BATTLETECH

Battletech Extended 3025 adds plenty of lore-friendly mechs and variants to Battletech, and looks like a good excuse to jump back into one of the best PC games you can play right now.

"This mod mostly adds a ton of mechs, vehicles and variants, including new mechs you haven't seen elsewhere that are all Lore compliant for 3025," reads the Nexus Mods description. Factions will use the mechs that make sense to them, but occasionally they'll use another faction's gear—but again, only if it makes sense in the lore. 

It's essentially a collection of other mods that creator TheHaribo has tweaked. It's heavily based on another mech variant mod called JK_Variants, which adds 67 new mech variants plus new weapons. Battletech Extended 3025 sounds like a more directed version of that, with specific mechs introduced at fixed points in the story. For example, the starting mechs are less powerful, which will make the opening missions even more challenging, and you'll probably be using light mechs for longer in your campaign. 

As well as using JK_Variants, Battletech Extended 3025 resizes different mechs, pulls in performance fixes and AI improvements. If you've never modded Battletech before, it might be a good place to start, and it's recommended that you start a new game to see everything the mod has to offer.

You can grab it here, where you'll also find installation instructions.

BATTLETECH - Harebrained Schemes
Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.

A few things to note about localization:
  • If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh.
  • There is no noun declension in procedurally generated contracts.
  • BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.

We hope you enjoy our latest BATTLETECH update!

-- HBS

IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

Highlights
  • Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy.
  • UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.

Improvements
  • Fixed the splash screen delay that some users experienced and reported.
  • Some conversation and narrative text was updated for clarity.
  • Updated tree placement around hexes so that players can navigate to forest positions more easily.
  • The player is now notified about reputation requirements for events.

Bugfixes
  • Fixed an issue with video settings not saving in fullscreen or windowed modes.
  • Player ‘Mechs are no longer submerged in deep water.
  • Fixed store issues that prevented some players from selling items in Ironman career mode.
  • Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.
  • Corrected an issue that could cause the wrong follow-up event to trigger after completing
  • Operation: Flattened Earth.
  • Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
  • Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions.
  • Fixed an audio issue with turret generator destruction in Target Acquisition missions.
  • “Spore Cloud” debuff icon is now present in the jungle biome.
  • Dropships that fly in at the end of the Steel Beast flashpoint land correctly and no longer float above the map.
  • Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.
  • Fixed the Mechwarrior VO played after successfully damaging an enemy structure.
  • Fixed UI issues with reputation icons and tooltips.

Known Issues
  • On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.
  • Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
  • A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.
Jan 2, 2019
SpyParty - contact@rockpapershotgun.com (RPS)

The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading.

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BATTLETECH

BattleTech's battlemechs don't have one hitpoint bar, they have 19. Armor values for the center torso, left torso, right torso, right arm, left arm, head, left leg, right leg, and rear torso segments are all individually tracked. When you eat through one of these layers of metal padding, it exposes yet another body segment-specific HP bar for that component's internal structure. When these bones are depleted, the corresponding body part cripples, ejects, or explodes.

I love the way that BattleTech's damage system makes it feel like a series of turn-based boxing matches where you're targeting your opponent's bruises while worrying about your own. You'll lob long-range missiles at your opponent, spreading pain evenly across three or four body segments; they'll reply with a PPC lightning bolt, walloping your left arm, which holds a valuable Large Laser. In response, you'll turn your right shoulder to face that opponent, shielding your body with a new stance like Fraser or Ali. It's the durability of mechs as videogame objects that creates time and space for these exchanges, and the way that Harebrained Schemes riffed on this 30-year-old combat system helped made it one of my favorite experiences of 2018.

The XCOM-style metagame that sits on top of BattleTech's combat is mostly about collecting guns and mechs. In order to build a 90-ton Highlander mech in your garage, you have to collect a handful of 'Highlander pieces' by defeating them on missions they happen to be present in. If you kill a Highlander or any other enemy mech 'too much' by annihilating its center torso, which holds the volatile reactor of your mech, you'll be awarded fewer mech pieces because the resulting explosion blew most of them up. 

In summary: when you're hunting for a valuable mech, you have to figure out how to kill softly. You have to flank, think about turn order, and use your whole squad in order to set up a low-percentage headshot with an autocannon or other single-target weapon. It takes finesse and luck, but if you're too cautious in your execution you could incur expensive damage or lose a mechwarrior, defeating the purpose altogether. This risk-reward choice layers nicely with BattleTech's contract reward system, which forces you to pick between a balance of money, salvage parts, or faction reputation before the mission begins. 

Individual components, too, have special value as BattleTech's procedural campaign ticks on. Rarer 'plus' variants of SRMs, lasers, or other guns are simply more efficient than their stock counterparts, contributing more damage, crit chance, or some other bonus, so you always want to equip them to maximize your mech builds. But these weapons are pretty easy to lose, and sometimes impossible to replace, a reflection of BattleTech's lore, where some technological knowledge has been lost after centuries of conflict. 

