Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Where oh where is #9 this week, you ask, uncertain that it is possible to have a top ten without it. A mystery! Of course there are the usual suspects, the increasingly usual new suspects, and even a couple of new entries, but when it comes to slot nine, there’s a gap. The URL for the entry is this, the number seemingly unattached to anything on the store, and not> the since deleted entry for the idiotic CS:GO championship sticker collection, as I’d first assumed. Go solve the mystery, mystery solvers! (more…)

Slay the Spire

I'm struggling to beat roguelike/deckbuilder hybrid Slay the Spire, even with a well-balanced deck packed with powerful skills. All streamer RiskyCB needs is two cards, apparently. On a recent run he discovered the perfectly formula for a guaranteed win, getting rid of all but two cards in his deck to create an infinitely-looping combo of damage.

In the run, which you can watch above, he starts by pruning his deck at every opportunity. The cards fall in his favour, and the game gives him a Peace Pipe (which lets you remove a card at rest spots) and a relic that reduces the costs of removing cards at merchants.

He reaches the first boss with just five cards, and defeats it with an infinite combo featuring Bash—which applies the 'vulnerable' status to your enemy—and Dropkick, which deals damage, draws a card and adds energy (which is what you spend to play cards) if an enemy is vulnerable. By using Dual Wield to duplicate Dropkick, RiskyCB creates an endless loop whereby he's able to play an infinite number of attacks and never run out of energy.

But that's not the impressive part. By removing more cards, and stumbling across Flash of Steel, which deals damage for no energy cost and draws a card, he's eventually able to beat the game with a two-card deck, using Dual Wield to clone Flash of Steel first. 

It's more than just entertaining, too. It's made me rethink how I approach the game. As somebody that doesn't play many deckbuilders, it's easy to get carried away and grab every shiny card you come across. But, clearly, limiting your deck to a few select cards can pay dividends. I'm going to show some restraint next time, and save up gold to remove cards at merchants.

Cheers, RPS.

Slay the Spire - contact@rockpapershotgun.com (Alice O'Connor)

As you might have noticed, we’re playing a lot of Slay The Spire round these parts. With a few wins under my belt, I’ve learned about the power of building lean decks in the roguelikelike dungeon-crawling card game, but I’m still blown away watching a video of an infinite combo winning battles on the very first turn – with only two cards in the entire deck. It has caused several blasphemous exclamations in the RPS treehouse. (more…)

Slay the Spire - Dinosaurs


Hey everyone,

This week we have updates to the animations, art, and interface!

Animations
We updated the animations for several monsters!


!!!!??????

Affected monsters include:
  • Book of Stabbing
  • Darklings
  • Fungi Beasts
  • Nemesis
  • Orb Walkers
  • Shelled Parasite
  • Snake Plant
  • Snecko
  • The Champ
  • Time Eater

Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.


The Silent enjoys some silent time...

Patch Notes:

Hotfix
  • Sentry/Darkling anti attack-at-once wasn't working. Fixed
  • Fixes issue where Korean score bonuses were ugly.

Content
  • Adding Cultist + Chosen encounter into City.
  • Adding new Ancient Potion.
  • All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
  • Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
  • Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
  • Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
  • Removed Elixir Potion from the game.


Balance
  • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • All 3 Darklings can never do 8 x 2 dmg at once now.
  • Backstab buffed: Cost lowered to 0. Damage decreased to 11.
  • Bite is now a Colorless card.
  • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
  • Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
  • Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).

UI and Effects
  • Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
  • Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
  • Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
  • Removing 'Spend all [R].' from all X-cost cards for consistency.
  • Skip button is moved from far left to the center for Card Reward screens.

Bug Fixes
  • Bouncing Flask no longer loses bounces to dead enemies.
  • Darkling AI now utilizes aiRNG.
  • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
  • Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
  • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Fixed issue where save/load after Neow would make some cards disappear.
  • Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
  • Vajra flavor text typo fix.

Localization
  • Turkish is now available!
  • Updates for Chinese (Simplified).
  • Updates for Chinese (Traditional).
  • Updates for Italian.
  • Updates for Japanese.
  • Updates for Korean.
  • Updates for Russian.

