Slay the Spire - Dinosaurs


Hello,

This week's patch brings in the Save Slot system, some balance changes, custom mods, and a few other tweaks here and there. Special thanks to our beta testers for helping us improve the UI for the Save Slot system!

Save Slots

Now your guests won't ruin your winstreak

The Save Slots system allows players to create multiple saves in the game. Each slot tracks its own progress, playtime, and preferences. You can now also delete your save if you wish to start over. Note: Steam achievements are not removed when deleting profiles.

Community Fanart
So much art! We're really happy to have inspired so much art! There's always a ton of exciting art to be found in all of the social media things. As always, just ping us on Twitter, reddit, Discord, facebook, etc if you want us to feature your stuff :).


Ruby, Emerald and Sapphire by @AzulCrescent


This adorable illustration of the trio by @Kapibeee


The Defect by @nuzme

Patch Notes

Content
  • New City Encounter - Shelled Parasite and Fungi Beast.
  • Custom Mod: Blue Cards. Adds the Defect's cards into the card pool.
  • Custom Mod: Colorless Cards. Adds Colorless cards into the card pool.
  • Custom Mod: Green Cards. Adds the Silent's cards into the card pool.
  • Custom Mod: Red Cards. Adds the Ironclad's cards into the card pool.

Balance
  • Enlightenment card is now Uncommon (was Rare).
  • Glacier card nerf: 8 -> 7 Block. Glacier+ nerf: 11 -> 10 Block.
  • Juggernaut+ card buff: Upgrade amount 1 -> 2.
  • Leg Sweep card nerf: 12 -> 11 Block. Leg Sweep+ nerf: 15 -> 14 Block.
  • Offering card nerf: HP Loss increased from 5 -> 6.
  • Reboot card nerf: 5 -> 4. Reboot+ 7 -> 6 card draw.
  • Ritual Dagger card buff: 12 -> 15.
  • Ritual Dagger+ card buff: Upgrade amount 1 -> 2.
  • Transmutation card buffed. Cards acquired by Transmutation now cost 0 for the turn.
  • Wraith Form card nerf: 3 -> 2 Intangible. Wraith Form+ nerf: 4 -> 3 Intangible.
  • Champ boss' Execute attack nerf: 7x3 -> 10x2.
  • Champ boss' Slap attack buff: 10 -> 12 (Asc: 12 -> 14).
  • Champ boss' Slash attack buff: 15 -> 16 (Asc: 16 -> 18).
  • Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
  • Gremlin Leader HP lowered. 155 - 164 -> 140 - 148. Asc: 162 - 172 -> 145 - 155.
  • Hexaghost's 6th turn Inferno attack now deals slightly less damage.
  • Nemesis elite buff: HP increased. 175 - 186 -> 185 - 200.
  • Nemesis elite buff: Scythe attack damage 40 -> 45.
  • Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
  • Shelled Parasite and Slaver combined combat has been removed from The City.
  • Spire Growth enemy is now affected by Ascension 2 and Ascension 7.
  • Thread and Needle relic nerf: 5 -> 4 Plated Armor.
  • Gold Shrine event's desecrate option now gives 25 more gold.
  • Neow's Potion option now opens a reward screen with three potions.
  • Neows 50% downside is lowered to 30% and now displays the exact amount of damage dealt.


Bug Fixes
  • an -> a typo in the Nest event.
  • Controller button icon can no longer overlap text for Abandon Run button.
  • Controller button icon can no longer overlap text for Exit Game button.
  • Controller button icon can no longer overlap text for Game Settings tab button.
  • Controller button icon can no longer overlap text for Input Settings tab button.
  • Controller button icon can no longer overlap text for Proceed button.
  • Controller button icon can no longer overlap text for Skip Card button.
  • Draw 1 Shiv -> Add 1 Shiv into your hand. Infinite Blades Power.
  • Preview card in We Meet Again event now shows a copy (not shrunk or rotated anymore).
  • Red Skull relic no longer has odd behavior if you heal at the start of combat (Pantograph, etc).
  • Scrape and All For One cards now correctly work with cards that set cost to 0 until played.
  • Thunderstrike card no longer shoots a single lightning if you have channeled no Lightning.

