Apr 25, 2018
They Are Billions - Numantian Games


Greetings!

As you know we are working on a big update for They Are Billions (V.0.8) with The Six Wonders, that we expect to publish on the 5th of May. Yes, it has been delayed, sorry about that! The main reason is that we have to translate all the new stuff into 12 languages which pushed back the release dates and also requires extra testing time.

Meanwhile we have used this time to add more features suggested by you, the players, to improve many aspects of the game. Apart from the Six Wonders, which we will go more in detail in our next post, we want to talk about the new features of the upcoming 0.8 version.

New Language Available: Italian

Finally, we have finished the translation to Italian and it will be included in the next version 0.8. They Are Billions is now available in twelve languages!

Flat Mode (F4)



This is really helpful! You can toggle the Flat Mode with the F4 key. When activated, mountains and forests will be displayed just as flat coloured cells, allowing you to see what’s behind them, making it easier to build near those hidden parts of the map.

More Building Assistance

The cells that are in the map limit, where building is not allowed, will be displayed without energy so that it is much easier to know where the limit is and plan your defences accordingly.

Also, when building, all existing objects will turn semi-transparent as the mouse moves over them, to improve the visibility behind them.

Chasing Command for Groups of Units



You will really love this feature! Now, all units in the same selection slot will automatically go in a group formation when they are in the chase command mode. Just select a group of units, save them in a slot with right click and then activate the command chase.

The Inn 2.0



The Inn has been improved in several ways. It’s influence radius is now bigger, and It’s building margin reduced by one.

Mercenaries come to the Inn every five days, except the first ones which will come after just one day. Also, the number of days remaining for new mercenaries to arrive and the percentage of prestige of the Inn is now shown in the features panel. The more prestige, the more powerful the group of mercenaries will be.

30 New Mayors!

We have added 30 new mayors to add more variety to your colonies. Also, if Mayors that bring resources to the colony (for example 200 wood) provide an excess that cannot be stored in the warehouses, they will be placed as bonus items next to the Command Centre, so you can use them when needed. This can be very useful when building the ultra-high expensive Wonders.

Lots of Balancing Improvements

We have made lots of balancing tweaks, so many that we cannot cite them all here. We have improved the Soldiers (that were not so useful compared to other units). Soldiers now level up faster, they do a bit more damage, they regenerate full life in just 24 seconds, their Armour is better and gives 50% more resistance to fire and venom.

Also, Lucifers do more damage, have more health and regenerate full life in just 12 seconds, and they have 75% resistance to venom.

Titans attack radius has been increased by 20% and deal more damage, also they have more life and Armour, but they are more expensive.

Many of the structures have also been tweaked, so now the game feels much more balanced. Also, the map generation is better now and the map scenario types have also been improved.

Now, more than ever, you will have a wider range of strategic options to fight the infected and develop a successful colony.

Units Health Regeneration

We have improved this mechanic to make it more relevant in game. First we have added a tooltip for the Life text in the selection panel which will tell you about the life regeneration rate of the unit. Units start to regenerate health after two seconds without having received any damage. It will then regenerate a fixed number of life points every second:
  • Ranger: 1 point / second. Full life in 60 seconds.
  • Soldier: 5 point / second. Full life in 24 seconds.
  • Sniper: 1 point / second. Full life in 150 seconds.
  • Lucifer: 40 point / second. Full life in 12 seconds.
  • Thanatos: 3 point / second. Full life in 83 seconds.
  • Titan: 8 point / second. Full life in 100 seconds.

Press F10 to take a Mega Screenshot of your entire colony!

This is just amazing! Have you ever wanted to show off your colony to your friends? Does your colony look amazing with your Six Wonders? Have you won the game without using walls or with any other crazy condition and you want to show it to the world? Now you can! :)

Just press F10 whenever you like and the game will render an ultra-big image of the full map. This is especially amazing when the final horde comes to the colony as all the map is revealed.

You can configure the resolution of the image in the options screen, the highest value being 256 mega pixels!! Just check this.



We hope you like the new changes for gameplay and the Survival Mode. Of course, we keep on working on the campaign secretly behind the scenes. After this big update on the 5th of May, we will share with you more details about the highly anticipated campaign.