Across 70 hours, the moments that stick in my mind most aren't acing all my objectives or my biggest kills, but missions where victory meant sacrificing an irreplaceable component. The first portion of story missions awards you a Highlander, outfitted with an ancient but powerful Gauss rifle and, perhaps more importantly, dual heatsinks. Dual heatsinks allow you to run hotter weapons, or more weapons total, on a mech, and they can't be purchased or found anywhere in the game outside of this moment. Part of the story of my ironman campaign became the gradual decline of my Highlander from all-star sniper to an average assault mech as it shed this legendary equipment piece by piece. Other, less legendary mechs experienced a similar path. If a mech accrued too much damage to be worth the repair cost, the best choice was often selling its ruined chassis for lunch money, or stripping it of whatever weapons and ammo remained and mothballing it in storage, where mechs don't take up valuable garage slots.

It's rare that a game does anything but make us feel more powerful as it progresses. I came to appreciate the way that failure and success mix in messy, uncomfortable ways in BattleTech, something that's only been matched by Darkest Dungeon and XCOM, among what I've played.

I'm interested to see how Harebrained Schemes' planned Urban Warfare and third, unannounced expansions change BattleTech in 2019. Some players felt that the first add-on, Flashpoint, was light on new stuff for its $20 price tag, but it did provide a richer endgame, three new mechs, a career mode that's fun as a second playthrough, and 'short story' missions where you sometimes have to deploy back-to-back without an opportunity to repair. At the top of my wishlist is something that grants more personality to your mechwarriors themselves, who are lightly customizable but rely heavily on your own imagination to instill with identity. Given their history making games like Stellaris, Paradox, which acquired Harebrained and became BattleTech's publisher in June, should be a good parent for this model.

BATTLETECH

There are a lot of different ways to build a lance in BattleTech, especially now that the Flashpoint expansion has introduced three new types of mech. You might want a bunch of gunners that can take out the opposing team from afar, or you could throw in some light mechs to outmanoeuvre them, but I keep going for the classic Rock ‘Em Sock ‘Em Robots tactic: punch everything until it explodes. I feel very well catered for, then, because now I can fling a mech with a giant axe into these heavy metal brawls. 

My big, sweet Hatchetman is the most beloved of all my mechs. He's large, of course (though technically he's medium, according to his classification), and he's rather deft at hitting things, specifically with a big robo-axe. Look at him go!

I'm extremely proud. The Hatchetman is obviously a brawler, excelling at close range fights, and he's got some short-range weapons along with his nasty axe. Despite looking like a big bruiser, he's surprisingly light on his feet, which he needs to be, given that he's his armour can't stand much of a pounding. Still, I like to throw caution to the wind and launch him towards enemies with wild abandon. 

He's accompanied by the Crab and the Cyclops. The Crab's an extremely heat-efficient skirmisher, able to unleash its lasers on enemies without having to worry  about ammunition or taking breaks to manage its temperature. The very expensive Cyclops is, at 90 tonnes, a beefy boy with lots of armour, but he doesn't dole out the damage quite as much as other mechs in his weight class. There's still a very good reason to add him to your lance, however. The Cyclops has a battle computer that kicks everyone's initiative up a notch, letting you attack with your heaviest hitters a lot more quickly. 

Freelancer

Flashpoint has more of a sandbox spirit than vanilla BattleTech. With or without the expansion, you can flit around space, picking missions from a list of jobs—depending on your reputation and ability—while hiring new crew and building a whole host of mechanical monsters, but the story stops short of letting you be a proper free-wheeling mercenary. You’ve got debts, responsibilities and allegiances all tied to the plot. The titular flashpoint missions and a new career mode (which everyone gets as part of a free update) loosen the reins. 

Career mode removes the story and the pressures that come with it, letting you go where you want and take on whatever missions tickle your fancy. It’s BattleTech, but without the restrictions. And without the story missions to work towards, you’re free to build your mercenary company the way you want, rather than just making a lance that’s tough enough to tackle the next part of the campaign. 

Since the campaign doles out free mechs, big chunks of cash and gives you a clear path to follow, the career mode feels more appropriate for a second playthrough. BattleTech’s a tricky game, but the structure of the campaign eases you into it better than the career mode sandbox. If you’ve already completed the campaign and want an alternative challenge, however, it seems perfect. If you get the expansion, too, it pairs well with the flashpoint missions. 

