Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Please be aware of plot spoilers in the description below!

Areas

  • In some cases, exiting to the global map could result in exiting to the main menu. Resolution: fixed.
  • White squares were displayed under the dwarf’s dead body in Tranquil River Bend. Resolution: fixed.
  • Fixed the issues with the characters’ movement on the bridge in the Old Sycamore Caves.
  • In Troll Wilderness (trolls’ liar), the area available for movement has been expanded.


Classes & Mechanics

  • Fixed the abilities that suggested choosing a spell (New Arcana for the sage sorcerer, Fey Magic for the feyspeaker druid) upon leveling up.
  • Wild Shape could change the visual appearance of the character’s weapon size. Resolution: fixed.
  • The game could sometimes freeze when you hovered over an enemy if the character had a charged Touch spell or a ranged attack and the character was standing far away from the target. Resolution: fixed.
  • The game could freeze during the character’s turn if an AoE spell was used immediately after moving the cursor or the camera.
  • In turn-based mode, you could interact with the action bar during the character’s action. This resulted in issues with the turn prediction. Resolution: fixed. Now the action bar is hidden during the character’s action.
  • When you delayed a character’s turn, the next character could sometimes lose some actions.
  • If an NPC wasn’t supposed to be killed at once according to the story, they sometimes fully restored their health. Resolution: fixed.

User Interfaces

  • It was impossible to choose a portrait when creating a mercenary. Resolution: fixed.
  • The constructed buildings were displayed incorrectly in the Building window. Resolution: fixed.
  • Fixed the lighting error that occurred when exiting to the main menu.
  • Fixed the issue when sometimes loot was not displayed in the Loot window.
  • Fixed the issue when tags were displayed in the tooltips.
  • Statuses displayed on the character’s portrait sometimes failed to update. Resolution: fixed.
  • When loading a saved game, you could sometimes see a warning that settings of the kingdom managed in the Auto mode couldn’t be changed. Resolution: fixed.


Miscellaneous

  • If Kalikke or Kanerah is dead in the saved game, she will be replaced with Kanerah / Kalikke upon loading the saved game (if the other sister is alive).
  • The "Only active companions receive experience" setting could be reset when starting a new Beneath the Stolen Lands campaign. Resolution: fixed.
  • DLC3: an option to hire mercenaries is now displayed in the dialogue with Xelliren even if there’s not enough money for hiring.
  • DLC3: fixed the issue with the campfire, which is now dropped by monsters correctly.
  • Voice barks were not played after the respec and hiring companions. Resolution: fixed.
  • In turn-based mode, the camera now spends less time focusing on a character that won’t take action.
  • Fixed the issue with pointing the camera at the character when the turn was passed to the next character.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Pathfinders,

We've prepared another batch of fixes for the Beta Patch.

Please be aware of plot spoilers in the description below!

  • During the second fight at Oleg’s Trading Post, Oleg didn’t throw Alchemist's Fire at all or threw it after the fight. Resolution: fixed.
  • Enemies couldn’t shoot and sometimes attack at all. Resolution: fixed.
  • A character couldn’t perform any action, even end the turn if they tried to move while under the effect that prevented their movement (Web, Entangle, and so on). Resolution: fixed.
  • The party could not take any action while the kineticist was drawing energy. Resolution: fixed.
  • If you select several characters and then click an enemy, your main character will no longer rush to attack the enemy in the surprise round (if only one character is selected, they will attack automatically as it was before).
  • It was impossible to enter Empty Skull Rock. Resolution: fixed.
  • Fixed the issues with the characters’ movement in the Cave from Luna's Map.
  • In the Stag Lord’s Fort, minions wouldn’t run to ring the bell in turn-based mode. Resolution: fixed.
  • Some items in the belt couldn’t be used in turn-based mode. Resolution: fixed.
  • Some invisible objects failed to trigger Perception checks. Resolution: fixed.
  • The ability score damage wasn’t always correctly displayed among the character’s effects or failed to disappear after the damage was healed. Resolution: fixed.
  • An incorrect text was displayed for the characters and it was impossible to click the characters’ portraits. Resolution: fixed.
  • Fixed the issue when it was impossible to select an ability in the character’s sheet.
  • In the Metamagic window, the UI elements could sometimes overlap. Resolution: fixed.
  • Fixed the issue with the display of two-handed weapons in the Shared Stash window, context menu for items, and Equip and Take off hints for the items to which these actions cannot be applied.
  • Fixed the issue when the option to evade enemies was activated immediately when the corresponding window appeared.
  • Fixed the overlap of the sequence of turns and the additional action bar.
  • Fixed the animation of the turn toolbar appearance.
  • The accelerated animation in turn-based combat worked incorrectly. Resolution: fixed.
  • Overtips were not displayed above some objects. Resolution: fixed.
  • Added localizations of some new texts.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Pathfinders,

