Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
You've asked a lot of questions about our next DLC. So today we will show it to you! Join us for an Endless Dungeon run, where you can help us build and develop the character. What can go right?

We will be live at 7:30 PM CEST/1:30 PM EDT (US).
https://www.twitch.tv/owlcatgames and here, on Steam.
Pathfinder: Kingmaker — Enhanced Plus Edition - kotarsis
This list is still under construction! It doesn't list all the features and fixes yet, and it will be editied to ensure better readability and grammar.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!


Areas
  • In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
  • Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
  • In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.


Quests
  • From now on you can return to Troll Lair even if you chose Hargulka or Tartuk as your ally.
  • When completing Tristian's companion quest "Kingdom of the Cleansed", a quest-crucial cut scene didn't run in the "Secret Sanctum" area. Resolution: fixed.
  • Some illustrated events could provide infinite experience points in some cases. Resolution: fixed.
  • After death, Tristian lost his "Protective Aura" ability. Resolution: fixed.
  • During Ekundayo's "Bury the Past" quest, it was impossible to complete the "Kill the giants' leader" objective in certain circumstances. Resolution: fixed. If you've already left the "Bridge over the Gudrin River" area, but the quest is still active, you can return and talk to Ekun to complete it.
  • Upon becoming hostile, Sartayne would still refuse to fight. Resolution: fixed (told him you were saying stuff behind his back).

Kingdom
  • New: mercs (custom characters) can now be assigned advisor roles.
  • New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
  • Erastil's Favor kingdom effect was not properly giving +5 to Lore (Nature) checks. Resolution: fixed.
  • When trying to leave the throne room after talking to the villagers Alov and Erick, the player would get teleported to the villagers instead. Resolution: fixed.

Classes & Mechanics
  • New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster. You can also disable this in the "Options" menu.
  • The storm debuff no longer stays on characters that enter the global map.
  • Having two identical animal companions in the party could break one of them. Resolution: fixed; from now on, the confused beast hears a soothing voice saying "Don't freak out, dude, he looks nothing like you!".
  • The bear animal companion's description displayed the wrong stats. Resolution: fixed.
  • The Shield Wall feat mentioned in its descriptions a number of certain conditions that did not apply to the game (such as shield bash denying the user AC from shield, which does not happen).
  • Instead of selecting the character with the highest Trickery score to open locked doors and chests, the game used to select the character with the highest rank in Trickery instead of the character with the highest Trickery value overall (it didn't take into account different bonuses and penalties). Resolution: fixed.
  • The Uncanny Dodge rogue talent (also available to the Eldritch Scoundrel archetype) did not allow attacks of opportunity to be performed before the starting initiative delay had passed. Uncanny Dodge should allow a character to perform attacks of opportunity even before they've acted on their turn (and other instances of uncanny dodge did allow doing so). Resolution: fixed.
  • The Charming Smile ability of the Charm domain couldn't be used. Resolution: Fixed (no botox involved - promise!). It should become usable after resting.
  • The Shielded Caster feat only worked for casters that had a shield. Resolution: Fixed.
  • Guardian Armor summoned by Create Undead didn't get a +3 weapon bonus from wielding Necromancer's Staff. Resolution: fixed.
  • Sometimes spells with multiple attacks such as Scorching Ray failed to deal sneak attack damage. Resolution: fixed.
  • The Aldori Defender (fighter archetype) feature Defensive Parry used to give more AC than it was supposed to. It was giving +1 AC for every three levels after the third, instead of +1 AC for every four levels. Resolution: Fixed.
  • Instant Enemy said that it allows Fortitude saving throw. It does not and should not allow any saving throws. Resolution: description fixed.
  • Creatures falling prone in the area of Obsidian Flow did not receive damage. Resolution: Fixed.
  • Resting in a hub took 7 hours instead of 8. Resolution: fixed.
  • It used to be possible to make a dead companion perform tasks during rest. Resolution: fixed. Got a call from the Department of Death legal team; apparently, making dead employees work during rest time is against the Civil Rights Act of 1964.
  • Kineticist substance infusions no longer need to be deactivated and activated again to update their DC after stat changes.


