Slay the Spire - Dinosaurs


It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.

Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.



Achievements
There's now 6 more Achievements!
For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.



Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:

Ironclad
  • Ghostly Armor
  • Carnage
  • Entrench

The Silent
  • Underhanded Strike
  • Reflex
  • Tactician

Patch Notes:

Hotfix
  • 02/22/2018: Patch notes in-game were wrong. Updated.
  • 02/23/2018: Updated Korean/Japanese translations.

Balance
  • Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
  • Bosses now utilize seed (same boss if you quit/reload).

UI and Effects
  • Compressed various UI images and removed unused ones to reduce disk and memory usage.
  • Credits for Italian, French, German, and Korean localization are now in-game.
  • Updated font for Turkish from OpenSans -> Roboto.

Bug Fixes
  • Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
  • Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
  • Eviscerate now correctly lowers cost by 1 per discard.
  • Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
  • Fixed crash if players renamed .run files for Run History.
  • Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
  • Fixed issue where you are told to restart to save changes in Settings if it's not English.
  • Greatly increased logging so we can further investigate save issues.
  • If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  • Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
  • Potential fix for saves and progress data loss.
  • Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Slay the Spire - Dinosaurs


It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.

Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.



Achievements
There's now 6 more Achievements!
For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.



Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:

Ironclad
  • Ghostly Armor
  • Carnage
  • Entrench

The Silent
  • Underhanded Strike
  • Reflex
  • Tactician

Patch Notes:

Hotfix
  • 02/22/2018: Patch notes in-game were wrong. Updated.
  • 02/23/2018: Updated Korean/Japanese translations.

Balance
  • Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
  • Bosses now utilize seed (same boss if you quit/reload).

UI and Effects
  • Compressed various UI images and removed unused ones to reduce disk and memory usage.
  • Credits for Italian, French, German, and Korean localization are now in-game.
  • Updated font for Turkish from OpenSans -> Roboto.

Bug Fixes
  • Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
  • Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
  • Eviscerate now correctly lowers cost by 1 per discard.
  • Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
  • Fixed crash if players renamed .run files for Run History.
  • Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
  • Fixed issue where you are told to restart to save changes in Settings if it's not English.
  • Greatly increased logging so we can further investigate save issues.
  • If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  • Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
  • Potential fix for saves and progress data loss.
  • Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Slay the Spire - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Slay the Spire [official site].

Slay the Spire is a deck-building card game about careful attack and defence. And poisoning. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. It s a bit like Hearthstone, but it s also a Rogue-like in which you ascend floors and find new cards and relics which power up your character in transformational ways.

It s really good! And the secret behind it is a detail that seems minor, but without it your card-playing strategising would be for nothing. It s the fact you get to see what your enemies will do on their next turn. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. (more…)

Slay the Spire - Dinosaurs


Another patch has arrived,

We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.

Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.

Patch Notes:

Balance
  • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
  • The Guardian boss gets +20 HP.
  • Tiny House relic gets a buff. Now upgrades 1 random card as well.

UI and Effects
  • Enemies no longer show hit animations from thorn effects and similar types of damage.
  • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
  • Mute while in Background is now available in Settings (on by default).
  • Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
  • Run Timer now stops, appears in the top panel, and becomes green on victory.
  • You can now view Exhausted Cards during combat (only available if cards are exhausted).

Bug Fixes
  • Add Twitch streaming support for Singing Bowl.
  • Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
  • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
  • Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
  • Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
  • Metrics are no longer uploaded if not connected to Steam.
  • Purity achievement only triggers if there are enemies alive now.
  • Transmutation+ no longer gives you a free card.
  • Upgraded cards in card library screen now correctly display tooltips.
  • View Upgrade button flickering bug removed in run history screen.

Localization
  • Adding credits for French and Korean localization.
  • Special Thanks to robojumper for the Twitch stuff! Added to credits.

See you next week!
Slay the Spire - Dinosaurs


Another patch has arrived,

We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.

Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.

Patch Notes:

Balance
  • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
  • The Guardian boss gets +20 HP.
  • Tiny House relic gets a buff. Now upgrades 1 random card as well.

UI and Effects
  • Enemies no longer show hit animations from thorn effects and similar types of damage.
  • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
  • Mute while in Background is now available in Settings (on by default).
  • Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
  • Run Timer now stops, appears in the top panel, and becomes green on victory.
  • You can now view Exhausted Cards during combat (only available if cards are exhausted).