Localization
  • Credits for SPA added into the game.
  • Credits updated for UKR.
  • Updates for DEU, FRA, ITA, JPN, KOR, SPA, UKR, ZHS, ZHT.

Next week's focus will mainly be on secret content (still a ways out). However, we'll be sneaking in some reworks and Ascension content while you wait for that.
Slay the Spire - Dinosaurs

Hey everyone,

It's patch time!

This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D

Save Slot System
We're finishing up a Save Slot system! This will probably be available in beta next week.

Community Fan Art


Battle of the 3 Ds by @AzulCrescent


Ironclad admiring Singing Bowl by @Kapibeee


Lagavulin by @EyeSakk

Patch Notes

Hotfix
  • LOC: Updated Spanish!

Bug Fixes
  • Fixed an incorrect interaction with Mark of the Bloom and the Moai Head event in Act 3.
  • Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
  • Fixed issue where Custom Mods would be enabled in a Daily Run.
  • Improved blight stacking for Endless. Grotesque Trophy is just 1 blight now.
  • Limit Break card now also doubles negative strength.
  • Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
  • Opening the Daily Climb screen should now properly show today's score.
  • Poison is now capped at 9999.
  • Preventing save corruption due to power loss.

UI and Effects
  • Draw and Discard piles can now be opened from hand select screen (Gambling Chip, Armaments, etc).
  • Thorns and Flame Barrier powers are made consistent.

Balance
  • Ascension Mode unlock requirement updated. Now unlocked per character when you win.
  • Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
  • Blade Dance card rarity lowered from Uncommon -> Common.
  • Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.

Localization
  • Updates for DEU, IND, ITA, KOR, RUS, ZHS, ZHT.
  • Updating credits organization for RUS.
Slay the Spire - Dinosaurs

Hey everyone! We hope everyone's getting some shade, it's actually too sunny.

This week's focus was on designing future content and a save slot system (which will be in beta soon). Some of the new content requires art or balance so they aren't in the main branch just yet.

Localization
We now have support for Indonesian! We're always looking to add new languages. Did you know Slay the Spire is translated into 20 languages? It's pretty great, and all thanks to you! As always, you can speak to localization experts (and us!) at our Discord.

Community Fanart
Honestly, this is the greatest thing we started adding to our weekly announcements.


This jolly Time Eater was gifted to us by @lotsofwoomy


The Ironclad facing off against the Gremlin Nob by Westly LaFleur


战士 by LAZY10086

Patch Notes

Content
  • Adding event We Meet Again.
  • Adding rare relic Stone Calendar.
  • Adding shop relic Chemical X.

Balance
  • Attack, Skill, and Power potions now allow you to choose 1 of 3 cards (buff).
  • Reptomancer enemy now gives Weak instead of Vulnerable.

UI and Effects
  • Updated Smoke Bomb's use text from Drink -> Throw.
  • You can now toggle between dates when viewing Daily Climber leaderboards.

Bug Fixes
  • Buffer is no longer lost when hit by 0 damage attacks.
  • Centennial Puzzle no longer draws cards when taking 0 damage as a result of things like Buffer.
  • Corpse Explosion power is now a debuff.
  • Dropdown Menu scrolling thumb fixed (used when dropdown overflows).
  • Fix for a crash instance when loading a save for an Endless run.
  • Fix for abnormal behavior when you load the game into ? rooms.
  • Fix for an old save incompatibility crash.
  • Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  • Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
  • Mind Bloom event's boss battle no longer counts as a boss for scoring or achievements.
  • Orange Pellets relic no longer has strange interactions with negative Focus.
  • Shelled Parasite now accounts for Buffer and Intangible with its life leech action.
  • Sling Of Courage relic was incorrectly flashing in every room.
  • Smoke Bomb now disables the end turn button so that enemies cannot attack you as you flee.
  • Smoke Bombs no longer trigger Come at Me achievement.

