Pathfinder: Kingmaker — Enhanced Plus Edition - oleg_sh
Please, be aware of plot spoilers in the description below!

  • Сompanion mechanics of Kanerah and/or Kalikke could had a chance to become broken after respec. Resolution: Fixed.
  • Jaethal could become undead again and return to worshiping Urgathoa after respec during the last chapters. Resolution: Fixed.
  • There could be an issue with companion's auto-level-up in some cases. Resolution: Fixed.
  • The Skeletal Salesman disappeared and became visible again incorrectly if you tried to attack him. Resolution: Fixed
  • Animal companions and polymorphed characters performed coup de grâce without the proper animation. Resolution: Fixed.
  • Several issues with portraits were resolved (including custom portraits disappearing).
  • The combat log lacked attack number localization. Resolution: Fixed.
  • There was no delousing icon on the trap, generated in the endless dungeon. Resolution: Fixed.
  • Defeated bosses of the endless dungeon used to drop some of the loot items twice. Resolution: Fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Greetings, pathfinders!


Enhanced Edition and "Beneath the Stolen Lands are out!
The EE includes:
• numerous gameplay-enriching content additions and dozens of quality-of-life features
• new abilities and ways to build your character, including a brand-new class
• new items and weaponry
• improved balance, especially in the beginning and last two chapters of the game
• enhanced kingdom management system, both in terms of balance as well as usability and player comfort
• increased variety of random encounters on the global map
• thousands of fixes and improvements made since the game's initial release

Patchnotes for Enhanced Edition:
Part 1
Part 2
Part 3

Enhanced Edition: https://store.steampowered.com/app/640820/Pathfinder_Kingmaker/
Beneath the Stolen Lands DLC: https://store.steampowered.com/app/900449/Pathfinder_Kingmaker__Beneath_The_Stolen_Lands/

https://www.youtube.com/watch?v=X50WD95XZBU
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Dear Pathfinders,

Many of you have asked us about the status of the Chris Avellone’s digital RPG adventure reward, and we’re happy that we finally have some news for you!
We’ve reached a new important milestone. After multiple drafts and much back-and-forth between Chris, Paizo and us Owlcats, we’ve all decided that the manuscript is of high enough quality to begin closed playtesting! We’ve recruited a number of playgroups from you, our audience, and we’ve sent out copies of the adventure module. We believe that testing early is very important, and getting feedback before everything is set in stone can drastically improve the end result. For those of you who are participating, we’d like to stress that this is an early draft that is still far from its final, Paizo-approved state – we just collectively decided that we want to hear your thoughts on this.
We are sorry that it took us so long to reach this stage. The task has proven to be more difficult than initially expected, and we want to make sure that this adventure lives up to the fame of the original “Kingmaker” AP. However, we promise things will pick up from now on. Stay tuned for more news in the near future!

Sincerely,
Your Owlcats
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
This Thursday we will have another stream! This time it will be a Release Stream for the Enhanced Edition. We will be live at 7:30 PM CEST/1:30 PM EDT (US). Join us at https://www.twitch.tv/owlcatgames to talk about Enhanced Edition and Beneath the Stolen Lands DLC.
We will continue our playthrough of the "Beneath the Stole Lands" DLC and show changes in the first chapter of the game!

Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
You've asked a lot of questions about our next DLC. So today we will show it to you! Join us for an Endless Dungeon run, where you can help us build and develop the character. What can go right?

We will be live at 7:30 PM CEST/1:30 PM EDT (US).
https://www.twitch.tv/owlcatgames and here, on Steam.
Pathfinder: Kingmaker — Enhanced Plus Edition - kotarsis
This list is still under construction! It doesn't list all the features and fixes yet, and it will be editied to ensure better readability and grammar.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!


Areas
  • In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
  • Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
  • In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.


