Bacon May Die - SnoutUp
Hello there,

I completely rebuilt outfit and weapon selection menus and I think you will like it!

  • Multi-directional navigation (Enter is back!)
  • All items in one page
  • Scrollable with keyboard navigation, drag and mouse wheel
  • Progress percentage on locked items
  • Nicer purchase and lock information popups
  • Bumps, shakes and wiggles


This is a pretty big update, so let me know if anything got broken!

Also

  • COOP: Fixed missing weapon bug
  • COOP: Increased difficulty
  • COOP: Removed restart boost (it was breaking the game)
  • Fixed some banana-related bugs
  • Added banner for outfit contest
Contest Extension

I'm extending Outfit Contest until Monday, December 20 to include the weekend (best time to draw silly outfits) and give more time to people who will learn about the contest via in-game banner.

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Cheers!
Dec 12, 2021
Bacon May Die - SnoutUp
Hello there,

I love what you've been uploading to Bacon May Die Workshop and I want to see more of it, so it is contest time! Gonna keep it short and simple, because I want to make sure everything runs properly before doing another one with bigger prizes, community voting and different categories.



This time rules are simple:

Participation
  1. Create an outfit with 2 or more items for Bacon May Die
  2. Upload it to Steam Workshop
  3. Post a link to it in the comments of this post before December 17th
  4. Wait until I'll announce winners on December 17th, 2021 December 20th, 2021
If you have already uploaded an outfit before this contest started - it counts too, just post a link to it!

Prizes
  • Best outfit wins a $10 game of their choice (key or gift if I can't get a key) + Card Hog
  • 5 outfits will win Steam keys for Card Hog
  • All winners will receive Bacon May Die Steam keys when it becomes paid in the future
  • I will add winners to the friends of my alt account and send the prizes through it
This time I'm going to choose all the winners myself and announce them on Monday, December 20th, 2021.

Card Hog is one of my other games:
https://store.steampowered.com/app/1163740/Card_Hog/

Rules
  • No offensive stuff, obviously
  • Try not to repeat existing in-game items
  • Feel free to submit multiple outfits
Vector files to help you out:
https://www.dropbox.com/s/9g287avpv3zo62z/bacon_template.svg?dl=0
https://www.dropbox.com/s/gks82fg797b46wf/baconmaydie_item_template.svg?dl=0

I'm using Inkscape for my art, but any application should do fine.

Short workshop guide and PNG templates:
https://store.steampowered.com/news/app/646240?emclan=103582791459867666&emgid=3103538550109449253

Did I miss anything? Need clarification? Have feedback on the current workshop integration? Let me know!

Good luck!

Join the Discord for quick questions: https://discord.gg/n4MCfMa

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SnoutUp
Dec 9, 2021
Bacon May Die - SnoutUp
  • Added grenade-grenade and banana grenade
  • Tweaked throw trajectory
  • Added an option to throw further (UP, UP (hold) + BACK)
  • Tweaked hitboxes of a few enemies (Shroom and Hedgehog) to make them easier to hit
  • Fixed some UI issues

Throwing is simple: keep holding UP and press BACK.

Currently all nades are always unlocked and cost 10 ammo to use. This will change, but I'm still figuring out the best way to do it.

Some Grenade Ammo Ideas
  1. Could use same ammo as ranged weapons (different costs depending on power)
  2. Nades could use separate ammo
  3. Nades could be recharged every stage
  4. Could be unlimited, but with a cooldown
  5. Nade ammo could be purchasable*

* Regarding the last idea... I think I would make it so that NPC only has different grenades in stock to avoid everyone using "the best" grenade all of the time. That could make this gameplay addition more interesting, but at a cost of having to stop at that NPC.

After running out of the nades/ammo, pig would throw some kind of silly backup throwable.

What do you think?
Bacon May Die - SnoutUp
Hello there,

Warning: in the latest update I changed a lot of user interface code, so let me know if any buttons stopped working as I haven't got time to check everything. This is for the greater good as I'm trying to improve user experience.



  • NPC for skills (should spawn instead of the dresser now)
  • New (and only) skill combo: DOWN+FWD
  • Draft version of skill selection menu
  • Removed old "secret" skills
  • Some boring passive skills for testing
  • Fixed "Rocket Rain" rockets not doing direct damage
  • Fixed some projectile-related crashes

Current DOWN+FWD skills are Saw Roll, Rocket Rain and Sword Throw (names might change), however I'm not sure if their flow fits this key combo, so will experiment further.

This new menu uses different interface controls, because I decided to save me some headache and introduce Enter key to it as well as proper grid controls, which would make navigating outfit/weapon menus easier, but I haven't got around redoing those yet.