Thank you all for your incredible support! See you soon!
They Are Billions - Numantian Games

Greetings!
It has been an old dream of ours here at Numantian to have the opportunity to record the soundtrack of TAB with a philharmonic orchestra. Our composer, Nicolas Diteriks, did a tremendous job collaborating with Johannes Vogel, who conducts the Bratislava Symphony Orchestra. His orchestra has a great deal of experience recording music for videogames (Castlevania, Batman Arkham Origins, Assasin’s Creed III, Lords of the Fallen). It was an amazing experience and we’re thrilled with the final result. We hope the final results will make the playing experience of They Are Billions even more intense and engaging.

For a sneak peak of the recording session follow this link:
https://www.youtube.com/watch?v=qht8FHOqr7I

New Special Building: The Inn



Build an Inn for your colony to attract workers and mercenaries from the surroundings. Inns are very big and expensive buildings, but they have certain special features that can significantly help you in developing a successful colony. You’re only able to construct one Inn per colony, and you have to research it first in the Wood Workshop.

These are the goodies!

Happier Colonists
The colonists surrounding the Inn will get increasingly happier as they visiting the first-floor tavern causing them to spend more money there that will fill the colony reserves.

Workers for the Colony
You can expect lots of travelers visiting your colony to enjoy the Inn’s hospitality. Be sure you have enough food for your guests and also keep the fireplace stoked with enough wood to keep the rooms warm and cozy.

Mercenaries
There are a lot of lonely heroes roaming these dangerous and desolated lands. They aren’t ones to linger, but they love to stop for a rest and to enjoy a good beer. They can be hired by a fair price. Build as many colonist houses near the Inn as you can to keep a steady stream of animated colonists and to attract more and better mercenaries.

More news about the development: The Incoming Wonders

They’re taking more time than expected, but they are looking terrific! They’ll be the biggest and most awesome buildings we have created. We expect to have them finished for the next update, but for now, let’s give you the names of the Six Wonders:

- The Beholder
- The Lightning Spire
- The Transmutator
- The Victorious
- The Academy of Immortals
- The Crystal Palace

More news: 150+ new mayors on the works!



It’s true, we haven’t gone mad, more than new 150 mayors are coming!!

As some you surely remember we launched a supporting campaign (http://www.numantiangames.com/support-they-are-billions/) for They Are Billions some time before the official release. We offered special rewards for the fans who wanted to back the game. We’re happy to announce the three highest rewards: the Lucifer, Thanatos and Titan ones, included the creation of a custom mayor inspired in those backers who purchased it.

It’s a massive job! We have to contact the backers, draw a portrait and design their mayor, which requires a lot of feedback, changes, balancing, testing and translating all the slogans into eleven languages. So it is taking some time. We plan to release the mayors in stages, adding a pack of them with every new version.

We’ve already created 30, and they’re all looking awesome. They’re going to add a lot of variety to the game. For example, there’s a new one that pays you a gold coin for every zombie killed :)

New Version 0.7: Changes Log

- New Special Building: The Inn
- New Game Option: Show all alerts. It display all the alert events even when the action is happening inside the camera view are.
- All music themes scored by the Bratislava Philharmonic Orchestra.
- Buildings whose production is paused now displays an icon on the map.
- Some balancing tweaks: Foundry and Engineering Center now costs 3000 gold.

And that's all for the moment...
We expect that we’ll publish the Six Wonders in the next update, but perhaps we will release a prior update with some of the new mayors. . . stay tuned!
They Are Billions - Numantian Games

Greetings!
It has been an old dream of ours here at Numantian to have the opportunity to record the soundtrack of TAB with a philharmonic orchestra. Our composer, Nicolas Diteriks, did a tremendous job collaborating with Johannes Vogel, who conducts the Bratislava Symphony Orchestra. His orchestra has a great deal of experience recording music for videogames (Castlevania, Batman Arkham Origins, Assasin’s Creed III, Lords of the Fallen). It was an amazing experience and we’re thrilled with the final result. We hope the final results will make the playing experience of They Are Billions even more intense and engaging.

