Slay the Spire - Dinosaurs

Hello hello!

I hope you all had a fine Thanksgiving (I ate a Turkey sandwich). Most of next week's focus will be on improving the save system and compatibility-related issues.

The framerate of the game is now based on your monitor and can also be unlocked by turning off VSync in the Settings. Some VFX will be sped up and look odd. If you spot these, please let us know. Onwards to the patch notes!

Content
  • Adding Relic: Calipers (was locked via char 3)
  • Adding Relic: Philosopher's Stone (was locked via char 3)
  • Adding Relic: Runic Dome (was locked via char 3)

UI and Effects
  • Added a VSync toggle in Settings (default on). There may be issues with FPS unlocked! Please let us know if you see any.
  • Auto-saves are no longer deleted when Continuing. (Temp until new Save System)
  • Can now right click cards and relics at the Merchant to view their detailed information screens.
  • Clarified Perfected Strike's wording for new functionality.
  • FPS is no longer enforced by the game. Should be based on monitor refresh rate.
  • Hand is Full message is now more legible.
  • Juggernaut's description gets simpler.
  • Now properly tracking Fastest Victory times. Shows up on Stats screen, too. (Past games aren't counted, sorry)
  • Perfected Strike gets an updated description.
  • Philosopher's Stone relic wording clarified.
  • Plated Armor wording improvements.
  • Several power descriptions updated for consistency and yellow highlighting.
  • Slaver Boss now referred to as Taskmaster.
  • Snecko uses a Bite VFX when it bites now.
  • Spheric Guardian no longer talks
  • The Awakened One now has a Power that alludes to a second form.
  • The word Attack and Attacks for relic descriptions are now yellow.
  • TimeEater and Champ now show which Powers get removed when they remove them.
  • Torii gets a description that reflects what it does.
  • Updating one of the game tips to be more useful.
  • Wording for select screens for Secret Tech and Secret Attack cards improved.
  • Wording improvements to Scrap Ooze event.
  • You can no longer cancel out of the selection screen for Egg relics.
  • You now see how much points you gain from each line in the Stats screen.

Balance
  • An HP Bonus is now added to your score if you beat the game.
  • Berserk Card buffed.
  • Bottle Flame and Bottled Lightning can no longer be given from Neow at the start of a run.
  • Bottled Flame is now Uncommon (was Rare)
  • Bottled Lightning is now Uncommon (was Rare)
  • Brutality Card buffed.
  • Concentrate card reworked.
  • Dual Wield Card reworked and buffed.
  • Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
  • Frozen Egg is now Common (was Uncommon)
  • Molten Egg is now Common (was Uncommon)
  • Orichalcum gets a very minor buff.
  • Perfected Strike reworked. Now counts ALL cards with the word Strike in its title. Swift Strike, Wild Strike, etc.
  • Reworked Well Laid Plans card.
  • Spheric Guardian nerfed.
  • Taskmaster now always uses Str up on turn 1 and his Whip attack is now a multi-hit with lower starting damage.
  • Tools of the Trade card nerf. No longer innate.
  • Toxic Egg is now Common (was Uncommon)
  • Unceasing Top is now Rare (was Uncommon)

Bug Fixes
  • Animations such as hopping and jumping properly reset positions if interrupted.
  • Armaments' upgrade preview now displays values based on Powers applied to you.
  • Bites now correctly get marked as seen in the card library when obtained.
  • Cards from Shining Light event are now positioned correctly.
  • FireFly VFX in City had reported crashes, fixed.
  • Fixed issue where multi-selecting cards for some events and Neow were not working.
  • Fixed issue where Proceed button will not appear if you view your deck after opening a Boss Chest.
  • Fixed rare crash for IronWave VFX.
  • Fixed rare crash for MindBlastAction.
  • Fixed rare crash with Dagger Throw.
  • Fixed rare crash with Dropkick.
  • Fixed rare Flechette card VFX crash.
  • Fixed typo in Sssserpent event text.
  • Necronomicurse no longer shows up on card removal screens (since it cannot be removed).
  • Nloth's Gift actually works now.
  • Now detecting and flagging cheaters.
  • Powerful Achievement is now actually achievable.
  • Pressing ESC during the Early Access Popup no longer breaks the main menu.
  • Replacing relics now retains the array order, fixing Bloody Idol + Black Blood issue.
  • Secret Tech and Secret Attack when bursted with full hand no longer breaks the Hand.
  • Spot Weakness rare crash fix.
  • Temporarily disabling Discard and Draw Pile Panel hover SFX because of an annoying bug.
  • Thunderclap VFX no longer appears on dead enemies during multi-enemy combats.
  • Touchscreen stuff reverted for now (was causing issues). This fixes right click cancellation behavior.
  • Vampires event text now displays the correct options if you reject them.
  • We now disallow you to Skip/Cancel when choosing cards for Neow.
  • When Bottled Flame and Lightning are unequipped (not sure how), the game no longer crashes.
  • When the Main Menu is fading out (starting a run), your clicks are disabled- can't switch chars during fade out.
  • You can no longer open the Settings screen during a card confirmation screen (Calling Bell exploit).

