This week's patch brings in the Save Slot system, some balance changes, custom mods, and a few other tweaks here and there. Special thanks to our beta testers for helping us improve the UI for the Save Slot system!
Save Slots
Now your guests won't ruin your winstreak
The Save Slots system allows players to create multiple saves in the game. Each slot tracks its own progress, playtime, and preferences. You can now also delete your save if you wish to start over. Note: Steam achievements are not removed when deleting profiles.
Community Fanart
So much art! We're really happy to have inspired so much art! There's always a ton of exciting art to be found in all of the social media things. As always, just ping us on Twitter, reddit, Discord, facebook, etc if you want us to feature your stuff :).
Next week's focus will mainly be on secret content (still a ways out). However, we'll be sneaking in some reworks and Ascension content while you wait for that.
This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D
Save Slot System
We're finishing up a Save Slot system! This will probably be available in beta next week.
Hey everyone! We hope everyone's getting some shade, it's actually too sunny.
This week's focus was on designing future content and a save slot system (which will be in beta soon). Some of the new content requires art or balance so they aren't in the main branch just yet.
Localization
We now have support for Indonesian! We're always looking to add new languages. Did you know Slay the Spire is translated into 20 languages? It's pretty great, and all thanks to you! As always, you can speak to localization experts (and us!) at our Discord.
Community Fanart
Honestly, this is the greatest thing we started adding to our weekly announcements.
This jolly Time Eater was gifted to us by @lotsofwoomy
The Ironclad facing off against the Gremlin Nob by Westly LaFleur
This week's focus continues the trend of adding content to reach our content goals. On top of this, we took some time to examine various cards and relics for balancing. We appreciate your continued patience and feedback!
Content
The main branch gets 4 new relics! The beta branch contains various relics, cards, and events. However,they still require testing, fine tuning, and art assets until they're officially available on the main branch. For our newer players, information on the beta branch can be found here.
What's Still Coming?
Lots! We still want to add (or are currently working on) a Save Slot system, Steam Workshop support, Steam Controller support, improving and adding various VFX, etc etc... and of course NO SPOILERS.
Localization
Is the translation for your preferred language missing, lacking, or outdated? Well, the tremendous efforts of community translators are working tirelessly just for you. Help them out! Just visit our official Discord server and hop in the localization section! I'll draw you a cultist in return!
Community Fanart
We really enjoy posting these. As always, just ping @MegaCrit if you want your works showcased here!
This gorgeous illustration of the main characters by Clara Cheung
This week's focus was on content creation and polish! With the completion of the animations for 3 new enemies, they have been unleashed into the Beyond!
Act 3 Enemies
Three new enemies have been added into Act 3. This doubles the variety of enemies in Act 3!
Three new ways to die
Relics
Five new relics have been added! We're still adding more content (as our beta players are aware) so stay tuned.
The Hand Drill: A new shop-only relic
Custom Mode
We're glad that you're all enjoying Custom Mode. It's fun to experiment and see some crazy interactions.
This week we're adding in the Endless and Blight Chest mods, allowing players to keep modifying their decks and fight monsters that keep getting stronger.
We're looking into lowering the requirement to unlock Custom Mode, adding more goodies, and eventually expanding into supporting mods better (Steam Workshop?!). When we lower the unlock requirement, we're considering the removal of the special seeds. As always, let us know what you think in the comments or at our official Discord.
Community Fanart
Hey, why is there only one this week?! Because you're making art but not pinging @MegaCrit, and saying you want it in the announcements, that's why. We want to see and post all your creations!
Hope everyone's having some fun and the sun! Taking a break in the shade to play Slay the Spire is nice, too :).
This week's focus is mainly on content and improving usability for Custom Mode.
Face Trader
It's a new event! This event shows up in any Act and can give you 1 of 5 relics exclusive to this event, we think it's facetastic.
