Slay the Spire - Dinosaurs


Hey everyone,

It's time for the weekly patch! This week's focus was on tasks to ensure a smooth launch for character three into the beta branch next week. However, there are bug fixes as usual, a new language (Serbian!), seed consistency, and scroll bars! The scroll bars are really nice.


What could these orbs be?

Patch Notes

Balance
  • Anger card damage buffed by 1.
  • Crippling Poison rework: Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.
  • Feel No Pain card nerf. 4 -> 3 block. Upgraded: 6 -> 5 Block.
  • Immolate card buff: Adds a Burn to discard pile instead of draw pile.
  • Immolate card buff: 18 -> 21 damage.
  • Immolate+ card buff: 24 -> 28 damage.
  • J.A.X. Dealer event's cost of J.A.X. updated 100 -> 77 Gold.
  • Reckless Charge card is now Uncommon.
  • Reckless Charge+ card nerfed damage by 1.
  • Sneaky Strike card buff. 8 -> 10 damage. Upgraded: 12 -> 14 damage.
  • Wild Strike card is now Common.

Bug Fixes
  • Adding apostrophe to Pandora's Box.
  • Ascender's Bane was using the wrong apostrophe, causing data upload issues.
  • Bite now correctly works when last hitting in fast mode.
  • Calling Bell can no longer give multiple campfire option relics.
  • Curses that player's receive are now seeded.
  • Falling Event now correctly previews upgraded cards.
  • Falling Event's RNG is now seeded.
  • Fixed bug where Orichalcum relic never stopped flashing.
  • Fixed crash when travelling to a new room while a Bottle relic's screen was open.
  • Fixed issue where Awakened One could growl multiple times.
  • Gremlin Leader's minion summon is now seeded.
  • Match and Keep event is now seeded.
  • Membership Card relic no longer incorrectly lowers ? room chance.
  • Obtaining a bottled relic no longer removes other relics in the rewards screen/chest.
  • Patch Notes screen can scroll to the bottom now.
  • Saving and returning to the main menu on a boss now properly silences the boss BGM.
  • Saving improved so files are saved more consistently for slower hard drives.
  • Sensory Stone event wording fix.
  • Shiny Daily mod no longer has card upgrading-related bugs.
  • Shiny Daily Mod now correctly marks cards as seen (no longer shows ??? cards).
  • Slimes no longer make sounds if game is running in background and bg sounds are muted.
  • Thorns now correctly works when killing the spiker as the last enemy in fast mode.
  • Delay loading Run History data until the screen is opened.
  • Fixed several Shop screen assets that caused memory leaks.
  • Seeds are now utilized for gold rewards from events, chests, and various rooms.
  • Seeds are now utilized for many enemy actions that had unseeded randomness.
  • Seeds are now utilized for Matryoshka and Mummified Hand relics.
  • Seeds are now utilized for The Joust event.
  • Seeds are now utilized for The Mausoleum event.
  • Seeds are now utilized for various events and some missed Shuffle-based actions.
  • Seeds are now utilized for Wheel of Change event.
  • Seeds are now utilized for Wing Statue event.

UI and Effects
  • Adding disclaimer for Daily Climb that Achievements are disabled.
  • Adding disclaimer for Seeded Runs that Achievements and Leaderboards are disabled.
  • Card Quick Select now deselects hovered card on double tap.
  • Crippling Poison -> Crippling Cloud.
  • Cursed Key now pulses when you are in a chest room.
  • Language dropdown menu now has a larger max.
  • Pickup vs Pick up wording consistency.
  • Question Card indicates it works on future card rewards as it's no longer a boss relic.
  • Scroll bars have been added to many screens.
  • Updated art for Card Removal Service at shops

Localization
  • Added new language: Serbian (Cyrillic) and Serbian (Latin)
  • Cleaning up whitespaces/tabs for ENG json files (formatting). Thanks Vlad
  • Several images in the shop are now localized for ZHS.
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, SRB-CYR, SRB-LAT, ZHS, ZHT.
  • Support for custom capitalization on card keywords (for French).

Don't read all the announcements if you hate spoilers!
Slay the Spire - Dinosaurs


Hey everyone,

It's patch day!

Card Library Tabs
We worked on a UI to improve the Card Library. Players no longer need to scroll as much when trying to view cards. This is especially useful as we add more card-related content in the future.


Card Quick Select
You can now select cards by pressing numbers 0 - 9. If you want to view the corresponding hotkeys, they can be turned on in the Game Settings. Here it is in action.


Card Reworks
We've been working on a lot of cards over at Mega Crit headquarters for our third character. While in the process, we also reworked some of our most unpopular cards.

