Slay the Spire - Dinosaurs


It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.

Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.



Achievements
There's now 6 more Achievements!
For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.



Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:

Ironclad
  • Ghostly Armor
  • Carnage
  • Entrench

The Silent
  • Underhanded Strike
  • Reflex
  • Tactician

Patch Notes:

Hotfix
  • 02/22/2018: Patch notes in-game were wrong. Updated.
  • 02/23/2018: Updated Korean/Japanese translations.

Balance
  • Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
  • Bosses now utilize seed (same boss if you quit/reload).

UI and Effects
  • Compressed various UI images and removed unused ones to reduce disk and memory usage.
  • Credits for Italian, French, German, and Korean localization are now in-game.
  • Updated font for Turkish from OpenSans -> Roboto.

Bug Fixes
  • Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
  • Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
  • Eviscerate now correctly lowers cost by 1 per discard.
  • Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
  • Fixed crash if players renamed .run files for Run History.
  • Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
  • Fixed issue where you are told to restart to save changes in Settings if it's not English.
  • Greatly increased logging so we can further investigate save issues.
  • If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  • Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
  • Potential fix for saves and progress data loss.
  • Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Slay the Spire - Dinosaurs


It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.

Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.



Achievements
There's now 6 more Achievements!
For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.



Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:

Ironclad
  • Ghostly Armor
  • Carnage
  • Entrench

The Silent
  • Underhanded Strike
  • Reflex
  • Tactician

Patch Notes:

Hotfix
  • 02/22/2018: Patch notes in-game were wrong. Updated.
  • 02/23/2018: Updated Korean/Japanese translations.

Balance
  • Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
  • Bosses now utilize seed (same boss if you quit/reload).

UI and Effects
  • Compressed various UI images and removed unused ones to reduce disk and memory usage.
  • Credits for Italian, French, German, and Korean localization are now in-game.
  • Updated font for Turkish from OpenSans -> Roboto.

Bug Fixes
  • Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
  • Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
  • Eviscerate now correctly lowers cost by 1 per discard.
  • Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
  • Fixed crash if players renamed .run files for Run History.
  • Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
  • Fixed issue where you are told to restart to save changes in Settings if it's not English.
  • Greatly increased logging so we can further investigate save issues.
  • If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  • Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
  • Potential fix for saves and progress data loss.
  • Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Slay the Spire - Dinosaurs


Another patch has arrived,

We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.

Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.

Patch Notes:

Balance
  • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
  • The Guardian boss gets +20 HP.
  • Tiny House relic gets a buff. Now upgrades 1 random card as well.

UI and Effects
  • Enemies no longer show hit animations from thorn effects and similar types of damage.
  • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
  • Mute while in Background is now available in Settings (on by default).
  • Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
  • Run Timer now stops, appears in the top panel, and becomes green on victory.
  • You can now view Exhausted Cards during combat (only available if cards are exhausted).

Bug Fixes
  • Add Twitch streaming support for Singing Bowl.
  • Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
  • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
  • Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
  • Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
  • Metrics are no longer uploaded if not connected to Steam.
  • Purity achievement only triggers if there are enemies alive now.
  • Transmutation+ no longer gives you a free card.
  • Upgraded cards in card library screen now correctly display tooltips.
  • View Upgrade button flickering bug removed in run history screen.

Localization
  • Adding credits for French and Korean localization.
  • Special Thanks to robojumper for the Twitch stuff! Added to credits.

See you next week!
Slay the Spire - Dinosaurs


Another patch has arrived,

We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.

Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.

Patch Notes:

Balance
  • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
  • The Guardian boss gets +20 HP.
  • Tiny House relic gets a buff. Now upgrades 1 random card as well.

UI and Effects
  • Enemies no longer show hit animations from thorn effects and similar types of damage.
  • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
  • Mute while in Background is now available in Settings (on by default).
  • Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
  • Run Timer now stops, appears in the top panel, and becomes green on victory.
  • You can now view Exhausted Cards during combat (only available if cards are exhausted).

