Slay the Spire - Dinosaurs


Hey everyone,

It's nice and sunny here in Seattle.
This week's work was focused on balance, reworks, and bug fixes. Too many random issues were beginning to rack up.

Third Character
We now have about 60/75 card art completed and we're putting on the final balance touches. Keep in mind that balance and changes will still occur after the character is released into the main branch.

Controller Support
Work has begun to add controller support. Slay the Spire from a couch! Those who play 12 hours a day can also give your wrists a break (Tip: Remember to take a break every now and then). Our aim is to make it as intuitive and customizable as we can!



Patch Notes

Hotfix
  • Fixed SRP crash.
  • Fixed potential issues with game not loading if language was set to SRP or SRB.
  • Might as well add in some DEU/SRP/SRB loc updates.

Content
  • New common relic Potion Belt.
  • New common relic The Boot.

Balance
  • Prayer Wheel relic reworked and is now rare.
  • Regen potion gets an overhaul. It now acts like Poison, but heals.
  • Fruit Juice can now be used outside of combat.
  • Fruit Juice will no longer spawn from Alchemize.
  • Entropic Brew can no longer spawn Fruit Juice.
  • Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).

Bug Fixes
  • Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
  • Bronze Automaton combat now has enemies correctly attacking from left to right.
  • Card picks in Run History screen now show card names rather than ID.
  • Correctly show skipped cards in Run History screen
  • Entropic Brew now always gives you potions equal to your potion slot count.
  • Eviscerate card now has correct cost when returned from Stasis power.
  • Fixed issue where Save & Exit could re-roll certain events at ? rooms.
  • Fixed issue where White Beast relic would still spawn on Brewmaster Daily.
  • Game now saves after receiving cards from Pandora's Box and Astrolabe via Neow so your cards don't vanish.
  • Mysterious Sphere event enemies now attack in the correct order
  • Smoke Potion can no longer be incorrectly used outside of combat. (Can still be discarded)
  • Snecko Oil wording fix for high ascension levels.

UI and Effects
  • Gambler's Brew (Potion) gets an updated color/shape.
  • Dexterity Potion shape updated to match Strength Potion.
  • Tiny House relic wording improved.
  • Black Star relic wording update to be more consistent with other relics.
  • Cauldron and Old Coin wording improved to match other relics.
  • HP-gain relics (Fruit & Waffle) now have consistent pickup wording.

Localization
  • Renaming SRB-CYR to SRP and SRB-LAT to SRB as it was causing crashes.
  • Updates for DEU, ITA, JPN, POL, RUS, SRB, SRP, UKR, ZHS, ZHT.
Slay the Spire - Dinosaurs

Patch time!

Potions Potions Potions

16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.

Third Character
Still chugging away while we incorporate art, animations, and balance some cards. Things are still on track for it coming out of beta later this month.

Patch Notes

Content
  • Adding City Event: Red Masked Bandits
  • New Daily Mod: Brewmaster
  • New Daily Mod: Specialized
  • Potion prices are now based on rarity (Common: 50, Uncommon: 75, Rare: 100)
  • Potions can now be character specific.
  • Potions now have rarity: Common, Uncommon, and Rare.
  • New Common Potion: Attack Potion.
  • New Common Potion: Fear Potion.
  • New Common Potion: Power Potion.
  • New Common Potion: Skill Potion.
  • New Common Potion: Speed Potion.
  • New Common Potion: Steroid Potion.
  • New Rare Potion: Entropic Brew.
  • New Rare Potion: Fairy in a Bottle.
  • New Rare Potion: Fruit Juice.
  • New Rare Potion: Smoke Bomb.
  • New Rare Potion: Snecko Oil.
  • New Uncommon Potion: Blood Potion (Ironclad Only)
  • New Uncommon Potion: Essence of Steel.
  • New Uncommon Potion: Gamblers Brew.
  • New Uncommon Potion: Ghost in a Jar (Silent Only)
  • New Uncommon Potion: Liquid Bronze.

UI and Effects
  • Adjusted position of HP, Gold, and Floor UI in the top bar.
  • Lowered Potion positions by 2px from top.
  • The three egg relics will now show the cards they are affecting as upgraded in card reward screens and shops.
  • Updated coloring and image for many potions.
  • You can now discard potions during combat.
  • Glass Knife card description: "Glass Knife's damage" -> "This card's damage"
  • Finisher card description:"You have played 2 Attacks." -> "2 Attacks played."
  • Flex Power's downside Debuff renamed for clarity.
  • Updated wording on Wraith Form card for clarification.