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hello hello!

I hope you all had a fine Thanksgiving (I ate a Turkey sandwich). Most of next week's focus will be on improving the save system and compatibility-related issues.

The framerate of the game is now based on your monitor and can also be unlocked by turning off VSync in the Settings. Some VFX will be sped up and look odd. If you spot these, please let us know. Onwards to the patch notes!

Content
  • Adding Relic: Calipers (was locked via char 3)
  • Adding Relic: Philosopher's Stone (was locked via char 3)
  • Adding Relic: Runic Dome (was locked via char 3)

UI and Effects
  • Added a VSync toggle in Settings (default on). There may be issues with FPS unlocked! Please let us know if you see any.
  • Auto-saves are no longer deleted when Continuing. (Temp until new Save System)
  • Can now right click cards and relics at the Merchant to view their detailed information screens.
  • Clarified Perfected Strike's wording for new functionality.
  • FPS is no longer enforced by the game. Should be based on monitor refresh rate.
  • Hand is Full message is now more legible.
  • Juggernaut's description gets simpler.
  • Now properly tracking Fastest Victory times. Shows up on Stats screen, too. (Past games aren't counted, sorry)
  • Perfected Strike gets an updated description.
  • Philosopher's Stone relic wording clarified.
  • Plated Armor wording improvements.
  • Several power descriptions updated for consistency and yellow highlighting.
  • Slaver Boss now referred to as Taskmaster.
  • Snecko uses a Bite VFX when it bites now.
  • Spheric Guardian no longer talks
  • The Awakened One now has a Power that alludes to a second form.
  • The word Attack and Attacks for relic descriptions are now yellow.
  • TimeEater and Champ now show which Powers get removed when they remove them.
  • Torii gets a description that reflects what it does.
  • Updating one of the game tips to be more useful.
  • Wording for select screens for Secret Tech and Secret Attack cards improved.
  • Wording improvements to Scrap Ooze event.
  • You can no longer cancel out of the selection screen for Egg relics.
  • You now see how much points you gain from each line in the Stats screen.

Balance
  • An HP Bonus is now added to your score if you beat the game.
  • Berserk Card buffed.
  • Bottle Flame and Bottled Lightning can no longer be given from Neow at the start of a run.
  • Bottled Flame is now Uncommon (was Rare)
  • Bottled Lightning is now Uncommon (was Rare)
  • Brutality Card buffed.
  • Concentrate card reworked.
  • Dual Wield Card reworked and buffed.
  • Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
  • Frozen Egg is now Common (was Uncommon)
  • Molten Egg is now Common (was Uncommon)
  • Orichalcum gets a very minor buff.
  • Perfected Strike reworked. Now counts ALL cards with the word Strike in its title. Swift Strike, Wild Strike, etc.
  • Reworked Well Laid Plans card.
  • Spheric Guardian nerfed.
  • Taskmaster now always uses Str up on turn 1 and his Whip attack is now a multi-hit with lower starting damage.
  • Tools of the Trade card nerf. No longer innate.
  • Toxic Egg is now Common (was Uncommon)
  • Unceasing Top is now Rare (was Uncommon)

