It's a weekly patch! We've been working on a daily mode and the third character but there are still some fixes and goodies.
Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.
Achievements
There's now 6 more Achievements! For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.
Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:
Ironclad
Ghostly Armor
Carnage
Entrench
The Silent
Underhanded Strike
Reflex
Tactician
Patch Notes:
Hotfix
02/22/2018: Patch notes in-game were wrong. Updated.
02/23/2018: Updated Korean/Japanese translations.
Balance
Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
Bosses now utilize seed (same boss if you quit/reload).
UI and Effects
Compressed various UI images and removed unused ones to reduce disk and memory usage.
Credits for Italian, French, German, and Korean localization are now in-game.
Updated font for Turkish from OpenSans -> Roboto.
Bug Fixes
Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
Eviscerate now correctly lowers cost by 1 per discard.
Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
Fixed crash if players renamed .run files for Run History.
Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
Fixed issue where you are told to restart to save changes in Settings if it's not English.
Greatly increased logging so we can further investigate save issues.
If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
Potential fix for saves and progress data loss.
Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
It's a weekly patch! We've been working on a daily mode and the third character but there are still some fixes and goodies.
Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.
Achievements
There's now 6 more Achievements! For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.
Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:
Ironclad
Ghostly Armor
Carnage
Entrench
The Silent
Underhanded Strike
Reflex
Tactician
Patch Notes:
Hotfix
02/22/2018: Patch notes in-game were wrong. Updated.
02/23/2018: Updated Korean/Japanese translations.
Balance
Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
Bosses now utilize seed (same boss if you quit/reload).
UI and Effects
Compressed various UI images and removed unused ones to reduce disk and memory usage.
Credits for Italian, French, German, and Korean localization are now in-game.
Updated font for Turkish from OpenSans -> Roboto.
Bug Fixes
Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
Eviscerate now correctly lowers cost by 1 per discard.
Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
Fixed crash if players renamed .run files for Run History.
Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
Fixed issue where you are told to restart to save changes in Settings if it's not English.
Greatly increased logging so we can further investigate save issues.
If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
Potential fix for saves and progress data loss.
Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.
Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.
Patch Notes:
Balance
Nemesis Rework
Intangible now alternates on/off every other turn.
Moveset is no longer in order but randomized between 3 moves.
Move 1: Triple attack (6 x 3)
Move 2: Triple Burn, cannot be used twice in a row.
Move 3: Scythe (40), has a cooldown of 2 turns
The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
The Guardian boss gets +20 HP.
Tiny House relic gets a buff. Now upgrades 1 random card as well.
UI and Effects
Enemies no longer show hit animations from thorn effects and similar types of damage.
Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
Mute while in Background is now available in Settings (on by default).
Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
Run Timer now stops, appears in the top panel, and becomes green on victory.
You can now view Exhausted Cards during combat (only available if cards are exhausted).
Bug Fixes
Add Twitch streaming support for Singing Bowl.
Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
Metrics are no longer uploaded if not connected to Steam.
Purity achievement only triggers if there are enemies alive now.
Transmutation+ no longer gives you a free card.
Upgraded cards in card library screen now correctly display tooltips.
View Upgrade button flickering bug removed in run history screen.
Localization
Adding credits for French and Korean localization.
Special Thanks to robojumper for the Twitch stuff! Added to credits.
We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.
Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.
Patch Notes:
Balance
Nemesis Rework
Intangible now alternates on/off every other turn.
Moveset is no longer in order but randomized between 3 moves.
Move 1: Triple attack (6 x 3)
Move 2: Triple Burn, cannot be used twice in a row.
Move 3: Scythe (40), has a cooldown of 2 turns
The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
The Guardian boss gets +20 HP.
Tiny House relic gets a buff. Now upgrades 1 random card as well.
UI and Effects
Enemies no longer show hit animations from thorn effects and similar types of damage.
Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
Mute while in Background is now available in Settings (on by default).
Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
Run Timer now stops, appears in the top panel, and becomes green on victory.
You can now view Exhausted Cards during combat (only available if cards are exhausted).
Bug Fixes
Add Twitch streaming support for Singing Bowl.
Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
Metrics are no longer uploaded if not connected to Steam.
Purity achievement only triggers if there are enemies alive now.
Transmutation+ no longer gives you a free card.
Upgraded cards in card library screen now correctly display tooltips.
View Upgrade button flickering bug removed in run history screen.
Localization
Adding credits for French and Korean localization.
Special Thanks to robojumper for the Twitch stuff! Added to credits.
This week we're introducing loads of new features!
Hotfix (02/12/2018)
Adding additional logging to better understand crashes.
