Feb 10, 2019
Cooking Simulator - tommy
Dear Chefs!

Here's another quick update on our most recent progress.
This week we've managed to add 2 improvements.

First is colour blending. The products are going to exchange colours and influence the appearance of liquids. This feature is based on another mechanic that allows cooked ingredients to exchange flavours.


Second is more precise review system. We aimed to make dish rating system more transparent. From now on, you'll be able to see not only your overall score but also check what could've been done better to receive a better rating.


Beta access. We know that a lot of you would like to apply for our semi-open beta. Right now we're fixing a few things in the current build so we could make the most of your help. We'll keep you updated and as soon as we're ready, we'll start taking applications.

Thank you,
Cooking Simulator Dev Team
Feb 2, 2019
Cooking Simulator - tommy
Dear Chefs!

We'd like to let you know how the development is progressing. You're asking us many questions and keep showing great interest in our game. Thank you for that!

FEATURES
  • New cutting mechanic According to various comments and suggestions, we've added a feature that allows to cut more precisely by "freezing" the products on the cutting board.


  • Eggs! Many of you've been asking to include eggs in the game. They're still work in progress but they're coming. Implementing them is a challenge since all the components like the shell, yolk and egg white react in a completely different way to physics but we're doing it!


  • Sounds We've basically added a ton of sound effects! More are still coming.


FIXES AND IMPROVEMENTS
  • Cooking School We've fully implemented a series of tutorials introducing the game mechanics and objectives. It explains the basics like how to use the tools, how to use the laptop, how to buy items, etc. One of the tutorials will guide you step by step through preparing an example dish.


  • Physics Mostly collisions and liquids. The game applies physics to everything that's going on in the kitchen so we really want to have that part polished.

  • User Interface Adjustments and bug fixes.

  • Recipes and game balance All the planned recipes have been fully implemented. We're making sure that the game's challenging but not frustrating. We're optimizing the recipes by adjusting preparation requirements, time to complete the dish and the review system.

WHAT ELSE?
Those above are not all the updates and fixes we're preparing for you. We'll keep updating you more frequently so you can see the progress.

GAME RELEASE
The whole team is working extra hard. We're doing our best to release a great game for you as soon as possible. We want to make sure that once we give you a release date, it's 100% confirmed and the game will come out on that day. That's why for now we'd like to stick to early 2019. We promise to update you as soon as we can :)

BETA
Recently along with our publisher we've been sending some access codes to streamers to promote the game. If you'd like to get your hands on the game before the release, we've got some good news for you! We'd like to run a round of semi-open beta tests before the release. More info coming soon!

Thank you once more for keeping your fingers crossed for Cooking Simulator!
Regards,
Cooking Simulator Dev Team

Cooking Simulator

It's been five busy days in the Cooking Simulator demo. Each morning I prep the restaurant's kitchen for the day ahead, which usually just involves cleaning up the mess from the day before. An order comes in, and I tap the widescreen mounted above the counter and peer at the recipe, which gives precise instructions on how to make the dish in question, right down to exactly how many grams of each ingredient to use.

Then I rush around in a blind panic because there's a very short timer for each meal and customers don't have much patience. My careful measurements go out the window as I chuck salt and pepper and thyme and oil erratically into the pot or pan, slam it onto the stovetop or into the oven, and grab a plate to serve it on, occasionally smashing the dish to pieces against the refrigerator door I've left wide open in my haste. Chopping, dicing, pouring, and spatula-ing are done in a mad rush. The meal that finally goes out to the customer usually looks terrible and at least part of it has fallen on the floor at some point. Welcome to Chez Disaster.

This is just a demo ahead of the Cooking Simulator's planned release in March, and it only contains about 30% of the recipes in the full game. Which means most of what I wind up cooking is tomato soup. I load up a pot with tomatoes and an onion, add salt, black pepper, and cayenne powder, pour in broth, and cook it on the stove for 60 seconds. Then I glop on sour cream, use the hand blender to whip it all into a liquid, spill most of it while trying to pour it from the pot into the bowl, and put it in the window for an unseen waiter to whisk it away.

The countdown timer, along with the fact that most items need to be clicked on very precisely, means things often go awry. Each ingredient costs me a bit of money, so the potatoes I drop, the broth I spill on the counter, the trout that gets stuck in the oven after slipping off the baking pan, the pork chop that bounces under the stove, all eat into my profits. If a customer is unhappy with the taste of their meal, or if it takes too long to reach their table, they'll leave a bad review. Sometimes they'll ask for a refund and leave an even worse review if they don't get one. Each day I get more and more harried and my cooking gets worse and worse. And the restaurant owner informs me on the fifth day that a food inspector is coming, which means I need to impress him.

At first I assume the inspector is a health inspector, and will be grading my kitchen on cleanliness, so I run around picking up shattered plates and errant tomatoes, flinging them into the trash. I grab a sponge and wipe spills off the counter and even attempt to wash my pots and pans (I've been emptying them over the sink but not, like, rinsing them with soap and water). Turns out the food inspector is more like a food critic, and he's ordered the baked trout, which is served with lemon and parsley.

You may not want to turn the sound on in these gifs, by the way, because at least one is drowned out by the kitchen timers I've set—they ring endlessly and don't stop until you pick them up and turn them off, and I don't have time to pick them up and turn them off because everything is going to hell, so they just ring and ring and it's really loud an annoying and makes the stress of cooking endless bowls of tomato soup and pork chop dinners even more stressful.