We want to thank you for all the reports and feedback you have provided. Today we want to release important fixes for the beta update such as a fix for Kingdom Management.

Please be aware of plot spoilers in the description below!

  • In turn-based mode, enemies were always displayed as if they couldn’t act in their turn. Resolution: fixed.
  • The Bug Report button was removed from the UI of the console version. To access the Bug Report window, you should press Esc to open the in-game menu.
  • Fixed the overlap of the sequence of turns and the additional action bar.
  • Fixed the animation played when the toolbar for the current turn appears.
  • Fixed how the Kingdom motto is displayed on the Kingdom management screen.
  • The Kingdom screen didn’t work in the PC version. Resolution: fixed.
  • When opening the Metamagic window, the UI elements could sometimes overlap. Resolution: fixed.
  • Fixed the incorrect loot and missing blood visual effects of the dead body in the prologue.
  • Changed the color of Jaethal’s name for readability.
  • The deadly paralysis effect caused by Vordakai now disappears after combat (unless the difficulty is set to “Somewhat tougher enemies” and higher, which corresponds to the Challenging mode and higher).
  • Rapid Shot no longer applies a -2 penalty to single attacks.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Pathfinders,


It is less than a month until the release of Pathfinder: Kingmaker Definitive Edition for PC and consoles. With this update comes turn-based mode and a number of fixes. In preparation for this, we are launching a beta for 2.1! In this test, you will be able to play with the turn-based mode. We have put a lot of work into it and now we are ready to present it to you. We hope that you will love it and share your thoughts about it. The beta is accessible only by Steam, for Windows.
If you find any bugs you can report them using the in-game bug report feature by pressing F11. You can use the same tool to provide feedback to us - just choose the “Suggestion” option under the text window.

You can find how to join the beta-test here.

Patch notes are here.


Pathfinder: Kingmaker — Enhanced Plus Edition - Deep Silver
Welcome adventurers!

We bring good news right to your digital doorstep: Two great RPGs - Outward and Pathfinder: Kingmaker - are both on sale with a discount of up to 60%.

There's now also a bundle with both titles that includes the following:
  • Outward - The main game
  • Pathfinder: Kingmaker - The Enhanced Edition
    AND all the following additional Pathfinder: Kingmaker game content
  • Pathfinder: Kingmaker - Royal Ascension
  • Pathfinder: Kingmaker - The Wildcards
  • Pathfinder: Kingmaker - Varnhold's Lot 
  • Pathfinder: Kingmaker - Beneath The Stolen Lands 

Grab it right here and get ready for a fantastic weekend of RPG gaming!
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
The time has come. Kickstarter campaign for our next project Pathfinder: Wrath of the Righteous is live!

With the campaign launch we've revealed the video showcasing gameplay footage and new features. Listen to Oleg Shpilchevskiy, Aleksandr Mishulin, Nika Alborti and Chris Avellone talkt about new mythics, additional classes, new race and more.

Back us on Kickstarter and help us make Pathfinder: Wrath of the Righteous as great as possible!
Visit our page to learn more: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous

Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Please be aware of plot spoilers in the description below!


