upgraded: 12 -> 11.
  • Hovering Kite relic nerfed. (1 -> 2 discards)
  • Hyperbeam card buff: 25 -> 26 damage. Upgraded: 32 -> 34.
  • Juggernaut card buff: Damage 3 -> 5. Upgraded 5 -> 6.
  • Malaise card is now Rare (was Uncommon).
  • Offering card nerf: Self damage increased from 4 -> 5.
  • Poisoned Stab card buff: Damage 5 -> 6. Upgraded: 6 -> 8.
  • Rampage card's ramp increased from 4 -> 5. No change to upgraded version.
  • Rebound card buff: Damage 8 -> 9. Upgraded 11 -> 12.
  • Ritual Dagger card buff. Base damage +3.
  • Snecko Oil potion buffed. Draw 2 -> 3 cards.
  • Tactician card is now Uncommon.
  • Tiny House relic buff: 30 -> 50 gold.
  • Unload card buff: Damage 12 -> 14. Upgraded 16 -> 18.

UI and Effects
  • Adding a few periods for some Choose a card... messages.
  • Adding keyword highlighting for Bottled relics.
  • CARD_OBTAIN sfx no longer stacks for add card to hand actions like Storm Of Steel.
  • Dream Catcher's wording is made more consistent with Regal Pillow.
  • Improved formatting for Tactician and Ritual Dagger cards.
  • Oxford comma for Orange Pellets relic.
  • Removed LT/RT vertical scrolling for dungeon map screen with controllers.
  • Updating wording for Daily Unlock requirement.
  • When targeting monsters with controllers, the left most monster is always targeted first now.

Bug Fixes
  • Binary mod is now correctly marked as a negative modifier in the custom mode screen.
  • Cards in Run History weren't being sorted correctly.
  • Enemies in the Awakened One encounter were not attacking in the correct order. Now attacks left to right.
  • Fixed an issue where continuing an Endless run would crash.
  • Fixed bug where you could play locked characters with controller.
  • Fixed issue where Multi-Page tutorial didn't work with controllers properly.
  • Fixed issue where viewing map legend via controller while transitioning to next room caused issues.
  • Fixed issue where you couldn't view relics in dungeon map screen using controller.
  • Fixed Save and Quit Smoke Bomb exploit.
  • Fixed some instances where closing the relic view popup prevented the screen below from updating correctly.
  • Gold gain effect from things like Dead Adventurer is now a localizeable string.
  • Players could get the Catalyst achievement from the regnerate power.
  • Using a Smoke Bomb no longer gives the Champion score bonus.

Localization
  • Credits added for ZHT.
  • Updates for DEU, ITA, JPN, KOR, RUS, ZHS, ZHT.
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