It's nice and sunny here in Seattle. This week's work was focused on balance, reworks, and bug fixes. Too many random issues were beginning to rack up.
Third Character
We now have about 60/75 card art completed and we're putting on the final balance touches. Keep in mind that balance and changes will still occur after the character is released into the main branch.
Controller Support
Work has begun to add controller support. Slay the Spire from a couch! Those who play 12 hours a day can also give your wrists a break (Tip: Remember to take a break every now and then). Our aim is to make it as intuitive and customizable as we can!
Patch Notes
Hotfix
Fixed SRP crash.
Fixed potential issues with game not loading if language was set to SRP or SRB.
Might as well add in some DEU/SRP/SRB loc updates.
Content
New common relic Potion Belt.
New common relic The Boot.
Balance
Prayer Wheel relic reworked and is now rare.
Regen potion gets an overhaul. It now acts like Poison, but heals.
Fruit Juice can now be used outside of combat.
Fruit Juice will no longer spawn from Alchemize.
Entropic Brew can no longer spawn Fruit Juice.
Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).
Bug Fixes
Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
Bronze Automaton combat now has enemies correctly attacking from left to right.
Card picks in Run History screen now show card names rather than ID.
Correctly show skipped cards in Run History screen
Entropic Brew now always gives you potions equal to your potion slot count.
Eviscerate card now has correct cost when returned from Stasis power.
Fixed issue where Save & Exit could re-roll certain events at ? rooms.
Fixed issue where White Beast relic would still spawn on Brewmaster Daily.
Game now saves after receiving cards from Pandora's Box and Astrolabe via Neow so your cards don't vanish.
Mysterious Sphere event enemies now attack in the correct order
Smoke Potion can no longer be incorrectly used outside of combat. (Can still be discarded)
Snecko Oil wording fix for high ascension levels.
UI and Effects
Gambler's Brew (Potion) gets an updated color/shape.
Dexterity Potion shape updated to match Strength Potion.
Tiny House relic wording improved.
Black Star relic wording update to be more consistent with other relics.
Cauldron and Old Coin wording improved to match other relics.
HP-gain relics (Fruit & Waffle) now have consistent pickup wording.
Localization
Renaming SRB-CYR to SRP and SRB-LAT to SRB as it was causing crashes.
Updates for DEU, ITA, JPN, POL, RUS, SRB, SRP, UKR, ZHS, ZHT.
16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.
Third Character
Still chugging away while we incorporate art, animations, and balance some cards. Things are still on track for it coming out of beta later this month.
Patch Notes
Content
Adding City Event: Red Masked Bandits
New Daily Mod: Brewmaster
New Daily Mod: Specialized
Potion prices are now based on rarity (Common: 50, Uncommon: 75, Rare: 100)
Potions can now be character specific.
Potions now have rarity: Common, Uncommon, and Rare.
New Common Potion: Attack Potion.
New Common Potion: Fear Potion.
New Common Potion: Power Potion.
New Common Potion: Skill Potion.
New Common Potion: Speed Potion.
New Common Potion: Steroid Potion.
New Rare Potion: Entropic Brew.
New Rare Potion: Fairy in a Bottle.
New Rare Potion: Fruit Juice.
New Rare Potion: Smoke Bomb.
New Rare Potion: Snecko Oil.
New Uncommon Potion: Blood Potion (Ironclad Only)
New Uncommon Potion: Essence of Steel.
New Uncommon Potion: Gamblers Brew.
New Uncommon Potion: Ghost in a Jar (Silent Only)
New Uncommon Potion: Liquid Bronze.
UI and Effects
Adjusted position of HP, Gold, and Floor UI in the top bar.
Lowered Potion positions by 2px from top.
The three egg relics will now show the cards they are affecting as upgraded in card reward screens and shops.
This week's focus was balancing, removing, and adding stuff for the third character! The plan is to keep refining the character and release it into main branch once all of the art assets and animations are in later this month. We would like to thank all of our players assisting us in testing the character so far in the beta branch. For those interested, you can find more details about the beta branch and testing in the previous announcement.
Patch Notes
Balance
Feel No Pain+ card nerfed: Upgrade is now +1 rather than +2.
Bug Fixes
File saving system updated to prevent save corruption issues.
Fixed issue where Awakened One was affected by Debuffs from Form 2.
Havoc card's description: Exhaust was not capitalized.
Input Setting elements now lose focus when you click away from them.