Performance
  • Event images are now all JPGs.
  • PNG compression for card textures.
  • PNG Compression for Level BGs and Title Screen.
  • PNG compression for most VFX textures.
  • Torch VFX on Act 1 utilizes smaller textures.

Yes, we're still working on the third character.
Slay the Spire - Dinosaurs


Hey everyone,

This week we have updates to the animations, art, and interface!

Animations
We updated the animations for several monsters!


!!!!??????

Affected monsters include:
  • Book of Stabbing
  • Darklings
  • Fungi Beasts
  • Nemesis
  • Orb Walkers
  • Shelled Parasite
  • Snake Plant
  • Snecko
  • The Champ
  • Time Eater

Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.


The Silent enjoys some silent time...

Patch Notes:

Hotfix
  • Sentry/Darkling anti attack-at-once wasn't working. Fixed
  • Fixes issue where Korean score bonuses were ugly.

Content
  • Adding Cultist + Chosen encounter into City.
  • Adding new Ancient Potion.
  • All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
  • Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
  • Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
  • Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
  • Removed Elixir Potion from the game.


Balance
  • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • All 3 Darklings can never do 8 x 2 dmg at once now.
  • Backstab buffed: Cost lowered to 0. Damage decreased to 11.
  • Bite is now a Colorless card.
  • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
  • Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
  • Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).

UI and Effects
  • Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
  • Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
  • Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
  • Removing 'Spend all [R].' from all X-cost cards for consistency.
  • Skip button is moved from far left to the center for Card Reward screens.

Bug Fixes
  • Bouncing Flask no longer loses bounces to dead enemies.
  • Darkling AI now utilizes aiRNG.
  • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
  • Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
  • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Fixed issue where save/load after Neow would make some cards disappear.
  • Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
  • Vajra flavor text typo fix.

Localization
  • Turkish is now available!
  • Updates for Chinese (Simplified).
  • Updates for Chinese (Traditional).
  • Updates for Italian.
  • Updates for Japanese.
  • Updates for Korean.
  • Updates for Russian.

Performance
  • Event images are now all JPGs.
  • PNG compression for card textures.
  • PNG Compression for Level BGs and Title Screen.
  • PNG compression for most VFX textures.
  • Torch VFX on Act 1 utilizes smaller textures.

Yes, we're still working on the third character.
Slay the Spire

Card game roguelike Slay the Spire is hot on Steam and Twitch right now, and for good reason. It's a brilliant genre mash-up despite some late-game issues, and even in its current, truncated, Early Access state, it's a pretty absorbing experience. So players are understandably keen to know what content is coming up, which we found a little more about in a recent interview with developer Mega Crit Games over at RockPaperShotgun

There are currently two character decks in Slay the Spire—The Ironclad and The Silent—with a third on the way. According to Mega Crit's Anthony Giovannetti, the game "will almost certainly have more than three characters" given a little time. "We just want three characters initially, during Early Access," he explained. Adding new characters makes more sense than adding new cards and diluting strategies, he explained. 

Giovannetti also said Mega Crit is looking to add more events, which introduce unique mechanics and cards that can totally change the way you play. In particular, they're targeting more "transformative" events like the game's vampires, which come with special healing cards. 

Slay the Spire is expected to officially release in mid-2018. 

Slay the Spire - contact@rockpapershotgun.com (Brendan Caldwell)

slay-the-spire-interview-1

Roguelike card game Slay the Spire has swept through the RPS dungeons like a powerful disease, covering us in tiny, number-shaped pustules. In search of a cure, we spoke to its designers, Anthony Giovannetti and Casey Yano of Mega Crit Games. Read on to learn some of their methods and future plans. We’ve already told you they’ll almost certainly be adding more characters. But did you know they tested the game on expert Netrunner players? (more…)

Slay the Spire - contact@rockpapershotgun.com (Brendan Caldwell)

slay-the-spire-new-characters-1

The roguelike card game Slay the Spire has marched into RPS and conducted a coup. Now a slug with a pocketwatch is forcing us all to write articles about how great it is. For example, I ve just done an interview with the game s creators, which you can read later. For now, let me sneak out this bit of info, while the slug isn t looking: They plan to add new playable characters after the game s full release. We will almost certainly have more than three characters, said Anthony Giovannetti of Mega Crit Games. OK, it s no huge surprise, but at least you know they don t plan to dust it off when it drops out of early access in the summer. (more…)

Slay the Spire - Dinosaurs


It's patch day!