Localization
  • Indonesian language added.
  • Updates for DEU, FRA, IND, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
Slay the Spire - Dinosaurs

Greetings,

This week's focus continues the trend of adding content to reach our content goals. On top of this, we took some time to examine various cards and relics for balancing. We appreciate your continued patience and feedback!

Content
The main branch gets 4 new relics! The beta branch contains various relics, cards, and events. However,they still require testing, fine tuning, and art assets until they're officially available on the main branch. For our newer players, information on the beta branch can be found here.

What's Still Coming?
Lots! We still want to add (or are currently working on) a Save Slot system, Steam Workshop support, Steam Controller support, improving and adding various VFX, etc etc... and of course NO SPOILERS.

Localization
Is the translation for your preferred language missing, lacking, or outdated? Well, the tremendous efforts of community translators are working tirelessly just for you. Help them out! Just visit our official Discord server and hop in the localization section! I'll draw you a cultist in return!

Community Fanart
We really enjoy posting these. As always, just ping @MegaCrit if you want your works showcased here!


This gorgeous illustration of the main characters by Clara Cheung


The Silent by @khg9201


This interesting cultist design by @Pixel_State

Patch Notes

Hotfixes
  • Fixed an issue with older saves causing games to crash when continuing.

Content
  • Adding common relic Maw Bank
  • Adding rare relic Nunchaku.
  • Adding green boss relic Hovering Kite.
  • Adding green boss relic Wrist Blade.

Balance
  • Custom Mode is now available if your highest daily score is more than 0.
  • Anger card buff: 5 -> 6 damage. Upgraded 7 -> 8 damage.
  • Berserk card buff: Cost 1 -> 0. Upgrading now reduces Vulnerable from 3 -> 2.
  • Eternal Feather relic buff: 2 -> 3 HP per 5 cards.
  • Expertise+ card nerf: 8 -> 7 cards in hand.
  • Glacier card nerf: Block 9 -> 8. Upgraded: 12 -> 11.
  • Hovering Kite relic nerfed. (1 -> 2 discards)
  • Hyperbeam card buff: 25 -> 26 damage. Upgraded: 32 -> 34.
  • Juggernaut card buff: Damage 3 -> 5. Upgraded 5 -> 6.
  • Malaise card is now Rare (was Uncommon).
  • Offering card nerf: Self damage increased from 4 -> 5.
  • Poisoned Stab card buff: Damage 5 -> 6. Upgraded: 6 -> 8.
  • Rampage card's ramp increased from 4 -> 5. No change to upgraded version.
  • Rebound card buff: Damage 8 -> 9. Upgraded 11 -> 12.
  • Ritual Dagger card buff. Base damage +3.
  • Snecko Oil potion buffed. Draw 2 -> 3 cards.
  • Tactician card is now Uncommon.
  • Tiny House relic buff: 30 -> 50 gold.
  • Unload card buff: Damage 12 -> 14. Upgraded 16 -> 18.

UI and Effects
  • Adding a few periods for some Choose a card... messages.
  • Adding keyword highlighting for Bottled relics.
  • CARD_OBTAIN sfx no longer stacks for add card to hand actions like Storm Of Steel.
  • Dream Catcher's wording is made more consistent with Regal Pillow.
  • Improved formatting for Tactician and Ritual Dagger cards.
  • Oxford comma for Orange Pellets relic.
  • Removed LT/RT vertical scrolling for dungeon map screen with controllers.
  • Updating wording for Daily Unlock requirement.
  • When targeting monsters with controllers, the left most monster is always targeted first now.

