FINAL FANTASY XV WINDOWS EDITION


There's plenty more Final Fantasy 15 to come, publisher Square Enix announced during a PAX East panel at the weekend.

Four more DLC episodes will launch throughout the first half of 2019, following further updates to the game's co-operative multiplayer Comrades mode this year.

Episodes centring on Ardyn, Aranea, Luna and Noctis will arrive in early 2019, dripfed out until the start of next summer.

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FINAL FANTASY XV WINDOWS EDITION

Square Enix will release four new episodes of DLC for Final Fantasy 15 next year, including an alternate ending, it announced at PAX East yesterday.

The four pieces of DLC, detailed in this Resetera thread, will include an episode centered on Ardyn, one focused on the fate of Luna, one smaller side-story about the Starscourge and, in Episode 4, Noctis's "final battle", which will contain the alternate ending to the game. 

All four are due in the first half of next year, by which time the game will have already added a level editor, singleplayer character customisation, modding tools and Steam Workshop support, Square Enix said. Later this year, the developer will also start to sell Final Fantasy 15's co-op multiplayer mode, Comrades, as a standalone package, so you can play it without owning the base game. Before that, the mode will be updated to add raid bosses and battle challenges.

The modding tools and Steam Workshop support is due before the summer, while the level editor will arrive in the second half of this year. Players will be able to use it to create quests and simple game modes—Square Enix showed off a golf mini-game and custom Chocobo races.

Thanks, IGN.

FINAL FANTASY XV WINDOWS EDITION - contact@rockpapershotgun.com (Brock Wilbur)

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Final Fantasy XV has already seen some story based DLC this year, but at PAX East there was an announcement from Square Enix regarding four add-on story packs coming to the game in 2019. The Dawn of the Future DLC hopes to set itself apart from other story-based add-ons by creating an entire season of alternate plot branches, building towards (what appears to be) a completely different ending.

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FINAL FANTASY VII

For some reason we have a lot of opinions about every Final Fantasy game at PC Gamer and this sometimes causes argume—er, energetic discussions that we now feel the need to share. It happened with Bioware companions. It happened in weirder form to Sonic, now it's happening to Final Fantasy. Which companions annoyed us? Which companions made us want to wear a cool red cloak and pose on rooftops like Batman? Read on to find out.

Samuel Roberts

Likes...Ignis (Final Fantasy XV)

This was a hard one. I originally picked Auron from Final Fantasy X, because he's a dead guy who clings onto life just so he can save Spira. That's pretty damn cool. On reflection, though, Ignis makes food like the above, and I'll be friends with anyone who can cook me a wonderful dinner. Plus, the ludicrous British accent doesn't hurt things either. I think the more detailed interactions of the FFXV characters means they're easier to like than some of those from the older games.

"I mean, I nearly destroyed reality because I liked a bad movie once, but at least I've found some inner peace."

Hates... Seifer Almasy (Final Fantasy VIII)

There are some really obvious choices for this one: Hope from Final Fantasy XIII, the whiny teenager who, to be fair, loses his mother early in the story, but is super irritating in all ensuing cutscenes. There's also Cait Sith, the one party member I completely ignored in FFVII, and FFVIII's Irvine Kinneas, who makes the terrible error of dressing up as a cowboy. Unfortunately, his limit break is far too cool to put him on this list, and his freakout as he's meant to headshot the Sorceress is one of that game's best character moments, so he doesn't make the cut. 

I instead picked Seifer for several reasons. He's technically a member of your party for the Dollet mission at the start of Final Fantasy VIII, and even has his own limit break, so he meets the criteria for this list. After that, he becomes the game's primary antagonist and his dickishness spirals out of control. 

His dream of being the Sorceress's knight—a dream based, seemingly, on a bad movie that you as Laguna Loire in flashback get to help create—means he almost destroys time and space by awakening Sorceress Adel. And instead of being punished for that, he cuts Odin in half (which I'm still mad about), then gets a happy ending where he's stood on the docks at Balamb looking pretty pleased with himself. A bad man.

Tom Senior

Likes... Red XIII (Final Fantasy VII)

He is a good boy who is my friend. Red is a wise and level-headed doggo when you break him out of the Shinra lab, but he really comes into his own when you visit his home at Cosmo Canyon. The reveal of his father’s fate, which causes him to howl at the moon—because he is a dog and not a cat—is one of the game’s most poignant moments. Also, when he howls in battle during limit breaks he bombards enemies with stars and space lasers. 

As much as I like him, he’s not great in combat and I do tend to drop him for other party members. I’m always happy to see him pop up in cutscenes though, because he is one of the few truly heroic characters in Final Fantasy VII’s team of broken misfits.