There will probably many reworks in the future so we're trying out a new format. Pictures!

Reckless Charge
Reckless charge is now Common and shuffles a Dazed into your draw pile rather than making you Vulnerable.


Immolate
Immolate now costs 2, deals considerably more damage, and shuffles a Burn into your draw pile.


Wraith Form
Wraith Form is completely reworked to give you 3 turns of Intangible while progressively decreasing your Dexterity each turn.


Patch Notes

Balance
  • Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
  • Cleave card damage buff. 7 -> 8 (10 -> 11).
  • Combust+ card damage buff. 6 -> 7.
  • Seeds are now Timestamp based and "seed_source_timestamp" has been added to .run files.
  • Wild Strike card is now Uncommon.

Bug Fixes
  • Card Randomizer (affects rarity droprates of cards) is now correctly reset when starting a new run.
  • Card Randomizer values are properly saved/loaded now.
  • Edge case fixes for incorrect Block rounding with multiple powers.
  • Fix for chests giving the wrong relic rarity.
  • Fixed incorrect score calculation from Collector bonus.
  • Potential fix for End of Turn card effects.
  • Potential fix for Pandora's Box and Calling Bell issues and exploits.
  • Seed no longer flashes when you hit cancel in Seed Panel.
  • Statuses and Curses autoplay at end of turn again.
  • Typo fix in Pandora's Box helper text.
  • Unceasing Top relic + Queueing End Turn should now function properly together.
  • Unceasing Top relic no longer triggers after Statuses and Curses autoplay.
  • Wording fixes in Sensory Stone event.

UI and Effects
  • Add OSX Command + V paste support for Seed Panel.
  • Added Ctrl + V paste support for Seed Panel.
  • Added Custom Seed indicator to Run History.
  • Cleaned up Positive & Negative Seed Panel UI things.

Localization
  • Updates for DEU, FRA, ITA, KOR, POL, RUS, ZHS, ZHT.

Apr 5, 2018
Slay the Spire - Dinosaurs


Hey hey,
This patch brings in seeded runs and improvements to the dailies.

Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.

Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.



Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!

If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.

Patch Notes

Balance
  • Combust card buff. Damage 4 -> 5.
  • Grand Finale card buff. Cost 1 -> 0.
  • The Specimen relic rarity changed. Boss -> Rare.
  • Daily Climb can no longer unlock achievements.
  • All Star daily mod altered to give 5 cards instead of 2.
  • Diverse daily mod reworked. Now allows cards from other characters to appear.
  • Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
  • Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.

UI and Effects
  • Added Seed to run history. Click it to copy to your clipboard.
  • You can now manually set the game seed before embarking.
  • You can now right click cards in the card reward screen to view their upgrades and details.
  • You can now right click cards in the Shop screen to view their upgrades and details.

Bug Fixes
  • End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
  • Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
  • Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
  • Giant Head's attack intent now properly caps to match its damage output.
  • Grammar improvements for Sensory Stone event.
  • Potential fix for Calling Bell and Pandora's Box edge case issues.
  • Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
  • Typo fix for message when you cannot play a card.

Localization
  • Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.

Apr 5, 2018
Slay the Spire - Dinosaurs


Hey hey,
This patch brings in seeded runs and improvements to the dailies.

Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.

Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.



Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!

If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.

Patch Notes

Balance
  • Combust card buff. Damage 4 -> 5.
  • Grand Finale card buff. Cost 1 -> 0.
  • The Specimen relic rarity changed. Boss -> Rare.
  • Daily Climb can no longer unlock achievements.
  • All Star daily mod altered to give 5 cards instead of 2.
  • Diverse daily mod reworked. Now allows cards from other characters to appear.
  • Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
  • Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.

UI and Effects
  • Added Seed to run history. Click it to copy to your clipboard.
  • You can now manually set the game seed before embarking.
  • You can now right click cards in the card reward screen to view their upgrades and details.
  • You can now right click cards in the Shop screen to view their upgrades and details.

Bug Fixes
  • End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
  • Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
  • Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
  • Giant Head's attack intent now properly caps to match its damage output.
  • Grammar improvements for Sensory Stone event.
  • Potential fix for Calling Bell and Pandora's Box edge case issues.
  • Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
  • Typo fix for message when you cannot play a card.

Localization
  • Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.