Bug Fixes
  • Binary mod is now correctly marked as a negative modifier in the custom mode screen.
  • Cards in Run History weren't being sorted correctly.
  • Enemies in the Awakened One encounter were not attacking in the correct order. Now attacks left to right.
  • Fixed an issue where continuing an Endless run would crash.
  • Fixed bug where you could play locked characters with controller.
  • Fixed issue where Multi-Page tutorial didn't work with controllers properly.
  • Fixed issue where viewing map legend via controller while transitioning to next room caused issues.
  • Fixed issue where you couldn't view relics in dungeon map screen using controller.
  • Fixed Save and Quit Smoke Bomb exploit.
  • Fixed some instances where closing the relic view popup prevented the screen below from updating correctly.
  • Gold gain effect from things like Dead Adventurer is now a localizeable string.
  • Players could get the Catalyst achievement from the regnerate power.
  • Using a Smoke Bomb no longer gives the Champion score bonus.

Localization
  • Credits added for ZHT.
  • Updates for DEU, ITA, JPN, KOR, RUS, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hello,

This week's focus was on content creation and polish! With the completion of the animations for 3 new enemies, they have been unleashed into the Beyond!

Act 3 Enemies
Three new enemies have been added into Act 3. This doubles the variety of enemies in Act 3!


Three new ways to die

Relics
Five new relics have been added! We're still adding more content (as our beta players are aware) so stay tuned.


The Hand Drill: A new shop-only relic

Custom Mode
We're glad that you're all enjoying Custom Mode. It's fun to experiment and see some crazy interactions.

This week we're adding in the Endless and Blight Chest mods, allowing players to keep modifying their decks and fight monsters that keep getting stronger.

We're looking into lowering the requirement to unlock Custom Mode, adding more goodies, and eventually expanding into supporting mods better (Steam Workshop?!). When we lower the unlock requirement, we're considering the removal of the special seeds. As always, let us know what you think in the comments or at our official Discord.

Community Fanart
Hey, why is there only one this week?! Because you're making art but not pinging @MegaCrit, and saying you want it in the announcements, that's why. We want to see and post all your creations!


Time Eater by @ShadowmarX

Patch Notes

Content
  • Adding enemy Reptomancer.
  • Adding enemy Spire Growth.
  • Adding enemy Transient.
  • Adding relic Frozen Core.
  • Adding relic Hand Drill.
  • Adding relic Orange Pellets.
  • Adding relic Ring of the Serpent.
  • Adding relic Sling of Courage.
  • Endless mod added to Custom Mode. Enemies get stronger and stronger.
  • Blight Chests mod added to Custom Mode. Boss chests give unique unavoidable blights for added challenge.

Balance
  • Berserk card buffed. Applies 3 Vulnerable to self instead of 5.
  • Corpse Explosion power can now trigger on Darklings.
  • No Draw power now counts as a debuff.
  • Red Skull relic is now Common.
  • Singing Bowl relic is now Uncommon.
  • Tough Bandages relic is now Rare.
  • Twisted Funnel relic is now Silent only.
  • Wraith Form power now properly counts as a debuff. (Like Biased Cognition)

UI and Effects
  • If cards have too many keywords (eg Rainbow), the tips are shifted up.
  • Improved Face Trader wording for top option to better reflect what happens.
  • Updating Power icon for Corpse Explosion.

Bug Fixes
  • Fixed issue where Run History sometimes displayed a custom seed for normal runs.
  • Gambler's Brew will no longer crash if used with no cards in hand.
  • Gremlin Leader summon used the incorrect RNG, resulting in different enemies for the same seed.
  • Havoc card now utilizes RNG to select its random target (save/load consistency).
  • Normality card's reminder text no longer uses incorrect wording.
  • Obtaining Pandora's Box without Strikes or Defends no longer opens a blank screen.

Localization
  • Updates for DEU, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hello,

Hope everyone's having some fun and the sun! Taking a break in the shade to play Slay the Spire is nice, too :).

This week's focus is mainly on content and improving usability for Custom Mode.

Face Trader
It's a new event! This event shows up in any Act and can give you 1 of 5 relics
exclusive to this event, we think it's facetastic.

