Valkyria Chronicles™ - contact@rockpapershotgun.com (Alan Wen)

After spending much of this decade catching up with the rest of the world, the Japanese games industry is truly back, and PC gamers have been reaping the rewards of this renaissance. It s taken time for Japanese developers and publishers to get on board, especially with consoles and smartphones remaining the dominant gaming platforms in their native country. But as classic console franchises finally make their Steam debuts, with better-late-than-never ports coming with full-fat optimisation options to give you the definitive experience, there really has been never a better time to be a Japanese-loving PC player.

As the Tokyo Game Show takes place this week, here s 10 of the best and most significant Japanese games you need installed, whether it s to immerse yourself in world-class game design, get a taste of classic console gaming history or Japanese culture, or, yes, if you just like the look of anime. (more…)

Yakuza 0 - SEGA Dev
Hi Yakuza fans,

We would like to remind you that both Patches 1 and 2 have been moved over to the main branch. Consolidated patch notes are below. Thank you again for participating in our beta patches and providing your valuable feedback.

Thank you,
SEGA Dev

Bug Fixes and Changes for patches 1 & 2:

• Fix for crashes on boot and in cutscenes/gameplay.
• Fix for crash when using Staminans to gain consecutive Heat abilities during Chapter 10 Fight.
• Fix for crash in Pocket Circuit mini-game after selecting a rematch with an opponent.
• Added an auto-save function at the end of the chapter after the result screen.
• Adjusted camera position to zoom out when playing in anything narrower than 16:9.
• Fixed an occasional crash in 'Cabaret Club' when navigating through the 'Cast on Duty' screen.
• Fixed an occasional crash when backing out of the Inventory menu immediately after entering the menu.
• Fixed a high CPU resource usage issue caused by checking the audio device constantly.
• Fixed an issue where NPCs appeared as low poly characters (LOD geometry issues).
• Fixed an issue where Xbox One controllers did not function correctly.
• Fixed an issue where a claw crane didn't return on some occasions when VSync is disabled in UFO Catcher arcade minigame.
• Fixed an issue where the mouse cursor remained on screen after completing a song in Disco minigame.
• Fixed an issue where incorrect button prompts appeared when moving the mouse in Karaoke minigame.
• Fixed an issue where a minus sign was not displaying when losing money during a Mr. Shakedown battle.
• Fixed an issue where the details didn't show 'Climax Battle Millionaire' score correctly in 'Climax Battle Rankings'.
• Fixed an issue where button prompts didn't switch to Keyboard & Mouse when controllers are connected.
• Fixed an issue where an input device prompt for Player 1 & Player 2 didn't appear in Bowling minigame.
• Fixed an issue where an incorrect score appeared in Climax Battle rankings.
• Fixed an issue where an empty leader board appeared when playing 'Expert Course' in 'Super Hang-On' arcade minigame.


Japanese language specific Bug Fixes:

• Fixed a crash in 'Gambling King Catfight' challenge when the language is set to Japanese.
• Fixed a crash when starting an 'Endless Rout' battle when the language is set to Japanese.
• Fixed an issue where incorrect button prompts appeared in Pool minigame when the language is set to Japanese.
• Fixed an issue where incorrect button prompts appeared in Real Estimate minigame when the language is set to Japanese.
• Fixed an issue where incorrect button prompts appeared in Escort battle in Chapter 4 when the language is set to Japanese.
• Fixed an issue where incorrect button prompts appeared in Cabaret minigame when the language is set to Japanese.
Firewatch - contact@rockpapershotgun.com (Aaron Potter)

I ve never been myself, but if games have taught me anything about the 80s, it s that they were wild. Big hair, big clothes, big music it was all there. If you were to use Grand Theft Auto: Vice City as a sole reference for the period, you d assume that everyone was constantly walking around to the beat of their own pulsing, synth-infused soundtrack. When 80s-inspired games come to mind, you re probably reminded of excessive action, neon-laced landscapes, and other stylised sensibilities. The games industry seems to be obsessed with this flashy, bitchin decade or, at least, a version of it. Point being: it doesn t have to be like this. (more…)

Alien: Isolation

Fanatical's summer sale is now on, offering up to 86 per cent savings across thousands of new and classic games, including Doom, Alien Isolation, Yakuza 0, and Monster Hunter: World.

And if that isn't enough to pique your interest, from now until 23:59 (UK time) on August 26, 2018, you can also save an extra 10 per cent on all listed prices by using the code SUMMER10.

Tempted? Us, too. Here's our pick of the very best deals going right now:

For more, head on over to Fanatical.