Quests
  • From now on you can return to Troll Lair even if you chose Hargulka or Tartuk as your ally.
  • When completing Tristian's companion quest "Kingdom of the Cleansed", a quest-crucial cut scene didn't run in the "Secret Sanctum" area. Resolution: fixed.
  • Some illustrated events could provide infinite experience points in some cases. Resolution: fixed.
  • After death, Tristian lost his "Protective Aura" ability. Resolution: fixed.
  • During Ekundayo's "Bury the Past" quest, it was impossible to complete the "Kill the giants' leader" objective in certain circumstances. Resolution: fixed. If you've already left the "Bridge over the Gudrin River" area, but the quest is still active, you can return and talk to Ekun to complete it.
  • Upon becoming hostile, Sartayne would still refuse to fight. Resolution: fixed (told him you were saying stuff behind his back).

Kingdom
  • New: mercs (custom characters) can now be assigned advisor roles.
  • New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
  • Erastil's Favor kingdom effect was not properly giving +5 to Lore (Nature) checks. Resolution: fixed.
  • When trying to leave the throne room after talking to the villagers Alov and Erick, the player would get teleported to the villagers instead. Resolution: fixed.

Classes & Mechanics
  • New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster. You can also disable this in the "Options" menu.
  • The storm debuff no longer stays on characters that enter the global map.
  • Having two identical animal companions in the party could break one of them. Resolution: fixed; from now on, the confused beast hears a soothing voice saying "Don't freak out, dude, he looks nothing like you!".
  • The bear animal companion's description displayed the wrong stats. Resolution: fixed.
  • The Shield Wall feat mentioned in its descriptions a number of certain conditions that did not apply to the game (such as shield bash denying the user AC from shield, which does not happen).
  • Instead of selecting the character with the highest Trickery score to open locked doors and chests, the game used to select the character with the highest rank in Trickery instead of the character with the highest Trickery value overall (it didn't take into account different bonuses and penalties). Resolution: fixed.
  • The Uncanny Dodge rogue talent (also available to the Eldritch Scoundrel archetype) did not allow attacks of opportunity to be performed before the starting initiative delay had passed. Uncanny Dodge should allow a character to perform attacks of opportunity even before they've acted on their turn (and other instances of uncanny dodge did allow doing so). Resolution: fixed.
  • The Charming Smile ability of the Charm domain couldn't be used. Resolution: Fixed (no botox involved - promise!). It should become usable after resting.
  • The Shielded Caster feat only worked for casters that had a shield. Resolution: Fixed.
  • Guardian Armor summoned by Create Undead didn't get a +3 weapon bonus from wielding Necromancer's Staff. Resolution: fixed.
  • Sometimes spells with multiple attacks such as Scorching Ray failed to deal sneak attack damage. Resolution: fixed.
  • The Aldori Defender (fighter archetype) feature Defensive Parry used to give more AC than it was supposed to. It was giving +1 AC for every three levels after the third, instead of +1 AC for every four levels. Resolution: Fixed.
  • Instant Enemy said that it allows Fortitude saving throw. It does not and should not allow any saving throws. Resolution: description fixed.
  • Creatures falling prone in the area of Obsidian Flow did not receive damage. Resolution: Fixed.
  • Resting in a hub took 7 hours instead of 8. Resolution: fixed.
  • It used to be possible to make a dead companion perform tasks during rest. Resolution: fixed. Got a call from the Department of Death legal team; apparently, making dead employees work during rest time is against the Civil Rights Act of 1964.
  • Kineticist substance infusions no longer need to be deactivated and activated again to update their DC after stat changes.


Items
  • New: added Nunchaku and Throwing Axe weapon types.
  • Some of the Heavy Shields available as loot had the incorrect item type assigned to them, rendering them unusable. Resolution: fixed.
  • Some of the masterwork items couldn't be sold using the "mass sale" feature. Resolution: fixed.
  • The Alkaline Mace was incorrectly attributed to Varrask. Resolution: fixed.
  • Two-handed axes could be labelled as one-handed. Resolution: fixed.
  • The Acerbic Ring didn't add dice to Arcane Bomber bombs. Resolution: fixed.
  • Spiced Fish had 0 weight. Resolution: fixed.
  • The Tangled Claws weapon had a chance to cast the Entangle AoE spell instead of entangling one person. Resolution: fixed.
  • The Star Soldier's Gauntlet would cast three rays simultaneously. Resolution: now there is a short delay between them.
  • Scrolls of Protection from Energy, Communal had the same names as normal Scrolls of Protection from Energy. Resolution: Fixed.