Shop Relics
The third relic sold by the merchant is now always a shop rarity relic. To prevent players from seeing too many familiar relics there, we added 5 new shop relics! (Spoilers in patch notes)

Relic Overflow Paging


We noticed that relics got a bit too small when people were having fun testing the game's limits. To maintain a reasonable hitbox, we removed the shrink logic and replaced it with arrows to allow you to page through relics. We decreased the spacing a bit, so it can pack 25 relics per page.

Community Fan Art
Didn't post any last time, sorry. Send us more! It's amazing to see the game's characters drawn (or created) in so many ways. Thank you!


Lego Ironclad by /u/LBomb_25


The Silent by @Noxykat


The Ironclad slicing through Donu by @shimoyamamikito

Patch Notes

Content
  • Adding shop relic Clockwork Sourvenir.
  • Adding shop relic Dolly's Mirror.
  • Adding shop relic Meal Ticket.
  • Adding shop relic The Abacus.
  • Adding shop relic Twisted Funnel.
  • Adding the Face Trader event.
  • Adding event relic Cultist Headpiece.
  • Adding event relic Face of Cleric.
  • Adding event relic Gremlin Visage.
  • Adding event relic N'loth's Hungry Face.
  • Adding event relic Ssserpent Head.
  • Rework: Berserk card: Gain Vulnerable for several turns to gain +1 Energy per turn.
  • Rework: Corpse Explosion card: Apply 6 Poison. When this enemy dies, deal damage to ALL enemies equal to its max HP.

Balance
  • Toolbox relic is now shop rarity.
  • Centennial Puzzle relic is now common rarity.
  • Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
  • Mind Blast is now always Innate and costs 2. Upgrade reduces cost to 1.
  • Shackled Power now capped at 999 for Transient.
  • The 3rd relic in shops are now always Shop rarity.
  • The Chosen enemy's AI is now less random.

UI and Effects
  • Seed Input Panel improvements for Custom Mode.

Bug Fixes
  • Uncommon relics were more common than Common rarity in Shops. Swapped (48% <-> 34%)
  • Buying an egg relic in the shop will now correctly show cards in the shop upgraded.
  • Custom Run's Embark button is no longer disabled when entering the screen.
  • Custom Run now resets the set seed when screen is reopened.
  • Disallow interacting with objects behind the seed input panel in Custom Mode Screen.
  • Donu and Deca now alternate their attacks on turn 2.
  • Draft mod should now always draft 15 cards, even if you abandon mid draft.
  • Energized power now caps at 999.
  • Fixed Fairy Potion and Lizard Tail not triggering with Muzzle blight.
  • Greatly increased compatability of various mods in Custom Mode.
  • Fixed issue where Daily scores weren't uploading for some players.
  • Sundial relic wording improvements.

Localization
  • Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, ZHS, ZHT.


Slay the Spire - Dinosaurs

Hello!

I hope everyone's having a good week, we've been quite busy with a bunch of new players thanks to the Steam sale. Hello new players!

This week brings in a 3rd game mode called Custom Mode.

Custom Mode
This third game mode allows players to turn on/off various modifiers to create and share unique challenges! This can be unlocked by unlocking the "My Lucky Day" achievement, which is done by winning a Daily Climb.

Our aim is to expand this mode to allow new challenges such as Endless mode (which is still being worked on in Beta) and eventually allow players to create, incorporate, and access mods through this flexible interface :).



Controller Support
Additional work and support is still coming! Lots of work was done this week to enable functionality and fix bugs related to Custom mode.

One Million?!
Just a few days ago, we reached 1,000,000 players for Slay the Spire! It's been a wild ride as the two of us (and a great number of collaborators!) started work on this game almost 3 years ago. The feedback and reception for the game has been far more than any developer could hope for and we'd like to sincerely thank all of you for playing the game, creating amazing content, and even starting riots over boots.

We hope to pay you all back by working our butts off.