Updates to Korean localization.
Minor update for Chinese (Simplified), German and Spanish.
Run History
You can now view your past runs. Simply select the option from the Main Menu. Is that a victory on Ascension 15...?
Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.
Which boss could this be...?
Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.
Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!
Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!
Look for the twitchconfig.txt file in your game directory for more info
Patch Notes:
Content
Ascension now goes up to Level 15!
New Green card: Expertise
Balance
Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
This week we're introducing loads of new features!
Hotfix (02/12/2018)
Adding additional logging to better understand crashes.
Updates to Korean localization.
Minor update for Chinese (Simplified), German and Spanish.
Run History
You can now view your past runs. Simply select the option from the Main Menu. Is that a victory on Ascension 15...?
Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.
Which boss could this be...?
Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.
Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!
Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!
Look for the twitchconfig.txt file in your game directory for more info
Patch Notes:
Content
Ascension now goes up to Level 15!
New Green card: Expertise
Balance
Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
We fixed the leaderboards, they upload again! Also, the leaderboards have been reset.
We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!
Hotfixes
Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
Pushed fixes for several odd crashes that prevented the game from loading for a few users.
Ascension Mode
This mode can be accessed by defeating all of the Act 3 bosses. Afterwards, Ascension Mode will be available in the character select screen after choosing a character.
Each Ascension run will get harder as you emerge victorious. But beware, each victory will add another layer of difficulty... Currently, there are 10 Ascension Levels to fight through!
Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.
More Languages
Our awesome community has generously provided us with more translations! Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
Italian is now available! Meraviglioso!
Chinese (Simplified) is updated + Localized Achievements.
Chinese (Traditional) is updated + Localized Achievements.
French is updated + Localized Achievements.
German is updated + Localized Achievements.
Japanese is updated + Localized Achievements.
Korean is updated + Localized Achievements + New font!
Russian is updated + Localized Achievements.
32-bits
We're pushing out 32-bit builds today! There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.
Patch Notes
Gameplay
Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)
UI and Effects
If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
Improved card trail VFX to be more performant.
Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
Mind Blast now shows you how much damage it will deal on the card itself.
Updating description for Curl Up power to clarify it only triggers once.
When saving sound settings, it is saved when you release the mouse now.
You can now view your current run's playtime by opening the map.
Bug Fixes
Accuracy wasn't working with Shiv+
Achievement descriptions for non-hidden achievements now properly show how they're obtained.
All files when saved now create backups. If a corrupt file is detected, they are now restored.
Character info text in char select is now <- 200px to hide the flavor text for some languages.
Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
Fixed interaction of Enlightenment + Eviscerate + Discard.
Fixed issue where leaderboard scores weren't uploading properly.
Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
Now preventing crashes when an audio file is not found. (how did this even happen?)
Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
We fixed the leaderboards, they upload again! Also, the leaderboards have been reset.
We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!
Hotfixes
Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
Pushed fixes for several odd crashes that prevented the game from loading for a few users.
Ascension Mode
This mode can be accessed by defeating all of the Act 3 bosses. Afterwards, Ascension Mode will be available in the character select screen after choosing a character.
Each Ascension run will get harder as you emerge victorious. But beware, each victory will add another layer of difficulty... Currently, there are 10 Ascension Levels to fight through!
Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.
More Languages
Our awesome community has generously provided us with more translations! Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
Italian is now available! Meraviglioso!
Chinese (Simplified) is updated + Localized Achievements.
Chinese (Traditional) is updated + Localized Achievements.
French is updated + Localized Achievements.
German is updated + Localized Achievements.
Japanese is updated + Localized Achievements.
Korean is updated + Localized Achievements + New font!
Russian is updated + Localized Achievements.
32-bits
We're pushing out 32-bit builds today! There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.
Patch Notes
Gameplay
Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)
UI and Effects
If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
Improved card trail VFX to be more performant.
Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
Mind Blast now shows you how much damage it will deal on the card itself.
Updating description for Curl Up power to clarify it only triggers once.
When saving sound settings, it is saved when you release the mouse now.
You can now view your current run's playtime by opening the map.
Bug Fixes
Accuracy wasn't working with Shiv+
Achievement descriptions for non-hidden achievements now properly show how they're obtained.
All files when saved now create backups. If a corrupt file is detected, they are now restored.
Character info text in char select is now <- 200px to hide the flavor text for some languages.
Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
Fixed interaction of Enlightenment + Eviscerate + Discard.
Fixed issue where leaderboard scores weren't uploading properly.
Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
Now preventing crashes when an audio file is not found. (how did this even happen?)
Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.