I'm not sure about passive skills just yet. I think something like "critical chance increase" is a bit boring and should either be an additional item (trinket) or something players could level up during the run (another idea I have) that would reset with game over.

However I'm getting a bit worried that by adding too much I might ruin the attractive simplicity of the game :)

Let me know what you think!

P.s. I'm planning a small Workshop outfit contest, so keep your eyes open for that!
Bacon May Die - SnoutUp
Hello there,

First, I'd like to thank all of you who chose to review the game as part as Autumn Sale challenge, it was amazing to see the rating count grow! Reaching 500 reviews is a huge milestone and you helped to make that happen.

Back to update! The latest version of Bacon May Die has a few new things. For example... Most of the explosives should deal some damage or at least knockback multiple enemies which was something I wanted from the very beginning.



I also wanted to rework the special moves that were an unintentional secret until some of the button mashers figured them out. I really don't like how they're performed... and neither does anyone else, I bet. It is tricky to add combos when you only have arrow keys to work with and those already do plenty.

So, here's a new "blade dash"! It might change the combo, but for now you have to double tap LEFT or RIGHT while holding DOWN. The old "rocket rain", "cutlass throw" and "spike slam" skills will have some adjustments made and likely to go in a sort of slot system where you can equip one or another to a certain key combination.



I also added nades to the menu of the weapon merchant, but there's only snowball available for now. The combo for throwing it is UP + BACK.

Do you have any suggestions for the skills or grenades? Let me know!

P.S. Don't forget to check out WORKSHOP for community made outfits! Some of them are awesome, others - hilarious!

Cheers!

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SnoutUp
Bacon May Die - SnoutUp
  • Another attempt to fix boss spawn issues
  • Removed bunnies from the dungeon spawns
  • Restart boost will now let you choose the bonus
  • Testing new mechanic: Grenades
  • Small UI changes

Grenades

So in this update doing a "flip back" (jump and press "back" while holding jump button) will throw a snowball. Needs a bit of tweaking and feels awkward at the beginning, but let me know what you think about it.

Maybe Going Premium One Day?

Since I've been doing quite a bit of work on this game again, I started to think about changing it from free to paid some time in the future. Especially if I'll manage to implement a few of the bigger ideas I have.

Nothing would change for players who have it installed already, but I could earn a bit of money. Not sure about the price yet, depends on how much the game will be improved until then ($3?).

What's your take on this?
Bacon May Die - SnoutUp
  • Fixed a few boss-related bugs (thanks to user reports)
  • Locked a few of the items with XP levels (this will change)
  • Previously useless XP bar now shows next item it unlocks and is nicer to look at
  • Shortened tutorial and added a little boost after it's completed
  • Added missing icon for Santa's Bag weapon
Nov 21, 2021
Bacon May Die - SnoutUp
Since I was already messing around with old code of this game, I decided to attempt making it a bit more fun. Rolling out a few small changes already.

  • Tied health scaling to the "value" of the enemy so that basic mobs wouldn't turn into bullet sponges
  • Tweaked enemy spawns to improve the pacing of the game
  • Player will start dealing more damage to the last mob of the stage when its HP < 50%
  • Medic now sells a specific boost next to the risky potion
  • Restarting the game can give a short damage or critical hit chance boosts
  • Nicer item unlock popups
  • Changed how various boosts are displayed

These changes are not final, but let me know what you think!
Nov 20, 2021
Bacon May Die - SnoutUp
  • Linked Outfits menu with Workshop
  • Restricted maximum image size (256x256)
  • Added body wiggle toggle
  • Added weapon toggle
  • Added more information
  • Tidied up user interface
  • Main menu is now wintery!
  • Fixed a bug where main menu enemy would fall from the sky
  • Fixed a few workshop bugs
Nov 19, 2021
Bacon May Die - SnoutUp
Hey there,

Soooo, I randomly started working on a Workshop integration for Bacon May Die outfits and early version of it is already in the game. Play around with it and report any issues you notice or tell me about the features you'd like to see added to the outfit "manager"!

Short Guide

The anchor points of the pig are a bit weird, but they will have to do for now. I might add custom anchor points in the future, but don't count on that.

Few main things:

  • Pig has 4 outfit slots: glasses, hat, body and neck
  • You can publish single items or create awesome outfits from multiple parts
  • Center of the glasses is pinned between the eyes of the pig
  • Anchor point of the hats are at the bottom, not middle
  • There's no way to set the depth or hide ears yet
  • Use 128x128 image size for convenience
  • Pig has a weird body shape, because nature isn't perfect


Templates




I will provide a vector source with more examples some time during the weekend.

Let me know if you need anything else!

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SnoutUp
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