Slay the Spire - contact@rockpapershotgun.com (Alice O'Connor)

It’s not news that Slay The Spire is great–we’ve written about that oh so very much–but you might have missed how great its ‘Daily Climb’ daily run mode has become. On the deck-building roguelikelike’s journey through early access, developers Mega Crit Games have kept adding daily modifiers that change the game in strange ways, and it’s become my favourite way to play. I’m not even in it for competing on the leaderboards, I just like these strange variants – especially after Friday’s patch added a Draft modifier that makes spire-climbers build their own starting deck. (more…)

Slay the Spire - Dinosaurs


This weekly patch brings in some events, a daily mod, and a lot of card balancing!

Events
Three new events have been added to the Spire. Here's a preview of what they look like.


Patch Notes:

Hotfix
  • Fixed issue where Sensory Stone event may give you colored cards.

Content
  • Daily Mod: Draft. Draft a custom starter deck of 15 cards.
  • Event (Beyond): Secret Portal.
  • Event (Beyond): Sensory Stone.
  • Event (City): Council of Ghosts.
  • Event-only Card: Apparition.

Balance
  • Ascender's Bane nerf: now has Ethereal.
  • Awakened One nerf: 2 Voids -> 1 Void
  • Better prevention for uploading invalid times to leaderboard.
  • Blood for Blood card buff. 16 -> 18. Upgraded: 18 -> 22.
  • Carnage card buff: 18 -> 20. Upgraded: 26 -> 28
  • Daily Mods can now have between 0 - 2 positive-only mods (used to always be 1).
  • Deadly Poison card buff: 4 -> 5. Upgraded: 6 -> 7.
  • Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
  • Game will no longer call you a cheater or dock score even if you cheat (score isn't uploaded, however).
  • Question Card relic is now Uncommon. (was Boss).
  • Slime Boss nerf: 3 Slime attack no longer deals damage.

Bug Fixes
  • Exploder now explodes on its turn, so Poison will trigger before its explosion.
  • Fix for Block calculation with multiple modifiers incorrectly rounding.
  • Fix for Calling Bell/Library/Pandora's Box exploit.
  • Juggernaut was not working properly. Fixed.
  • Neow can no longer remove Ascender's Bane.
  • Perfected Strike now counts Strikes from other characters.
  • Time Dilation daily mod no longer affects Giant Head enemy.
  • Time Eater's Time Warp no longer increments when Curses play themselves.
  • Void card can no longer get you to negative energy.

Localization
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, ZHS, ZHT.

Slay the Spire - Dinosaurs


This weekly patch brings in some events, a daily mod, and a lot of card balancing!

Events
Three new events have been added to the Spire. Here's a preview of what they look like.


Patch Notes:

Hotfix
  • Fixed issue where Sensory Stone event may give you colored cards.

Content
  • Daily Mod: Draft. Draft a custom starter deck of 15 cards.
  • Event (Beyond): Secret Portal.
  • Event (Beyond): Sensory Stone.
  • Event (City): Council of Ghosts.
  • Event-only Card: Apparition.

Balance
  • Ascender's Bane nerf: now has Ethereal.
  • Awakened One nerf: 2 Voids -> 1 Void
  • Better prevention for uploading invalid times to leaderboard.
  • Blood for Blood card buff. 16 -> 18. Upgraded: 18 -> 22.
  • Carnage card buff: 18 -> 20. Upgraded: 26 -> 28
  • Daily Mods can now have between 0 - 2 positive-only mods (used to always be 1).
  • Deadly Poison card buff: 4 -> 5. Upgraded: 6 -> 7.
  • Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
  • Game will no longer call you a cheater or dock score even if you cheat (score isn't uploaded, however).
  • Question Card relic is now Uncommon. (was Boss).
  • Slime Boss nerf: 3 Slime attack no longer deals damage.

Bug Fixes
  • Exploder now explodes on its turn, so Poison will trigger before its explosion.
  • Fix for Block calculation with multiple modifiers incorrectly rounding.
  • Fix for Calling Bell/Library/Pandora's Box exploit.
  • Juggernaut was not working properly. Fixed.
  • Neow can no longer remove Ascender's Bane.
  • Perfected Strike now counts Strikes from other characters.
  • Time Dilation daily mod no longer affects Giant Head enemy.
  • Time Eater's Time Warp no longer increments when Curses play themselves.
  • Void card can no longer get you to negative energy.

Localization
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, ZHS, ZHT.

Slay the Spire - Dinosaurs


Another week, another patch!

This week's patch brings in some polished art, improvements to certain combats, and general bug fixes pertaining to the Daily Climb.

Character Select Art
We updated the art for both Ironclad and The Silent in the character select screens.


Card Theming
  • Ascender's Bane: Replaces Parasite for Ascension 10.
  • Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
  • Void: Replaces the Darkness debuff from the Awakened One.