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.  

Yakuza 0 - contact@rockpapershotgun.com (Xalavier Nelson Jr)

The Yakuza series is known for all things bizarre and unapologetically weird. Quests in Yakuza 0 range from training a timid dominatrix to let out her inner S&M Queen in front of a group of children, to helping a woman solve a crossword puzzle so she can find a proposal hidden inside by her boyfriend. However, alongside a sense of the strange and unexpected, there are also sincere, characterful, and dramatic stories about crime and integrity. This is thanks to the radically grounded environment its stories play across. The streets of Kamuchuro are a red-light district of Tokyo so finely detailed that players have gone on pilgrimages to Kabukicho, its real world inspiration, and navigated the streets like a second home.

But some of the finest details come from its people and their incidental animations. The dozens of small NPC actions that make the city tangible, even if you never notice them. Let’s take a minute to appreciate these smokers, lovers and workers as they go through their everyday lives. (more…)

Yakuza 0 - contact@rockpapershotgun.com (Alice O'Connor)

Sega have relaunched the first patch for Yakuza 0, aiming to fix several crashes in their delightful dad simulator, after its initial launch last week went a bit wonky. ‘Patch 1’, as it’s snappily titled, first hit last Monday but Sega reverted it within hours after discovering it caused several unintended new bugs. After a week of fixing and testing, here it is again, come to spare us all the anxiety of being separated from our two dads.

(more…)

Yakuza 0 - SEGA Dev
Hi Yakuza fans,

We’re officially re-launching Patch 1 which addresses the following issues:

• Fix for crashes on boot and in cutscenes/gameplay.
• Fix for crash when using Staminans to gain consecutive Heat abilities during Chapter 10 Fight.
• Fix for crash in Pocket Circuit mini-game after selecting a rematch with an opponent.

Thank you to everyone who fed back on our beta branch version. Your continued patience and support have been greatly appreciated. We’re continuing to work on the other issues some of you are experiencing and will have more information for you soon.

Best, SEGA Dev
Yakuza 0

I didn't really know what a hostess club was before I played Yakuza 0. They are referred to as Cabaret clubs, but that creates the wrong impression. They aren't stage shows, they are clubs where men pay to drink and talk to attractive women.

The clubs are supposed to provide a platonic entertainment service, though inevitably there is a sleazier side. Yakuza 0 has a few adolescent side activities that make me cringe or sigh—collectible 'telephone cards', soft porn theatres, catfight arenas—and normally I walk back onto the street and hunt down one of Yakuza 0's bizarre sidequests instead. 

That did not happen with the hostess club, because the minigame is incredible. When you open up your club you take an overview of all the tables, and deploy your hostesses to match clients who wander in. Once seated, money starts pouring out of clients as they order more rounds of drinks.

Problems start popping up as the night wears on. When the hostesses need something for the table they show you a hand signal. You learn this sign language after a few sessions—more ice, a towel, an ashtray change. A wide thumb and forefinger gesture means the guest wants another drink. A tiny pinch means a small drink for her, because who knows how many more dull salarymen will want conversations tonight.

Sometimes the guests get angry. Maybe they don't feel sufficiently charmed by the personality they are matched with, maybe they can't hold their drink. You can appease them with gifts, or throw them out.

As I rake in millions I'm slightly baffled by the whole thing. We have strip clubs and escorts, but there's nothing quite like this where I live in the UK, as far as I know. Do the men believe the compliments they have paid for? Do they think the women, and the club, see them as anything more than a fat wallet? What am I missing?

The men never speak. You regularly see repeated 3D models walk in, a churn of workaday customers who might as well be identical. All that really matters are their preferences, and their wealth. I might allow a moneyed guest time with one of the club's 'platinum' hostesses, and I might offer them a session extension because my happy hour bar is almost powered up, and once that's activated I can really milk them.

Yakuza 0 mixes slapstick humour with serious crime drama and a bit of social commentary, sometimes all at the same time. The game is set in the midst of the asset boom in Japan, which resulted a few years later in a terrible crash and the so-called 'lost decade'. Given the context, the way the game shows money is ironic. Cash flies out of enemies when you punch them. You can mug gold-suited 'nouveau riche' for millions. The game's plot revolves around an ownership battle for a tiny alleyway which represents hundreds of billions in potential profit.

The hostess bar carries the joke. Money flies out of guests with every drink purchase until cash just pours out of the ceiling, covering everything. As a pure numbers game the club simulates the way customers and hostesses are mutually exploited for profit in ten-minute sprints. That all sits alongside a comedy caper that unfolds between opening hours, in which club owner and player character Goro Majima faces down against five evil club bosses.

