4K graphics, new events, fresh soup, survival challenges, canned soup, new sounds and art, unlockable content and even more soup! There’s never been a better time to brave the post nuclear wasteland and witness its (questionable) beauty.
Don’t forget! If you owned the original 60 Seconds! on Steam before today, you’re getting your Steam copy of the Reatomized edition for free! Check your libraries now!
The McDoodles need your help. What are you waiting for? Jump in - and don’t forget to close the hatch behind you!
That’s right, there’s not much time left to prepare, survivors! Make sure you’ve got your soup and family handy next Thursday, July 25th, when 60 Seconds! Reatomized launches. Add the game to your wishlist now if you don’t want to miss the release and get invaded by mutant roaches.
Oh, and remember! Every owner of the original 60 Seconds! on Steam will get their Steam copy of the Reatomized edition for absolutely FREE! If you don’t want to miss out on that, make sure you’ve got the original in your library before release day.
We’ve spent 4 years in an atomic shelter together. That is no small feat. But there’s even more wasteland adventures to be had, because 60 Seconds! has been remastered and is coming to Steam this July!
The Reatomized edition is bringing tons of fresh upgrades and additions straight out of the (soup) can!
4K resolution support - see the apocalypse clearer than ever before thanks to the remade graphics!
New sounds, art and unlockable visual content, allowing you to add a little color to your fallout shelter!
Survival Challenges - new gameplay mode with unique, short storylines which will put your survival skills to the test!
The Metagame - an opportunity to escape the wasteland in form of a storyline spanning across multiple playthroughs! Think you can you get out in style?
New relationship system - more stories and crazy interactions between the McDoodle family members!
Brand new achievements for you to unlock!
We’ve also got an explosive souprise for you! Each and every owner of the original 60 Seconds! on Steam will get the Reatomized edition (also on Steam) FOR FREE! Just make sure you have it in your library before the Reatomized edition releases later this month.
Stay tuned for more during the upcoming weeks and stay prepared for your Reatomized shelter adventures this July!
In space no one can hear you scream, but one can definitely hear bug reports!
We were able to find and fix most of the problems some of you have experienced with black screen issues and poor April never finding a soulmate in the lonely space void.
☢️ We have a new face on board! Say hello to April Angelle... a bicycle mechanic from New Orleans! Well, that sounds like a perfect Astrocitizen captain material. Get ready to explore the universe, April. Glory and soup await!
☢️ Don't run off Astrocitizens! There is more! All of you have important missions to fulfill. We are counting on you. Mission mode activated!
☢️ For all aspiring captains - remember that when in space you will need to nominate yourself or others to handle special materials! Those minerals, chemicals and power are not going to generate on their own!
☢️ Should you have any doubts, please refer to the Astrocitizen Handbook, now also available in Polish and Korean!
Astrocitizens, see you 60 parsecs away!
+++ 18/12/2018 1.0.17.11 - Mission: April One - Update
- New playable character - April Angelle! - New game mode - Missions! - New gameplay feature - Universal Resource Generator!
- Polish language version! - Korean language version!
- A brand new music track! - Update to Emmet's captain trait! - Not one, not two, but three new achievements! - Souper fun with Soup-O-Matic in scavenge!
- Fix to Extreme Makeover achievements - Minor bugfixes and tweaks
Our work here is not done, just yet! We are still working hard to iron out any issues that might prevent you from reaching your destination 60 parsecs away safe and sound! If you spot anything out of the ordinary - please let us know!
If you visited our lovely Parsecs booth at PGA Poznań (pictured!) you will also know that we are still working on the POLISH version of the game, as promised! It will be out as soon, as it's all ready and we're happy with the quality of the text.
More news and more updates coming soon!
Thanks again to everyone for helping the game by reporting issues, sharing some great feedback and otherwise supporting us!
Remember you can always reach out to us with any problems you've encountered in 60 Parsecs!: either through the Steam forums or via the support@robotgentleman.com email.
Stay tuned for further transmissions!
+++ 23/10/2018 1.0.1.71 - Balance patch #3
FEATURES AND BALANCE:
- Balance tweaks and enhancements to several events - Petersons now have a greater chance of appearing - Localization fixes - Added extra tooltips and additional text for better user experience - Increased chance for generic rewards on Expeditions - Credits are now localized
BUGFIXES:
- Fixed black screen issue on Mootopia - Fixes for UI - Fixed locations discovered counting - Fixes for StarLog - Improvements to some of the tooltips - Fixes for issues with game save files
Happy Birthday NASA from 60 parsecs away! That's right, NASA turns 60 this very month! Fellow astronauts from the Astrocitizen program wish their colleagues at NASA - National Aeronautics and Space Administration many exciting adventures and successful journeys across the universe!