Living Wall event's transformed card is now seeded.
Scroll Bar is now positioned correctly on card screen open.
Spiker enemy was doing a Fire VFX with attacks, now doing a poke/slash.
True Grit card is now properly seeded.
Fixed instance where Unceasing Top wouldn't draw cards.
UI and Effects
Added power icon for Demon Form Power.
Adding SFX when a Power card collides into you.
Wording improvements for Vajra and Oddly Smooth Stone relic.
Localization
The last line of a card description can never be a period for ZHS/ZHT/JPN now.
Updates for DEU, FRA, ITA, JPN, KOR, POL, RUS, SRB-CYR, SRB-LAT, ZHS, ZHT.
Updates for FRA, and ITA shop assets.
For those in the beta, here are all of the week's patch notes combined. Beta Patch Notes
Content
Adding card Scrape.
Adding card Boot Sequence.
Adding card Consume.
Adding card Lock-On.
UI and Effects
Adding card portraits for 20 cards.
Adding Evoke VFX for Dark orb.
Adding Evoke VFX for Frost orb.
Adding Evoke VFX for Plasma orb.
Adding flavor text for Inserter.
Adding passive VFX particles for Dark orb.
Adding placeholder art for Blizzard, Doom and Gloom, Go For The Eyes, Rebound, and Streamline.
Forcefield no longer uses Sentinel portrait.
Improvements to Blizzard description wording.
Improvements to Nova description wording.
Orbs trigger faster the more capacity you have now. Always fast with Fast Mode.
Placeholder assets for Aggregate, Double Energy, Fusion, Impulse, Recycle, and Storm.
Redo renamed to Recursion.
Relic flash VFX is now higher for Defect as the Orbs were obscuring the relic image.
Renaming Gash -> Claw.
Scrape card wording improvements.
SFX added for Channel and Evoke for all orbs.
SFX added for whenever you gain an empty orb slot.
Streamline wording improvements.
Updating several card portraits to improve colors, defect head shape, and other details.
White Noise no longer uses Infernal Blade's art.
Wording improvements Data Disk relic.
Balance
Removed card: Allocate.
Removed card: Blaster.
Removed card: Flux Capacitor.
Removed card: Reprieve.
Added the missing the starting damage on Ascension for Defect.
This week's patch focuses on input settings and a third character. The third character is now available in the beta branch! (You just need to start and end a Silent run to unlock the third character)
What's the Beta Branch?
The beta branch is a separate build of Slay the Spire you can opt into from Steam. Various content and features are tested in this branch before pushed into the main branch. As the third character is incomplete, it is available only in the beta branch until all the design quirks, art, effects, achievements, cards, and general balance are ironed out in the beta branch.
If interested in helping us finish up the third character, follow these handy instructions!
Access the Properties of Slay the Spire from your Games Library.
Select the BETAS tab within the Slay the Spire - Properties window.
Navigate the dropdown "Select the beta you would like to opt into:" and select "beta".
IMPORTANT: If you want to use your saves from the main branch, copy/paste the preferences folder and rename it to betaPreferences. This folder can be found by accessing the Properties of Slay the Spire from your Games Library. Then in the LOCAL FILES tab, select the BROWSE LOCAL FILES... button.
Input Settings
This is part one in implementing keyboard/controller support for Slay the Spire! While full non-mouse controls are not yet available, your feedback and requests are greatly appreciated.
Hotfix 4/28/2018
Fixing crashes for ZHS when viewing Rage card.
Updates for various languages.
ZHS logo reverted back to English logo.
Patch Notes
UI and Effects
Game Menu is now Game Settings and has an Input Settings tab.
Bug Fixes
Now always showing score in Run History Dropdown (even if 0).
Run History now always shows score, even if 0.
Run History would duplicate displayed runs when reopened.
Scrollbar now renders behind confirm button in GridCardSelect Screen.
Some redundant code on the red slaver removed for slight performance increase.
exhausted -> Exhausted on card descriptions.
Localization
Credits and Main menu logo are now localized for ZHS.
Shop assets are now translated for DEU, FRA, ITA, and KOR.
Updates for DEU, FRA, ITA, KOR, SPA, RUS, ZHS.
Strength and Dexterity power can now properly utilize localized periods.
See you next week! Though if you are in the beta, probably sooner.
It's time for the weekly patch! This week's focus was on tasks to ensure a smooth launch for character three into the beta branch next week. However, there are bug fixes as usual, a new language (Serbian!), seed consistency, and scroll bars! The scroll bars are really nice.