Bug Fixes
  • Animations such as hopping and jumping properly reset positions if interrupted.
  • Armaments' upgrade preview now displays values based on Powers applied to you.
  • Bites now correctly get marked as seen in the card library when obtained.
  • Cards from Shining Light event are now positioned correctly.
  • FireFly VFX in City had reported crashes, fixed.
  • Fixed issue where multi-selecting cards for some events and Neow were not working.
  • Fixed issue where Proceed button will not appear if you view your deck after opening a Boss Chest.
  • Fixed rare crash for IronWave VFX.
  • Fixed rare crash for MindBlastAction.
  • Fixed rare crash with Dagger Throw.
  • Fixed rare crash with Dropkick.
  • Fixed rare Flechette card VFX crash.
  • Fixed typo in Sssserpent event text.
  • Necronomicurse no longer shows up on card removal screens (since it cannot be removed).
  • Nloth's Gift actually works now.
  • Now detecting and flagging cheaters.
  • Powerful Achievement is now actually achievable.
  • Pressing ESC during the Early Access Popup no longer breaks the main menu.
  • Replacing relics now retains the array order, fixing Bloody Idol + Black Blood issue.
  • Secret Tech and Secret Attack when bursted with full hand no longer breaks the Hand.
  • Spot Weakness rare crash fix.
  • Temporarily disabling Discard and Draw Pile Panel hover SFX because of an annoying bug.
  • Thunderclap VFX no longer appears on dead enemies during multi-enemy combats.
  • Touchscreen stuff reverted for now (was causing issues). This fixes right click cancellation behavior.
  • Vampires event text now displays the correct options if you reject them.
  • We now disallow you to Skip/Cancel when choosing cards for Neow.
  • When Bottled Flame and Lightning are unequipped (not sure how), the game no longer crashes.
  • When the Main Menu is fading out (starting a run), your clicks are disabled- can't switch chars during fade out.
  • You can no longer open the Settings screen during a card confirmation screen (Calling Bell exploit).

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hey everyone,

We hope you are all having a good time slaying the Spire (or getting slain)! We reached our 1 week anniversary so we figured we would shed some light on upcoming plans, a beta branch, and briefly share our thoughts on difficulty and game balance.

Before we start, we want to mention that patches will be pushed out weekly on Thursday nights (Pacific Time). However, this week's patch will be on Friday due to the holidays.

Roadmap
Once crashes and compatibility issues stabilize, fun stuff like content and gameplay balance will be pushed frequently. We generally work on Content and Systems in parallel. These lists are sorted by priority. Keep in mind these are NOT absolute and your opinions and feedback helps us understand what you all want most (plushies, obviously).

CONTENT
  • The Third Character.
  • Enemies: At least three more combat encounters for level 3.
  • Game Modes: Daily Challenge & Infinity Mode (Unofficial Name)
  • Cards: At least 90 more cards
  • Relics: At least 25 more relics.
  • Events: At least 10 more events.
  • Potions: There'll be more to chug, quaff, and chuck.
  • The True Ending + Secrets

SYSTEMS
  • Loot Boxes: Haha, just kidding.
  • Leaderboards: A way to view your best scores against your friends and all the other players.
  • Improved Save & Continue: Saving will occur more frequently (at the start of each turn, after choosing an option at an event, etc) as the current system creates some confusion.
  • Input Configuration + Controller Support: Rebinding of hotkeys for you power users and we're seriously looking into controller support- though it has been a huge challenge.
  • Statistics 2.0: The screen will be getting an update to let you view your run history, your decks, and an ability to export that content for sharing or bragging purposes.
  • Localization: Translations! This is too big of a topic so we'll go into further details when that ball gets rolling.
  • Steam Trading Cards: The quality of the game is more important for us, so this will come at the end.

Alright, I think that rounds it up. There are a lot of small things that aren't listed here or features simply too far in the future or determined by other factors.

Beta Branch
We'll be setting up a beta branch (Beta in an Early Access? Yup, that's right) really soon so players who have a higher tolerance for unpolished content are welcome! Art will be a bit janky, certain relics or cards may be over or underpowered, and the game WILL implode at times. We take quality and balancing extremely seriously and so if you plan on being a beta tester, we thank you in advance.

For the Beta Branch, patches will be pushed out much more frequently.

