Hey hey, This patch brings in seeded runs and improvements to the dailies.
Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.
Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.
Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!
If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.
Patch Notes
Balance
Combust card buff. Damage 4 -> 5.
Grand Finale card buff. Cost 1 -> 0.
The Specimen relic rarity changed. Boss -> Rare.
Daily Climb can no longer unlock achievements.
All Star daily mod altered to give 5 cards instead of 2.
Diverse daily mod reworked. Now allows cards from other characters to appear.
Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.
UI and Effects
Added Seed to run history. Click it to copy to your clipboard.
You can now manually set the game seed before embarking.
You can now right click cards in the card reward screen to view their upgrades and details.
You can now right click cards in the Shop screen to view their upgrades and details.
Bug Fixes
End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
Giant Head's attack intent now properly caps to match its damage output.
Grammar improvements for Sensory Stone event.
Potential fix for Calling Bell and Pandora's Box edge case issues.
Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
Typo fix for message when you cannot play a card.
Localization
Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.
Hey hey, This patch brings in seeded runs and improvements to the dailies.
Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.
Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.
Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!
If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.
Patch Notes
Balance
Combust card buff. Damage 4 -> 5.
Grand Finale card buff. Cost 1 -> 0.
The Specimen relic rarity changed. Boss -> Rare.
Daily Climb can no longer unlock achievements.
All Star daily mod altered to give 5 cards instead of 2.
Diverse daily mod reworked. Now allows cards from other characters to appear.
Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.
UI and Effects
Added Seed to run history. Click it to copy to your clipboard.
You can now manually set the game seed before embarking.
You can now right click cards in the card reward screen to view their upgrades and details.
You can now right click cards in the Shop screen to view their upgrades and details.
Bug Fixes
End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
Giant Head's attack intent now properly caps to match its damage output.
Grammar improvements for Sensory Stone event.
Potential fix for Calling Bell and Pandora's Box edge case issues.
Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
Typo fix for message when you cannot play a card.
Localization
Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.
I just got back from vacation. I heard there was a surprise patch last week? I just found out, what a surprise!
Fortunately, our company is 2 people so there's a patch this week, too. Many have asked us if we will be at GDC this year. We will NOT be attending this year, sorry. Good news, we'll be working on the game instead!
Patch Notes
Hotfix
Fix for daily mod causing cheater flag to turn on. (Flag has been reverted as well)
Russian localization updated.
Portuguese-Brazilian localization updated.
Seed is now visible under game version number in-game.
Hotfix 2: 3/17/2018
Fix for Daily Climb creating unusual circumstances, triggering cheat checks.
The keyword TODO is removed as it was causing issues in Spanish.
Resetting cheater flags.
Content
Daily Mod: Hoarder: Whenever you obtain a card, two extra copies are also obtained. Cards can't be removed at Shops.
Balance
Champ has less randomness in his AI after enraging. Will use Metallicize less.
Exploder enemy rework. They now explode in 3 turns, deals more damage, and has less HP.
Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
Rage card gets a buff, cost 1 -> 0. Block 4 -> 3.
Shovel relic now uses reward screen so that you can skip the relic if you do not want it.
Underhanded Strike card rework: Cost 2: Deal 8 damage. If you have discarded a card this turn, gain 2 Energy.
UI and Effects
Cursed Tome Event now uses reward screen for the earned book relic (optional pickup).
Dailies no longer bring up the Credits screen on victory.
Falling Event now shows the chosen cards when hovering the event choices.
Save and Quit in a run now returns the player to the Main Menu instead of closing the game.
Time Dilation wording improvements.
Updated animations for Lagavulin.
You can now view your deck or the map when the grid card select screen is up (Such as The Library event)
Bug Fixes
Fixed crash if twitchconfig was empty or invalid.
Increased timeout on dailies time lookup.
Moved the twitch button so it isn't covering other buttons.
Relics and Potions in the shop now correctly set their prices when restocked with the Courier.
Slow debuff now correctly works with single target cards in multi-enemy combats.
Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
I just got back from vacation. I heard there was a surprise patch last week? I just found out, what a surprise!
Fortunately, our company is 2 people so there's a patch this week, too. Many have asked us if we will be at GDC this year. We will NOT be attending this year, sorry. Good news, we'll be working on the game instead!
Patch Notes
Hotfix
Fix for daily mod causing cheater flag to turn on. (Flag has been reverted as well)
Russian localization updated.
Portuguese-Brazilian localization updated.
Seed is now visible under game version number in-game.
Hotfix 2: 3/17/2018
Fix for Daily Climb creating unusual circumstances, triggering cheat checks.
The keyword TODO is removed as it was causing issues in Spanish.
Resetting cheater flags.
Content
Daily Mod: Hoarder: Whenever you obtain a card, two extra copies are also obtained. Cards can't be removed at Shops.
Balance
Champ has less randomness in his AI after enraging. Will use Metallicize less.
Exploder enemy rework. They now explode in 3 turns, deals more damage, and has less HP.
Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
Rage card gets a buff, cost 1 -> 0. Block 4 -> 3.
Shovel relic now uses reward screen so that you can skip the relic if you do not want it.
Underhanded Strike card rework: Cost 2: Deal 8 damage. If you have discarded a card this turn, gain 2 Energy.
UI and Effects
Cursed Tome Event now uses reward screen for the earned book relic (optional pickup).
Dailies no longer bring up the Credits screen on victory.
Falling Event now shows the chosen cards when hovering the event choices.
Save and Quit in a run now returns the player to the Main Menu instead of closing the game.
Time Dilation wording improvements.
Updated animations for Lagavulin.
You can now view your deck or the map when the grid card select screen is up (Such as The Library event)
Bug Fixes
Fixed crash if twitchconfig was empty or invalid.
Increased timeout on dailies time lookup.
Moved the twitch button so it isn't covering other buttons.
Relics and Potions in the shop now correctly set their prices when restocked with the Courier.
Slow debuff now correctly works with single target cards in multi-enemy combats.
Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
Casey is still enjoying his vacation till later next week. Although originally we did not plan on a patch this week, I decided to release a small update focusing on improvements to the daily climbs!
Daily Climb Changes
The Daily Climb has been heavily altered based on your feedback!
There are now only 3 mods total for each day instead of 4. Additionally, the seed that chooses the mods will now only very rarely pick the same mod two days in a row (and never more than two in a row). This means you will not get stuck facing down the same modifiers day after day.
Additionally, many of the mods were altered or reworked to focus more on creating interesting situations instead of being straight difficulty raisers.
Finally, the Daily now has it's own leaderboard that can be seen on the Daily screen itself.
The Daily Climb is still a work in progress, so please continue to provide feedback and suggestions, but these changes should make the overall daily experience more enjoyable to play.
Patch Notes:
Gameplay
Dailies should no longer have the previous day's mods.
Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
Bosses now give +50 more score per Act. (Act 2 Boss is worth 100, Act 3 Boss is worth 150).
Fastest victory is not updated/uploaded on victory if Daily Climb.
Winstreaks are no longer updated/uploaded on victory if Daily Climb.
Daily
New Daily mod: Time Dilation.
New Daily mod: Terminal.
Dailies now use 3 mods instead of 4.
Several daily mods are reworked or altered.
Daily Climbs now have leaderboards (global only at the moment).
Bug Fixes
Fixed issue where Gremlin Thief stopped using Ascension 2 damage after first hit.
Night Terrors now only decrements Max HP when you rest.
Fix for Bronze Orb AI getting stuck in an incorrect state.
Daily Runs now appear in Run History (again!)
Cleric now shows and uses correct gold costs on Ascension 15.
Woman in Blue event now correctly describes what happens on Ascension 15.
[Lose 50% of Current HP] option now deals the correct amount of damage in all situation.
Enchiridion cost should only set for one turn.
Beggar Event now correctly displays the tip for what you are choosing for the card selection screen.
Question Card wording now accurately reflects what it does when accounting for other effects like Binary.
Casey is still enjoying his vacation till later next week. Although originally we did not plan on a patch this week, I decided to release a small update focusing on improvements to the daily climbs!
Daily Climb Changes
The Daily Climb has been heavily altered based on your feedback!
There are now only 3 mods total for each day instead of 4. Additionally, the seed that chooses the mods will now only very rarely pick the same mod two days in a row (and never more than two in a row). This means you will not get stuck facing down the same modifiers day after day.
Additionally, many of the mods were altered or reworked to focus more on creating interesting situations instead of being straight difficulty raisers.
Finally, the Daily now has it's own leaderboard that can be seen on the Daily screen itself.
The Daily Climb is still a work in progress, so please continue to provide feedback and suggestions, but these changes should make the overall daily experience more enjoyable to play.
Patch Notes:
Gameplay
Dailies should no longer have the previous day's mods.
Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
Bosses now give +50 more score per Act. (Act 2 Boss is worth 100, Act 3 Boss is worth 150).
Fastest victory is not updated/uploaded on victory if Daily Climb.
Winstreaks are no longer updated/uploaded on victory if Daily Climb.
Daily
New Daily mod: Time Dilation.
New Daily mod: Terminal.
Dailies now use 3 mods instead of 4.
Several daily mods are reworked or altered.
Daily Climbs now have leaderboards (global only at the moment).
Bug Fixes
Fixed issue where Gremlin Thief stopped using Ascension 2 damage after first hit.
Night Terrors now only decrements Max HP when you rest.
Fix for Bronze Orb AI getting stuck in an incorrect state.
Daily Runs now appear in Run History (again!)
Cleric now shows and uses correct gold costs on Ascension 15.
Woman in Blue event now correctly describes what happens on Ascension 15.
[Lose 50% of Current HP] option now deals the correct amount of damage in all situation.
Enchiridion cost should only set for one turn.
Beggar Event now correctly displays the tip for what you are choosing for the card selection screen.
Question Card wording now accurately reflects what it does when accounting for other effects like Binary.