What could these orbs be?
Patch Notes
Balance
Anger card damage buffed by 1.
Crippling Poison rework: Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.
We worked on a UI to improve the Card Library. Players no longer need to scroll as much when trying to view cards. This is especially useful as we add more card-related content in the future.
Card Quick Select
You can now select cards by pressing numbers 0 - 9. If you want to view the corresponding hotkeys, they can be turned on in the Game Settings. Here it is in action.
Card Reworks
We've been working on a lot of cards over at Mega Crit headquarters for our third character. While in the process, we also reworked some of our most unpopular cards.
There will probably many reworks in the future so we're trying out a new format. Pictures!
Reckless Charge
Reckless charge is now Common and shuffles a Dazed into your draw pile rather than making you Vulnerable.
Immolate
Immolate now costs 2, deals considerably more damage, and shuffles a Burn into your draw pile.
Wraith Form
Wraith Form is completely reworked to give you 3 turns of Intangible while progressively decreasing your Dexterity each turn.
Patch Notes
Balance
Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
Cleave card damage buff. 7 -> 8 (10 -> 11).
Combust+ card damage buff. 6 -> 7.
Seeds are now Timestamp based and "seed_source_timestamp" has been added to .run files.
Wild Strike card is now Uncommon.
Bug Fixes
Card Randomizer (affects rarity droprates of cards) is now correctly reset when starting a new run.
Card Randomizer values are properly saved/loaded now.
Edge case fixes for incorrect Block rounding with multiple powers.
Fix for chests giving the wrong relic rarity.
Fixed incorrect score calculation from Collector bonus.
Potential fix for End of Turn card effects.
Potential fix for Pandora's Box and Calling Bell issues and exploits.
Seed no longer flashes when you hit cancel in Seed Panel.
Statuses and Curses autoplay at end of turn again.
Typo fix in Pandora's Box helper text.
Unceasing Top relic + Queueing End Turn should now function properly together.
Unceasing Top relic no longer triggers after Statuses and Curses autoplay.
Wording fixes in Sensory Stone event.
UI and Effects
Add OSX Command + V paste support for Seed Panel.
Added Ctrl + V paste support for Seed Panel.
Added Custom Seed indicator to Run History.
Cleaned up Positive & Negative Seed Panel UI things.
Localization
Updates for DEU, FRA, ITA, KOR, POL, RUS, ZHS, ZHT.
Hey hey, This patch brings in seeded runs and improvements to the dailies.
Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.
Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.
Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!
If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.
Patch Notes
Balance
Combust card buff. Damage 4 -> 5.
Grand Finale card buff. Cost 1 -> 0.
The Specimen relic rarity changed. Boss -> Rare.
Daily Climb can no longer unlock achievements.
All Star daily mod altered to give 5 cards instead of 2.
Diverse daily mod reworked. Now allows cards from other characters to appear.
Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.
UI and Effects
Added Seed to run history. Click it to copy to your clipboard.
You can now manually set the game seed before embarking.
You can now right click cards in the card reward screen to view their upgrades and details.
You can now right click cards in the Shop screen to view their upgrades and details.
Bug Fixes
End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
Giant Head's attack intent now properly caps to match its damage output.
Grammar improvements for Sensory Stone event.
Potential fix for Calling Bell and Pandora's Box edge case issues.
Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
Typo fix for message when you cannot play a card.
Localization
Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.
Hey hey, This patch brings in seeded runs and improvements to the dailies.
Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.
Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.
Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!
If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.
Patch Notes
Balance
Combust card buff. Damage 4 -> 5.
Grand Finale card buff. Cost 1 -> 0.
The Specimen relic rarity changed. Boss -> Rare.
Daily Climb can no longer unlock achievements.
All Star daily mod altered to give 5 cards instead of 2.
Diverse daily mod reworked. Now allows cards from other characters to appear.
Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.
UI and Effects
Added Seed to run history. Click it to copy to your clipboard.
You can now manually set the game seed before embarking.
You can now right click cards in the card reward screen to view their upgrades and details.
You can now right click cards in the Shop screen to view their upgrades and details.
Bug Fixes
End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
Giant Head's attack intent now properly caps to match its damage output.
Grammar improvements for Sensory Stone event.
Potential fix for Calling Bell and Pandora's Box edge case issues.
Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
Typo fix for message when you cannot play a card.
Localization
Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.