Bug Fixes
  • Add Twitch streaming support for Singing Bowl.
  • Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
  • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
  • Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
  • Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
  • Metrics are no longer uploaded if not connected to Steam.
  • Purity achievement only triggers if there are enemies alive now.
  • Transmutation+ no longer gives you a free card.
  • Upgraded cards in card library screen now correctly display tooltips.
  • View Upgrade button flickering bug removed in run history screen.

Localization
  • Adding credits for French and Korean localization.
  • Special Thanks to robojumper for the Twitch stuff! Added to credits.

See you next week!
Slay the Spire - Dinosaurs


This week we're introducing loads of new features!

Hotfix (02/12/2018)
  • Adding additional logging to better understand crashes.
  • Updates to Korean localization.
  • Minor update for Chinese (Simplified), German and Spanish.

Run History
You can now view your past runs. Simply select the option from the Main Menu.

Is that a victory on Ascension 15...?

Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.


Which boss could this be...?

Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.

Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!



Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!


Look for the twitchconfig.txt file in your game directory for more info

Patch Notes:

Content
  • Ascension now goes up to Level 15!
  • New Green card: Expertise

Balance
  • Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
  • The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
  • Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.

UI and Effects
  • Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
  • Best Winstreak no longer shows up in Statistics screen if you have never won before.
  • Dropdown menus added to several sections of the game.
  • If you attempt to get a deprecated potion, you now get a Fire Potion.
  • Removed 'Highest Floor:' from Statistics screen as it's not very useful.
  • Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
  • Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
  • Updated animations for Sentry enemy.
  • Updated Enchridion's description to be consistent with other relics.
  • Updating wording for Ascension mode description and the UI in Character Select.
  • You can now toggle levels for Ascension if you want to play a previous level.

Bug Fixes
  • Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
  • Enchiridion now works with Snecko Eye properly.
  • Fix for a few potential memory leaks.
  • Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
  • Fixed Hexaghost fire VFX scaling issues (was small!)
  • Fixed issue where incorrect intent damage was shown for Red Slaver.
  • Fixed Well Fed and Stuffed score bonuses not checking health properly.
  • New backend for tracking winstreaks for leaderboards.

Localization
  • Spanish is now available!
  • Added credits for Turkish, Russian, and Japanese translators!
  • Turkish gets a new Font.
  • Updates for Chinese (Simplified), Chinese (Traditional).
  • Updates for German, Italian, Japanese, Korean, Turkish.
  • Updates for French, Russian.
Slay the Spire - Dinosaurs


This week we're introducing loads of new features!

Hotfix (02/12/2018)
  • Adding additional logging to better understand crashes.
  • Updates to Korean localization.
  • Minor update for Chinese (Simplified), German and Spanish.

Run History
You can now view your past runs. Simply select the option from the Main Menu.

Is that a victory on Ascension 15...?

Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.


Which boss could this be...?

Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.

Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!



Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!


Look for the twitchconfig.txt file in your game directory for more info

Patch Notes:

Content
  • Ascension now goes up to Level 15!
  • New Green card: Expertise

Balance
  • Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
  • The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
  • Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.

UI and Effects
  • Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
  • Best Winstreak no longer shows up in Statistics screen if you have never won before.
  • Dropdown menus added to several sections of the game.
  • If you attempt to get a deprecated potion, you now get a Fire Potion.
  • Removed 'Highest Floor:' from Statistics screen as it's not very useful.
  • Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
  • Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
  • Updated animations for Sentry enemy.
  • Updated Enchridion's description to be consistent with other relics.
  • Updating wording for Ascension mode description and the UI in Character Select.
  • You can now toggle levels for Ascension if you want to play a previous level.

Bug Fixes
  • Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
  • Enchiridion now works with Snecko Eye properly.
  • Fix for a few potential memory leaks.
  • Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
  • Fixed Hexaghost fire VFX scaling issues (was small!)
  • Fixed issue where incorrect intent damage was shown for Red Slaver.
  • Fixed Well Fed and Stuffed score bonuses not checking health properly.
  • New backend for tracking winstreaks for leaderboards.

Localization
  • Spanish is now available!
  • Added credits for Turkish, Russian, and Japanese translators!
  • Turkish gets a new Font.
  • Updates for Chinese (Simplified), Chinese (Traditional).
  • Updates for German, Italian, Japanese, Korean, Turkish.
  • Updates for French, Russian.
Slay the Spire - Dinosaurs


Hey everyone,

This week we have updates to the animations, art, and interface!