Balance
  • All potions that were in the game before this patch are Common.
  • Except Regen and Ancient potion, which are now Uncommon.

Bug Fixes
  • Fixed issue where abandoning on a reward screen could transfer cards/gold to a different character.
  • Save thread now only runs when there is work to be done.
  • SteamAPI.shutdown() is now initiated when the game client is closed.

Localization
  • Credits updated for DEU.
  • Ukrainian is now available.
  • Updates for DEU, ITA, JPN, KOR, RUS, SRB, UKR, ZHS, and ZHT.

Slay the Spire - Dinosaurs

Hi all,

This week's focus was balancing, removing, and adding stuff for the third character!
The plan is to keep refining the character and release it into main branch once all of the art assets and animations are in later this month. We would like to thank all of our players assisting us in testing the character so far in the beta branch. For those interested, you can find more details about the beta branch and testing in the previous announcement.

Patch Notes

Balance
  • Feel No Pain+ card nerfed: Upgrade is now +1 rather than +2.

Bug Fixes
  • File saving system updated to prevent save corruption issues.
  • Fixed issue where Awakened One was affected by Debuffs from Form 2.
  • Havoc card's description: Exhaust was not capitalized.
  • Input Setting elements now lose focus when you click away from them.
  • Living Wall event's transformed card is now seeded.
  • Scroll Bar is now positioned correctly on card screen open.
  • Spiker enemy was doing a Fire VFX with attacks, now doing a poke/slash.
  • True Grit card is now properly seeded.
  • Fixed instance where Unceasing Top wouldn't draw cards.

UI and Effects
  • Added power icon for Demon Form Power.
  • Adding SFX when a Power card collides into you.
  • Wording improvements for Vajra and Oddly Smooth Stone relic.

Localization
  • The last line of a card description can never be a period for ZHS/ZHT/JPN now.
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, RUS, SRB-CYR, SRB-LAT, ZHS, ZHT.
  • Updates for FRA, and ITA shop assets.

For those in the beta, here are all of the week's patch notes combined.
Beta Patch Notes

Content
  • Adding card Scrape.
  • Adding card Boot Sequence.
  • Adding card Consume.
  • Adding card Lock-On.

UI and Effects
  • Adding card portraits for 20 cards.
  • Adding Evoke VFX for Dark orb.
  • Adding Evoke VFX for Frost orb.
  • Adding Evoke VFX for Plasma orb.
  • Adding flavor text for Inserter.
  • Adding passive VFX particles for Dark orb.
  • Adding placeholder art for Blizzard, Doom and Gloom, Go For The Eyes, Rebound, and Streamline.
  • Forcefield no longer uses Sentinel portrait.
  • Improvements to Blizzard description wording.
  • Improvements to Nova description wording.
  • Orbs trigger faster the more capacity you have now. Always fast with Fast Mode.
  • Placeholder assets for Aggregate, Double Energy, Fusion, Impulse, Recycle, and Storm.
  • Redo renamed to Recursion.
  • Relic flash VFX is now higher for Defect as the Orbs were obscuring the relic image.
  • Renaming Gash -> Claw.
  • Scrape card wording improvements.
  • SFX added for Channel and Evoke for all orbs.
  • SFX added for whenever you gain an empty orb slot.
  • Streamline wording improvements.
  • Updating several card portraits to improve colors, defect head shape, and other details.
  • White Noise no longer uses Infernal Blade's art.
  • Wording improvements Data Disk relic.

Balance
  • Removed card: Allocate.
  • Removed card: Blaster.
  • Removed card: Flux Capacitor.
  • Removed card: Reprieve.
  • Added the missing the starting damage on Ascension for Defect.
  • Conserve Battery buff: 7 -> 8 Block. Upgraded: 10 -> 11.
  • Creative AI cannot generate Self Repair card anymore.
  • Creative AI cost increased to 3 unupgraded.
  • Darkness card slight rework.
  • Defect begins to climb the Daily...
  • Doom and Gloom card buffed: 9 -> 10. Doom and Gloom+: 12 -> 14.
  • Double Energy now upgrades differently.
  • Dual Cast cost lowered by 1.
  • Echo Form card nerf: Ethereal. Upgrade removes Ethereal but retains 3 cost.
  • Energy gets a hardcap of 999.
  • Hello World card is now Uncommon.
  • Improved save logic consistency and legibility.
  • Lock-On card buff: Damage +1 & Lock-On Power lasts 2 turns.
  • Melter card buffed: Damage 6 -> 8. Melter+: 9 -> 11.
  • Orbs will now correctly work on other characters in the Diverse daily.
  • Rip and Tear card Buff: 6 -> 7. Upgraded: 8 -> 9.
  • Undo card gets buffed: Cost reduced by 1.

