The world’s greatest wrestledad and his lovable best frenemy are back in Kamurocho town, as Yakuza Kiwami is out now on PC. It is: a remake of the first game in Sega’s Yakuza series of open-world brawler RPGs. Which was: exclusive to PlayStations for 13 years, only taking its first steps onto PC in 2018 with the prequel Yakuza 0. It also is: very good. Spread the word around.
Sega has rolled out a new beta patch for Yakuza 0 that will improve ultrawide display support and add a FOV slider, as well as many other improvements to the gameplay and UI.
As well as the improved ultrawide support and FOV slider, players should find an improved camera control when using a mouse as well as added support for QWERTZ and AZERTY keyboards. A background audio slider and a UI toggle have also been added to the menus giving players more control over their experience. Various bug fixes have also been implemented, a list of which can be found in the patch notes here.
Yakuza 0 arrived on PC last August, following the announcement that it would be arriving on PC during E3, months earlier. While its the first patch had to be rolled back due to some pretty severe crashing issues, Phil thought it was great when he got to review it.
The beta patch is optional players are advised not to download the patch "if you are not experiencing any issues" with the game.
Yakuza Kiwami, a remake of the original with some improvements from Yakuza 0, is due out next week. In the meantime, check out Phil's Yakuza Kiwami review.
The adventures of the nicest gangster that ever lived and his eyepatched life partner continue soon, if Sega’s teasing on the Yakuza Kiwami page on Steam is any indication. Continuing Sega’s habit of teasing things in weird, creative ways, the Kiwami store page now contains an animated GIF of Goro Majima emerging from his well to shame (shank?) mankind – for a single frame, the date “February 19th” appears above his head. Scribble it down in your calendars, and finish up Yakuza 0 if you haven’t- we’re skipping past the 90s and diving into near-modern Kamurocho soon.
Humble Monthly bundles are occasionally underwhelming, but the latest one is worth paying attention to. Pay $12 and you'll unlock Yakuza 0 and The Division straightaway—both are worth playing—plus a bunch of other games when February rolls around.
Everyone should play Yakuza 0 at least once, in my opinion. It's a funny, heartwarming action game with plenty of minigames to keep you on your toes and the best setting of any game that came out in 2018.
It came to PC last year, and $12 is the cheapest it's been (it's $20 right now in most stores). Think of it like this: you're getting a great deal on it, with The Division thrown in for free on top as well as six or seven mystery games next month, at least one or two of which you're bound to enjoy.
This is also the perfect time to play open world co-op shooter The Division if you ignored it the first time around. At launch, it was barely better than mediocre, but its updates have been kind to it. The sequel comes out in March, so you could put in a few hours in preparation.
You can sign up for the Humble Monthly Bundle here. It's $12 per month but, if you want, you can just pay for one month and then cancel your subscription.
Yakuza 0 and Tom Clancy’s The Division (which is rather good too) are the headlining games in the latest Humble Monthly. That makes it a very cheap way to get to know Yakuza hero Kazuma Kiryu – everyone should, unless you’re some kind of jerk in which case run>. Despite his occupation as a Professional Crimesman, he’s the nicest man alive, and will help you with all your problems, especially> if those problems can be punched. Get those two now for $12 (around 9.40), and after a month you’ll get a bundle of mystery games too. Trailers and some thoughts below.
The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading.
I ve spent 2018 particularly distracted, flitting between games and feeling guilty that I haven t quite finished them or spent the time they deserved. Maybe it s because there have been so many good games? Or maybe I m just awful. Either way, I resolve to take better care next year.
Now I look back, I realise that I ve particularly enjoyed a series of games which gave me space to explore them on my own terms. Whether on the scale of giant monsters or the confined scale of the decks of a ship, they ve all felt expansive and generous, and respectful of me as a player.
Also, it s always hard to figure out a five, so shoutouts to Forza Horizon 4, Donut County, Far: Lone Sails and Total War: Warhammer 2 s pirate vampires.
Sega's Yakuza 0 claims our next GOTY award for its vibrant, quirky and beautiful settings. Find the complete list of awards and personal picks in our 2018 GOTY hub.
Phil: Yakuza 0 is a hard game to summarise. There's the serious story about a young gangster framed for murder. There's the absurd sidequests that parody everything from toilet graffiti to Michael Jackson. There's the teeming neon streets, the arcade cabinets, the pocket racing, the karaoke, the chicken who can manage your real estate business, and the endless supply of thugs desperate to meet your fists. There's a lot going on, and all of it is designed to evoke a specific time and place: the over-the-top excess of '80s Japan.
The setting doesn't just come through the architecture, the furniture or the clothes that NPCs wear, but is also an integral part of every system. Money is earned and spent easily. It bursts out of enemies when you defeat them, and, when you need to upgrade your fighting styles, you do so by literally investing money in yourself. There's a satirical edge to its humour, to the point that—in one of its substories—you drunkenly suggest the tax policy that would go on cause Japan's bubble to collapse, leading to a 'Lost Decade' of economic stagnation. From the story about what it means to be a gangster in a world of greed and excess, to the aesthetic, the design and even the absurdly over-the-top humour, every element of Yakuza 0 feeds back into its setting.
Andy K: This is my first serious foray into the Yakuza series, and those two chunks of city are an absolute joy to explore. I’ve visited enough Western cities in PC games, so it’s nice to experience somewhere on the other side of the planet, and rendered with such a keen eye for detail. They might not have the fidelity of somewhere like Los Santos, but Kamurocho and Sotenbori are just as immersive, and totally transporting. You can almost feel the grime as you walk the streets in your preposterous, shiny '80s suit.
Samuel: I've never felt more broadly attacked by minigames than I have playing Yakuza 0. It doesn't ask me to spend more time in its world so much as insist on it. And that's how I lost two hours in the batting cage, and another hour playing Space Harrier in the arcade, a game I only ever play inside other Sega games (Shenmue 2 being the other). This game is weird and wonderful. I'm delighted it's on PC, and that when you beat people up, money falls out of them. Computer games.
Tom: I didn’t think I’d end up saying this, but I like the story a lot. Gangland dramas can sometimes be sadistic tales about heartless people killing each other pointlessly, but actually want to see Kiryu and Majima land on their feet. I also love the game’s tendency to shift instantly from slapstick comedy to intense melodrama without pause. One moment I’m helping a living statue get to the toilet without pissing himself, the next I’m punching my way through an entire country estate full of gangsters. Majima and Kiryu take it all in their stride with earnest goodwill, and I can’t help but get swept up in it all.
Yakuza 0 shows that size and scenery don’t make a setting great. Personality and detail are just as important, and amid all the bluster and jokes, the game is making an effort to comment on a historical moment in big-city Japan.
Read Phil's original Yakuza 0 review here.
It is terrifying to be an independent developer right now. Before, small teams might compare themselves to a soulless billion dollar industry built on games where Very Large Men shoot other Very Large Men (regardless of the merit of that claim). Now, those same big studios are bringing their absurd levels of manpower and polish to titles that are more empathetic and experimental than ever — often hiring the very indies that used to compete with them. As remasters, re-releases, and long-awaited ports hit every platform imaginable, the time of a game s release has lost all meaning. Katamari Damacy, a title originally released in 2004, can finally be played as God intended — with the power of a NVIDIA Titan RTX. We are lost in a sea of games, and Epic aims to be our new Poseidon.
…I m supposed to say my five favourite games of the year at some point, right? (more…)