For a sneak peak of the recording session follow this link:
https://www.youtube.com/watch?v=qht8FHOqr7I

New Special Building: The Inn



Build an Inn for your colony to attract workers and mercenaries from the surroundings. Inns are very big and expensive buildings, but they have certain special features that can significantly help you in developing a successful colony. You’re only able to construct one Inn per colony, and you have to research it first in the Wood Workshop.

These are the goodies!

Happier Colonists
The colonists surrounding the Inn will get increasingly happier as they visiting the first-floor tavern causing them to spend more money there that will fill the colony reserves.

Workers for the Colony
You can expect lots of travelers visiting your colony to enjoy the Inn’s hospitality. Be sure you have enough food for your guests and also keep the fireplace stoked with enough wood to keep the rooms warm and cozy.

Mercenaries
There are a lot of lonely heroes roaming these dangerous and desolated lands. They aren’t ones to linger, but they love to stop for a rest and to enjoy a good beer. They can be hired by a fair price. Build as many colonist houses near the Inn as you can to keep a steady stream of animated colonists and to attract more and better mercenaries.

More news about the development: The Incoming Wonders

They’re taking more time than expected, but they are looking terrific! They’ll be the biggest and most awesome buildings we have created. We expect to have them finished for the next update, but for now, let’s give you the names of the Six Wonders:

- The Beholder
- The Lightning Spire
- The Transmutator
- The Victorious
- The Academy of Immortals
- The Crystal Palace

More news: 150+ new mayors on the works!



It’s true, we haven’t gone mad, more than new 150 mayors are coming!!

As some you surely remember we launched a supporting campaign (http://www.numantiangames.com/support-they-are-billions/) for They Are Billions some time before the official release. We offered special rewards for the fans who wanted to back the game. We’re happy to announce the three highest rewards: the Lucifer, Thanatos and Titan ones, included the creation of a custom mayor inspired in those backers who purchased it.

It’s a massive job! We have to contact the backers, draw a portrait and design their mayor, which requires a lot of feedback, changes, balancing, testing and translating all the slogans into eleven languages. So it is taking some time. We plan to release the mayors in stages, adding a pack of them with every new version.

We’ve already created 30, and they’re all looking awesome. They’re going to add a lot of variety to the game. For example, there’s a new one that pays you a gold coin for every zombie killed :)

New Version 0.7: Changes Log

- New Special Building: The Inn
- New Game Option: Show all alerts. It display all the alert events even when the action is happening inside the camera view are.
- All music themes scored by the Bratislava Philharmonic Orchestra.
- Buildings whose production is paused now displays an icon on the map.
- Some balancing tweaks: Foundry and Engineering Center now costs 3000 gold.

And that's all for the moment...
We expect that we’ll publish the Six Wonders in the next update, but perhaps we will release a prior update with some of the new mayors. . . stay tuned!
They Are Billions - Numantian Games
Greetings!
This is a quick update to talk a bit more about the development and incoming features for They Are Billions. It has been a long time since our last update because we have been working in parallel on different parts of the game, not only for the Campaign but also for the Survival Mode.

The Six Wonders

Six new buildings are coming... and they are the greatest ones! They are extremely expensive to research and build. Not many colonies will have the capacity to even build just one of them. After all, we are surviving in a zombie apocalypse so there is no place for such luxurious and opulent wonders... BUT, if your colony has plenty of resources or you want to take the risk to build one of them, they can grant you very special rewards. Your colony will be the envy of all. :)

One of them, the cheapest one, will be the Inn/Tavern we mentioned in old updates. Finally we had to change its function as it was conflicting with other elements of the Campaign.

In the next update, we will show you all the Wonders and explain the special rewards. A quick look ahead on the Six Wonders, all of them will give you extra victory points if you win the game. The extra points will be very useful for the veteran players that try to get the highest score possible for the Survival or Community Challenge.

The Soundtrack Scored by the Bratislava Philharmonic Orchestra

Our composer, Nicolas Diteriks, is about to record the soundtrack of They Are Billions with the 60 musicians of the Bratislava Philharmonic Orchestra. This is going to be epic! In the next update, we will show you some videos. Stay tuned!

How is the final score computed?

Many people have asked us how the final game score is computed. This method could change in the future, especially with the new Wonders coming.