Thoughts on Difficulty and Design
Slay the Spire is intended to be a challenging game that takes time to master. That said, we will be taking a hard look at balance and especially looking for ways to improve underpowered cards and strategies that are too weak, while reigning in some of the more swingy enemies. Difficulty in video games is a tricky thing. We don't want to dilute the challenge and we certainly don't want to make the game feel impossible. It's a priority for us as designers that you never feel cheated when you lose.

Though we gather data, numbers can't always reveal the nuances of gameplay. Because of this, if a scenario feels extremely broken or unfair, we recommend you let us know in the Steam discussions or our Discord channel. Going forward with your help, we think we can hone in even more on the sweet spot between challenge and power.

Thank you for all the kind words and support so far!
-Mega Crit Games
Slay the Spire - Dinosaurs

Hey everyone,

We hope you are all having a good time slaying the Spire (or getting slain)! We reached our 1 week anniversary so we figured we would shed some light on upcoming plans, a beta branch, and briefly share our thoughts on difficulty and game balance.

Before we start, we want to mention that patches will be pushed out weekly on Thursday nights (Pacific Time). However, this week's patch will be on Friday due to the holidays.

Roadmap
Once crashes and compatibility issues stabilize, fun stuff like content and gameplay balance will be pushed frequently. We generally work on Content and Systems in parallel. These lists are sorted by priority. Keep in mind these are NOT absolute and your opinions and feedback helps us understand what you all want most (plushies, obviously).

CONTENT
  • The Third Character.
  • Enemies: At least three more combat encounters for level 3.
  • Game Modes: Daily Challenge & Infinity Mode (Unofficial Name)
  • Cards: At least 90 more cards
  • Relics: At least 25 more relics.
  • Events: At least 10 more events.
  • Potions: There'll be more to chug, quaff, and chuck.
  • The True Ending + Secrets

SYSTEMS
  • Loot Boxes: Haha, just kidding.
  • Leaderboards: A way to view your best scores against your friends and all the other players.
  • Improved Save & Continue: Saving will occur more frequently (at the start of each turn, after choosing an option at an event, etc) as the current system creates some confusion.
  • Input Configuration + Controller Support: Rebinding of hotkeys for you power users and we're seriously looking into controller support- though it has been a huge challenge.
  • Statistics 2.0: The screen will be getting an update to let you view your run history, your decks, and an ability to export that content for sharing or bragging purposes.
  • Localization: Translations! This is too big of a topic so we'll go into further details when that ball gets rolling.
  • Steam Trading Cards: The quality of the game is more important for us, so this will come at the end.

Alright, I think that rounds it up. There are a lot of small things that aren't listed here or features simply too far in the future or determined by other factors.

Beta Branch
We'll be setting up a beta branch (Beta in an Early Access? Yup, that's right) really soon so players who have a higher tolerance for unpolished content are welcome! Art will be a bit janky, certain relics or cards may be over or underpowered, and the game WILL implode at times. We take quality and balancing extremely seriously and so if you plan on being a beta tester, we thank you in advance.

For the Beta Branch, patches will be pushed out much more frequently.

Thoughts on Difficulty and Design
Slay the Spire is intended to be a challenging game that takes time to master. That said, we will be taking a hard look at balance and especially looking for ways to improve underpowered cards and strategies that are too weak, while reigning in some of the more swingy enemies. Difficulty in video games is a tricky thing. We don't want to dilute the challenge and we certainly don't want to make the game feel impossible. It's a priority for us as designers that you never feel cheated when you lose.

Though we gather data, numbers can't always reveal the nuances of gameplay. Because of this, if a scenario feels extremely broken or unfair, we recommend you let us know in the Steam discussions or our Discord channel. Going forward with your help, we think we can hone in even more on the sweet spot between challenge and power.

Thank you for all the kind words and support so far!
-Mega Crit Games
Nov 17, 2017
Slay the Spire - Dinosaurs


Hey everyone,

We hope you're having fun with Slay the Spire! The feedback has been really positive and it has been great interacting with you all in the forums, the Discord, and Twitch streams! We're very happy. Happy as the merchant in fact.

We have pushed many fixes since launch (so it's actually a day 1, 2, and 3 patch) so we'll summarize it all here. NOTE: Patch notes can also be viewed in-game.