Alongside the standard gigs where you’re just doing random odd jobs for pirates and noble houses, you’ll encounter special missions—sometimes bastard-hard—that come with all the conversation, plot and occasional choices that you might instead expect from the campaign. But since they’re self-contained and optional, there’s never any pressure to do them. You’re leading a bunch of mercenaries—nobody tells you when you have to go to work. So you get the benefit of the story and their fleeting but welcome characters, but you still get to feel like you’re charting your own course, not tied down by obligations to deposed monarchs.

The gauntlet

Flashpoint missions also appear in the regular campaign, so if you’re playing for the first time, or you don’t want to have to start fresh, you can still take them on. In particular, they benefit the end-game, giving you something to do with your battle-hardened mechs instead of the same old challenges. They’ve got big paydays, but they’re also risky. You might find yourself duking it out in consecutive battles without any time to repair or heal, so you’ll want to prepare and have plenty of beefy mechs and veteran pilots at the ready.

When you’re dealing with consecutive deployments, you can’t just shrug off losses, and even a mech just losing a limb could risk the success of subsequent battles. Consequences loom large over the battlefield, ramping up the tension even when things are going your way. A single bad turn can transform a walk in the park into a catastrophe in normal missions, but it’s so much more pronounced when you can’t just fix everything up on the Argo when you’re done. 

While the stories that play out during the flashpoints are self-contained, they contribute to a more cohesive galaxy. There’s more going on now, with more meaningful conflicts between factions. Rather than just being the weapon they use to win, you get to have a say in the outcome, nudging the story down one path or another. And they contribute to a tone—that free-wheeling mercenary life—that just fits so well with the BattleTech universe. Each is a full adventure that you can enjoy in one sitting, and then you’re off to the next one, or maybe some other kind of job. It’s almost episodic, not in the style of an episodic game, per se, but at least evocative of interstellar sci-fi TV like Battlestar Galactica or Firefly. 

There are a lot of ways to get into Flashpoint, but with its biggest features being geared more towards the end-game and second playthroughs, it’s not quite essential if you’re just starting out as a first-time mech commander. It should still absolutely be on your radar, and if you've been considering another round of robot brawling, Flashpoint is a great excuse. 

BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

Flashpoint, the first expansion for wonkily-explained, slow-burn stomp-o-strategy gem BattleTech, does exactly what I wanted it to: gives me a cast-iron reason to keep playing indefinitely.

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BATTLETECH - contact@rockpapershotgun.com (Dominic Tarason)

Lasers are nice, but if anime has taught me anything, all you need a blade the size of a truck. Released today, Flashpoint is the first of three planned expansions for Harebrained Scheme’s stompybot mercenary manager Battletech. There’s three new mechs (including the melee-loving Hatchetman above), a new mission type geared towards lighter mechs, sunny tropical planets and a major extension to the post-story endgame. The titular flashpoints are a set of mercenary mini campaigns with decisions to be made, and potentially big rewards. Plus, a huge new patch is out.

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BATTLETECH - TheLetterZ

We're thrilled to let you know that BATTLETECH’s much-anticipated first expansion, Flashpoint, is NOW AVAILABLE!

BATTLETECH: Flashpoint adds new gameplay, depth, and over 30 hours of new content to the mercenary experience. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.

Flashpoint launch trailer:
https://www.youtube.com/watch?v=Cb4WLNxFk68
Flashpoints embroil players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. In addition to narrative twists and turns, some Flashpoint stories include consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.

Beyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.

Alongside Flashpoint, the game also received a free update today, adding a slew of new content to expand the base game. Update 1.3 features an all new Career Mode, which challenges players to begin the game with the Argo in a random system where they will attempt to survive and thrive without the big payout from story missions. Update 1.3 also features revamped MechWarrior-abilities based on fan feedback, a revision of the reputation system that lets the player really feel the effects of their actions, new events with cameos from legendary MechWarriors, new Mercenary contracts (with pirates!), and more. For all the details on the added content, please see the full 1.3 update notes HERE

Learn more and get Flashpoint now!

https://store.steampowered.com/app/911930/BATTLETECH_Flashpoint/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20181127_ste_rel
BATTLETECH - Harebrained Schemes
Welcome to BATTLETECH 1.3! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released the Flashpoint paid expansion and the Beta version of French, German, and Russian localizations.

1.3 HIGHLIGHTS: Career Mode, Revision to MechWarrior Abilities, Revisions to Reputation, Revision to Stores… See details in the “New Free Features & Content” section below.

BATTLETECH: Flashpoint expansion now available: Beyond adding over 30 hours of exciting Flashpoints (branching, multi-mission short stories) to BATTLETECH, this paid expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Purchase the Season Pass to get a deal on Flashpoint plus the next two expansions!

Localized Beta versions of the game: Localization is officially in Beta on Steam and GOG for all OS versions! Select the “public_beta_localization” branch to opt-in, then select German, Russian, or French in the in-game Settings menu. This Beta includes translated Flashpoint paid expansion content for owners of Flashpoint. We will continue to work on bug fixes (including updating any missing string translations), improving the quality of the translations, and updating this beta branch. We also look forward to hearing your feedback on the PDX Forum. Habe Spaß! Повеселись! S'amuser!