User Interfaces
  • New: the character sheet now shows their Spell Resistance.
  • New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
  • Improved the way our UI adapts to wide screens.
  • From now on, it will be possible to use usable items when they are in a belt slot.
  • Marked ability collections (i.e. Weapon Focus) as such. Abilities that have already been taken will also display their prerequisites. Fixed a number of minor ability prerequisite bugs.
  • Feats, class features, and items that modified bonuses and penalties from Fighting Defensively and Combat Expertise (for example, Crane Style, Steel Net and Helmet of Battlefield Clarity) were logged in the combat log attack roll tooltip as separate bonuses. Resolution: now the combat log tooltip shows them as bonuses and penalties from Fighting Defensively/Combat Expertise instead.
  • Energy-related enchantments weren't displayed in the "Qualities" list of a weapon. Resolution: fixed.
  • Fixed familiars sometimes appearing on the map or kingdom interface.
  • Quest notifications could appear blank. Resolution: fixed.
  • Spell-Like Abilities used to always show a spell level of 0. Resolution: fixed.
  • Filling up all the slots in a vendor's trade window and then selling or clearing all of them lead to only the first slot working correctly (all the others would not display the items that have been put there). Resolution: fixed.
  • Fixed incorrect information appearing in the tooltip for the secondary part of a magical double weapon.

Misc
  • The visual effects of AoE spells were not affected by fog of war as they should be. Resolution: fixed.
  • Multiple English text improvements (typos, missing words, etc.).
  • Completing the "Varnhold's Lot" DLC campaign should no longer award achievements for completing the game.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Hello, fellow Pathfinders! It’s time to reveal some more cool new features of the Enhanced Edition, which, as we hope, will make you happy. Some of them you could already guess, looking at the EE beta patch notes, and some were carefully kept in secret till this moment. Anyway, today we will talk about everything in more detail. Rest assured, many interesting things lie ahead! So, shall we start?

Choose Your Destiny (Again)
Respec. Yes, you heard that right. You will finally be able to redistribute and reallocate all of the skills, stat points, feats and everything else! You’ve been asking us to add this feature for a long time. It looks so common for a computer game, but we couldn’t find a compromise that wouldn’t hinder the story and the inner logic of the game world. Finally, after a long search, we think that we’ve found that happy medium, which won’t lead to abuse but will help players fix some of the level-up and character generation mistakes instead.
In the Enhanced Edition, you’ll find a new option allowing to turn respec on and off. The high difficulty levels cannot tolerate any hesitation, so on Challenging mode and higher the option will be turned off by default. And if you’d like to turn it on manually, the difficulty level will automatically switch to “Custom”, thus locking all of the “Challenging” achievements.
Respec will be available for purchase from Anoriel Eight Eyes, the same person you buy mercs from. First three uses are free of charge, however, anything above that will cost you - more and more each time. You will be able to respec your main hero and your custom characters completely. As for the companions, they can only be reset to the level they had when you met them (for example, you will be able to reset Octavia down to total character level 2 with 1 level of rogue and 1 level of wizard).

Even More Random Encounters
Travelling through such a wide and open land such as the Stolen Lands, you want everything to maintain this feeling of adventure and freedom. That’s why we decided to add some new random encounters for you. And by “random” we really mean random - not only new battle encounters, but also completely different ones. For example, now on your journey you will be able to meet a wondering vendor, whose goods range would grow every time you meet him. We won’t tell you about the others, though… Let the new encounters stay a mystery for now. Explore, travel, and get ready to run into a couple of surprises along the way!