I know I'm being worked here. Goro Majima's club is friendly and has a good working atmosphere, and Majima is friendly with his staff. It's down to your competitors to embody the worst aspects of the hostess bar scene. One boss works his hostesses to illness, another is violent. I get to feel like the good guy in comparison.

It works, somehow, because Yakuza 0 is so consistently funny. You train your platinum hostesses by roleplaying sessions. These are deliberately forced, full of faux pas, and the awkward flirtation ricochets off Majima who, like Kiryu, is a stubbornly sexless figure. Even though they are violent thugs wrapped up in gang life, Yakuza's heroes seem earnest and incorruptible, and that means Majima and his staff can tell the story of a family battling against the odds in the ruthless Sotenbori club scene.

And so, night by night, Club Sunshine catches a little overflow from the 1980s property boom. Recently I made my first billion at the hostess club and unlocked an achievement for spending it. Then I spent my winnings on making Majima better at hitting punks with his baseball bat.

I know I'm not getting the real story about hostess clubs. I haven't faced all the bosses, but so far the stories haven't touched on the abduction and murder of hostesses, or the exploitation of women working in clubs without visas. Yakuza 0 is too melodramatic to get very dark with its side-stories, so it serves up a polished-up vision of the Cabaret Club scene with its horrible features removed.

But Yakuza 0 isn't a historical document, and I'd rather see the Yakuza's characteristic reflection on hostess clubs than nothing at all. For a series dedicated to replicating the real world districts of Dotonbori and Kabukicho (called Sotenbori and Kamurocho in the game), it would be baffling to ignore that aspect of inner city nightlife, and yet in Yakuza 3 the western localisation stripped out hostess bars and sidequests referencing them. Since then SEGA has avoided messing with the series' strange alchemy.

Will Club Sunshine throw open its doors again? Yes, because I want some kicking upgrades for Majima's breakdance fight style and the club is the best way to make that cash quickly. The minigame is compulsive, and even though I'm getting it though  the lens of Yakuza, I have learned about an aspect of Japanese culture that I hadn't encountered before. Put the champagne on ice and line everyone up by the door and get ready to open, it's time to make another cool billion.

Yakuza 0

A surprise - but a genuinely good one! As a series debut for the franchise on PC, I went into Yakuza 0 not really knowing what to expect, especially considering the dubious history of many late-arriving PC ports - but Sega has delivered here. As you might expect, the port doesn't deliver a massive improvement over the existing PlayStation 4 game, but what it does offer up is scalabilty in both resolution and frame-rate and some small but welcome extras. Whether you're looking to game at 120Hz or on 4K or ultrawide displays, Yakuza 0 has you covered.

Right off the bat, the game makes itself known that it is not messing around. 'Real Yakuza use a gamepad,' thunders an early intro screen. Thankfully that is not a warning - it's just the developers having a little fun. Mouse and keyboard controls are there and whether it's in-game response or menu navigation, it's more than serviceable - though the rhythm action sub-games can be challenging without a pad. Beyond that, the only complaint is that using the mouse occasionally causes a pointer to appear on-screen - somewhat annoying, but not disastrous.

In terms of graphics options, there is a nice amount of customisation available - and more than I expected, to be honest. Beyond resolution options - which do query Windows for supported modes - arbitrary refresh rates up to 240Hz are supported, though a meaty CPU is required if you want to really get the most out of a high frequency display. Running this title at 60fps on a decent gaming PC is no problem, but even a top-end Ryzen 7 can't lock to 120fps in all scenes.

Read more…

Yakuza 0

Yakuza 0 is comfortably the best, funniest and most heartwarming game about a desperate battle over real estate, reckons our Phil. He loves it. And while Phil explains he had no major issues with its PC port in his review, some players faced crashes at launch. In response, Sega released a patch. That's now been rolled back following further problems. 

"While our patch showed no issues in testing, it appears that Patch 1 is causing issues for some users who had no issues previously," explains Sega on the game's Steam page. "Therefore, we are rolling back the patch while we continue to investigate. Our apologies to all who are experiencing difficulties. We are investigating all issues raised here and will be back with more information soon."

The comments below Sega's launch day update suggest several players using 'non-English' usernames—those that contain letters with accents, for example—were affected. On the other hand, players who were otherwise okay at launch are now reporting problems, some of which cite Sega's INI tweak advice as the problem. 

Here's hoping it's all resolved soon. I need as many hands on deck as possible to suss out what's going on here:

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