Patch Notes:

Hotfix
  • Ascender's Bane can no longer be removed by Back to Basics event.
  • Ascender's Bane can no longer be removed through the Wheel event.
  • Ascender's Bane gets marked as seen when you obtain it now.
  • Fixed issue where Specimen triggering + Exploder Explosion caused a crash.
  • Neow can no longer remove Ascender's Bane.

Content
  • Curse Card - Ascender's Bane: Unplayable. Cannot be removed from your deck.
  • Status card - Slimed: Cost 1: Exhaust.
  • Status Card - Void: Unplayable. When this card is drawn, lose 1 Energy. Ethereal.

Balance
  • All Out Attack card rework + buff. Now discards 1 card at random rather than card draw reduction.
  • Ascension 10 now gives you Ascender's Bane rather than Parasite.
  • Awakened One now gives you a Void card instead of the Darkness debuff.
  • Exploder no longer gains Block so it is easier to kill.
  • Exploder's intent now telegraphs the explosion.
  • Frozen Eye is now a shop relic.
  • Self damage should no longer prevent Perfect and Champion achievement/score bonuses.
  • Several Slime enemies now give you Slimed rather than a debuff.

UI and Effects
  • Abandon Run button/banner in Settings menu is now longer to accompany wordier languages + gets a shadow.
  • Fixed issue where energy orbs were rendering incorrectly on 4k monitors.
  • Font used for Map Legend/Options Banner/? on unknown cards is now 5% smaller.
  • If text doesn't fit on an event button, a smaller font will be used now. 26pt rather than 30pt.
  • If the label on the Skip button is too long (non-English languages), the font is reduced in size by 20%.
  • Improved spacing between Level & Act name for the level transition effect.
  • On Run History screens, hovering room icons now reveal more info.
  • Underhand Strike is now called Sneaky Strike.

Bug Fixes
  • Exploder's explosion no longer ignores block.
  • Fixed issue where level music didn't stop if you Save & Quit to main menu.
  • Fixed issue where Shield Gremlin and Orb Walker had upped values in the wrong Ascension Level.
  • Fixed issues where if you died, the last room's info was not saved for Run History.
  • Hoarder daily mod now correctly duplicates the upgraded status of the copied card.
  • Multiple attempts for the Daily were being submitted as high scores.
  • Purity achievement should no longer trigger on tutorial.
  • Seeds are now utilized for Enchirdion and Codex.
  • Seeds utilized for several events for consistent outcomes: Accursed Blacksmith, Cursed Tome, Scrap Ooze, N'loth.

Localization
  • Updates for FRA, ITA, JPN, KOR, POL, PTB, RUS, SPA, ZHS, ZHT.

I'm starting to run out of patch names.
Slay the Spire - Dinosaurs


Another week, another patch!

This week's patch brings in some polished art, improvements to certain combats, and general bug fixes pertaining to the Daily Climb.

Character Select Art
We updated the art for both Ironclad and The Silent in the character select screens.


Card Theming
  • Ascender's Bane: Replaces Parasite for Ascension 10.
  • Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
  • Void: Replaces the Darkness debuff from the Awakened One.



Patch Notes:

Hotfix
  • Ascender's Bane can no longer be removed by Back to Basics event.
  • Ascender's Bane can no longer be removed through the Wheel event.
  • Ascender's Bane gets marked as seen when you obtain it now.
  • Fixed issue where Specimen triggering + Exploder Explosion caused a crash.
  • Neow can no longer remove Ascender's Bane.

Content
  • Curse Card - Ascender's Bane: Unplayable. Cannot be removed from your deck.
  • Status card - Slimed: Cost 1: Exhaust.
  • Status Card - Void: Unplayable. When this card is drawn, lose 1 Energy. Ethereal.

Balance
  • All Out Attack card rework + buff. Now discards 1 card at random rather than card draw reduction.
  • Ascension 10 now gives you Ascender's Bane rather than Parasite.
  • Awakened One now gives you a Void card instead of the Darkness debuff.
  • Exploder no longer gains Block so it is easier to kill.
  • Exploder's intent now telegraphs the explosion.
  • Frozen Eye is now a shop relic.
  • Self damage should no longer prevent Perfect and Champion achievement/score bonuses.
  • Several Slime enemies now give you Slimed rather than a debuff.