Battle Toads
Those Pathfinders who are keen on natural science will be glad to hear that a new specimen has been spotted in the Stolen Lands. Villagers talk of toad-like humanoids known as boggards, whose kind have never been seen in these parts before.
Those creatures are able to use armor and weapons, they can intimidate their enemies by loud croaking and some of them are even able to cast magic.
Boggards normally appear only four feet tall, as they sit back resting on their long, muscular hind legs like a frog; at full height they are substantially taller. Boggards seem to prefer temperate swamps and marshlands, although some breeds have also been found along the river banks of the tropical rainforests. Their webbed hands normally wield crude weapons made of indigenous swamp material, often clubs of wood or bone, studded with the sharp teeth of local beasts. The armour boggards wear is of similar construction, being made of crudely cured reptile hides and the shells of giant turtles. Boggards make little use of metal, as it corrodes quickly in the humid environments they inhabit. They value magic items when they can obtain them, due to their resistance to physical corrosion.
Boggards, like the toads and frogs they so closely resemble, change their appearance depending on their environment. Which means boggards from different parts of the world will have different skin color, as well as different unique abilities.
Most tribes are led by powerful priest-kings who have been fed rare, hallucinogenic, blue dragonflies that allow them to hear the whisper words of their dark deity, the demon lord Gogunta (although some tribes are known to worship other demon lords, or even Rovagug himself).

Energy Fireworks
To improve immersion and make the action more dramatic, we’ve decided to add some new visuals to the game. Enhanced Edition will introduce new visual effects for death from different energy types. They will trigger if the death was not caused by a critical hit and not by level 0 magic. As you probably guessed, the actual effect depends on the type of energy that made that last deadly hit.



Start of The Adventure
Since the official release we’ve put months of hard work into this game and made numerous improvements along the way, but even then we still felt that the Stolen Lands were too harsh for far too many new players. We deeply researched the first chapter and made a big survey, gathering opinions from more than 1000 players. So that’s what we decided to change:
  • Spider swarms. This enemy appeared to be a real pain for lots of players. We’ve nerfed them, we’ve added new tips, we gave out extra flasks of alchemical fire... and to no avail. Spider swarms continued to be a major source of frustration, especially during the first playthrough. So we dealt with the problem drastically: we redesigned the fangberry cave. From now on, the pesky spider swarms won’t stand in your way. You’ll be able to either gather the berries and leave in peace, or go to a separate part of the cave to fight the swarms anyway - and get a seperate reward for that.
  • We moved some of the locations around the global map to make the difficulty curve more smooth and better balanced.
  • Three completely new lairs have been added: two for boggards (the new monster type discussed earlier) and one for manticoras.
  • Another painful enemy for many a player was the Technic League. We decided to take the blinding spell out of their arsenal. Now players will encounter “blindness” as a condition for the first time much later in the First chapter.
  • We added new packs of ordinary wolves in the Old Sycamore area. We also made the sleeping bandits a little weaker.
  • We adjusted and re-balanced the AC of some enemies
.
We hope that now the game will play more smoothly and logically for you, and no sudden difficulty spikes will confuse you.

FINISH HIM!
There is another ability in tabletop which we lacked in the digital version - the ability to finish the enemy off with one fell blow, «Coup de grâce». It’s as simple as that: any character with a melee weapon can finish off a helpless creature (sleeping, paralyzed, etc.) using a full-round action. For this feature we added special new character animations. Be firm, be merciless, and leave nobody behind!



In the name of Our Lord in Iron
Adepts of Nunchaku, Throwing Axes or other types of weapons which were under-represented in the game before - this is your time! Praise be to Gorum, for we’ve added more Dwarven Urgroshes and Waraxes, Fauchards, Flails, Shortspears, Darts, Double Swords and Axes to the loot - all of these used to be exceedingly rare. We’ve also added weapons of other types, including Battleaxes, Earthbreakers, Gnome Hooked Hammers, Great Clubs, Heavy Flails, Light Hammers, Light Maces, Longspears, Starknives and others.
Totally, there are now more than 80 new spots for you to restock your armoury!