Bug Fixes
  • Blizzard card description fix.
  • Channeled Orbs should now have their value in sync with Focus.
  • Darkness no longer has a targeting UI.
  • Darkness upgraded actually channels 2 orbs.
  • Diverse Daily Mod now works again.
  • Fix for Curses and Status cards interacting incorrectly when you have Orbs.
  • Fix for Defect not correctly utilizing Well Fed and Stuffed score bonuses.
  • Fixed issue where Seek+ can cause a softlock if you have a 2 card draw pile.
  • Fixed Lock-On having odd upgrade behavior.
  • Fixed Nova card's damage output desc being unaffected by weak/vuln/str/etc.
  • Fixing more blue energy rendering issues on cards for ZHS/ZHT/JPN.
  • Forcefield card was unaffected by Powers (Frail/Dex).
  • Forcefields now correctly display costs in Draw Pile and Discard Pile.
  • Gold Plated Cables relic will no longer cause a crash when you are out of orb slots.
  • Missing win streak updating for Defect.
  • Nova card reminder text made consistent with similar cards.
  • Orichalcum now triggers even if Frost orbs trigger. ...
  • Preventing crash on ZHS/ZHT/JPN when description chops dynamic values due to card width.
  • Seek card no longer incorrectly says to get a Skill in its helper text.
  • Static Discharge should not cause intents to appear from dead enemies.
  • Streamline no longer displays strange costs.
  • Streamline now correctly reduces cost even when its cost has been lowered to 0 for the turn by something like Mummified Hand.
  • Sunder should now work on half dead enemies (Darklings/Awakened One)
  • Thunder Strike's damage was affected by Focus.
  • Updating Cloud saving file manifest for Defect character.
  • Using Redo (now called Recursion) with no orb slots no longer crashes game.
  • White Noise card is now properly seeded.

Localization
  • DiscardPileToHandAction is now localizable (Hologram+).
  • Fixing blue energy not rendering for ZHS and Darkness+ card crash.
  • Localizing orb capacity reached message.
  • Static Discharge supports multiple UPGRADE_DESCRIPTION now.

Something is brewing for next week...
Slay the Spire - Dinosaurs


Hey everyone,

This week's patch focuses on input settings and a third character. The third character is now available in the beta branch! (You just need to start and end a Silent run to unlock the third character)

What's the Beta Branch?
The beta branch is a separate build of Slay the Spire you can opt into from Steam. Various content and features are tested in this branch before pushed into the main branch. As the third character is incomplete, it is available only in the beta branch until all the design quirks, art, effects, achievements, cards, and general balance are ironed out in the beta branch.

If interested in helping us finish up the third character, follow these handy instructions!





  1. Access the Properties of Slay the Spire from your Games Library.
  2. Select the BETAS tab within the Slay the Spire - Properties window.
  3. Navigate the dropdown "Select the beta you would like to opt into:" and select "beta".

IMPORTANT: If you want to use your saves from the main branch, copy/paste the preferences folder and rename it to betaPreferences. This folder can be found by accessing the Properties of Slay the Spire from your Games Library. Then in the LOCAL FILES tab, select the BROWSE LOCAL FILES... button.

Input Settings
This is part one in implementing keyboard/controller support for Slay the Spire! While full non-mouse controls are not yet available, your feedback and requests are greatly appreciated.



Hotfix 4/28/2018
  • Fixing crashes for ZHS when viewing Rage card.
  • Updates for various languages.
  • ZHS logo reverted back to English logo.

Patch Notes

UI and Effects
  • Game Menu is now Game Settings and has an Input Settings tab.

Bug Fixes
  • Now always showing score in Run History Dropdown (even if 0).
  • Run History now always shows score, even if 0.
  • Run History would duplicate displayed runs when reopened.
  • Scrollbar now renders behind confirm button in GridCardSelect Screen.
  • Some redundant code on the red slaver removed for slight performance increase.
  • exhausted -> Exhausted on card descriptions.

