Serious Sam: Tormental - Zenoslaf


Good news, everyone!

After several years in development, we are proud to announce that Tormental will come to Early Access on Steam, August 2018. We are looking forward to all new players and all new suggestions and we sincerely hope you will love what we came up with so far.

https://youtu.be/UoMq-AgbUec

Players who will purchase Tormental in Early Access will have the chance to play the game and become an active part of the development by providing valuable feedback to our team and help us improve and finalize the game.

As with all Steam Early Access games, this won’t be the final version of Tormental but an ongoing development project. Players who will decide to join the Early Access version should understand that the game is still in test mode and many things will be missing or may change during this period. The game will receive frequent updates.

System requirements and a list of features will be updated as we progress through the development of the game.

For more details on the Tormental development, join our Discord server and hang out with our community.

For the latest news on the game, follow us on Twitter www.twitter.com/TormentalGame and like us on Facebook www.facebook.com/TormentalGame.

We would also like to extend our thanks to all of our community and friends who helped us test the game so far and provided us with feedback and bug reports. :tlove:
Serious Sam: Tormental - IGGI
We created an procedural animation system that saves us time and it’s fun to work with.

When creating new characters, we just define some basic parameters- subsequently, resting position and animations will automatically adapt to those parameters. We also use this system to animate, walking, jumping, aiming and holding weapons.

This is especially useful when designing new weapons, because it doesn't matter if the weapon is single handed, two handed, dual wielded, melee or any other special case out there - we just need to setup the hand grip position and the character arms and animations will adapt to it.



With over 30 unique weapons and counting, this approach lets us be creative while saving us so much time.

Jun 9, 2018
Serious Sam: Tormental - Gungrounds Games
Here is one video from the tomb area!

The objective is to destroy all pillars before Mental's army overhelms the arena.

https://youtu.be/bTVyZQXYtqA

Sam can also jump over the bullets which makes it easier for him to move around the arena and avoid danger.

Netricsa can create zones that slow down bullets and other enemies. Each character has unique abilities that enable them to approach the challenges differently.
Serious Sam: Tormental - Gungrounds Games
Check out some concepts of our user interface. Character select, health bar, ammo, weapons, rewards screen, and dungeon map. Made by our teammate MennoStas.

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