Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Hello everyone!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.
Areas
Kanerah and Kalikke didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.
Kingdom
Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.
User Interfaces
Tieflings portraits were available without unlocked DLC. Resolution: fixed.
Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.
Classes & Mechanics
Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
Wild talent "Fire's Fury" for kineticist class now correctly works with fire-based blasts.
"Foxfire Infusion" now correctly gives the kineticist "Foxfire Infusion" ability.
Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
"Dark Elementalist" kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
"Kinetic Knight" archetype feature - "Kinetic Warrior" - correctly counts as Combat Expertise for combat feats now.
Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
Kineticist's "Elemental Overflow" abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
"Knight's Resolve" ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.
Items
Blade of the Merciful disappeared after use. Resolution: fixed.
Miscellaneous
Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.
Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Hello everyone!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.
Areas
Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.
Kingdom
Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
The camera focus at Towns UI was adjusted.
User Interfaces
Animal companion equipment UI became available. Resolution: fixed.
Added notifications about the reasons why the spell casting failed from the Action panel.
Classes & Mechanics
Druids could not wear Bonemail armor. Resolution: fixed.
Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
"Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
"Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
Kalikke and Kanerah alignments were adjusted.
Miscellaneous
New item icons added.
Additional encyclopedia strings are localized.
System
DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.
Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Dear pathfinders,
Even while delivering our first major DLC, the Wildcards, we never stopped working with your feedback and suggestions. Here is the next batch of fixes and improvements we've made after your comments. Of course, we shall carry on with this work even after the DLC is out. The next big step for us will be Patch 1.2, which should become available in the middle of the January. In the meantime, we will keep reading your bug reports and monitoring your posts in order to resolve the most pressing issues in Hotfixes.
Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
New feature
The party can teleport between settlements if they have a special building - the Teleportation Circle.
Quests
Players could re-start the first test from "The Secrets of Suramgamin" quest after its successful completion, which blocked further quest progression. Resolution: fixed.
The dryad didn't spawn during the "Affairs of the Heart" quest in some cases. Resolution: fixed.
In rare cases, the "Judgment of the Gods" quest could get stuck at "Withstand the divine trial" stage. Resolution: fixed.
Some players could not progress in the "Deal with the Devil" quest after completing the "Defeat the hellknights" stage. Resolution: fixed.
The party could get stuck at the "Oleg's Trading Post" area if the "Trouble with Goblins" quest was failed. Resolution: fixed.
Areas
Killing Nilak fails the "Reforged Blade" quest from now on. We hope this will make Amiri's "Test of Loyalty" result more clear for the players who have experienced this quest resolution.
The different ways in which Tristian's "Saving Grace" quest could get resolved don't influence the result of the "Test of Loyalty" event any more (the status of the quest still matters, however). We hope this will make the conditions of Jaethal's and Tristian's survival more clear for the players.
From now on, if during Jubilost's "Door to Nowhere" quest the player chooses to grant immortality to a random gnome (Nyrd), she will appear in Irovetti's Palace regardless of whether the player killed her before or not. This will allow Jubilost to survive his trial in the "House at the Edge of Time" after being saved by Nyrd.
From now on, Harrim survives the "Test of Loyalty" event with any successful completion of the "The Unmaking" quest now. We hope this will make Harrim's "Test of Loyalty" result more clear for players.
Linzi's death could cause an unexpected "game over" in rare cases at the "House At The Edge Of Time" area. Resolution: fixed.
In some cases, players could meet two copies of Bartholomew at the "Wizard's Laboratory" area. Resolution: fixed.
An incorrect list of destination options for the portal at the "Camp at the Capital Gates" area could be displayed in some cases. Resolution: fixed.
Epilogues could work incorrectly if players experienced an issue with the "Problem with Taxes" kingdom event. Resolution: fixed.
First Mate Wellar didn't leave with the rest of the crew in some cases. Resolution: fixed.
In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time". Resolution: fixed.
The passage to Lantern King remained closed at the "Ravaged Capital — Castle Threshold" sub-area if the last splinter was delivered while talking to the storyteller at the "Ruined Warehouse" location. Resolution: fixed.
The Curse could still force all enemies to attack the party when entering the area during the last chapter. Resolution: another fix was implemented.
Players couldn't find the Briar at the "House at the Edge of Time" area. Resolution: fixed.
The Jabberwock battle scene could be triggered multiple times at the "Other World" area. Resolution: fixed.
Song Bird could be killed using area effect spells at the "Other World" area, which blocked further progression. Resolution: fixed. For affected save files: Song Bird will re-appear after rest using the the Old Gnome's campfire.