Items
  • New: added Nunchaku and Throwing Axe weapon types.
  • Some of the Heavy Shields available as loot had the incorrect item type assigned to them, rendering them unusable. Resolution: fixed.
  • Some of the masterwork items couldn't be sold using the "mass sale" feature. Resolution: fixed.
  • The Alkaline Mace was incorrectly attributed to Varrask. Resolution: fixed.
  • Two-handed axes could be labelled as one-handed. Resolution: fixed.
  • The Acerbic Ring didn't add dice to Arcane Bomber bombs. Resolution: fixed.
  • Spiced Fish had 0 weight. Resolution: fixed.
  • The Tangled Claws weapon had a chance to cast the Entangle AoE spell instead of entangling one person. Resolution: fixed.
  • The Star Soldier's Gauntlet would cast three rays simultaneously. Resolution: now there is a short delay between them.
  • Scrolls of Protection from Energy, Communal had the same names as normal Scrolls of Protection from Energy. Resolution: Fixed.


User Interfaces
  • New: the character sheet now shows their Spell Resistance.
  • New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
  • Improved the way our UI adapts to wide screens.
  • From now on, it will be possible to use usable items when they are in a belt slot.
  • Marked ability collections (i.e. Weapon Focus) as such. Abilities that have already been taken will also display their prerequisites. Fixed a number of minor ability prerequisite bugs.
  • Feats, class features, and items that modified bonuses and penalties from Fighting Defensively and Combat Expertise (for example, Crane Style, Steel Net and Helmet of Battlefield Clarity) were logged in the combat log attack roll tooltip as separate bonuses. Resolution: now the combat log tooltip shows them as bonuses and penalties from Fighting Defensively/Combat Expertise instead.
  • Energy-related enchantments weren't displayed in the "Qualities" list of a weapon. Resolution: fixed.
  • Fixed familiars sometimes appearing on the map or kingdom interface.
  • Quest notifications could appear blank. Resolution: fixed.
  • Spell-Like Abilities used to always show a spell level of 0. Resolution: fixed.
  • Filling up all the slots in a vendor's trade window and then selling or clearing all of them lead to only the first slot working correctly (all the others would not display the items that have been put there). Resolution: fixed.
  • Fixed incorrect information appearing in the tooltip for the secondary part of a magical double weapon.

Misc
  • The visual effects of AoE spells were not affected by fog of war as they should be. Resolution: fixed.
  • Multiple English text improvements (typos, missing words, etc.).
  • Completing the "Varnhold's Lot" DLC campaign should no longer award achievements for completing the game.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Hello, fellow Pathfinders! It’s time to reveal some more cool new features of the Enhanced Edition, which, as we hope, will make you happy. Some of them you could already guess, looking at the EE beta patch notes, and some were carefully kept in secret till this moment. Anyway, today we will talk about everything in more detail. Rest assured, many interesting things lie ahead! So, shall we start?

Choose Your Destiny (Again)
Respec. Yes, you heard that right. You will finally be able to redistribute and reallocate all of the skills, stat points, feats and everything else! You’ve been asking us to add this feature for a long time. It looks so common for a computer game, but we couldn’t find a compromise that wouldn’t hinder the story and the inner logic of the game world. Finally, after a long search, we think that we’ve found that happy medium, which won’t lead to abuse but will help players fix some of the level-up and character generation mistakes instead.
In the Enhanced Edition, you’ll find a new option allowing to turn respec on and off. The high difficulty levels cannot tolerate any hesitation, so on Challenging mode and higher the option will be turned off by default. And if you’d like to turn it on manually, the difficulty level will automatically switch to “Custom”, thus locking all of the “Challenging” achievements.
Respec will be available for purchase from Anoriel Eight Eyes, the same person you buy mercs from. First three uses are free of charge, however, anything above that will cost you - more and more each time. You will be able to respec your main hero and your custom characters completely. As for the companions, they can only be reset to the level they had when you met them (for example, you will be able to reset Octavia down to total character level 2 with 1 level of rogue and 1 level of wizard).

Even More Random Encounters
Travelling through such a wide and open land such as the Stolen Lands, you want everything to maintain this feeling of adventure and freedom. That’s why we decided to add some new random encounters for you. And by “random” we really mean random - not only new battle encounters, but also completely different ones. For example, now on your journey you will be able to meet a wondering vendor, whose goods range would grow every time you meet him. We won’t tell you about the others, though… Let the new encounters stay a mystery for now. Explore, travel, and get ready to run into a couple of surprises along the way!