Shop Relics
The third relic sold by the merchant is now always a shop rarity relic. To prevent players from seeing too many familiar relics there, we added 5 new shop relics! (Spoilers in patch notes)
Relic Overflow Paging
We noticed that relics got a bit too small when people were having fun testing the game's limits. To maintain a reasonable hitbox, we removed the shrink logic and replaced it with arrows to allow you to page through relics. We decreased the spacing a bit, so it can pack 25 relics per page.
Community Fan Art
Didn't post any last time, sorry. Send us more! It's amazing to see the game's characters drawn (or created) in so many ways. Thank you!
I hope everyone's having a good week, we've been quite busy with a bunch of new players thanks to the Steam sale. Hello new players!
This week brings in a 3rd game mode called Custom Mode.
Custom Mode
This third game mode allows players to turn on/off various modifiers to create and share unique challenges! This can be unlocked by unlocking the "My Lucky Day" achievement, which is done by winning a Daily Climb.
Our aim is to expand this mode to allow new challenges such as Endless mode (which is still being worked on in Beta) and eventually allow players to create, incorporate, and access mods through this flexible interface :).
Controller Support
Additional work and support is still coming! Lots of work was done this week to enable functionality and fix bugs related to Custom mode.
One Million?!
Just a few days ago, we reached 1,000,000 players for Slay the Spire! It's been a wild ride as the two of us (and a great number of collaborators!) started work on this game almost 3 years ago. The feedback and reception for the game has been far more than any developer could hope for and we'd like to sincerely thank all of you for playing the game, creating amazing content, and even starting riots over boots.
We hope to pay you all back by working our butts off.
Alright, Patch Notes
UI and Effects
Increased spacing between floor/ascension and modifiers in top panel.
Clarified relic rarity on Mysterious Sphere event.
Bug Fixes
Closing and opening the Daily Climb screen now refreshes the Daily leaderboard.
Fixed issue where Defect's fastest time wasn't uploaded to leaderboards properly.
Match and Keep cards are now viewed as upgraded w/ Egg relics.
Now save/loading a daily run properly uploads scores when you win/lose.
Prevent various crashes in Run History due to certain relics.
Pride curse will no longer appear from Calling Bell and a few other sources.
Some events that damage and kill the player should no longer crash the game.
Special seed energy relics were double-applying their effects.
Transient achievement properly unlocks now (Transient is only in Beta still, sorry)
Localization
Optional UPGRADE_DESCRIPTION added for Pummel, Heavy Blade, Offering, and Reprogram
Updates for DEU, ITA, JPN, KOR, SRB, SRP, UKR, RUS, ZHS, ZHT.
This week we experimented a lot with Endless mode while incorporating more Act 3 content.
Endless
We believe the feedback gathered from trying out new mechanics in Endless mode have given us a good direction to work towards.
Custom Seeds
Custom seeds have been popular so UI improvements and surprises are coming!
Controller Support
Lots of bug fixes, quality of life improvements, and minor improved compatibility has been added. Currently, Slay the Spire supports controllers with DirectInput support but we're looking into utilizing the Steam Input API as well.
Community Fanart!
We really enjoy showcasing all this artwork since it makes our patch notes more colorful! If you want your art showcased, just give us a shout on our twitter @MegaCrit.
Map generation was updated so save files became incompatible. If this occurs, player is now forced on to another random room on the same floor instead of crashing.
Content
Added 'M0RECARDS' custom seed to enable Hoarder Mod.
Added 'CURSED' custom seed to enable Cursed Run Mod.
Balance
Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.
UI and Effects
Added a VFX to let you know when Ascension Mode is unlocked.
Added hover outlines for Rest Site options.
Adding a Controller Enabled toggle in Input Settings screen as Steam Controller would duplicate input.
Channeling orbs are now considerably faster in Fast Mode.
Daily Mods will no longer overlap floor number in top panel.
Updated asset for Lift option via Girya.
Void card now resolves 0.25s faster.
You can navigate to the Reset to Default button in Input Setting with controllers now.