Localization
  • Credits and Main menu logo are now localized for ZHS.
  • Shop assets are now translated for DEU, FRA, ITA, and KOR.
  • Updates for DEU, FRA, ITA, KOR, SPA, RUS, ZHS.
  • Strength and Dexterity power can now properly utilize localized periods.

See you next week! Though if you are in the beta, probably sooner.
Slay the Spire - Dinosaurs


Hey everyone,

It's time for the weekly patch! This week's focus was on tasks to ensure a smooth launch for character three into the beta branch next week. However, there are bug fixes as usual, a new language (Serbian!), seed consistency, and scroll bars! The scroll bars are really nice.


What could these orbs be?

Patch Notes

Balance
  • Anger card damage buffed by 1.
  • Crippling Poison rework: Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.
  • Feel No Pain card nerf. 4 -> 3 block. Upgraded: 6 -> 5 Block.
  • Immolate card buff: Adds a Burn to discard pile instead of draw pile.
  • Immolate card buff: 18 -> 21 damage.
  • Immolate+ card buff: 24 -> 28 damage.
  • J.A.X. Dealer event's cost of J.A.X. updated 100 -> 77 Gold.
  • Reckless Charge card is now Uncommon.
  • Reckless Charge+ card nerfed damage by 1.
  • Sneaky Strike card buff. 8 -> 10 damage. Upgraded: 12 -> 14 damage.
  • Wild Strike card is now Common.

Bug Fixes
  • Adding apostrophe to Pandora's Box.
  • Ascender's Bane was using the wrong apostrophe, causing data upload issues.
  • Bite now correctly works when last hitting in fast mode.
  • Calling Bell can no longer give multiple campfire option relics.
  • Curses that player's receive are now seeded.
  • Falling Event now correctly previews upgraded cards.
  • Falling Event's RNG is now seeded.
  • Fixed bug where Orichalcum relic never stopped flashing.
  • Fixed crash when travelling to a new room while a Bottle relic's screen was open.
  • Fixed issue where Awakened One could growl multiple times.
  • Gremlin Leader's minion summon is now seeded.
  • Match and Keep event is now seeded.
  • Membership Card relic no longer incorrectly lowers ? room chance.
  • Obtaining a bottled relic no longer removes other relics in the rewards screen/chest.
  • Patch Notes screen can scroll to the bottom now.
  • Saving and returning to the main menu on a boss now properly silences the boss BGM.
  • Saving improved so files are saved more consistently for slower hard drives.
  • Sensory Stone event wording fix.
  • Shiny Daily mod no longer has card upgrading-related bugs.
  • Shiny Daily Mod now correctly marks cards as seen (no longer shows ??? cards).
  • Slimes no longer make sounds if game is running in background and bg sounds are muted.
  • Thorns now correctly works when killing the spiker as the last enemy in fast mode.
  • Delay loading Run History data until the screen is opened.
  • Fixed several Shop screen assets that caused memory leaks.
  • Seeds are now utilized for gold rewards from events, chests, and various rooms.
  • Seeds are now utilized for many enemy actions that had unseeded randomness.
  • Seeds are now utilized for Matryoshka and Mummified Hand relics.
  • Seeds are now utilized for The Joust event.
  • Seeds are now utilized for The Mausoleum event.
  • Seeds are now utilized for various events and some missed Shuffle-based actions.
  • Seeds are now utilized for Wheel of Change event.
  • Seeds are now utilized for Wing Statue event.

UI and Effects
  • Adding disclaimer for Daily Climb that Achievements are disabled.
  • Adding disclaimer for Seeded Runs that Achievements and Leaderboards are disabled.
  • Card Quick Select now deselects hovered card on double tap.
  • Crippling Poison -> Crippling Cloud.
  • Cursed Key now pulses when you are in a chest room.
  • Language dropdown menu now has a larger max.
  • Pickup vs Pick up wording consistency.
  • Question Card indicates it works on future card rewards as it's no longer a boss relic.
  • Scroll bars have been added to many screens.
  • Updated art for Card Removal Service at shops

Localization
  • Added new language: Serbian (Cyrillic) and Serbian (Latin)
  • Cleaning up whitespaces/tabs for ENG json files (formatting). Thanks Vlad
  • Several images in the shop are now localized for ZHS.
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, SRB-CYR, SRB-LAT, ZHS, ZHT.
  • Support for custom capitalization on card keywords (for French).

