Bacon May Die - SnoutUp
Hello there,

First, I'd like to thank all of you who chose to review the game as part as Autumn Sale challenge, it was amazing to see the rating count grow! Reaching 500 reviews is a huge milestone and you helped to make that happen.

Back to update! The latest version of Bacon May Die has a few new things. For example... Most of the explosives should deal some damage or at least knockback multiple enemies which was something I wanted from the very beginning.



I also wanted to rework the special moves that were an unintentional secret until some of the button mashers figured them out. I really don't like how they're performed... and neither does anyone else, I bet. It is tricky to add combos when you only have arrow keys to work with and those already do plenty.

So, here's a new "blade dash"! It might change the combo, but for now you have to double tap LEFT or RIGHT while holding DOWN. The old "rocket rain", "cutlass throw" and "spike slam" skills will have some adjustments made and likely to go in a sort of slot system where you can equip one or another to a certain key combination.



I also added nades to the menu of the weapon merchant, but there's only snowball available for now. The combo for throwing it is UP + BACK.

Do you have any suggestions for the skills or grenades? Let me know!

P.S. Don't forget to check out WORKSHOP for community made outfits! Some of them are awesome, others - hilarious!

Cheers!

-
SnoutUp
Bacon May Die - SnoutUp
  • Another attempt to fix boss spawn issues
  • Removed bunnies from the dungeon spawns
  • Restart boost will now let you choose the bonus
  • Testing new mechanic: Grenades
  • Small UI changes

Grenades

So in this update doing a "flip back" (jump and press "back" while holding jump button) will throw a snowball. Needs a bit of tweaking and feels awkward at the beginning, but let me know what you think about it.

Maybe Going Premium One Day?

Since I've been doing quite a bit of work on this game again, I started to think about changing it from free to paid some time in the future. Especially if I'll manage to implement a few of the bigger ideas I have.

Nothing would change for players who have it installed already, but I could earn a bit of money. Not sure about the price yet, depends on how much the game will be improved until then ($3?).

What's your take on this?
Bacon May Die - SnoutUp
  • Fixed a few boss-related bugs (thanks to user reports)
  • Locked a few of the items with XP levels (this will change)
  • Previously useless XP bar now shows next item it unlocks and is nicer to look at
  • Shortened tutorial and added a little boost after it's completed
  • Added missing icon for Santa's Bag weapon
Nov 21, 2021
Bacon May Die - SnoutUp
Since I was already messing around with old code of this game, I decided to attempt making it a bit more fun. Rolling out a few small changes already.

  • Tied health scaling to the "value" of the enemy so that basic mobs wouldn't turn into bullet sponges
  • Tweaked enemy spawns to improve the pacing of the game
  • Player will start dealing more damage to the last mob of the stage when its HP < 50%
  • Medic now sells a specific boost next to the risky potion
  • Restarting the game can give a short damage or critical hit chance boosts
  • Nicer item unlock popups
  • Changed how various boosts are displayed

These changes are not final, but let me know what you think!
Nov 20, 2021
Bacon May Die - SnoutUp
  • Linked Outfits menu with Workshop
  • Restricted maximum image size (256x256)
  • Added body wiggle toggle
  • Added weapon toggle
  • Added more information
  • Tidied up user interface
  • Main menu is now wintery!
  • Fixed a bug where main menu enemy would fall from the sky
  • Fixed a few workshop bugs
Nov 19, 2021
Bacon May Die - SnoutUp
Hey there,

Soooo, I randomly started working on a Workshop integration for Bacon May Die outfits and early version of it is already in the game. Play around with it and report any issues you notice or tell me about the features you'd like to see added to the outfit "manager"!

Short Guide

The anchor points of the pig are a bit weird, but they will have to do for now. I might add custom anchor points in the future, but don't count on that.

Few main things:

  • Pig has 4 outfit slots: glasses, hat, body and neck
  • You can publish single items or create awesome outfits from multiple parts
  • Center of the glasses is pinned between the eyes of the pig
  • Anchor point of the hats are at the bottom, not middle
  • There's no way to set the depth or hide ears yet
  • Use 128x128 image size for convenience
  • Pig has a weird body shape, because nature isn't perfect


Templates




I will provide a vector source with more examples some time during the weekend.

Let me know if you need anything else!

-
SnoutUp
Bacon May Die - SnoutUp
Hey there,

I'm looking for someone who could draw more outfits for Bacon May Die. The main requirement would be to fit existing style (outlines, colors, size, etc), which I find to be a tricky task despite art being relatively simple. Should also be vector art, so I could edit it easily if needed. Ability to think of new items would be a huge plus! This is a paid gig.



Here's a SVG template with item examples if you'd like to play around and draw something for the pig:
https://www.dropbox.com/s/gks82fg797b46wf/baconmaydie_item_template.svg

Send me your portfolios to hi@snoutup.com

Cheers!

SnoutUp
Bacon May Die - SnoutUp
  • Taking a screenshot will correctly unlock Camera cosmetic now
  • Changed Frying Pan unlock requirements to mushroom kills
  • Fixed a bug where traps would stay active when game is paused
  • Added a couple of cool cosmetic items!

Thank you for all your support, feedback and reviews!

Cheers!
Apr 15, 2021
Bacon May Die - SnoutUp
  • Fixed a bug causing game to freeze in coop mode
Apr 15, 2021
Bacon May Die - SnoutUp
Hello there,

Bacon May Die is finally out of the pan in a form of a completely FREE release! Hope it's crispy enough for you to have some fun smashing a bunch of weird enemies around!

You can read about my reasons for releasing game this way in a recent Steam post. In short, it would be too complicated and time consuming to substantially improve it for a premium launch and I'd rather focus on making a proper Bacon May Die sequel later. Gonna need your feedback for that!

Now, what's in store for this release? It all depends on how much time I can find to work on it, but here are a few things I have in mind for the future.

  • Bug fixes and balance tweaks depending on feedback
  • Fixing hitboxes of a few annoying hard-to-hit enemies (hedgehogs, bats)
  • Adding more Steam achievements
  • Improving coop mode
  • Workshop integration for character outfits

Let me know what you think!

Cheers!

-
SnoutUp
https://twitter.com/SnoutUp
https://discord.gg/DVXeq98v
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