Right now, we use this formula:

- If the game is won the score is:
Score = 10,000 + Max(0, 5000 - 10 * Colonist Infected) + Max(0, 5000 -10 * Soldiers Died)

- If the game is lost then:
Score = 1.000 * (Number of Days Survived / Total Days to Win)

- Extra points for colonists:
Score += Max. Colony Population / 2

- Extra points for infected killed:
Score += Max. Infected Killed / 10

And then the final score is multiplied by the score factor.

For the Community Challenge, the score factor can be 100%, 115%, 135% or 155% depending on the map type.

The Campaign Development

There is much to do in the Campaign. We know the expectations are very high, so we want to create something really special. We are producing lots of new assets and implementing many more features.

As many of you already know, in the Campaign you will have to reconquest a huge territory from the infected under the orders of the New Empire. We want the campaign to be non-linear, so the player can decide if he or she prefers to explore an old human base in search of new technology or attack a huge swarm of 200K infected that is blocking a new territory to build a colony with their imperial army... Together with how the player progresses in the science and engineering tree, relation with the new empire, map reconquest strategy, and selection of objectives will make each campaign unique.



We want to add a lot of optional content so players that are stuck and cannot progress will more have more options to expand their army and advance in the technology trees.

Although this decision could change later, we would like to continue with the Ironman Mode for the missions, in the sense that you cannot reload old saves while playing a mission. Of course, if you lose you can repeat it again. Also, you can save freely when you are in the intermissions Campaign Dashboard.

And that's all for the moment, see you in the next update!
They Are Billions - Numantian Games
Greetings!
This is a quick update to talk a bit more about the development and incoming features for They Are Billions. It has been a long time since our last update because we have been working in parallel on different parts of the game, not only for the Campaign but also for the Survival Mode.

The Six Wonders

Six new buildings are coming... and they are the greatest ones! They are extremely expensive to research and build. Not many colonies will have the capacity to even build just one of them. After all, we are surviving in a zombie apocalypse so there is no place for such luxurious and opulent wonders... BUT, if your colony has plenty of resources or you want to take the risk to build one of them, they can grant you very special rewards. Your colony will be the envy of all. :)

One of them, the cheapest one, will be the Inn/Tavern we mentioned in old updates. Finally we had to change its function as it was conflicting with other elements of the Campaign.

In the next update, we will show you all the Wonders and explain the special rewards. A quick look ahead on the Six Wonders, all of them will give you extra victory points if you win the game. The extra points will be very useful for the veteran players that try to get the highest score possible for the Survival or Community Challenge.

The Soundtrack Scored by the Bratislava Philharmonic Orchestra

Our composer, Nicolas Diteriks, is about to record the soundtrack of They Are Billions with the 60 musicians of the Bratislava Philharmonic Orchestra. This is going to be epic! In the next update, we will show you some videos. Stay tuned!

How is the final score computed?

Many people have asked us how the final game score is computed. This method could change in the future, especially with the new Wonders coming.

Right now, we use this formula:

- If the game is won the score is:
Score = 10,000 + Max(0, 5000 - 10 * Colonist Infected) + Max(0, 5000 -10 * Soldiers Died)

- If the game is lost then:
Score = 1.000 * (Number of Days Survived / Total Days to Win)

- Extra points for colonists:
Score += Max. Colony Population / 2

- Extra points for infected killed:
Score += Max. Infected Killed / 10

And then the final score is multiplied by the score factor.

For the Community Challenge, the score factor can be 100%, 115%, 135% or 155% depending on the map type.

The Campaign Development

There is much to do in the Campaign. We know the expectations are very high, so we want to create something really special. We are producing lots of new assets and implementing many more features.

As many of you already know, in the Campaign you will have to reconquest a huge territory from the infected under the orders of the New Empire. We want the campaign to be non-linear, so the player can decide if he or she prefers to explore an old human base in search of new technology or attack a huge swarm of 200K infected that is blocking a new territory to build a colony with their imperial army... Together with how the player progresses in the science and engineering tree, relation with the new empire, map reconquest strategy, and selection of objectives will make each campaign unique.



We want to add a lot of optional content so players that are stuck and cannot progress will more have more options to expand their army and advance in the technology trees.