Alright, Patch Notes

UI and Effects
  • Increased spacing between floor/ascension and modifiers in top panel.
  • Clarified relic rarity on Mysterious Sphere event.

Bug Fixes
  • Closing and opening the Daily Climb screen now refreshes the Daily leaderboard.
  • Fixed issue where Defect's fastest time wasn't uploaded to leaderboards properly.
  • Match and Keep cards are now viewed as upgraded w/ Egg relics.
  • Now save/loading a daily run properly uploads scores when you win/lose.
  • Prevent various crashes in Run History due to certain relics.
  • Pride curse will no longer appear from Calling Bell and a few other sources.
  • Some events that damage and kill the player should no longer crash the game.
  • Special seed energy relics were double-applying their effects.
  • Transient achievement properly unlocks now (Transient is only in Beta still, sorry)

Localization
  • Optional UPGRADE_DESCRIPTION added for Pummel, Heavy Blade, Offering, and Reprogram
  • Updates for DEU, ITA, JPN, KOR, SRB, SRP, UKR, RUS, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hey all,

This week we experimented a lot with Endless mode while incorporating more Act 3 content.

Endless
We believe the feedback gathered from trying out new mechanics in Endless mode have given us a good direction to work towards.

Custom Seeds
Custom seeds have been popular so UI improvements and surprises are coming!

Controller Support
Lots of bug fixes, quality of life improvements, and minor improved compatibility has been added. Currently, Slay the Spire supports controllers with DirectInput support but we're looking into utilizing the Steam Input API as well.

Community Fanart!
We really enjoy showcasing all this artwork since it makes our patch notes more colorful! If you want your art showcased, just give us a shout on our twitter @MegaCrit.


Dagger Spray of Silent by 마른비_DryRain


THE DEFECT by WestlyLaFleur


The Humiliation of the Lagavulin by Antarasis


Ironclad by Limbo-Chan

Patch Notes

Hotfix
  • Map generation was updated so save files became incompatible. If this occurs, player is now forced on to another random room on the same floor instead of crashing.

Content
  • Added 'M0RECARDS' custom seed to enable Hoarder Mod.
  • Added 'CURSED' custom seed to enable Cursed Run Mod.

Balance
  • Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.

UI and Effects
  • Added a VFX to let you know when Ascension Mode is unlocked.
  • Added hover outlines for Rest Site options.
  • Adding a Controller Enabled toggle in Input Settings screen as Steam Controller would duplicate input.
  • Channeling orbs are now considerably faster in Fast Mode.
  • Daily Mods will no longer overlap floor number in top panel.
  • Updated asset for Lift option via Girya.
  • Void card now resolves 0.25s faster.
  • You can navigate to the Reset to Default button in Input Setting with controllers now.

Bug Fixes
  • Ascension no longer increments if you use a custom seed.
  • Custom seed flag wasn't saving/loading correctly uploading incorrect metrics.
  • Falling event will no longer softlock the game if you have no valid cards to remove
  • Fix for Vampire and Ghost Council event which could set your HP to 0.
  • Fixed crash when navigating right in topPanel via controller.
  • Fixed issue where cursor would not reappear when going from controller mode to mouse.
  • Fixed issue where players could queue up extra cards during an animation to play latter cards for free.
  • Fixed issue where relics like Cursed Key given by custom seeds didn't work.
  • Fixed issue where you cannot view relics via controller while boss chest is open.
  • Fixed odd scrolling when entering new acts in controller mode.
  • Fixed Snecko Oil description issues on Ascension 11+.
  • Fixed X button icon overlapping floor number in controller mode with Potion Belt.
  • Fixing cards discovered and unlocked count totals in the Character Stats screen.
  • Moved mouse reset position for controller mode so Linux doesn't activate Hot Corners.
  • Peace Pipe relic cannot get rid of Bottled cards anymore.
  • Run History performance fixed when you have a lot of relics.
  • Status cards that are added to draw or discard piles are now marked as seen/discovered.