Don't read all the announcements if you hate spoilers!
Slay the Spire - Dinosaurs


Hey everyone,

It's patch day!

Card Library Tabs
We worked on a UI to improve the Card Library. Players no longer need to scroll as much when trying to view cards. This is especially useful as we add more card-related content in the future.


Card Quick Select
You can now select cards by pressing numbers 0 - 9. If you want to view the corresponding hotkeys, they can be turned on in the Game Settings. Here it is in action.


Card Reworks
We've been working on a lot of cards over at Mega Crit headquarters for our third character. While in the process, we also reworked some of our most unpopular cards.

There will probably many reworks in the future so we're trying out a new format. Pictures!

Reckless Charge
Reckless charge is now Common and shuffles a Dazed into your draw pile rather than making you Vulnerable.


Immolate
Immolate now costs 2, deals considerably more damage, and shuffles a Burn into your draw pile.


Wraith Form
Wraith Form is completely reworked to give you 3 turns of Intangible while progressively decreasing your Dexterity each turn.


Patch Notes

Balance
  • Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
  • Cleave card damage buff. 7 -> 8 (10 -> 11).
  • Combust+ card damage buff. 6 -> 7.
  • Seeds are now Timestamp based and "seed_source_timestamp" has been added to .run files.
  • Wild Strike card is now Uncommon.

Bug Fixes
  • Card Randomizer (affects rarity droprates of cards) is now correctly reset when starting a new run.
  • Card Randomizer values are properly saved/loaded now.
  • Edge case fixes for incorrect Block rounding with multiple powers.
  • Fix for chests giving the wrong relic rarity.
  • Fixed incorrect score calculation from Collector bonus.
  • Potential fix for End of Turn card effects.
  • Potential fix for Pandora's Box and Calling Bell issues and exploits.
  • Seed no longer flashes when you hit cancel in Seed Panel.
  • Statuses and Curses autoplay at end of turn again.
  • Typo fix in Pandora's Box helper text.
  • Unceasing Top relic + Queueing End Turn should now function properly together.
  • Unceasing Top relic no longer triggers after Statuses and Curses autoplay.
  • Wording fixes in Sensory Stone event.

UI and Effects
  • Add OSX Command + V paste support for Seed Panel.
  • Added Ctrl + V paste support for Seed Panel.
  • Added Custom Seed indicator to Run History.
  • Cleaned up Positive & Negative Seed Panel UI things.

Localization
  • Updates for DEU, FRA, ITA, KOR, POL, RUS, ZHS, ZHT.

Apr 5, 2018
Slay the Spire - Dinosaurs


Hey hey,
This patch brings in seeded runs and improvements to the dailies.

Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.

Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.



Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!

If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.

Patch Notes

Balance
  • Combust card buff. Damage 4 -> 5.
  • Grand Finale card buff. Cost 1 -> 0.
  • The Specimen relic rarity changed. Boss -> Rare.
  • Daily Climb can no longer unlock achievements.
  • All Star daily mod altered to give 5 cards instead of 2.
  • Diverse daily mod reworked. Now allows cards from other characters to appear.
  • Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
  • Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.

UI and Effects
  • Added Seed to run history. Click it to copy to your clipboard.
  • You can now manually set the game seed before embarking.
  • You can now right click cards in the card reward screen to view their upgrades and details.
  • You can now right click cards in the Shop screen to view their upgrades and details.

Bug Fixes
  • End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
  • Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
  • Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
  • Giant Head's attack intent now properly caps to match its damage output.
  • Grammar improvements for Sensory Stone event.
  • Potential fix for Calling Bell and Pandora's Box edge case issues.
  • Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
  • Typo fix for message when you cannot play a card.

Localization
  • Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.

Apr 5, 2018
Slay the Spire - Dinosaurs


Hey hey,
This patch brings in seeded runs and improvements to the dailies.

Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.

Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.



Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!

If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.

Patch Notes

Balance
  • Combust card buff. Damage 4 -> 5.
  • Grand Finale card buff. Cost 1 -> 0.
  • The Specimen relic rarity changed. Boss -> Rare.
  • Daily Climb can no longer unlock achievements.
  • All Star daily mod altered to give 5 cards instead of 2.
  • Diverse daily mod reworked. Now allows cards from other characters to appear.
  • Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
  • Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.