Battle Toads
Those Pathfinders who are keen on natural science will be glad to hear that a new specimen has been spotted in the Stolen Lands. Villagers talk of toad-like humanoids known as boggards, whose kind have never been seen in these parts before.
Those creatures are able to use armor and weapons, they can intimidate their enemies by loud croaking and some of them are even able to cast magic.
Boggards normally appear only four feet tall, as they sit back resting on their long, muscular hind legs like a frog; at full height they are substantially taller. Boggards seem to prefer temperate swamps and marshlands, although some breeds have also been found along the river banks of the tropical rainforests. Their webbed hands normally wield crude weapons made of indigenous swamp material, often clubs of wood or bone, studded with the sharp teeth of local beasts. The armour boggards wear is of similar construction, being made of crudely cured reptile hides and the shells of giant turtles. Boggards make little use of metal, as it corrodes quickly in the humid environments they inhabit. They value magic items when they can obtain them, due to their resistance to physical corrosion.
Boggards, like the toads and frogs they so closely resemble, change their appearance depending on their environment. Which means boggards from different parts of the world will have different skin color, as well as different unique abilities.
Most tribes are led by powerful priest-kings who have been fed rare, hallucinogenic, blue dragonflies that allow them to hear the whisper words of their dark deity, the demon lord Gogunta (although some tribes are known to worship other demon lords, or even Rovagug himself).

Energy Fireworks
To improve immersion and make the action more dramatic, we’ve decided to add some new visuals to the game. Enhanced Edition will introduce new visual effects for death from different energy types. They will trigger if the death was not caused by a critical hit and not by level 0 magic. As you probably guessed, the actual effect depends on the type of energy that made that last deadly hit.



Start of The Adventure
Since the official release we’ve put months of hard work into this game and made numerous improvements along the way, but even then we still felt that the Stolen Lands were too harsh for far too many new players. We deeply researched the first chapter and made a big survey, gathering opinions from more than 1000 players. So that’s what we decided to change:
  • Spider swarms. This enemy appeared to be a real pain for lots of players. We’ve nerfed them, we’ve added new tips, we gave out extra flasks of alchemical fire... and to no avail. Spider swarms continued to be a major source of frustration, especially during the first playthrough. So we dealt with the problem drastically: we redesigned the fangberry cave. From now on, the pesky spider swarms won’t stand in your way. You’ll be able to either gather the berries and leave in peace, or go to a separate part of the cave to fight the swarms anyway - and get a seperate reward for that.
  • We moved some of the locations around the global map to make the difficulty curve more smooth and better balanced.
  • Three completely new lairs have been added: two for boggards (the new monster type discussed earlier) and one for manticoras.
  • Another painful enemy for many a player was the Technic League. We decided to take the blinding spell out of their arsenal. Now players will encounter “blindness” as a condition for the first time much later in the First chapter.
  • We added new packs of ordinary wolves in the Old Sycamore area. We also made the sleeping bandits a little weaker.
  • We adjusted and re-balanced the AC of some enemies
.
We hope that now the game will play more smoothly and logically for you, and no sudden difficulty spikes will confuse you.

FINISH HIM!
There is another ability in tabletop which we lacked in the digital version - the ability to finish the enemy off with one fell blow, «Coup de grâce». It’s as simple as that: any character with a melee weapon can finish off a helpless creature (sleeping, paralyzed, etc.) using a full-round action. For this feature we added special new character animations. Be firm, be merciless, and leave nobody behind!



In the name of Our Lord in Iron
Adepts of Nunchaku, Throwing Axes or other types of weapons which were under-represented in the game before - this is your time! Praise be to Gorum, for we’ve added more Dwarven Urgroshes and Waraxes, Fauchards, Flails, Shortspears, Darts, Double Swords and Axes to the loot - all of these used to be exceedingly rare. We’ve also added weapons of other types, including Battleaxes, Earthbreakers, Gnome Hooked Hammers, Great Clubs, Heavy Flails, Light Hammers, Light Maces, Longspears, Starknives and others.
Totally, there are now more than 80 new spots for you to restock your armoury!



***
That’s all the new features of the Enhanced Edition we wanted to share with you for today. But that’s still far from the full list! Expect new posts, read the previous Diary in case you missed it, and also join us on dev streams, where you can see even more and ask anything you’d like. Last but not least, do not forget that Enhanced Edition is in open beta right now, so if you prefer getting your hands dirty to reading or watching others play, be sure to join!
That’s all, folks - see you all in the Stolen Lands!