Localization
  • Updates for DEU, FRA, ITA, JPN, KOR, GRE, RUS, SRB, SRP, UKR, ZHS, ZHT.
  • Updating credits for Korean Localization.
Jun 14, 2018
Slay the Spire - Dinosaurs

Hey again!

This week we worked on polishing and finishing up controller support, bringing in a new game mode: Endless, publishing the soundtrack, special seeds, and a handful of new relics.

Controller Support
It's out of beta! Currently, support is limited to PS4, Xbox 360, and Xbox One controllers on the PC. To use a controller, just start the game with a controller plugged in.

Endless Mode (Beta)
We're testing a game mode in the Beta branch: Endless! A lot of changes, bug fixes, and content are still planned so stay tuned!

Soundtrack
The official soundtrack is finally here! All of these tracks were created by Clark Aboud and the soundtrack contains all songs (plus a few extras) as 320kbps MP3s. If you want to know more, visit the Soundtrack page!

Special Seeds
Special runs can be played by entering specific seeds! Ever wanted to play a random daily run? Play Slay the Spire in Draft mode? Do you just want to be one with Snecko? Now you can, and more! All of your dreams will come true, yada yada. A special UI and menu will probably be created if this turns out to be high demand.

We added special runs that you can play by entering specific seeds:
  • RAND0MM0DS or DAILYM0DS will let you do new daily-style runs.
  • DRAFT will activate the draft daily mod.
  • MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
  • FADEAWAY activates Night Terrors and Terminal. Can you beat the game before running out of HP?
  • PRAISESNECK0 Will replace your starting relic with Snecko Eye.
  • Y0URET00SL0W Will activate the Time Dilation daily mod, giving all enemies Slow.
  • STARTERDECK Will give you Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
  • INCEPTI0N Start with Unceasing Top _(it's a dream come true!)_
  • MYTRUEFORM You're a Demon! You're a Wraith! You Echo... echo echo. Start with one of each 'Form' card.
  • 1HITW0NDER Can you beat the game with 1 Max HP?

Community Fan Art
Wooow, everyone is so talented. We're really happy to showcase these!
If you want your art showcased, just ping us at @megacrit!


Amazing print by Jesse Turner (@jouste) of Crypt of the NecroDancer fame!


The Silent by HiroMoru


The Time Eater by George Eracleous


Summer Fun Donu by @lotsofwoomy


A Younger Silent and Ironclad enjoying a Snack Together by @Amueezy


The Defect by @BaeFeather

Patch Notes

Hotfix
  • Fix issue where daily mode can be treated as an endless run.
  • Fixed Snecko Oil description issues on Ascension 11+.
  • Run History scrolling now works correctly for Endless Mode.

Content
  • Adding boss relic Coffee Dripper.
  • Adding boss relic Empty Cage.
  • Adding boss relic Fusion Hammer.
  • Adding rare relic Incense Burner.

Balance
  • In the Nest event, you receive the dagger for 6 damage instead of a downgrade now.
  • In the Nest event, the non-dagger option steals less gold now (150 -> 99). Ascension 15 -> 50.

Bug Fixes
  • Aggregate now gives the correct amount of energy.
  • Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
  • Fixed issue where Fairy Potion wouldn't heal you if max HP was less than 10.
  • Fixed issue where game crashed if Gdx.audio was null.
  • Fixed issue where Gremlin Wheel event was not seeded.
  • Fixed issue where Input Settings' rows were duplicating when reopened.
  • Mind Bloom no longer shows status/curse cards upgrading.
  • Ritual Dagger card is marked as seen when you obtain it now.
  • Smoke Bombs now work when fighting monsters in ? rooms.
  • Some dialog for events was leaking into other events. Now cleared out between events.
  • Unceasing Top no longer infinitly spins when you are out of cards (hand/discard/draw pile)
  • Reducing a lot of unnecessary saving whenever you see cards/relics.
  • Reducing memory usage at certain points.
  • Removing unused asset menuPanelPortrait.png