Hates... Hope (Final Fantasy XIII)

Children in games are almost always annoying because they don’t behave like kids at all. Hope is the perfect example. He is earnest and pure of heart and has an infuriating voice. 

He’s a good counterpoint to Lightning’s battle-hardened attitude, at least. I particularly like the bit of the game where she tries to inject some nihilism into his worldview. I hoped she would crush his spirit and knock the shrill weepiness out of him, but in the end he ends up making Lightning a more caring person instead—oh no! 

Now I think about it Snow, also from Final Fantasy XIII, might be worse, but he’s so boring I can’t think of anything to say about him, the useless trenchcoated lump. God, why did I spend so many hours of my life playing this game?

Andy Kelly

Likes... Vincent Valentine (Final Fantasy VII)

Sullen, brooding, and draped in red, Vincent is one of the two optional party members in Final Fantasy VII. Thanks to the genetic meddling of the villainous Professor Hojo, he can transform into powerful monsters including DEATH GIGAS, a weird Frankenstein thing that has a move called GIGADUNK, and HELLMASKER, a chainsaw-wielding dude straight out of an '80s slasher movie with an attack called SPLATTERCOMBO.

Aside from all that wonderful silliness, there's a tragedy to Vincent too. After a series of events involving a woman called Lucrecia that are far too long-winded to go into here, he locks himself in the basement of the Shinra mansion in Nibelheim, spending his days sleeping in a coffin and lamenting his sorry existence. That is until Cloud and the gang free him and he joins them on their quest to save the world.

Vincent is one of the most melodramatic characters in VII, and that's saying a lot in a Final Fantasy game. "Hearing your stories has added upon me yet another sin," he moans after Cloud fills him in on their mission. "More nightmares will come to haunt me now!" Alright, mate. Calm down. But that's why I love Vincent. He's theatrical and bloody miserable, but he can also turn into a daft cartoon monster and chainsaw people to death.

Hates... Selphie Tilmitt (Final Fantasy VIII)

I feel a little bad for this, because Selphie is essentially blameless and quite lovely, really. But that's actually why I never bothered including her in my party when I played VIII. She's just too bouncy and eager to please, and almost sickeningly friendly and good-natured. I like my Final Fantasy characters to be sullen and moody, with a bit of an edge, and I never found Selphie's constant squawking and chirping all that endearing.

To be fair, she is responsible for some of the game’s funnier moments, particularly when she's trying to force Squall to crawl out of his impenetrable emo shell. But her cries of "Let's PAAH-TAY!" and chanting "SeeD! SeeeeeD! SeeeeeeD!" when she passes her field exam are just annoying. Although I will admit that it's pretty funny when she annoys cowboy sniper Irvine Kinneas by repeatedly calling him 'Irvy Kinnepoo'.

Selphie is the upbeat, light-hearted Final Fantasy character who gets hit extra hard when something tragic inevitably happens, and I'm generally fine with that archetype. But she has no chance when there are characters like Zell and Quistis to team up with instead, and given the chance, I'll always bench her for someone better. But maybe I'm just being a misery guts and she’s actually the heart and soul of the game. Nah.

Joe Donnelly

Likes... Tifa Lockhart (Final Fantasy VII)

Tifa Lockhart is a badass. Not only is she an expert in martial arts, her slot machine-style, multi-hit Limit Break attack is super powerful. Even if mistimed this move can deal copious amounts of damage. But, if timed right, wow, it's a joy to watch unfold. 

Moreover, Tifa's role in pretty much every story branch she features in is interesting. Her tour guide persona in the Nibelheim flashback frames her relationship with Cloud, Sephiroth and Zack. Her place in Avalanche as fighter-cum-gang hideout proprietor depicts her life before the events of FF7. The way she assumes control of the group in Cloud's Mako-induced absence highlights her leadership skills. Escaping a gas chamber before kicking Shinra exec Scarlet’s arse shows her resilience. Even her optional quests are good fun––not least fetching her Premium Heart Ultimate Weapon from the Sector 5 slums, which lets you both revisit an otherwise forgotten area and crack one of the game’s earliest puzzles.   

Unlike, say, I dunno, Final Fantasy 10's Wakka, Tifa is crucial to so many parts of her game’s story. And she also carries a real weapon.