Bug Fixes
Ascension no longer increments if you use a custom seed.
Custom seed flag wasn't saving/loading correctly uploading incorrect metrics.
Falling event will no longer softlock the game if you have no valid cards to remove
Fix for Vampire and Ghost Council event which could set your HP to 0.
Fixed crash when navigating right in topPanel via controller.
Fixed issue where cursor would not reappear when going from controller mode to mouse.
Fixed issue where players could queue up extra cards during an animation to play latter cards for free.
Fixed issue where relics like Cursed Key given by custom seeds didn't work.
Fixed issue where you cannot view relics via controller while boss chest is open.
Fixed odd scrolling when entering new acts in controller mode.
Fixed Snecko Oil description issues on Ascension 11+.
Fixed X button icon overlapping floor number in controller mode with Potion Belt.
Fixing cards discovered and unlocked count totals in the Character Stats screen.
Moved mouse reset position for controller mode so Linux doesn't activate Hot Corners.
Peace Pipe relic cannot get rid of Bottled cards anymore.
Run History performance fixed when you have a lot of relics.
Status cards that are added to draw or discard piles are now marked as seen/discovered.
Localization
Updates for DEU, FRA, ITA, JPN, KOR, GRE, RUS, SRB, SRP, UKR, ZHS, ZHT.
This week we worked on polishing and finishing up controller support, bringing in a new game mode: Endless, publishing the soundtrack, special seeds, and a handful of new relics.
Controller Support
It's out of beta! Currently, support is limited to PS4, Xbox 360, and Xbox One controllers on the PC. To use a controller, just start the game with a controller plugged in.
Endless Mode (Beta)
We're testing a game mode in the Beta branch: Endless! A lot of changes, bug fixes, and content are still planned so stay tuned!
Soundtrack
The official soundtrack is finally here! All of these tracks were created by Clark Aboud and the soundtrack contains all songs (plus a few extras) as 320kbps MP3s. If you want to know more, visit the Soundtrack page!
Special Seeds
Special runs can be played by entering specific seeds! Ever wanted to play a random daily run? Play Slay the Spire in Draft mode? Do you just want to be one with Snecko? Now you can, and more! All of your dreams will come true, yada yada. A special UI and menu will probably be created if this turns out to be high demand.
We added special runs that you can play by entering specific seeds:
RAND0MM0DS or DAILYM0DS will let you do new daily-style runs.
DRAFT will activate the draft daily mod.
MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
FADEAWAY activates Night Terrors and Terminal. Can you beat the game before running out of HP?
PRAISESNECK0 Will replace your starting relic with Snecko Eye.
Y0URET00SL0W Will activate the Time Dilation daily mod, giving all enemies Slow.
STARTERDECK Will give you Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
INCEPTI0N Start with Unceasing Top _(it's a dream come true!)_
MYTRUEFORM You're a Demon! You're a Wraith! You Echo... echo echo. Start with one of each 'Form' card.
1HITW0NDER Can you beat the game with 1 Max HP?
Community Fan Art
Wooow, everyone is so talented. We're really happy to showcase these! If you want your art showcased, just ping us at @megacrit!
Amazing print by Jesse Turner (@jouste) of Crypt of the NecroDancer fame!
It's patch time! This week we focused on expanding content for Act 3 while continuing work on prepping the Soundtrack and Controller support.
New Events
Two new events! The Nest can be found in Act 2, and Mind Bloom is in Act 3. No spoilers though.
Controller Support
Mainly bug fixing, there were a bit more bugs than expected but it's getting pretty close to reaching the quality level and usability that we want. For those in helping us test out controller support, please opt into the beta branch and provide feedback at our Discord channel.
Localization
Greek has been added! If interested in helping out with translations, please visit the localization channel at our official Discord :).
Community Fan Art!
We're trying to feature more art from the community! Just ping us in the fanart channel at our Discord or our official twitter (@megacrit)!