Although this decision could change later, we would like to continue with the Ironman Mode for the missions, in the sense that you cannot reload old saves while playing a mission. Of course, if you lose you can repeat it again. Also, you can save freely when you are in the intermissions Campaign Dashboard.

And that's all for the moment, see you in the next update!
They Are Billions - contact@rockpapershotgun.com (Matt Cox)

they-are-billions-a

They may be billions, but so so far it’s only taken a few dozen zombies to break through my defences in tower defence/RTS hybrid They Are Billions. That’s a shame, because if I was any better then I’d love to take part in the weekly challenge run that was included in Friday’s early access update. Every week you get one chance to take a stab at the same survival map as everyone else, then compare your score with strangers and friends.

Also added in the update are waypoint commands for units, a sprinkling of (habitable!) abandoned towers, and transportable explosive barrels – three things that every apocalyptic scenario can’t be complete without.

(more…)

They Are Billions

Zombie plague RTS They are Billions has added community challenges in its latest update, meaning that everyone can play through the same survival map and compete for a high score on the new leaderboards. A new challenge will arrive every Monday, starting tomorrow, and players will only get one shot at each map, which is the right way to implement challenges like this, in my opinion.

Update V0.6 also allows you to add more waypoints when using the travel, attack, patrol and move commands. You just have to hold down Shift and right click to add more waypoints, allowing you to create some pretty elaborate plans. 

Soldiers, Snipers and Lucifers can now carry explosive barrels, which you can place down wherever you want and blow up from a safe distance. Barrel explosions will chain together, so it could be a good option for taking out large groups.

The last of the major additions is a new set of language translations for Chinese (Traditional and Simplified), Korean, Japanese, Russian, German, French, Polish, and Brazilian Portuguese. There's also a few minor tweaks and bug fixes, which you can read about in the full patch notes.

If you're looking for some tips for getting better at the game, here's Vivien's handy guide.

They Are Billions - Numantian Games


Greetings Survivors!
We have a lot of news to share about our most recent big update V0.6!

Nine New Languages Available!!


Now the game can be played in Chinese (Traditional and Simplified), Korean, Japanese, Russian, German, French, Polish, and Brazilian Portuguese.

The game should start selecting the language automatically. If it does not work please select the language from the Options screen.

Of course, consider the new translation in a beta state as is the game. We will check and improve everything with time. Also, you can use this forum to give us feedback or reporting issues. Each language has its own forum discussion. Our translators will check the forums and update everything as soon as possible.

Are you the best survivor? Try the Community Challenge!



Finally, it is here! Every week, starting on Monday there will be a new Community Challenge where you can play the same survival map and compete with the entire They Are Billions community. The scores will be uploaded to a leaderboard where you can compare your score with other players or friends. You have just one opportunity to try every challenge, so be careful!

Some More Features for V.0.6

Waypoints for Patrol, Travel and Attack Commands



Now you can add more waypoints to a unit’s path when using the commands Patrol, Travel, and Attack. To do so, just keep the SHIFT key pressed when selecting the target of the command. It also works for the Move command. This can be done with the right button, just keep the SHIFT key pressed to add more points.

The Old Towers



Now in the survival maps, you can find some old fortified towers that were infected and abandoned some time ago. You can reclaim these structures and have them join your colony. They can be reactivated once they are repaired.

Explosive Barrels

A new bonus you can find in some of the ruins. Explosive barrels can be carried by Soldiers, Snipers, and Lucifers and placed anywhere you’d like. If a unit shoots the barrel, it will explode causing devastating damage to the surroundings. Be careful, because they will detonate more barrels within range. They can be very useful to lessen a big swarm, or even blow up a full Doom Village!

New Dwelling Models


We have created more models for the wood and stone houses. They share the same style as the older ones but add a bit more variety and beauty to the colony.

New Swarm Music Theme

Our great composer has created a new atmospheric theme for the swarms. Hope you like it. Also, very soon we will record the entire soundtrack with the symphonic orchestra of Bratislava!