The Old Gnome dialogue about the party splitting after filling Everblooming Flower with poison blocked further progression. Resolution: fixed.
A dialogue with Nok-Nok finished incorrectly in some cases if players chose "I'd like to know more about you" option. Resolution: fixed.
Completing the "King's Return" quest didn't finish Nok-Nok's companion story correctly in some cases. Resolution: fixed.
Some story events didn't start correctly at the "House at the Edge of Time" area in rare cases. Resolution: fixed.
The cut-scene of quarrel between Octavia and Regongar didn't happen at the tavern in some cases, which blocked further progression of Regongar's romance. Resolution: fixed.
Each character in the party started a dialogue with barbarians moving besides them at the "Overgrown Cavern" area. Resolution: fixed.
Souleater didn't name Valerie correctly at the "Vordakai's Tomb" area. Resolution: fixed.
Kingdom
Inventory and Journal can be opened in kingdom management from now on.
Camera could focus on a black screen when flipping through the events description. Resolution: fixed.
Loading the game while in kingdom management interface could break kingdom management in rare cases. Resolution: fixed.
The kingdom event when Edrist Hanvaki left the Capital failing "The Lost Brother" quest wouldn't trigger if the Capital had been improved to City by that time. Resolution: fixed.
Sometimes kingdom events and projects could be shown as ignored even when players did not ignore them. Resolution: fixed, old "ignored" events should become active again.
Players couldn't skip time on the war table at the "Throne Room" with Auto Kingdom enabled in some cases. Resolution: fixed.
Special buffs to help with the development of secondary kingdom stats were added.
Players can cancel unfinished events and projects now. In this case the events are considered failed. As for the projects, they lose all progress and players get back 90% of the project's cost.
User Interfaces
Tooltip of the skill-check option in an illustrated event ("Book event") represents the companion with the highest corresponding skill now.
The Action Bar could temporarily disappear when on Pause in some cases. Resolution: fixed.
Camera scroll could break in rare cases. Resolution: fixed.
Tooltips are added for the transition points for the "House at the Edge of Time" area map.
Camp: Skip time didn't work correctly while resting at dungeons.Resolution: fixed.
A notification was added for cases when traveling the world map is prohibited due to a single companion carrying too much weight.
Arsinoe and Hyland are marked as important NPCs on the Capital Square map now.
Classes & Mechanics
The Crusader didn't get a slot for domain spells if there were no non-domain spell slots while levelling up. Resolution: fixed. A domain slot will now appear after resting.
Vilderavn bleed debuff could get stuck on a character in some cases. Resolution: fixed.
Premade Build didn't distribute skill points correctly for some classes if the Aasimar race was chosen. Resolution: fixed.
The Ranged Legerdemain ability was fixed.
Miscellaneous
Too many active torches could overload the CPU audio thread. Resolution: fixed.
No special visual effect would be displayed if enemies were killed with a critical hit. Resolution: fixed.
FR, DE, ZH issues for the Inspect dialogue were fixed.
Improved inventory character doll appearance.
The First Crown had no visual model. Resolution: fixed.
New idle animations were added for some classes.
System
The Anti-aliasing graphic option didn't work. Resolution: fixed.
Bloom or Depth of Field graphic options couldn't be turned on within one game session if theywere switched off. Resolution: fixed.
Game crashes while using 4k resolution. Some video memory optimization was implemented.
Several improvements were implemented for crashes on startup.
Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Dear Pathfinders,
we have an important update for you today: we have made the decision to move the release date of “The Wildcards” DLC to next week. The last two months have taught us a good lesson – it is always better to take some extra time to make sure everything is ready, and we feel like we should not rush our first major DLC. To ensure we deliver the experience and quality you deserve, we will dedicate additional time and effort to “The Wildcards”. We hope you can understand our decision - it was not one that was made easily, however, we believe it was the right one.
Thank you for bearing with us, and thank you for your patience!
Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Hello everyone!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).
Areas
The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.
Kingdom
The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
Incorrect visualization for results of Pitax Influence events. Resolution: fixed.
User Interfaces
Many tutorial illustrations have been updated.
Carry weight: there used to be no notification on party overload. Resolution: fixed.
Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.
Classes & Mechanics
Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.
Miscellaneous
Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
Short bows had visual issues while equipped on the back. Resolved: fixed.
Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon
Dear pathfinders, Version 1.1.2 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a 2-3 days, anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test
As for reporting bugs, you will be able to do that inside the game, using the F11 bug report function. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).