Classes
  • The Slayer's Studied Target ability infinitely stacked with itself. Resolution: fixed.
  • Tower Shield Training failed to decrease the armor check penalty for tower shields. Resolution: fixed.
  • Vital Strike used to take a full-round action. Resolution: fixed.
  • Lingering Performance had no effect on Archaeologist's Luck. Resolution: fixed.
  • The highest allowed rank of the fighter’s Weapon Training was set to 5. This caused the following problems. Characters who had 3 ranks in Weapon Training and Gloves of Dueling could not select their previous Weapon Training to upgrade at level 17. Characters who had 4 ranks in Weapon Training got their Weapon Training improved to 5 ranks when equipping Gloves of Dueling, and had it reduced to 3 ranks on removing the gloves. Resolution: the maximum rank for Weapon Training was increased. Sadly, characters who already had problems with 4 ranks and Gloves of Dueling were not restored to normal values.

Areas
  • One of the options in the dialogue with Embeth Travelers forced the dialogue to finish before it should. Resolution: fixed.
  • Fixed the stone collisions in the Troll Wilderness area.
  • Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
  • A unicorn’s horn sometimes failed to drop at the Fey Glade area. Resolution: fixed.
  • Birds were flying in the Fangberry Cave. Resolution: fixed (removed the birds).
  • Sometimes characters could walk through the walls near the doors in Tenebrous Depths I (first level of the plot dungeon). Resolution: fixed.
  • Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
  • Fixed the incorrect amount of books in a chest in one of the buildings at the Capital.
  • In the Goblin Village, the player could fight the shaman and the goblin king or include Nok-Nok in the party ahead of time. Resolution: fixed.
  • Ilora Nuski sometimes was killed in the River Blades' Camp after the player let her go in the dialogue. Resolution: fixed.
  • Fixed the incorrect visual effects on the ground in the monster teleportation scene in The Menagerie area.
  • The player could sometimes summon monsters on an arch in the Lonely Barrow area. Resolution: fixed.
  • In the final scenes at Brevoy’s borderlands, Amiri was incorrectly displayed with a visible weapon. Resolution: fixed.


Quests
  • After saving the game and then loading it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and the player could not talk to her until re-entering the area. Resolution: fixed.
  • Sometimes the One Thousand and One Questionable Stories quest tasks were given in an incorrect order. Resolution: fixed.
  • Sometimes Olika incorrectly replied to the player’s decision concerning the fate of the Lamashtu priestess in the Witch Hunt quest. Resolution: fixed.
  • In the Kingdom of the Cleansed quest, the player can now start the dialogue with Amalia by clicking Tristian.


Miscellaneous
  • Fixed the bug when auras and the Lantern King’s curse were incorrectly stacked after the respec.
  • Fixed the location of the monster names above the water elementals.
  • Fixed the location of the monster icons above the slurks.
  • After you completed the DLC 2 campaign with a certain ending, in your tavern you could have met the DLC 2 main character who could have been hostile. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Greetings, Pathfinders!

It feels like only yesterday we have released Pathfinder: Kingmaker. The game we put our souls into, the game of our dreams. And it is you, our community, who made it possible in the first place. We want to say thank you to all backers and supporters, for your passion, feedback, and patience. As you know, we always take work with our community very seriously. Especially with all the teasers and jokes (if you remember our first free DLC and announcement of announcement you will understand what we are talking about).

And with our next project – Pathfinder: Wrath of the Righteous – we want to bring work with the community to the next level. We will engage content creators, build a new forum for players’ discussions, held detailed surveys during alpha and beta tests, and put emphasis on feedback from our community. You will help us to shape the game, drive our vision and achieve the most daring ideas. And to accomplish this we will launch a new Kickstarter campaign.



Why Kickstarter, you might ask? We want to make this adventure as epic as we imagined it when playing Wrath of the Righteous at the table. And, of course, we want our next game to become better than the previous one in every aspect. While we already have essential investments, there are a lot of things to add and improve. And you will be able to support us in this endeavour!