Animations
We updated the animations for several monsters!


!!!!??????

Affected monsters include:
  • Book of Stabbing
  • Darklings
  • Fungi Beasts
  • Nemesis
  • Orb Walkers
  • Shelled Parasite
  • Snake Plant
  • Snecko
  • The Champ
  • Time Eater

Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.


The Silent enjoys some silent time...

Patch Notes:

Hotfix
  • Sentry/Darkling anti attack-at-once wasn't working. Fixed
  • Fixes issue where Korean score bonuses were ugly.

Content
  • Adding Cultist + Chosen encounter into City.
  • Adding new Ancient Potion.
  • All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
  • Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
  • Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
  • Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
  • Removed Elixir Potion from the game.


Balance
  • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • All 3 Darklings can never do 8 x 2 dmg at once now.
  • Backstab buffed: Cost lowered to 0. Damage decreased to 11.
  • Bite is now a Colorless card.
  • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
  • Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
  • Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).

UI and Effects
  • Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
  • Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
  • Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
  • Removing 'Spend all [R].' from all X-cost cards for consistency.
  • Skip button is moved from far left to the center for Card Reward screens.

Bug Fixes
  • Bouncing Flask no longer loses bounces to dead enemies.
  • Darkling AI now utilizes aiRNG.
  • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
  • Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
  • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Fixed issue where save/load after Neow would make some cards disappear.
  • Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
  • Vajra flavor text typo fix.

Localization
  • Turkish is now available!
  • Updates for Chinese (Simplified).
  • Updates for Chinese (Traditional).
  • Updates for Italian.
  • Updates for Japanese.
  • Updates for Korean.
  • Updates for Russian.

Performance
  • Event images are now all JPGs.
  • PNG compression for card textures.
  • PNG Compression for Level BGs and Title Screen.
  • PNG compression for most VFX textures.
  • Torch VFX on Act 1 utilizes smaller textures.

Yes, we're still working on the third character.
Slay the Spire - Dinosaurs


Hey everyone,

This week we have updates to the animations, art, and interface!

Animations
We updated the animations for several monsters!


!!!!??????

Affected monsters include:
  • Book of Stabbing
  • Darklings
  • Fungi Beasts
  • Nemesis
  • Orb Walkers
  • Shelled Parasite
  • Snake Plant
  • Snecko
  • The Champ
  • Time Eater

Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.


The Silent enjoys some silent time...

Patch Notes:

Hotfix
  • Sentry/Darkling anti attack-at-once wasn't working. Fixed
  • Fixes issue where Korean score bonuses were ugly.

Content
  • Adding Cultist + Chosen encounter into City.
  • Adding new Ancient Potion.
  • All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
  • Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
  • Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
  • Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
  • Removed Elixir Potion from the game.


Balance
  • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • All 3 Darklings can never do 8 x 2 dmg at once now.
  • Backstab buffed: Cost lowered to 0. Damage decreased to 11.
  • Bite is now a Colorless card.
  • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
  • Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
  • Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).

UI and Effects
  • Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
  • Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
  • Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
  • Removing 'Spend all [R].' from all X-cost cards for consistency.
  • Skip button is moved from far left to the center for Card Reward screens.

Bug Fixes
  • Bouncing Flask no longer loses bounces to dead enemies.
  • Darkling AI now utilizes aiRNG.
  • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
  • Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
  • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Fixed issue where save/load after Neow would make some cards disappear.
  • Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
  • Vajra flavor text typo fix.

Localization
  • Turkish is now available!
  • Updates for Chinese (Simplified).
  • Updates for Chinese (Traditional).
  • Updates for Italian.
  • Updates for Japanese.
  • Updates for Korean.
  • Updates for Russian.

Performance
  • Event images are now all JPGs.
  • PNG compression for card textures.
  • PNG Compression for Level BGs and Title Screen.
  • PNG compression for most VFX textures.
  • Torch VFX on Act 1 utilizes smaller textures.

Yes, we're still working on the third character.
Slay the Spire - Dinosaurs


It's patch day!