UI and Effects
  • Adding Bite VFX to Bite cards.
  • Adding Laser Beam VFX to MindBlast card.
  • Adding tips in Settings menu because of OS related nuances.
  • Combat Reward Screen now informs you when you have been mugged.
  • Discard and Deck pile glowing VFX performance improvement.
  • Frail is now a highlighted keyword.
  • Life Link power on Darklings now communicates better what it does.
  • Minor wording updates for Library event.
  • Panache card wording clarified and made more consistent with similar effects.
  • Removing highest daily score from stats screen (as it's not yet implemented)
  • Scrap Ooze event wording improved for added clarity.
  • Self Forming Clay wording fixed to make more sense with what it actually does.
  • Some text updates for game tips + 1 new tip on attack damage.
  • Start of combat -> Start of each combat. For Gambling Chip description.
  • Thievery power now displays how much gold is stolen per attack.
  • Toking at a campfire is now cancellable like Smithing.
  • Updating y position of orb walker for dual Orb Walkers combat.
  • Various wording improvements to selection screens to make capitalization and grammar consistent.
  • When you use Madness, the card affected flashes gold now.
  • You can now abandon your current run from the Main Menu. Useful if save files run into issues.

Balance
  • Cultist gets a minor nerf (starting attack damage reduced by 2)
  • Goop Puddle event slightly reworked to be more interesting.
  • Gremlin Nob gets a minor nerf.
  • If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
  • Panacea card buffed to also remove Frail.
  • Slime Boss gets a minor nerf.
  • The Serpent's offer is now more compelling.

Bug Fixes
  • Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
  • Adding null check for Bouncing Flask VFX to prevent odd crashes.
  • Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
  • Event crash fix. Fallback logic added if you run out of events.
  • Evolve power tooltip was displaying duplicate information incorrectly.
  • Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
  • Fix Tap To Click on Macs (Thanks Percomis)
  • Fixed bug where defeating Slime Boss wasn't giving achievement.
  • Fixed bug where player could open the Settings menu during a card select screen to close it. (Thanks Spatches)
  • Fixed typo for Golden Wing locked option.
  • If a card fails to be identified you now get a Madness instead of crashing.
  • Juggernaut power's value is now colored blue.
  • Looter only refunds gold that was stolen now.
  • Neow rewards can no longer conflict with their drawbacks.
  • Null check for Poison Power updateDesc() crash.
  • Null check on DrawPilePanel for rare crash.
  • Null pointer checks added for IronWave VFX to prevent a crash.
  • Potential crash fix for a card hover edge case.
  • Velvet Choker now functions correctly again. (Thanks to riseblader14)
  • You can no longer open the Settings during initial tutorial as it causes issues.

There are still some major issues (like the Windows "Scale and Layout" affecting fullscreen) so please bear with us as we work through them.

Major gameplay balances will be occurring all throughout Early Access so we apologize in advance if we nerf your favorite card.

Discuss the latest patch here
Nov 17, 2017
Slay the Spire - Dinosaurs


Hey everyone,

We hope you're having fun with Slay the Spire! The feedback has been really positive and it has been great interacting with you all in the forums, the Discord, and Twitch streams! We're very happy. Happy as the merchant in fact.

We have pushed many fixes since launch (so it's actually a day 1, 2, and 3 patch) so we'll summarize it all here. NOTE: Patch notes can also be viewed in-game.

UI and Effects
  • Adding Bite VFX to Bite cards.
  • Adding Laser Beam VFX to MindBlast card.
  • Adding tips in Settings menu because of OS related nuances.
  • Combat Reward Screen now informs you when you have been mugged.
  • Discard and Deck pile glowing VFX performance improvement.
  • Frail is now a highlighted keyword.
  • Life Link power on Darklings now communicates better what it does.
  • Minor wording updates for Library event.
  • Panache card wording clarified and made more consistent with similar effects.
  • Removing highest daily score from stats screen (as it's not yet implemented)
  • Scrap Ooze event wording improved for added clarity.
  • Self Forming Clay wording fixed to make more sense with what it actually does.
  • Some text updates for game tips + 1 new tip on attack damage.
  • Start of combat -> Start of each combat. For Gambling Chip description.
  • Thievery power now displays how much gold is stolen per attack.
  • Toking at a campfire is now cancellable like Smithing.
  • Updating y position of orb walker for dual Orb Walkers combat.
  • Various wording improvements to selection screens to make capitalization and grammar consistent.
  • When you use Madness, the card affected flashes gold now.
  • You can now abandon your current run from the Main Menu. Useful if save files run into issues.