Hates... Wakka (Final Fantasy X)

There have been some right duff weapons in Final Fantasy over the years, not least Cait Sith's megaphones, Lulu's dolls and Edward's harps. But who brings a ball to a fight? Don't bother unsheathing that Celestial Caladbolg, mate, Wakka's brought his Mitre Tactic with him. I don't think so. Worse still, Wakka's weapon of choice is a Blitzball—the most tedious fictional sport in the history of videogames, by the way—which are light enough to be kicked and thrown around, yet this guy somehow reckons them more powerful than his counterparts' repertoire of swords, staffs and lances. Even with spikes tacked on, I'm not buying it.To make matters worse, Wakka's rubbish at Blitzball till Tidus turns up. And he appears to dislike the the Al Bhed simply because they follow a different religion. And he's a pain in the arse. Wakka is the worst.

Phil Savage

Likes...Yuna (Final Fantasy X/X-2)

This is cheating, right? I'm pretty sure it's cheating. Yuna's character arc is the heart of Final Fantasy X's story. Without her, it's just a game about an obnoxious sports lad and his father who's now a space whale. I mean, that's a perfectly fine basis for a JRPG plot, but Square went the extra mile and made a character who grew and found hope and learned to enjoy life and all of that good stuff. And yet despite that, Yuna's only my favourite because she's also the protagonist of Final Fantasy X-2. (And yes, if you're reading this, chances are you think X-2 is a bad game. You're wrong, but let's not have that argument right now.) X-2 works because it gives Yuna a sense of normalcy. She saved the world in FFX, and was then free to do pretty much whatever she wanted. She chose to hang out in an airship with her cousin and an emo warrior. That's pretty baller, and a well deserved life after the emotional ruin of the first (tenth) game.

Hates...Cait Sith (Final Fantasy VII)

Samuel has this thing where he's almost constantly furious about Winston from Overwatch because of how quirky and naff his character design is. Cait Sith is my version of that. He's a cat, right? But he's on a fat Moogle, yeah? And, get this, both of them are robots remotely controlled by some dude in an office. It's a seemingly random assortment of design traits that amount to a giant trash mess. In-game, the polygonal character model is just a bouncing off-white pile of garbage nothing. On the Final Fantasy wiki, his occupation is listed as “Toysaurus”, which is awful. I was actually glad when he betrayed Cloud and co., because it meant I had a genuine excuse to want him to burn in a big fire. I hate his whole situation, completely and forever.

TEKKEN 7 - contact@rockpapershotgun.com (Brendan Caldwell)

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Noctis Lucis Caelum is the young monarch of Final Fantasy XV. He has a double-barrelled surname and a lot of invisible swords. He has also made a guest appearance in Tekken 7. These are two ridiculous worlds I like to inhabit in the evenings, so it makes sense to write about this crossover event. But there needs to be an angle. I need a hook. A hook Of course! A fishing hook. Noctis loves to go angling, it s his hobby. I ll fight a bunch of people as Noctis and try to get a K.O. using a large fish. That s an article. (more…)

Far Cry® 5 - contact@rockpapershotgun.com (RPS)

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I love to shoot the men! you shout, as you pump 100 bullets into the prostrate torso of a dead soldier in Far Cry 5. I m so glad there are no cutscenes to–

THWOCK.

Oh no.

And lo, the lord delivered unto ye a sermon of the highest tedium, and the Four Ubisoft Writers of the Apocalypse rode over the earth and reaped the souls of all humanity with pointless exposition and dull characterisation. It was a bad time. But it s not the only strong game let down by a bad tale. The latest episode of the RPS podcast, the Electronic Wireless Show, is unable to discuss all the offenders, but we can take a punt.

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FINAL FANTASY XV WINDOWS EDITION - contact@rockpapershotgun.com (Brendan Caldwell)

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It was a good day when the director of Final Fantasy XV told us modding would be supported for the PC version of the regal road trip JRPG. Since then we ve had some plain costumes, as well as some much-needed graphical aid. But now someone has made a mod that lets you import your own music to the car radio. The Regalia s radio normally just plays old Final Fantasy soundtracks you find on your travels, but now you can throw anything into the disk tray. Here’s how to do it, along with some suggestions for a classic road trip. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

John is missing. He flew out to GDC last week stowed inside Brendan’s suitcase to save money, I’m sure you’ll remember, but on the return journey Brendan’s bag has gone missing. Vanished. Didn’t flop onto the luggage carousel. The airport have no idea. John took a few cans of pop and bags of gross American chocolate in with him so I’m sure he’ll be fine, but where is he? Amsterdam? Boise? Hong Kong? Honolulu? I’m sure he’ll turn up. For now, here I am, I am taking over the Steam Charts for another week.

If there’s one lesson to learn from last week’s 10 top-selling games on Steam, it’s that fancy open-world games are quite popular.