On February 4th, we will lift the shroud of mystery and share our creative vision, revealing all the main features we aim to deliver, along with the first gameplay video of Pathfinder: Wrath of the Righteous. And even more details are coming in the Kickstarter updates!

Subscribe to our newsletter so you won't miss anything.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Greetings, Pathfinders.

The time has come — the pen and paper adventure module “The Puzzle Box” is here!

We hope you enjoy the work of Chris Avellone and writers from our team, who created this adventure! And we are waiting for your stories from the game. We have social media accounts, read through steam and GoG forums, Reddit, we also have two Discord servers: one for Kingmaker, another one for Wrath of the Righteous. We’re waiting for your feedback on any of those platforms!

If the adventure is part of your game edition, you will find it in the “Digital Rewards” folder of Pathfinder: Kingmaker. If it isn’t — please, verify integrity of your game files. If it still won’t appear — please, create a thread about this issue in Bug Report section.

We also want to express our deepest gratitude to the testers, who ran several parties and provided a lot of feedback. Without them it would take much more time to playtest the adventure. Their help was invaluable.

And thank you all for your patience and support - this wouldn't be possible without it.


Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
We are excited to announce Pathfinder: Wrath of the Righteous today. With our new game, we are taking everything that made Kingmaker enjoyable and building on top of it. We laid a solid foundation and are going to push the boundaries of the CRPG genre with our next title. We especially want to thank our community for their support — we would not be making this game if it weren’t for you.



While not a direct sequel to Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous will expand and elaborate on the core elements of Pathfinder: Kingmaker. With such new features as the mythic progression system, a new corner of the Age of Lost Omens to explore, and more classes and character customizations drawn from Pathfinder's extensive history.

Pathfinder: Wrath of the Righteous is based on the Wrath of the Righteous Adventure Path from the tabletop game but includes new characters, plots, and elements to entertain even players already familiar with the adventure. It tells the story of a large-scale conflict between mortals and demons where players are invited to immerse themselves in a world under siege from demonic forces. As a vicious invasion threatens the world, the consequences of one’s decisions will forge a unique narrative of their personal battle between good and evil.

Kingmaker’s Creative Director Alexander Mishulin and Lead Writer Alexander Komzolov return to their respective roles. And we are happy to confirm that Chris Avellone is back on board lending a hand and supporting the narrative team as he did with Pathfinder: Kingmaker!

To stand against the demonic invasion, the player character and their companions will receive additional powers from the player’s chosen mythic path. These paths vary widely in nature and profoundly impact the storyline of the game, permanently changing the characters and the world around them. You may choose the path of the immortal lich, wielding powerful spells and commanding an army of undead; the path of the angel, summoning celestial allies into battle and meting bolts of divine judgment upon foes; or something else entirely. Or the path of the trickster, causing mischief and fun even in the middle of the demon-filled abyss, warping the reality itself and turning the dices into “natural 20” from “1” to score a critical hit.

We have also changed and adapted mythic paths mechanics for the computer game, to provide the best gaming experience we can. In the new game, you’ll find the mythic paths completely different compared to what you’ve seen in the tabletop game.

Some Pathfinder RPG character classes that didn’t make it into Kingmaker will make their CRPG debut in Wrath of the Righteous alongside the returning roster, including — but not limited to — the fan-favorite witch and oracle. We will reveal more classes and character options in the near future!

With an improved visual style, Pathfinder: Wrath of the Righteous will offer a look and feel distinct from that of Pathfinder: Kingmaker. Set in locations including a demon-infested wasteland, besieged crusader cities, and the foul, twisted Abyss itself, Wrath of the Righteous’s art will capture the epic fight of the world’s defenders as they struggle to hold the line against the corrupting force of otherworldly entities.

We will share details of the development process with the fans! If you want to be among the first who receive that sweet new update — follow us on social media or subscribe to our newsletter.

You can also discuss it on Steam forum.
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