We fixed the leaderboards, they upload again!
Also, the leaderboards have been reset.

We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!

Hotfixes
  • Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
  • Pushed fixes for several odd crashes that prevented the game from loading for a few users.

Ascension Mode

This mode can be accessed by defeating all of the Act 3 bosses.
Afterwards, Ascension Mode will be available in the character select screen after choosing a character.

Each Ascension run will get harder as you emerge victorious.
But beware, each victory will add another layer of difficulty...
Currently, there are 10 Ascension Levels to fight through!

Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.


More Languages
Our awesome community has generously provided us with more translations!
Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
  • Italian is now available! Meraviglioso!
  • Chinese (Simplified) is updated + Localized Achievements.
  • Chinese (Traditional) is updated + Localized Achievements.
  • French is updated + Localized Achievements.
  • German is updated + Localized Achievements.
  • Japanese is updated + Localized Achievements.
  • Korean is updated + Localized Achievements + New font!
  • Russian is updated + Localized Achievements.

32-bits
We're pushing out 32-bit builds today!
There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.

Patch Notes

Gameplay
  • Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
  • Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
  • Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
  • Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  • The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)

UI and Effects
  • If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
  • Improved card trail VFX to be more performant.
  • Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
  • Mind Blast now shows you how much damage it will deal on the card itself.
  • Updating description for Curl Up power to clarify it only triggers once.
  • When saving sound settings, it is saved when you release the mouse now.
  • You can now view your current run's playtime by opening the map.

Bug Fixes
  • Accuracy wasn't working with Shiv+
  • Achievement descriptions for non-hidden achievements now properly show how they're obtained.
  • All files when saved now create backups. If a corrupt file is detected, they are now restored.
  • Character info text in char select is now <- 200px to hide the flavor text for some languages.
  • Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
  • Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
  • Fixed interaction of Enlightenment + Eviscerate + Discard.
  • Fixed issue where leaderboard scores weren't uploading properly.
  • Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
  • Now preventing crashes when an audio file is not found. (how did this even happen?)
  • Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
Slay the Spire - Dinosaurs


It's patch day!

We fixed the leaderboards, they upload again!
Also, the leaderboards have been reset.

We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!

Hotfixes
  • Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
  • Pushed fixes for several odd crashes that prevented the game from loading for a few users.

Ascension Mode

This mode can be accessed by defeating all of the Act 3 bosses.
Afterwards, Ascension Mode will be available in the character select screen after choosing a character.

Each Ascension run will get harder as you emerge victorious.
But beware, each victory will add another layer of difficulty...
Currently, there are 10 Ascension Levels to fight through!

Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.


More Languages
Our awesome community has generously provided us with more translations!
Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
  • Italian is now available! Meraviglioso!
  • Chinese (Simplified) is updated + Localized Achievements.
  • Chinese (Traditional) is updated + Localized Achievements.
  • French is updated + Localized Achievements.
  • German is updated + Localized Achievements.
  • Japanese is updated + Localized Achievements.
  • Korean is updated + Localized Achievements + New font!
  • Russian is updated + Localized Achievements.

32-bits
We're pushing out 32-bit builds today!
There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.

Patch Notes

Gameplay
  • Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
  • Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
  • Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
  • Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  • The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)

UI and Effects
  • If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
  • Improved card trail VFX to be more performant.
  • Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
  • Mind Blast now shows you how much damage it will deal on the card itself.
  • Updating description for Curl Up power to clarify it only triggers once.
  • When saving sound settings, it is saved when you release the mouse now.
  • You can now view your current run's playtime by opening the map.

Bug Fixes
  • Accuracy wasn't working with Shiv+
  • Achievement descriptions for non-hidden achievements now properly show how they're obtained.
  • All files when saved now create backups. If a corrupt file is detected, they are now restored.
  • Character info text in char select is now <- 200px to hide the flavor text for some languages.
  • Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
  • Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
  • Fixed interaction of Enlightenment + Eviscerate + Discard.
  • Fixed issue where leaderboard scores weren't uploading properly.
  • Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
  • Now preventing crashes when an audio file is not found. (how did this even happen?)
  • Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
...