Yours faithfully,
Owlcats.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Tomorrow we will have another developer stream! We will continue exploring new options in Enhanced Edition Beta, stumble across a couple of bugs and answer some of your questions!
Join us tomorrow, at 7:30 PM CEST/1:30 PM EDT (US).

Twitch: twitch.tv/owlcatgames

Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
Part 1 is here.

This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Items
  • The mace "Sovereign" didn't provide stackable bonuses. Resolution: fixed.
  • The vendor at Rushlight Festival had an incorrect type of shield. Resolution: fixed.
  • The gloves "Ultimate Grip" listed incorrect spell and caster levels. Resoltuion: fixed.
  • The "Robe of False Death" didn't show a magical aura in inventory. Resolution: fixed.
  • The priest of Erastil in Varnhold didn't have anything to sell. Resolution: fixed.
  • The "Gloves of Dueling" granted incorrect bonus to CMD. Resolution: fixed.
  • The "Necrotic Heavy Mace +2" had an incorrect sheath model. Resolution: fixed.
  • The bonus from "Professor's Hat" was listed as "Unknown Key". Resolution: fixed.
  • The "Furious Bardiche +2" had an incorrect price. Resolution: fixed.
  • The "Gloves of Elvenkind" gave an incorrect type of bonus. Resolution: fixed.
  • The "Absolver's Cloak" had a typo in the description. Resolution: fixed.
  • The "Downfall" bow had an incorrect price. Resolution: fixed.
  • The "Dark Acolyte's Robe" had an incorect description. Resolution: fixed.
  • A most unusual travelling merchant has been spotted wandering across the Stolen lands.
  • The "Ring of Radiant Arrows" had a typo. Resolution: fixed.
  • The "Greater Ring of Balance" had a typo in the description. Resolution: fixed.
  • The "Forest Knight's Bracers" could have granted a permanent buff. Resolution: now in the end of fight or when unequipping, the buff is removed. If your character already has a permanent buff from these bracers, just unequip and equip them.
  • Hearty Meal had a typo in the description. Resolution: fixed.
  • Some weapons didn't have properly working Mithral, Cold Iron and Adamantine Enchantments. Resolution: fixed.

User Interfaces
  • New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
  • New: you can now buy BP from the kingdom management interface.
  • New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
  • New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
  • New: camping banter can now be seen and heard when resting on the global map.
  • New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
  • New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
  • New: in the inventory, you can now make a character's backpack or hat invisible.
  • New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
  • New: location notifications on the Global Map now show what was the new thing that happened there.
  • New: different events on the Global Map now show different wooden figurines.
  • In the inventory, the character doll wouldn't display the FX corresponding to the off-hand weapon being used. Resolution: fixed.
  • Scrolling to the end of the saved games list and deleting one would make some of the UI elements disappear. Resolution: fixed.
  • The "Death's Door" icon could stay on a character's portrait even after the condition was actually removed. Resolution: fixed.
  • Splitting item stacks could lead to incorrect item numbers being displayed. Resolution: fixed.
  • Fixed the numbers displaying the weight and cost in the tooltips of items.
  • Fixed mistakes in displaying enemies' immunities in the Inspect window.
  • Switching from one ability to the other in the level-up window didn't change the relevant description. Resolution: fixed.

Audio
  • The Throne Hall ambience started twice when switching to it from the Kingdom Management mode. Resolution: fixed
  • Some magic effects played annoying sounds when leaving a location. Resolution: fixed.
  • Characters could erupt in battle cries even when unconscious. Resolution: nerfed. Too imbalanced.

Misc
  • New: added new types of different random encounters on the Global Map.
  • Some of the kingdom artisans had incorrect visuals. Resolution: fixed.
  • The "Death Ward" spell had the wrong description in Russian. Resolution: fixed.
  • Added a red eye FX to Vordakai. You'll be able to see it after leaving and re-entering the area.
  • Fixed the flags near the tribune in the stone capital of Lawful Neutral alignment.
  • When using stealth, some of the swords could turn upside down. Resolution: fixed.
  • Some players still had troubles with flying skeletons in the Sharp Fangs Tribal Camp. Resolution: fixed them.
  • Some of the events connected to Valerie's romance could happen even if the main character cannot have a romance with her. Resolution: Fixed.
  • Improved detalization in the main square of the unupgraded (wooden) capital.
  • Improved visuals of the vendors in regional settlements.
  • Improved visuals of the "Wererat Lair" area.
  • Added ambient animations to bards in Littletown.
  • Added an animation for coronation.
  • Added ragdoll to mobs.
  • Sometimes, characters wouldn't sheathe their weapons after a combat. Resoultion: fixed.