We fixed the leaderboards, they upload again!
Also, the leaderboards have been reset.

We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!

Hotfixes
  • Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
  • Pushed fixes for several odd crashes that prevented the game from loading for a few users.

Ascension Mode

This mode can be accessed by defeating all of the Act 3 bosses.
Afterwards, Ascension Mode will be available in the character select screen after choosing a character.

Each Ascension run will get harder as you emerge victorious.
But beware, each victory will add another layer of difficulty...
Currently, there are 10 Ascension Levels to fight through!

Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.


More Languages
Our awesome community has generously provided us with more translations!
Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
  • Italian is now available! Meraviglioso!
  • Chinese (Simplified) is updated + Localized Achievements.
  • Chinese (Traditional) is updated + Localized Achievements.
  • French is updated + Localized Achievements.
  • German is updated + Localized Achievements.
  • Japanese is updated + Localized Achievements.
  • Korean is updated + Localized Achievements + New font!
  • Russian is updated + Localized Achievements.

32-bits
We're pushing out 32-bit builds today!
There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.

Patch Notes

Gameplay
  • Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
  • Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
  • Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
  • Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  • The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)

UI and Effects
  • If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
  • Improved card trail VFX to be more performant.
  • Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
  • Mind Blast now shows you how much damage it will deal on the card itself.
  • Updating description for Curl Up power to clarify it only triggers once.
  • When saving sound settings, it is saved when you release the mouse now.
  • You can now view your current run's playtime by opening the map.

Bug Fixes
  • Accuracy wasn't working with Shiv+
  • Achievement descriptions for non-hidden achievements now properly show how they're obtained.
  • All files when saved now create backups. If a corrupt file is detected, they are now restored.
  • Character info text in char select is now <- 200px to hide the flavor text for some languages.
  • Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
  • Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
  • Fixed interaction of Enlightenment + Eviscerate + Discard.
  • Fixed issue where leaderboard scores weren't uploading properly.
  • Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
  • Now preventing crashes when an audio file is not found. (how did this even happen?)
  • Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
Slay the Spire - Dinosaurs


It's patch day!

We fixed the leaderboards, they upload again!
Also, the leaderboards have been reset.

We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!

Hotfixes
  • Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
  • Pushed fixes for several odd crashes that prevented the game from loading for a few users.

Ascension Mode

This mode can be accessed by defeating all of the Act 3 bosses.
Afterwards, Ascension Mode will be available in the character select screen after choosing a character.

Each Ascension run will get harder as you emerge victorious.
But beware, each victory will add another layer of difficulty...
Currently, there are 10 Ascension Levels to fight through!

Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.


More Languages
Our awesome community has generously provided us with more translations!
Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
  • Italian is now available! Meraviglioso!
  • Chinese (Simplified) is updated + Localized Achievements.
  • Chinese (Traditional) is updated + Localized Achievements.
  • French is updated + Localized Achievements.
  • German is updated + Localized Achievements.
  • Japanese is updated + Localized Achievements.
  • Korean is updated + Localized Achievements + New font!
  • Russian is updated + Localized Achievements.

32-bits
We're pushing out 32-bit builds today!
There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.

Patch Notes

Gameplay
  • Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
  • Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
  • Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
  • Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  • The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)

UI and Effects
  • If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
  • Improved card trail VFX to be more performant.
  • Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
  • Mind Blast now shows you how much damage it will deal on the card itself.
  • Updating description for Curl Up power to clarify it only triggers once.
  • When saving sound settings, it is saved when you release the mouse now.
  • You can now view your current run's playtime by opening the map.

Bug Fixes
  • Accuracy wasn't working with Shiv+
  • Achievement descriptions for non-hidden achievements now properly show how they're obtained.
  • All files when saved now create backups. If a corrupt file is detected, they are now restored.
  • Character info text in char select is now <- 200px to hide the flavor text for some languages.
  • Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
  • Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
  • Fixed interaction of Enlightenment + Eviscerate + Discard.
  • Fixed issue where leaderboard scores weren't uploading properly.
  • Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
  • Now preventing crashes when an audio file is not found. (how did this even happen?)
  • Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
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