UI and Effects
  • Added Seed to run history. Click it to copy to your clipboard.
  • You can now manually set the game seed before embarking.
  • You can now right click cards in the card reward screen to view their upgrades and details.
  • You can now right click cards in the Shop screen to view their upgrades and details.

Bug Fixes
  • End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
  • Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
  • Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
  • Giant Head's attack intent now properly caps to match its damage output.
  • Grammar improvements for Sensory Stone event.
  • Potential fix for Calling Bell and Pandora's Box edge case issues.
  • Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
  • Typo fix for message when you cannot play a card.

Localization
  • Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.

Slay the Spire - Dinosaurs


This weekly patch brings in some events, a daily mod, and a lot of card balancing!

Events
Three new events have been added to the Spire. Here's a preview of what they look like.


Patch Notes:

Hotfix
  • Fixed issue where Sensory Stone event may give you colored cards.

Content
  • Daily Mod: Draft. Draft a custom starter deck of 15 cards.
  • Event (Beyond): Secret Portal.
  • Event (Beyond): Sensory Stone.
  • Event (City): Council of Ghosts.
  • Event-only Card: Apparition.

Balance
  • Ascender's Bane nerf: now has Ethereal.
  • Awakened One nerf: 2 Voids -> 1 Void
  • Better prevention for uploading invalid times to leaderboard.
  • Blood for Blood card buff. 16 -> 18. Upgraded: 18 -> 22.
  • Carnage card buff: 18 -> 20. Upgraded: 26 -> 28
  • Daily Mods can now have between 0 - 2 positive-only mods (used to always be 1).
  • Deadly Poison card buff: 4 -> 5. Upgraded: 6 -> 7.
  • Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
  • Game will no longer call you a cheater or dock score even if you cheat (score isn't uploaded, however).
  • Question Card relic is now Uncommon. (was Boss).
  • Slime Boss nerf: 3 Slime attack no longer deals damage.

Bug Fixes
  • Exploder now explodes on its turn, so Poison will trigger before its explosion.
  • Fix for Block calculation with multiple modifiers incorrectly rounding.
  • Fix for Calling Bell/Library/Pandora's Box exploit.
  • Juggernaut was not working properly. Fixed.
  • Neow can no longer remove Ascender's Bane.
  • Perfected Strike now counts Strikes from other characters.
  • Time Dilation daily mod no longer affects Giant Head enemy.
  • Time Eater's Time Warp no longer increments when Curses play themselves.
  • Void card can no longer get you to negative energy.

Localization
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, ZHS, ZHT.

Slay the Spire - Dinosaurs


This weekly patch brings in some events, a daily mod, and a lot of card balancing!

Events
Three new events have been added to the Spire. Here's a preview of what they look like.


Patch Notes:

Hotfix
  • Fixed issue where Sensory Stone event may give you colored cards.

Content
  • Daily Mod: Draft. Draft a custom starter deck of 15 cards.
  • Event (Beyond): Secret Portal.
  • Event (Beyond): Sensory Stone.
  • Event (City): Council of Ghosts.
  • Event-only Card: Apparition.

Balance
  • Ascender's Bane nerf: now has Ethereal.
  • Awakened One nerf: 2 Voids -> 1 Void
  • Better prevention for uploading invalid times to leaderboard.
  • Blood for Blood card buff. 16 -> 18. Upgraded: 18 -> 22.
  • Carnage card buff: 18 -> 20. Upgraded: 26 -> 28
  • Daily Mods can now have between 0 - 2 positive-only mods (used to always be 1).
  • Deadly Poison card buff: 4 -> 5. Upgraded: 6 -> 7.
  • Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
  • Game will no longer call you a cheater or dock score even if you cheat (score isn't uploaded, however).
  • Question Card relic is now Uncommon. (was Boss).
  • Slime Boss nerf: 3 Slime attack no longer deals damage.

Bug Fixes
  • Exploder now explodes on its turn, so Poison will trigger before its explosion.
  • Fix for Block calculation with multiple modifiers incorrectly rounding.
  • Fix for Calling Bell/Library/Pandora's Box exploit.
  • Juggernaut was not working properly. Fixed.
  • Neow can no longer remove Ascender's Bane.
  • Perfected Strike now counts Strikes from other characters.
  • Time Dilation daily mod no longer affects Giant Head enemy.
  • Time Eater's Time Warp no longer increments when Curses play themselves.
  • Void card can no longer get you to negative energy.

Localization
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, ZHS, ZHT.

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