System
  • Fixed Last Azlanti saves sometimes getting overwritten when starting a new campaign in Last Azlanti mode.
  • Music and sound is no longer stopped when the game is in the background.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
Dear pathfinders,

We are happy to inform that the Beta of the Enhanced Edition is available for everyone!

Just to remind you:

  • all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
  • you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to the right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.


This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.

Please note: Unfortunately, for now, the mercenaries recruitment is not working properly. We are working on the problem solution.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Highlights:
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • New: added new types of different random encounters on the Global Map.
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
  • New: you can now buy BP from the kingdom management interface.
  • New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
  • New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
  • New: camping banter can now be seen and heard when resting on the global map.
  • New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
  • New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
  • New: in the inventory, you can now make a character's backpack or hat invisible.
  • New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
  • New: location notifications on the Global Map now show what was the new thing that happened there.
  • New: different events on the Global Map now show different wooden figurines.

Areas
  • In the capital, the names for buidlings built in memory of Kesten Garess (the guard house) and Jhod Kavken (the clinic) have been swapped around. Resolution: fixed.
  • The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
  • At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
  • After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
  • When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
  • Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
  • One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
  • At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
  • Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
  • In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: Fixed.
  • Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
  • During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: Fixed.
  • A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
  • A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
  • Added a missing map inscription at the "Womb of Lamashtu" area.
  • In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: Fixed.
  • In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
  • The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
  • In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
  • At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
  • If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
  • From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
  • Fixed weather settings in the "Rotten Cave" area.
  • Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
  • Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.

Quests
  • New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
  • The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
  • During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
  • When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
  • In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
  • It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
  • It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
  • In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
  • In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
  • In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
  • In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
  • The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
  • The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: Fixed.
  • The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: Fixed.
  • In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
  • In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: Fixed.
  • Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
  • Increased the difficulty of the Diplomacy check in the tavern in Littletown.
  • The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
  • After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
  • After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
  • The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
  • The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
  • In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
  • In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: Fixed.
  • The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
  • Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
  • Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
  • It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
  • It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
  • No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
  • In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete Linzi's quest "A Bard's Calling". Resolution: fixed.

Kingdom
  • New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
  • New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
  • New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
  • New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
  • Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
  • While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
  • Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
  • In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
  • Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
  • It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.

Classes & Mechanics
  • New prestige class: added the Aldori Swordlord to the game.
  • New class: added the Slayer to the game.
  • Tristian lacked a second domain. Resolution: Fixed. Tristian now should have the Healing domain as second domain.
  • Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: Fixed.
  • The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
  • The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
  • The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
  • The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
  • Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
  • Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
  • Traps that used Disple Magic didn't work. Resolution: fixed.
  • Seize the Moment did not work. Resolution: Fixed.
  • Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
  • Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: Fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
  • Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: Fixed.
  • Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
  • A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.

(To read the rest of the patch notes please open the Part 2)
Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
Dear Pathfinders! We decided to revive the beautiful Dev Diary genre, which means that something really big and cool is coming! And you already know perfectly well what it is – in the nearest future we will release the epic Enhanced Edition of “Pathfinder: Kingmaker”. Numerous features shall be added to the game, which we’ve been working on during the last months. Yes, that’s right – while you’re sleeping, the devs are not only fixing bugs and making DLCs, but also carefully gathering all your feedback (both that which you left during the surveys, and also from all the forums, threads, comment sections and boards). We’ve been everywhere, trying to learn what we need to do so that PF: KM may become even better for you. We’ve analyzed all the feedback and added everything we could. Now, in these Diaries, we are going to tell you what we came up with. So, let’s jump right into it!