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FINAL FANTASY XV WINDOWS EDITION

Twitch has spent the last several months incentivising its premium Prime service by offering its members free stuff. Monthly games, Fortnite cosmetics and now Final Fantasy 15 goodies can be claimed—the latter of which includes a new ride and some in-game cash.

The Kooky Bundle comes with a bright purple-coloured bird of the same name, and 10,000 gil. In this blog post, Twitch marketing person Joveth Gonzalez says the streaming platform is "just getting started" and that we should "be on the lookout for more rewards in the coming months." I assume this is in reference to Final Fantasy 15 itself, and not the games Twitch supports in general. 

Here's a brief look at Kooky in motion: 

Which reminds me of Final Fantasy 7's breeding system—whereby players breed yellow, blue, green, black, and golden variants, each with its own specific skills. It doesn't look like Kooky breeds bring anything to the table beyond a striking shade of purple, but if anyone's taken one for a spin do let me know in the comments south of here. 

And since we're talking FF7, let me link to Samuel's words on why the superboss remains one of Final Fantasy's most exciting traditions. I unearthed some deep-seated, long-forgotten stressors when recounting the shit-tonne of times I died at the hands of Emerald and Ruby Weapon. Be warned if that applies to you.

FINAL FANTASY VIII

Final Fantasy's hardest bosses are usually hiding somewhere, waiting to wipe out your party immediately. For Final Fantasy 15's PC release, the developers added a big spider robot called Omega, which is buried in a part of the Insomnia city map near the close of the game. It's described as a weapon forged to fell the gods—and when I ran past it on my way to another objective, it wiped out a party member's health in one hit.

I haven't beaten Omega, and I'm not sure I ever will. Final Fantasy 15's combat doesn't demand enough strategy to make for interesting boss fights, only long ones—exemplified by the slog that is the battle with mountain-turned-angry-turtle, Adamantoise—but in some ways the effect of knowing it's there is the best thing about Omega. That part of the city is no longer safe. It's ready to kill me.  

This has always been the case with the 'Weapons' and superbosses from Final Fantasy games of the past: they're usually giant horror creatures, representing the game's ultimate challenge. It's not the idea of a long boss fight that's exciting to me—it's how they're presented. 

Final Fantasy 10 was the first entry I played, back in 2002—I've since played them all. I'd gotten pretty good at the game's complex progression system and learned how to take down every boss quickly. It's not a hard game, as long as you don't skip random battles and keep your characters developing—but then I returned to Besaid Island, one of the game's opening areas, and met my first Final Fantasy superboss. You can see the scene play out above: the sky changes colour, a bald man screams 'infidel!' and a dark version of one of your summoned allies arrives to demolish your party. It's actually a bit spooky. Or at least, it seemed that way when I was 14. 

That almost horror movie-like reveal technique is used in a few other Final Fantasy games, too. One of the most memorable for me is Ultima Weapon in Final Fantasy 8. You fly to an area known as the 'Deep Sea Facility', mysteriously placed in the middle of the ocean as a secret dungeon for the player to find. Once you reach the bottom of the facility, things get more bizarre: an alarm goes off, the rocks resonate and this thing suddenly attacks. The build up to the boss and the eerie sense of place is what makes it a great boss fight—not the fight itself, which is pretty easy if you've got Squall levelled up appropriately. Check out Bizkit047's video below to see what I mean (note: Squall has been renamed 'Kevin'). 

Go, Kevin, go! This is why I'm a big fan of Final Fantasy's superbosses. They're endgame content, not tied into the main story, so they offer value to keep playing after you've seen the credits—but the developers clearly think hard about the way such enemies are introduced, and what kind of atmosphere their presence creates. Omega is just the latest in a long line, and I love the way it's explained as a god killer, created by man. I can't be bothered to fight the thing, sure, but it's a cool explanation for why it exists. 

Final Fantasy 7 has arguably the spookiest superboss of all: Emerald Weapon. Even though the game's dated visuals mean the creature doesn't have the same impact that it used to, this thing swims around the world's dark oceans, and can only be encountered in the submarine you obtain deep into the game. Sometimes it'll just hover right in front of you, and its location will be revealed by little bursts of air coming out of its sides, emerging from the dark. Like most Final Fantasy superbosses, it'll pretty much kill you in moments unless you've mastered the game's combat and progression systems.  

Why did I ever think this thing was scary?

Final Fantasy has many obvious traditions: chocobos, cactuars and a guy called Cid all spring to mind. But this is probably my favourite. I love the idea that mastery is hard fought in Final Fantasy, and that there's always the chance there's something else out there in the world, waiting to murder your party. 

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