Balance
  • Cultist gets a minor nerf (starting attack damage reduced by 2)
  • Goop Puddle event slightly reworked to be more interesting.
  • Gremlin Nob gets a minor nerf.
  • If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
  • Panacea card buffed to also remove Frail.
  • Slime Boss gets a minor nerf.
  • The Serpent's offer is now more compelling.

Bug Fixes
  • Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
  • Adding null check for Bouncing Flask VFX to prevent odd crashes.
  • Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
  • Event crash fix. Fallback logic added if you run out of events.
  • Evolve power tooltip was displaying duplicate information incorrectly.
  • Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
  • Fix Tap To Click on Macs (Thanks Percomis)
  • Fixed bug where defeating Slime Boss wasn't giving achievement.
  • Fixed bug where player could open the Settings menu during a card select screen to close it. (Thanks Spatches)
  • Fixed typo for Golden Wing locked option.
  • If a card fails to be identified you now get a Madness instead of crashing.
  • Juggernaut power's value is now colored blue.
  • Looter only refunds gold that was stolen now.
  • Neow rewards can no longer conflict with their drawbacks.
  • Null check for Poison Power updateDesc() crash.
  • Null check on DrawPilePanel for rare crash.
  • Null pointer checks added for IronWave VFX to prevent a crash.
  • Potential crash fix for a card hover edge case.
  • Velvet Choker now functions correctly again. (Thanks to riseblader14)
  • You can no longer open the Settings during initial tutorial as it causes issues.

There are still some major issues (like the Windows "Scale and Layout" affecting fullscreen) so please bear with us as we work through them.

Major gameplay balances will be occurring all throughout Early Access so we apologize in advance if we nerf your favorite card.

Discuss the latest patch here
Slay the Spire - Dinosaurs

Slay the Spire is now available to buy on Steam!

What's in the Game?
  • Two core characters that each have their own unique set of cards. (With more planned)
  • Almost 200 different cards.
  • 50+ unique combat encounters.
  • 100+ powerful items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.



Streamers and Content Creators
If you stream or make videos and are interested in covering Slay the Spire, please reach out to us through Keymailer to gain access to a key. We are happy to work with you, but will be focusing on creators with 1000+ followers.



Bugs, Forums, Feedback and More
We have a Steam discussion forum right here. Please make use of it to give us feedback on anything. Bugs, new content ideas, areas of improvement, your help is appreciated! We will be releasing a planned roadmap shortly based on community feedback.

Now go Slay the Spire!
Slay the Spire - Dinosaurs

Slay the Spire is now available to buy on Steam!

What's in the Game?
  • Two core characters that each have their own unique set of cards. (With more planned)
  • Almost 200 different cards.
  • 50+ unique combat encounters.
  • 100+ powerful items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.



Streamers and Content Creators
If you stream or make videos and are interested in covering Slay the Spire, please reach out to us through Keymailer to gain access to a key. We are happy to work with you, but will be focusing on creators with 1000+ followers.



Bugs, Forums, Feedback and More
We have a Steam discussion forum right here. Please make use of it to give us feedback on anything. Bugs, new content ideas, areas of improvement, your help is appreciated! We will be releasing a planned roadmap shortly based on community feedback.

Now go Slay the Spire!
Slay the Spire - Mega Crit Games
Hey everyone, plenty of people have asked us just when we plan on releasing Slay the Spire, and today I can finally tell you that we will be releasing on November 15th. (Just 20 days away!)

To mark the announcement we have a bran new trailer to show off.

https://youtu.be/NHRpS2DzIAI

We can't wait for you to get your hands on Slay the Spire! Let me know if you have any questions.
Slay the Spire - Mega Crit Games
Hey everyone, plenty of people have asked us just when we plan on releasing Slay the Spire, and today I can finally tell you that we will be releasing on November 15th. (Just 20 days away!)

To mark the announcement we have a bran new trailer to show off.

https://youtu.be/NHRpS2DzIAI

We can't wait for you to get your hands on Slay the Spire! Let me know if you have any questions.
...