For the inspector's meal, I do a terrible job of chopping the lemons evenly, though I do get a single sprig of parsley on the plate without burning down the kitchen. The baked trout itself, however, is precariously balanced and when I pick up the plate it plops onto the floor at my feet. There's simply no time to bake another trout, so I do what I assume many, many chefs have done before. I scoop it off the floor with a spatula (it's too hot to use my bare hands) and re-plate it.

When the floor-trout and unevenly sliced lemon reaches the inspector, I'm pretty stunned to see it's my most successful dish yet. 4+ stars for taste and 5 stars for timeliness thanks to my unhygienic methods. Looks like the Clumsy Chef will live to cook another day!

If it's not clear, I'm having a great time with the stress and the mess of the Cooking Simulator demo. There's a sandbox mode with no timers and a fully stocked kitchen, which is nice for leisurely practicing and experimenting. There's a photomode for the dishes you cook, if you want to save your culinary creations out of personal pride (or horror). You can throw any item you pick up, so feel free to hurl knives and pumpkins and plates around in fun or frustration (keeping in mind that in normal mode you'll have to purchase whatever you break or lose).

And yes, you can burn the kitchen down. Stick a fire extinguisher in the oven and watch it explode. Put a propane tank on the grill and stand back. Use one of those little hand-held torches to set things alight and watch the fire spread. After a frustrating day spent trying to scoop trout off the floor or serving completely charred salmon to unhappy customers, it's a great way to let off a little steam. Just don't let the inspector see the mess you've made. 

The demo I played isn't freely available at the moment, but I hope it will be soon so you can try your luck in the kitchen. In the meantime, you can visit the Cooking Simulator store page on Steam for some trailers and screenshots.

Bon appetit.

Cooking Simulator - tommy
Dear Chefs,

For the last couple of weeks we’ve been working extra hard to deliver you the best game we possibly can. After consultations with our team and taking into consideration your feedback and high expectations, we chose to postpone the release date for Cooking Simulator. The game’s coming in early 2019.
We’ve decided that we don’t want to rush the release only to meet the deadline for Christmas. Instead, we want to give you a complete game which is not only full of content but also fun to play.
As a community you’re showing us great support every single day and we thank you for that. We know that you’ll understand our desire to make Cooking Simulator the best game in its genre.

Regards,
Cooking Simulator Dev Team
Nov 16, 2018
Cooking Simulator - tommy
We're posting new videos and screenshots almost every day.
Our social media:
Facebook:https://www.facebook.com/CookingSimulator/
Twitter:https://twitter.com/cookingsim

Cooking Simulator FAQ🤔:

1. When is the game going to be released?
We’re aiming for PC Steam release in early 2019.

2. Game requirements?
You can find them on the Steam store page.


3. Other platforms? VR?
The game’s going to be released additionally on PS4 and XBOX ONE but the exact release date is yet to be announced. The VR might be added after the release but nothing has been confirmed so far.

4. Language versions?
The game is going to be released in: English, Polish, German, Spanish, Russian and Chinese. We might add some additional translations depending on the demand.

5. Price?
Affordable. As soon as we get everything confirmed, we’ll post an update.

6. Beta/early access?
Some time ago we’ve closed beta access. We’ve received tons of constructive and positive feedback. Right now, according to your valuable advice, we’re focused on polishing the game, so we can deliver the full and complete product for you on 6th of December.

7. Game modes?
The game is going to include 3 game modes:
- Career mode with 5 levels of fame to achieve
- Cooking School, a full game tutorial
- Sandbox mode where you can freely access full game content and do whatever you want

8. What kinds of dishes are going to be featured in the game?
We would like to make the meals quite common, so you can easily prepare them by yourself in your real kitchen after playing the game, but yeah, we might add some regional touch after a while.
The game is going to include over 120 ingredients and products and over 60 recipes to unlock.

9. Multiplayer?
We’re focused on single player experience. It's something we'll consider post-release bacause of on multiple requests.

10. Is this going to be a goofy game?
This really depends on the player. We wanted to make THE Cooking Simulator, where all the cooking is taken very seriously and player can get a glimpse of being a real chef. But on the other hand, if you want to play around and try to do all the things you couldn’t do in real life, well, there’s nothing there to stop you :)

11. How can I support the game?
The best way to support Cooking Simulator is by adding to your Steam Wishlist.
The more people on the Wishlist, the higher chances we have to appear on Steam’s upcoming games list and main store page.
You can also help by telling your friends about the game ;)
Oct 17, 2018
Cooking Simulator - tommy
For the last couple of weeks a lot of fans have been showing us great support by actively participating in beta testing. Thanks! We've received tons of positive and constructive feedback. Based on it, we've decided to take a little more time to properly polish the game. As we've always said, we want to deliver a complete and enjoyable product that we can all be proud of.

The game will be released on 6th of December and it's going to contain:
- over 60 dishes to unlock
- over 120 ingredients and products
- Career mode with 5 levels of fame to achieve
- Cooking School, a full game tutorial
- Sandbox mode where you can freely access full game content and do whatever you want

We understand that you've been waiting for Cooking Simulator for quite a while and we solemnly apologize for the delay. We hope that you'll understand that we're making this decision only to deliver the best game we can possibly make, the game you deserve.

...