UI and Effects
  • Abandon Run button/banner in Settings menu is now longer to accompany wordier languages + gets a shadow.
  • Fixed issue where energy orbs were rendering incorrectly on 4k monitors.
  • Font used for Map Legend/Options Banner/? on unknown cards is now 5% smaller.
  • If text doesn't fit on an event button, a smaller font will be used now. 26pt rather than 30pt.
  • If the label on the Skip button is too long (non-English languages), the font is reduced in size by 20%.
  • Improved spacing between Level & Act name for the level transition effect.
  • On Run History screens, hovering room icons now reveal more info.
  • Underhand Strike is now called Sneaky Strike.

Bug Fixes
  • Exploder's explosion no longer ignores block.
  • Fixed issue where level music didn't stop if you Save & Quit to main menu.
  • Fixed issue where Shield Gremlin and Orb Walker had upped values in the wrong Ascension Level.
  • Fixed issues where if you died, the last room's info was not saved for Run History.
  • Hoarder daily mod now correctly duplicates the upgraded status of the copied card.
  • Multiple attempts for the Daily were being submitted as high scores.
  • Purity achievement should no longer trigger on tutorial.
  • Seeds are now utilized for Enchirdion and Codex.
  • Seeds utilized for several events for consistent outcomes: Accursed Blacksmith, Cursed Tome, Scrap Ooze, N'loth.

Localization
  • Updates for FRA, ITA, JPN, KOR, POL, PTB, RUS, SPA, ZHS, ZHT.

I'm starting to run out of patch names.
Slay the Spire

What’s this? Oh it’s Anti Flame listening to Travis while he beats the crap out of Slay the Spire in five minutes and six seconds. Hitting 15(!) relics en route helps but you have to credit the speed of the decision-making, and speed of the clicking. In a great Slay the Spire run the RNG has to fall your way, but it’s still easy to mess up, especially if you’re trying to go really fast.

Here is what is going on in this video. 

The whale: If you beat a boss in Slay the Spire at the start of your next run a whale turns up and offers you some powerups. Anti Flame picks “Enemies in your next three combats have 1HP” which is obviously great for quickly getting through the first tier of the tower.

Flex: Flex costs nothing and gives you a strength buff that increases the power of your attack cards. Anti Flame upgrades this at the one minute mark to get a nice +4 strength buff which combos with Whirlwind.

Whirlwind: This deals 5 damage X times to all enemies, where X is the amount of energy left in your pool. Just before Anti Flame buys this at 1:20 he picks up the Lantern, which gives you one energy extra at the start of combat. That means with the right opening hand you can deal 20 damage to everything, even more if you’ve flexed up. A couple of nodes along the route Anti Flame upgrades Whirlwind to deal 8 damage X times. You can see where this is going. 

WOMBO COMBO.

Thunderclap: This deals damage to everything on screen, but importantly it also applies vulnerability to everything, which means Whirlwind does even more damage.

Energy potion: Fighting the first boss Anti Flame uses an energy potion when he draws Whirlwind. Seven energy means Whirlwind attacks seven times. The big slime is vulnerable from an earlier thunderclap, so the attack does 84 damage and kills the boss outright.

Offering: Okay this is getting silly now. Offering hurts you but gives you two energy and draws three cards. It's perfect for getting Whirlwind and Flex to draw consistently. A few seconds later in the boss chest Anti Flame gets a free upgrade to Offering which makes it draw five cards.

Let's check in on where the combo is at. At 2:07 Anti Flame gets a five energy start thanks to relics, then plays Flex+ to boost damage, Offering+ to draw the rest of the combo, Thunderclap+ to damage and apply vulnerability to everything, then Whirlwind to wreck everything on screen.

BAD LUCK, BANDITS.

"FUCK!" Anti Flame goes left instead of right at 3:05 missing out on two ? nodes. These can give you upgrades and relics, and are faster to click through than a fight. If Anti Flame had gone right here the run could have come in under five minutes.

However, one of the fights drops a second Whirlwind. Swings and roundabouts.

Pen nib tip: This relic causes every tenth attack card to do double damage, which is why Whirlwind does ONE HUNDRED AND SIXTY-EIGHT damage to a boss at 3:41.

Alanis Morissette: The soundtrack changes at the four minute mark and the damage output leaps considerably. Coincidence? I think not.

Overkill: Fighting a boss on the third tier Anti Flame uses double offering and double flex to stack insane damage. One Whirlwind does 456 damage. The run is a formality at this point. 

Endgame: The final boss falls to Flex, Offering, Thunderclap, Offering, Offering, Flex, Thunderclap, and an 11-energy Whirlwind that does 176 damage killing both enemies outright.

Good job. Slay the Spire is currently in Early Access but it's already great. Check out our beginner's guide if you're just getting started. You never know, you might be the one to crack five minutes.

...