It may be party time on Earth (or whatever is left for it), but we have not forgotten about the Astrocitizen crew stuck at the edge of space. A fresh portion of balancing updates, bug fixes and other adjustments to the game are now available for you to enjoy in your space shuttle. Have fun!
Thanks again to everyone for helping the game by reporting issues, sharing some great feedback and otherwise supporting us!
Remember you can always reach out to us with any problems you've encountered in 60 Parsecs!: either through the Steam forums or via the support@robotgentleman.com email.
Stay tuned for further transmissions!
+++ 05/10/2018 1.0.1.59 - Balance patch #2
FEATURES AND BALANCE:
- Tom Thomson's new trait - Hoarder - Modified Remedies use to be more forgiving. - Rebalanced Crafting (each recycled item now gives 5 Power, upgraded items give 30 units of respective resource). - Added generic rewards to expeditions - Guaranteed rewards are now removed from expedition descriptions after being collected. - Limited Health ceiling on Hurt and Sick to avoid characters being Vigorous AND Hurt or Sick. - Added sacrifice status handling - Modified ending slides to include Sacrifice epilogues - Fulfilled and hungry status new entry/exit status texts - Flux capacitor event reclassified as a "hard" event - Expeditions locked when captain alone - Added tooltips for expedition items - Added tooltips for rationing remedies - Added tooltips for game modes in the menu - Traitor story chain timing change - Dead status handling updates - Balance changes for crafting and events - Added visual notification of achieved goals in starlog
BUGFIXES:
- Fixed Goals in Robodog questline - Bug-fixes to event Respondez Sil Vous Plait - Hello World events now correctly check if the Communicator is damaged - Events - text and variable fixes - Alien traitor nothing choice bug fix - ZH - improved consistency when it comes to hunger and starvation - RU - fixed label problems in the expedition view - Closed planet decks after surviving the monster fix - Changed when pizza visual shows up - Fixed piling of survival resources - Expedition view fixes for localization issues - Event variable structure update - Various fixes for scavenge mode errors - Fixes for problems on last day of the game - Fix for feeding after recycling soup bug - Fixes for some of the endings - Fixes for achievements - Fix for the starlog reporting a character that returned from an expedition is still on it bug - Fixes and balancing for the traitor storyline - Fixes for UI glitches - Fixes for bugs when continuing a previous game - Fixes for texts and translations - Fixes for tooltips - Optimiziations of processing between days
As promised, we were looking into streamlining a few things to make 60 Parsecs! an even better experience - especially in regards to hunger control. The results are in!
This is the first of two balance passes that we decided to push for. The extensive list of changes for the first patch can be found below. The second balance patch will follow next week and just like this one will include balancing updates, bug fixes and other adjustments to make sure you may have the best time possible with 60 Parsecs!
Thank you very much to all those who reported their issues, shared their feedback and otherwise supported us as part of the 60 Parsecs! community!
Stay tuned for further transmissions!
+++ 23/09/2018 1.0.1.49 - Balance patch #1
- rebalancing of hunger and starvation enter/exit values - rebalancing of soup value - rationing it neutralizes daily hunger drop - rebalancing of soup value - rationing it provides a health bonus - rebalancing of weak enter/exit values and first aid kit value - rebalancing of hunger enter/exit values and change of its color coding - rebalancing starving, hunger, health, morale and sanity values - rebalancing of crafting upgrade costs - rebalanced Emmet's Experimental trait - rebalanced Deedee's, Maegan's and Tom's trait to affect the whole crew - rebalanced team attribute events to favor bigger crews - merged navigation and suit system into a single expedition system - rebalanced warnings and frequency of sudden death story chains - rebalanced traitor story chain frequency - balancing pacing of "hard" events - balancing flow of events with a high chance of severe, negative impact - fixed logical issues in a few events with edge cases or missing values - mutiny story chain review and fixes - scheduling hello world event early on planets - changed resource balance for survival games - disabled crafting bug fix - quest progression fixes - text fixes - visual layer fixes in survival - gif saving optimization - optimizations of screen transition