Areas
The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.
Kingdom
The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
Incorrect visualization for results of Pitax Influence events. Resolution: fixed.
User Interfaces
Many tutorial illustrations have been updated.
Carry weight: there used to be no notification on party overload. Resolution: fixed.
Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.
Classes & Mechanics
Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
Ranged Legerdemain - the Arcane Trickster's ability - was fixed.
The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.
Misc
Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
Short bows had visual issues while equipped on the back. Resolved: fixed.
Some fixes for death and fainting animations.
All fixes from this list will be applied to Release 1.1.2
Pathfinder: Kingmaker — Enhanced Plus Edition - Pixel_Vengeur
It’s that time of the year again to nominate your favorite game or studio for the Steam Awards. We felt like a good category would be "Labor of Love" ;)
Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Hello everyone!
A new hot-fix for this week.
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
The party could get stuck at the "Technic League Hideout" area if they entered the location for the first time whilst having failed the "Cruel Justice" quest. Resolution: fixed (affected saves are also corrected).
In some cases, "The Seed of Sorrow" quest could get stuck after leaving the "Old Prison" area. Resolution: fixed. Players need to start saves prior to the Throne Room.
Jaethal couldn't be killed if players chose to attack her in the final dialogue during the "Reveal My Destiny" quest. Resolution: fixed.
Failing the "Burning Bridges" quest could lead to issues with other events in the Throne room in some cases. Resolution: fixed.
The "Talk to Shyka" objective couldn't be completed correctly in "The First Crown" quest at the "Castle of Knives" area if players didn't talk to Salim Ghadafar before. Resolution: the "Talk to Shyka" objective is not available until players talk to Salim Ghadafar.
The "Troll Trouble" quest could not be completed correctly if Hargulka and Tartuk were killed in the same moment. Resolution: fixed.
Ekun's animal companion could lose its name - received in the "Okbo" quest - and change size during the "Conduct the ritual" objective completion (Ekundayo's "Bury the Past" quest). Resolution: fixed (fix is available for saves that are not affected yet).
Ekundayo's "Bury the Past" quest was not considered failed if players refused to take part in the ritual. Resolution: fixed.
All companions could disappear if players loaded a save during the Ekundayo's "A Feast of Feasts" quest at the "Hunting Grounds" area. Resolution: fixed.
Tristian's the "Saving Grace" quest was available even if the "Hour of Rage" quest was completed prior to the "Betrayer's Flight" quest. Resolution: fixed. If players already get the "Saving Grace" quest, they will keep it.
The ''Read Kesten's note'' quest would not complete upon reading the corresponding note. Resolution: fixed.
The "A Bard's Calling" quest got stuck uncompleted after Annamede Belavarah's leaving the "Rushlight Fields" area if players didn't talk to her. Resolution: the quest is marked as failed in this case.
Areas
In rare cases, the Pitax Aftermath could finish incorrectly. Resolution: fixed. For players who have already encountered the problem, the event will be re-started in the Throne Room.
Players could not select to leap over the fence at Stag Lord's Fortress repeatedly the same way. Resolution: fixed.
No exit from the "Temple of the Elk" area. Resolution: the area exit marker is moved to a more convenient location.
Companions who were not in the roster could appear at the "Oleg's Trading Post" area after the night visit of Guardian of the Bloom. Resolution: fixed.
Armag remained hostile even if players made peace with him. Resolution: fixed.
Jamandi Aldori and Natala Surtova didn't help players in the last chapter even if they promised to. Resolution: fixed.
Tartuk didn't join the party in the last chapter if all the correspondent requirements were met. Resolution: fixed.
Nyrissa could be hostile to players during the final battle in some cases. Resolution: fixed.
The Lantern King could die because of the Area Effect spells in the final dialogue resulting in an incorrect dialogue exit and proper epilogues missing. Resolution: fixed.
Players couldn't move from the first to the second levels of the "Vordakai's Tomb" area if they got back from the second to the first levels. Resolution: fixed.
Ekun's dialogue didn't work correctly after the "Test of Loyalty" event if one of the options was chosen. Resolution: fixed.
Some players complained that there could be temporary party control issues during the second visit of the "Old Sycamore Caves" area after the Tartuk's quest completion. Resolution: fixed.
One of the "fog barriers" at the "House At The Edge Of Time" area didn't work correctly. Resolution: fixed.
The peasants at the capital came to their senses and don't accuse the baron/ess of hiding the disease when the baron/ess decided to tell them the truth during the Noble Safari event.