UI and Effects
  • Updated art on Endless mode's panel.
  • Updated bg art for Defect in character select screen.
  • Attacks that hit all enemies are now properly faster in Fast Mode.
  • MindBloom upgrade now only shows up to 20 cards as it's CPU intensive.
  • Seeds are now alphanumeric.
  • Tips are now rendered on the left side of the screen in Relic Library as the position was inconsistent.
  • ToughBandages relics now uses its effect faster (0.35s -> 0.2s).
  • Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
  • Fix grammar issue in Sensory Stone event.
  • Less vs Fewer for Potion Slots relic.
  • Pick up -> pickup wording change for several relics.

Localization
  • SRB and SRP no longer render ordinals for floor numbers.
  • Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hey everyone,

It's patch time! This week we focused on expanding content for Act 3 while continuing work on prepping the Soundtrack and Controller support.

New Events
Two new events! The Nest can be found in Act 2, and Mind Bloom is in Act 3. No spoilers though.

Controller Support
Mainly bug fixing, there were a bit more bugs than expected but it's getting pretty close to reaching the quality level and usability that we want. For those in helping us test out controller support, please opt into the beta branch and provide feedback at our Discord channel.

Localization
Greek has been added! If interested in helping out with translations, please visit the localization channel at our official Discord :).

Community Fan Art!
We're trying to feature more art from the community! Just ping us in the fanart channel at our Discord or our official twitter (@megacrit)!


Amazing sculpture of The Collector by Kyreelle


The Whale's Blessing, by @AnnieFeatherw8


The Silent, by @evergreenqveen

Patch Notes

Hot Fixes
  • Fixed an issue where Blizzard card was causing crashes in French.
  • Made event dialog update code more robust, preventing crashes in some instances.
  • Updates for KOR and UKR languages.

Content
  • New Achievement: My Lucky Day
  • New Achievement: Neon
  • New Act 2 event: The Nest
  • New Act 3 event: Mind Bloom
  • New Relic: Busted Crown
  • New Relic: Mark of the Bloom
  • New Card: Ritual Dagger

UI and Effects
  • Boss relic picks now show up in Run History.
  • Conserve Battery card renamed to Charge Battery.
  • Input Settings' row height increased by 20px to enlarge hitboxes.
  • Input Settings' rows now use a larger font for legibility.
  • Lengthened various hitboxes for Settings screen.
  • Menu panels are highlighted slightly brighter when hovered now.
  • More card coloring consistency in events.
  • Removing non-keyword gold text on Question Card relic description.
  • Updated assets for Energized power icon (green and blue).
  • When hovering over toggle boxes in Settings, they increase in scale by 25% (color blind accessible).

Bug Fixes
  • Fixed an issue where the game would immediately save after loading a combat post-combat.
  • Fixed bug where Terminal mod would cause player to reach 0 Max HP and the game would become unplayable. Now caps at 1 HP.
  • Fixed exploit where reloading into a boss room would give you bonus gold.
  • Fixed issue where boss relic chosen wasn't recorded if you loaded a save.
  • Fixed issue where cards stayed after combat with Echo Form or Double Tap.
  • Fixed issue where Strike (blue), Thunder Strike, and Meteor Strike weren't used by Perfected Strike.
  • Fixed softlock caused by cards that Discard if the combat was over.
  • Fixed typos on Storm Power's description.

Balance
  • Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
  • Common Sense achievement now unlocks with a win with a deck without uncommon/rare cards.
  • Conserve Battery card now gives energy next turn rather than conserve it.
  • Masterful Stab card gets a minor damage buff.
  • Runic Pyramid relic no longer has a downside.

Localization
  • Adding credits for Greek localization.
  • Adding shop assets for RUS.
  • Darkness now utilizes UPGRADE_DESCRIPTION for plurality (for non-Eng languages).
  • Greek language is now available.
  • Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
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