Hack of all trades

Sometimes, you just can’t decide whether you want a character who is good at dealing with traps, or if you want a good damage dealer.
And in some cases, even if you choose to go down the damage route, you can’t decide if you want to wield a bow, two daggers or a two-handed axe.
Well, there is an answer to all this: the Slayer.
The slayer takes lots of skill points, sneak attack and talents of a rogue, battle capabilities of a ranger, adds his own unique abilities, all to become one of the best martial universalists in Pathfinder.
His unique ability, Study Target, allows him to spend some time to study the enemy, learning his weak points, and make more effective attacks against the target. If you don’t want to spend time - that’s okay, as the first time you deal sneak attack damage to the target, you study it automatically. Easy, right?
All of these features make him a great asset for dealing with enemies of all types (including the mechanical ones), but sometimes you want something a bit different.
His archetypes change some of the abilities to give you different flavored opportunities.
The Vanguard is a master of tactics who can share his own battle prowess with his teammates, allowing them to use his teamwork feats.
The Deliverer is the slayer in service of a God who excels at eliminating heretics while refusing to die in the process.
The Spawn Slayer is the best choice for killing big enemies - the bigger, the better.
So, pick a slayer, and he’ll overcome any hurdle you meet on your journey!
At least, while it doesn’t require fancy magic...

Become a Swordlord

You can't hide an awl in a sack, especially if your awl is a sword. As you may already know, we are introducing a new prestige class to the game, one that just should be here – the Swordlord. This class seems like the most logical choice for the game, as the Swordlords have an active role in the main plot. It’s the Swordlords’ leader Jamandi Aldori’s mansion where the prologue of the game takes place. And after that, the Aldori Swordlords act as one of the main political forces and a neighbor of your newly established barony, which you should reckon with. The Aldori Swordlords is a society of the strongest warriors, who dedicated themselves to the mastering the art of the sword. What makes this class special?
The prestige class has four main mechanical features. Firstly, a Swordlord specializes in fighting with a dueling sword held in one hand while the other remains free. This combat style grants him an opportunity to add 1,5 Dexterity bonus to damage just like a strong character adds 1,5 Strength bonus to damage with two-handed weapons. This is huge, as there are nearly no other ways to get such a feature.
The second feature is the skillful intimidation. When a Swordlord makes a critical hit or performs some combat maneuvers, he or she can demoralize the opponent, not requiring any extra action for that. This intimidation is much more potent than a usual one. Also, it negates some of the opponent's bonuses (for example, Morale bonuses).
The third feature – when an opponent makes a successful attack, a Swordlord can adapt to the opponent’s combat style and receive a bonus to the AC by making a successful perception roll.
Last but not least, the Swordlords are better at defending. Using a dueling sword, they can reduce the damage from a critical hit to that of a normal one. Also, they get less penalties for Fighting Defensively and Combat Expertise.

Off With the Hat!

We know that not all of you liked the basic class outfits. Some don’t want their character to be carrying their backpack permanently, the others don’t like how the Inquisitor’s hat looks. There have already been mods made by independent authors that allow players to hide some parts of the outfit, but actually the task is more tricky than it seems. The truth is that the game initially didn’t include such an opportunity at the deep technical level.This means that implementing such a function could lead to some unexpected bugs and unpleasant breakage of the characters’ visual appearance, so we needed some time to make everything properly. Now this option will be available in the game officially, so that you may turn off some of the visual elements to make your character look the way you want him or her to look.



Gotta Catch ‘em All

One of the important aspects of the game that adds color and opens up the world for the player is the Storyteller and his tales. This is one of those features that may be more interesting to players who prefer the lore to the fights. However, the difficulty is that in order to listen to one of his stories, you first need to bring the wise old elf all the pieces of the ancient artifact in question. You can also keep some of the restored artifacts for yourself, to get some advantages and bonuses for your adventure. The pieces can be lying literally anywhere, and far too many players found it too difficult to collect them all. We decided to make the goal a bit more reachable. Now, while searching for the required fragments you won’t need to try to remember everything or write things down on a piece of paper. From now on, you will be able to see the name of the location where the item was found right in that item’s description tooltip. Moreover, this feature will be added to all the items, so, if need be, you would always be able to look where the item was found or which vendor sold it to you.

The Teamwork

In Enhanced Edition, you will also find some new useful interface elements, which may help you plan and balance your party during level up. If you are one of those players who take builds seriously, carefully distribute the points and spend time to maintain your party, you will definitely like this addition. Now, while picking up new skills, spells or features during level up, you will always see a tooltip, which would give you a hint on which team members already have this skill, spell, common or team feature. Previously, you needed to remember all this, search the spellbook, and now this information would just pop-up before your eyes.