***
That’s all the new features of the Enhanced Edition we wanted to share with you for today. But that’s still far from the full list! Expect new posts, read the previous Diary in case you missed it, and also join us on dev streams, where you can see even more and ask anything you’d like. Last but not least, do not forget that Enhanced Edition is in open beta right now, so if you prefer getting your hands dirty to reading or watching others play, be sure to join!
That’s all, folks - see you all in the Stolen Lands!

Yours faithfully,
Owlcats.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Tomorrow we will have another developer stream! We will continue exploring new options in Enhanced Edition Beta, stumble across a couple of bugs and answer some of your questions!
Join us tomorrow, at 7:30 PM CEST/1:30 PM EDT (US).

Twitch: twitch.tv/owlcatgames

Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
Part 1 is here.

This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Items
  • The mace "Sovereign" didn't provide stackable bonuses. Resolution: fixed.
  • The vendor at Rushlight Festival had an incorrect type of shield. Resolution: fixed.
  • The gloves "Ultimate Grip" listed incorrect spell and caster levels. Resoltuion: fixed.
  • The "Robe of False Death" didn't show a magical aura in inventory. Resolution: fixed.
  • The priest of Erastil in Varnhold didn't have anything to sell. Resolution: fixed.
  • The "Gloves of Dueling" granted incorrect bonus to CMD. Resolution: fixed.
  • The "Necrotic Heavy Mace +2" had an incorrect sheath model. Resolution: fixed.
  • The bonus from "Professor's Hat" was listed as "Unknown Key". Resolution: fixed.
  • The "Furious Bardiche +2" had an incorrect price. Resolution: fixed.
  • The "Gloves of Elvenkind" gave an incorrect type of bonus. Resolution: fixed.
  • The "Absolver's Cloak" had a typo in the description. Resolution: fixed.
  • The "Downfall" bow had an incorrect price. Resolution: fixed.
  • The "Dark Acolyte's Robe" had an incorect description. Resolution: fixed.
  • A most unusual travelling merchant has been spotted wandering across the Stolen lands.
  • The "Ring of Radiant Arrows" had a typo. Resolution: fixed.
  • The "Greater Ring of Balance" had a typo in the description. Resolution: fixed.
  • The "Forest Knight's Bracers" could have granted a permanent buff. Resolution: now in the end of fight or when unequipping, the buff is removed. If your character already has a permanent buff from these bracers, just unequip and equip them.
  • Hearty Meal had a typo in the description. Resolution: fixed.
  • Some weapons didn't have properly working Mithral, Cold Iron and Adamantine Enchantments. Resolution: fixed.

User Interfaces
  • New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
  • New: you can now buy BP from the kingdom management interface.
  • New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
  • New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
  • New: camping banter can now be seen and heard when resting on the global map.
  • New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
  • New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
  • New: in the inventory, you can now make a character's backpack or hat invisible.
  • New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
  • New: location notifications on the Global Map now show what was the new thing that happened there.
  • New: different events on the Global Map now show different wooden figurines.
  • In the inventory, the character doll wouldn't display the FX corresponding to the off-hand weapon being used. Resolution: fixed.
  • Scrolling to the end of the saved games list and deleting one would make some of the UI elements disappear. Resolution: fixed.
  • The "Death's Door" icon could stay on a character's portrait even after the condition was actually removed. Resolution: fixed.
  • Splitting item stacks could lead to incorrect item numbers being displayed. Resolution: fixed.
  • Fixed the numbers displaying the weight and cost in the tooltips of items.
  • Fixed mistakes in displaying enemies' immunities in the Inspect window.
  • Switching from one ability to the other in the level-up window didn't change the relevant description. Resolution: fixed.