Some more minor changes:

- Improvement: Commands activated with the keyboard are more responsive (they are activated on key down, instead of on the key up event).
- Improvement: When Steam Overlay is activated the game pauses automatically and when it is closed the game continues from its last state (paused/playing).
- Improvement: When sending a unit to attack a position, now the travel indicator is displayed in the color red.
- Improvement: When attacking a specific unit with the attack command, a small red indicator will be displayed under the target unit.
- Fixed: When using the command attack key repeatedly the units cancel their current action even when attacking the same target area.
- Fixed: Steam Overlay activation could leave some phantom keys pressed.
- Fixed: Technology names in mayor description.
- Fixed: Graphics glitch with patrol path line.

F.A.Q Available in the forum

We have published here a Frequent Asked Questions post that should answer the main questions about the game. We will update the F.A.Q periodically with more information.

And that's all for now. In the next big update, we expect to add some more features like the Lost Tavern, the Monuments and Wonders and the Great Telescope (the first new addon for the Command Center). Stay tuned!

See you soon!
They Are Billions - Numantian Games


Greetings Survivors!
We have a lot of news to share about our most recent big update V0.6!

Nine New Languages Available!!


Now the game can be played in Chinese (Traditional and Simplified), Korean, Japanese, Russian, German, French, Polish, and Brazilian Portuguese.

The game should start selecting the language automatically. If it does not work please select the language from the Options screen.

Of course, consider the new translation in a beta state as is the game. We will check and improve everything with time. Also, you can use this forum to give us feedback or reporting issues. Each language has its own forum discussion. Our translators will check the forums and update everything as soon as possible.

Are you the best survivor? Try the Community Challenge!



Finally, it is here! Every week, starting on Monday there will be a new Community Challenge where you can play the same survival map and compete with the entire They Are Billions community. The scores will be uploaded to a leaderboard where you can compare your score with other players or friends. You have just one opportunity to try every challenge, so be careful!

Some More Features for V.0.6

Waypoints for Patrol, Travel and Attack Commands



Now you can add more waypoints to a unit’s path when using the commands Patrol, Travel, and Attack. To do so, just keep the SHIFT key pressed when selecting the target of the command. It also works for the Move command. This can be done with the right button, just keep the SHIFT key pressed to add more points.

The Old Towers



Now in the survival maps, you can find some old fortified towers that were infected and abandoned some time ago. You can reclaim these structures and have them join your colony. They can be reactivated once they are repaired.

Explosive Barrels

A new bonus you can find in some of the ruins. Explosive barrels can be carried by Soldiers, Snipers, and Lucifers and placed anywhere you’d like. If a unit shoots the barrel, it will explode causing devastating damage to the surroundings. Be careful, because they will detonate more barrels within range. They can be very useful to lessen a big swarm, or even blow up a full Doom Village!

New Dwelling Models


We have created more models for the wood and stone houses. They share the same style as the older ones but add a bit more variety and beauty to the colony.

New Swarm Music Theme

Our great composer has created a new atmospheric theme for the swarms. Hope you like it. Also, very soon we will record the entire soundtrack with the symphonic orchestra of Bratislava!

Some more minor changes:

- Improvement: Commands activated with the keyboard are more responsive (they are activated on key down, instead of on the key up event).
- Improvement: When Steam Overlay is activated the game pauses automatically and when it is closed the game continues from its last state (paused/playing).
- Improvement: When sending a unit to attack a position, now the travel indicator is displayed in the color red.
- Improvement: When attacking a specific unit with the attack command, a small red indicator will be displayed under the target unit.
- Fixed: When using the command attack key repeatedly the units cancel their current action even when attacking the same target area.
- Fixed: Steam Overlay activation could leave some phantom keys pressed.
- Fixed: Technology names in mayor description.
- Fixed: Graphics glitch with patrol path line.

F.A.Q Available in the forum

We have published here a Frequent Asked Questions post that should answer the main questions about the game. We will update the F.A.Q periodically with more information.

And that's all for now. In the next big update, we expect to add some more features like the Lost Tavern, the Monuments and Wonders and the Great Telescope (the first new addon for the Command Center). Stay tuned!

See you soon!
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Well sound the klaxons, unfurl the flags, hoist your main-braces and petards whatever they may be, 2018 is proving far more interesting for charting Steam games. Of course we can’t escape the three usual suspects, but beyond those this is quite the collection of interesting, independent, and novel games. (more…)

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