Bug Fixes
  • Add Twitch streaming support for Singing Bowl.
  • Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
  • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
  • Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
  • Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
  • Metrics are no longer uploaded if not connected to Steam.
  • Purity achievement only triggers if there are enemies alive now.
  • Transmutation+ no longer gives you a free card.
  • Upgraded cards in card library screen now correctly display tooltips.
  • View Upgrade button flickering bug removed in run history screen.

Localization
  • Adding credits for French and Korean localization.
  • Special Thanks to robojumper for the Twitch stuff! Added to credits.

See you next week!
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Some websites will fob you off with scant details about your favourite best-selling games, but not RPS. Here you will find gaming’s most insightful commentary on the leading games of the modern age. (more…)

Slay the Spire - Dinosaurs


This week we're introducing loads of new features!

Hotfix (02/12/2018)
  • Adding additional logging to better understand crashes.
  • Updates to Korean localization.
  • Minor update for Chinese (Simplified), German and Spanish.

Run History
You can now view your past runs. Simply select the option from the Main Menu.

Is that a victory on Ascension 15...?

Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.


Which boss could this be...?

Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.

Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!



Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!


Look for the twitchconfig.txt file in your game directory for more info

Patch Notes:

Content
  • Ascension now goes up to Level 15!
  • New Green card: Expertise

Balance
  • Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
  • The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
  • Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.

UI and Effects
  • Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
  • Best Winstreak no longer shows up in Statistics screen if you have never won before.
  • Dropdown menus added to several sections of the game.
  • If you attempt to get a deprecated potion, you now get a Fire Potion.
  • Removed 'Highest Floor:' from Statistics screen as it's not very useful.
  • Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
  • Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
  • Updated animations for Sentry enemy.
  • Updated Enchridion's description to be consistent with other relics.
  • Updating wording for Ascension mode description and the UI in Character Select.
  • You can now toggle levels for Ascension if you want to play a previous level.

Bug Fixes
  • Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
  • Enchiridion now works with Snecko Eye properly.
  • Fix for a few potential memory leaks.
  • Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
  • Fixed Hexaghost fire VFX scaling issues (was small!)
  • Fixed issue where incorrect intent damage was shown for Red Slaver.
  • Fixed Well Fed and Stuffed score bonuses not checking health properly.
  • New backend for tracking winstreaks for leaderboards.

Localization
  • Spanish is now available!
  • Added credits for Turkish, Russian, and Japanese translators!
  • Turkish gets a new Font.
  • Updates for Chinese (Simplified), Chinese (Traditional).
  • Updates for German, Italian, Japanese, Korean, Turkish.
  • Updates for French, Russian.
Slay the Spire - Dinosaurs


This week we're introducing loads of new features!

Hotfix (02/12/2018)
  • Adding additional logging to better understand crashes.
  • Updates to Korean localization.
  • Minor update for Chinese (Simplified), German and Spanish.

Run History
You can now view your past runs. Simply select the option from the Main Menu.

Is that a victory on Ascension 15...?

Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.


Which boss could this be...?

Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.

Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!



Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!


Look for the twitchconfig.txt file in your game directory for more info

Patch Notes:

Content
  • Ascension now goes up to Level 15!
  • New Green card: Expertise

Balance
  • Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
  • The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
  • Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.

UI and Effects
  • Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
  • Best Winstreak no longer shows up in Statistics screen if you have never won before.
  • Dropdown menus added to several sections of the game.
  • If you attempt to get a deprecated potion, you now get a Fire Potion.
  • Removed 'Highest Floor:' from Statistics screen as it's not very useful.
  • Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
  • Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
  • Updated animations for Sentry enemy.
  • Updated Enchridion's description to be consistent with other relics.
  • Updating wording for Ascension mode description and the UI in Character Select.
  • You can now toggle levels for Ascension if you want to play a previous level.

Bug Fixes
  • Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
  • Enchiridion now works with Snecko Eye properly.
  • Fix for a few potential memory leaks.
  • Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
  • Fixed Hexaghost fire VFX scaling issues (was small!)
  • Fixed issue where incorrect intent damage was shown for Red Slaver.
  • Fixed Well Fed and Stuffed score bonuses not checking health properly.
  • New backend for tracking winstreaks for leaderboards.

Localization
  • Spanish is now available!
  • Added credits for Turkish, Russian, and Japanese translators!
  • Turkish gets a new Font.
  • Updates for Chinese (Simplified), Chinese (Traditional).
  • Updates for German, Italian, Japanese, Korean, Turkish.
  • Updates for French, Russian.
Left 4 Dead - contact@rockpapershotgun.com (RPS)

podcast-32-monster

They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. (more…)

...