Audio
  • The Throne Hall ambience started twice when switching to it from the Kingdom Management mode. Resolution: fixed
  • Some magic effects played annoying sounds when leaving a location. Resolution: fixed.
  • Characters could erupt in battle cries even when unconscious. Resolution: nerfed. Too imbalanced.

Misc
  • New: added new types of different random encounters on the Global Map.
  • Some of the kingdom artisans had incorrect visuals. Resolution: fixed.
  • The "Death Ward" spell had the wrong description in Russian. Resolution: fixed.
  • Added a red eye FX to Vordakai. You'll be able to see it after leaving and re-entering the area.
  • Fixed the flags near the tribune in the stone capital of Lawful Neutral alignment.
  • When using stealth, some of the swords could turn upside down. Resolution: fixed.
  • Some players still had troubles with flying skeletons in the Sharp Fangs Tribal Camp. Resolution: fixed them.
  • Some of the events connected to Valerie's romance could happen even if the main character cannot have a romance with her. Resolution: Fixed.
  • Improved detalization in the main square of the unupgraded (wooden) capital.
  • Improved visuals of the vendors in regional settlements.
  • Improved visuals of the "Wererat Lair" area.
  • Added ambient animations to bards in Littletown.
  • Added an animation for coronation.
  • Added ragdoll to mobs.
  • Sometimes, characters wouldn't sheathe their weapons after a combat. Resoultion: fixed.

System
  • Fixed Last Azlanti saves sometimes getting overwritten when starting a new campaign in Last Azlanti mode.
  • Music and sound is no longer stopped when the game is in the background.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
Dear pathfinders,

We are happy to inform that the Beta of the Enhanced Edition is available for everyone!

Just to remind you:

  • all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
  • you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to the right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.


This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.

Please note: Unfortunately, for now, the mercenaries recruitment is not working properly. We are working on the problem solution.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Highlights:
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • New: added new types of different random encounters on the Global Map.
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
  • New: you can now buy BP from the kingdom management interface.
  • New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
  • New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
  • New: camping banter can now be seen and heard when resting on the global map.
  • New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
  • New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
  • New: in the inventory, you can now make a character's backpack or hat invisible.
  • New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
  • New: location notifications on the Global Map now show what was the new thing that happened there.
  • New: different events on the Global Map now show different wooden figurines.

Areas
  • In the capital, the names for buidlings built in memory of Kesten Garess (the guard house) and Jhod Kavken (the clinic) have been swapped around. Resolution: fixed.
  • The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
  • At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
  • After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
  • When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
  • Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
  • One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
  • At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
  • Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
  • In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: Fixed.
  • Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
  • During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: Fixed.
  • A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
  • A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
  • Added a missing map inscription at the "Womb of Lamashtu" area.
  • In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: Fixed.
  • In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
  • The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
  • In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
  • At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
  • If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
  • From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
  • Fixed weather settings in the "Rotten Cave" area.
  • Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
  • Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.

Quests
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
  • During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
  • When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
  • In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
  • It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
  • It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
  • In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
  • In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
  • In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
  • In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
  • The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
  • The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: Fixed.
  • The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: Fixed.
  • In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
  • In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: Fixed.
  • Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
  • Increased the difficulty of the Diplomacy check in the tavern in Littletown.
  • The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
  • After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
  • After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
  • The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
  • The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
  • In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
  • In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: Fixed.
  • The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
  • Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
  • Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
  • It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
  • It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
  • No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
  • In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete Linzi's quest "A Bard's Calling". Resolution: fixed.

Kingdom
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
  • Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
  • While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
  • Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
  • In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
  • Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
  • It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.

Classes & Mechanics
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • Tristian lacked a second domain. Resolution: Fixed. Tristian now should have the Healing domain as second domain.
  • Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: Fixed.
  • The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
  • The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
  • The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
  • The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
  • Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
  • Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
  • Traps that used Disple Magic didn't work. Resolution: fixed.
  • Seize the Moment did not work. Resolution: Fixed.
  • Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
  • Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: Fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
  • Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: Fixed.
  • Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
  • A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.

(To read the rest of the patch notes please open the Part 2)
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