Unexpected Doomsday

Don’t you forget your companions! If you won’t address their quests and needs for too long a time, they could just be offended. Or it would be simply too late to solve the problem.
New reminders for the companion quests that can be failed soon would be added to the game. This function was already presented for the main quests, to remind the player about serious issues, that need your immediate attention. Now you will also see how your companions’ mood, whose quests you are ignoring, is going down. The reminder will come to you as a kingdom event which happens when just a third of the time given to complete the quest is left. If it popped up – means it’s time to hurry up! Don’t neglect them, for the failure of a companion quest can affect the whole story. By the way, just as in a real life, the quest starts when a companion comes to you with a problem (a relevant kingdom event), not when you pick the quest.
We shall also add new, more transparent reminders for the main quests’ timers. Two months before the failure of the main quest you will see a countdown in your journal, with a message that will clearly tell you that the time is running out.
We hope this will make the game more comfortable to play, and now you won’t miss any important events.

What Will Tomorrow Bring?

In this Diary we’ve only started to introduce you to new and interesting features, which you waited for, which you asked for and which, as we hope, will make the game more comfortable and more fun. But this is far from everything we’ve got! Soon we will start an open beta, so you will be able to try out some of the new features and options. More tasty features are to come, so wait for more new diaries and please tell us in comments – which features are you expecting?

Yours faithfully,
Owlcats.
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Stream is now live! Join us to see some of the new features for Enhanced Edition 👀

https://www.twitch.tv/owlcatgames
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Dear Pathfinders,

From day one, we’ve set it as our goal to tirelessly improve our game based on your feedback and insight. We’ve pored over comments, scoured the forums and scrutinized your survey answers – and then rushed back to start fixing, polishing and expanding. Today, we are happy to announce the fruits of our labors: an Enhanced Edition of “Pathfinder: Kingmaker”, free to everyone who already owns a copy of the game! Not only is it a culmination of all the previous patches and fixes. Featuring all-new classes, items and abilities, numerous quality-of-life features and multiple balance adjustments, this is the ultimate way to play the game!

The Enhanced Edition will launch on June 6. In the meantime, to let you know of all the exciting new features, we’ve prepared a slew of content, including teasers, dev diaries and even dev streams – the first of which will go live today! Join us on https://www.twitch.tv/owlcatgames at 7:30 PM CEST/1:30 PM EDT (US) for an in-depth look at a new prestige class!

“Pathfinder: Kingmaker – Enhanced Edition” Key Features

  • Free Upgrade for all existing players
  • Numerous gameplay-enriching content additions and dozens of quality-of-life features
  • New abilities and ways to build your character
  • A Brand-new class: Slayer
  • New items and weaponry
  • Improved balance, especially in the beginning and last two chapters of the game
  • Enhanced kingdom management system, both in terms of balance as well as usability and player comfort
  • Increased variety of random encounters on the global map
  • Thousands of fixes and improvements made since the game’s initial release



Beneath the Stolen Lands

Some of our shrewder fans have already figured out that we like to release things near the end of the month. Such was our plan for “Beneath The Stolen Lands”, our 3rd DLC, as well. However, after postponing it for a month from late April to late May, we’ve realized we now had 2 releases lined up one after the other in the space of a week. For this reason, we’ve decided that it would make more sense to release both the DLC and Enhanced Edition on the same day, June 6.
Just to remind you what it's going to be like:

“Beneath The Stolen Lands” Key Features

  • Enter a massive dungeon with a party made from scratch. Begin your adventure to the Tenebrous Depths with a party of newly created characters. Start the game from the main menu and experience the descent into an endless rogue-like dungeon
  • Explore the near-infinite possibilities of building a Pathfinder character. Try out different builds to perfect your tactics at your leisure. Create a band of adventurers able to overcome any danger!
  • Defeat is but a new beginning! Dying in an encounter enables additional benefits for your next playthrough
  • Unlock new items to buy across multiple playthroughs. The number of item slots traders have depends on how far you have been able to descend during all of your previous forays combined
  • Enter the dungeon as your main character, alternatively you can wait for an invitation from a mysterious protector of Golarion as you play through the Main Story. The pre-set version of the dungeon is included into the main campaign, allowing you to use your character and companions to conquer the Tenebrous Depths

Pathfinder: Kingmaker — Enhanced Plus Edition - kotarsis
Hey there, Pathfinders!

Did you know that we at Owlcat Games sometimes host dev streams? Well, now you do! Join us tomorrow, at 7:30 PM CEST/1:30 PM EDT (US). Hint: you might see something really, really special...


https://www.twitch.tv/owlcatgames
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