The initial enemy positions were too close to the "fog barrier" in some places at the "House At The Edge Of Time" area, resulting in combat issues. Resolution: fixed.
There were no options to talk to Tsanna at the "Shrine of Lamashtu" area in the last chapter. Resolution: fixed.
Allowing Hargulka or Tartuk to keep their kingdom through the Chaotic dialogue option immediately removed the player from the dungeon, missing on possible treasure or resolving the Harrim's companion quest. Resolution: after striking an alliance with Hargulka or Tartuk, they now allow players to finish exploring the dungeon until they leave it on their own.
Kingdom
Using an ultra-wide monitor resulted in cropped UI in kingdom management. Resolution: fixed.
User Interfaces
Companion's portraits could become transparent after their death. Resolution: fixed.
Filters didn't work at loot boxes. Resolution: fixed.
Double click didn't function properly sometimes. Resolution: double click functionality was improved. A special setting (Settings > Controls) was added to control the speed of double click.
An attempt to level up a skill rank caused the modal dialogue to appear with no resulting actions while in the auto-levelup mode. Resolution: fixed.
Classes & Mechanics
Players with specific Operation System settings who played at the "Story mode" and "Normal" levels of difficulty could experience an automatic 10-time increase in monster damage after the release of 1.1. Resolution: fixed.
Medusa's Petrifying Gaze ability worked incorrectly out of combat. Resolution: fixed.
Buff from Cleric's Strength Domain's ability Strength Surge did not show near the portrait. Resolution: fixed.
Extra Performance and Lingering Performance had shown "Deadly Performance" in prerequisites while actually requiring Bardic Performance. Resolution: These feats properly show Bardic Performance as the prerequisite now.
Area effect buffs could get stuck for not active companions. Resolution: fixed.
Characters other than the player character could not use diamond dust to cast spells. Resolution: fixed.
Wild Hunt Scouts no longer drop their scimitars.
Reflex saving throw did not affect the divine damage part of the Flame Strike. Resolution: fixed.
Animal companions would remain petrified even after resting. Resolution: fixed.
Amiri had no visible UI debuff mark while Fatigued. Resolution: fixed.
Dragonkind II had no cooldown for the breath weapon ability. fixed.
Miscellaneous
Hovering over the Cursed Bombs ability when playing with the French localization could freeze the game. Resolution: fixed.
Moving between peaceful areas inside your capital no longer triggers autosaves.
Fixed typo in Renshala's dialogue during the dialogue with Eimar in Pitax.
Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Dear Pathfinders!
cRPG fans who get the season pass will receive access to all three upcoming DLCs. Each DLC will deliver fresh and exciting content: There are new locations, companions, items, modes and most importantly, new emotions to experience!
DLC #1 - “The Wildcards”
Ardent adventurers of The Stolen Lands will soon have the chance to play the first new DLC! Featuring a new playable race Tieflings, a new playable class Kineticists, and of course combining a race with a class, you get a character! Prepare to welcome your new companion, the Tiefling Kineticist who comes, just like every other companion, with her own rich and engaging storyline. Oleg Shpilchevsky, Head of Owlcat Games explains, “A new playable race. During the poll to decide which bonus race we were going to add to the game, one particular option was requested a lot (besides the winner - Aasimars): Tieflings, the people with a drop of demonic blood in their veins. They didn't make it into the base game but became the natural choice for the first piece of post-release content.”
The Season Pass and the first DLC “The Wildcards” is due to be released on December 6th, 2018 here on Steam.
DLC #2 - “Varnhold's Lot”
A new bonus campaign. While celebrating your victory at Jamandi Aldori's mansion, you've met another hero of the Stolen Lands: the mercenary captain Maegar Varn. While you're building your barony in the Shrike Hills and Narlmarshes, Varn and his people are establishing their own nation of Varnhold in the rocky foothills of Dunsward. What did they have to face? Play this new story and export the consequences of the choices you've made there into the main campaign! This exciting new side story is about the size of one chapter of our main campaign and will take 6-12 hours to complete, depending on your playstyle.
DLC #3 – “Beneath The Stolen Lands”
A new game mode. Sometimes you want to play a story with memorable characters, rich lore, and a complicated set of choices and consequences. But then there are days when you just want to grab a sword, cast some spells, and destroy a horde of monsters! This DLC will introduce a rogue-like randomly generated endless dungeon, complete with a new unique boss. You can explore it in a separate game, or as a part of your main campaign. How deep can you go?