Localization known issues:
  • If you switch to a different language and it isn’t showing up on screen, you may need to back out to the main menu so that the language pack can refresh.
  • Subtitles may play quite fast in cinematics.
  • Some text in labels, Career Mode, Flashpoints, and multiplayer may appear unlocalized.
  • There may be some minor cosmetic issues with text formatting.
  • The test language we used to develop our localization system is visible in the settings menu. It is strongly advised that you do not play the game with this enabled.
  • There is no noun declension in procedurally generated contracts.
Linux Beta update: The Linux Beta along with fixes and updates has been integrated with the main game version and is available on Steam, GOG, and Humble!

Linux known issues:
  • The game must have write access to the installation directory. If you get infinite loading screens on launch or when starting a new game make sure the directory is writable: sudo chmod -R 777 BattleTech_Data
  • Non-English Linux systems may experience infinite loading screens. Please opt-in to the Localized Beta (below) or use the launch option work-around: LC_ALL=C
We hope you enjoy our latest BATTLETECH releases!

-- HBS

IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

New Free Features & Content

All-new Career Mode - Career Mode challenges you to begin the game with the Argo in a random system, with a random group of MechWarriors, with no story missions to rely on for big payouts. Wander the Periphery taking contracts (and Flashpoints, if you own Flashpoint!) and manage and grow your mercenary company to earn a final score. Career mode is played in Ironman mode by default, so it is also possible to “lose” this mode unrecoverably. (But Ironman mode can be disabled, and all the same granular difficulty settings from the campaign can also be adjusted in Career Mode.)

Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking… and then revising Bulwark… and realizing that we should just rebalance the whole dang set of abilities. Then we put it out as an opt-in Beta and got some great feedback - thanks! We’ve been working on it ever since and we’ve released the revised abilities in 1.3. You can read the complete details in this forum post. The first time you load any game session after updating to 1.3, you'll see a popup informing you that all of your MechWarrior skills have been refunded, so that you can review the new abilities and respec accordingly.

Revisions to the Reputation System - We’ve increased the rate at which reputation rises and falls so you can really feel the effects of your actions. When you reach the maximum possible reputation with a faction, you become eligible for an Alliance. By entering into an Alliance, you mark yourself an ally of that faction - and an enemy of that faction's enemies.

Faction stores - In addition to making higher difficulty contracts and salvage available, Alliances also allow you to access faction-specific stores containing items you might not find anywhere else.

Black Market stores - If you play your cards right, criminal elements will allow you to buy access to the Black Market, where you’ll find some equipment that fell off a transport…

New Events, including cameos from two Legendary MechWarriors (these were part of our “social sharing” Backer reward from the Kickstarter, and we expect the other two cameos to make it into the next free update.)

New mercenary contracts - now you can take jobs from Pirates!

New inventory items - including rare LosTech from before the fall of the Star League!

New Achievements - 19 new mercenary and story achievements have been added to the campaign and career modes!

Improvements
  • Increased the number of possible encounter types on existing maps for more variety.
  • Star Map updates for new Stores and the Black Market
  • New space travel animations added
  • New camera angles added in group conversations
  • Players can now move 'Mechs from one Mech Bay slot to another. Organize away!

UI
  • Many added, updated, and fixed Tooltips
  • Priority items now remain visible on the salvage list after confirming their selection
  • Fixed the broken Settings toggle for auto-selecting units outside of combat
  • Fixed an issue which would cause the portrait and description on the “Arrived at Destination” popup message to occasionally be cut off
  • Fixed an issue which caused Reputation indicators to be partially cut off on the Negotiation screen
  • Removed Reputation status icons for Locals’ (and certain other factions you cannot gain or lose Reputation with) from Stores and AAR. This will keep Reputation focused on the Factions that matter.
  • Fixed an issue which caused the pattern selector in the Mech Bay to stop responding after switching patterns too rapidly
  • Fixed an issue which caused the 'No existing save games' prompt to display after quitting from the 'Load Game' menu evoked after running out of C-bills
  • Made the Settings Menu able to be dismissed using the ESC key
  • Fixed the Morale tooltip to not always show '0' value for the Current Morale
  • Fixed an issue which caused the background behind the Leopard to change when navigating between screens
  • Fixed an issue which could cause the 'Load Save' button on the Out of Funds pop-up not respond for the user's input
  • Fixed UI visual anomalies which could occur after using the Pattern selector or the Refit menu in the Mech Bay
  • Items in 'Store' and 'Storage' menus are now sorted more by types
  • Various small UI and messaging improvements

Accounts
  • Special characters are now allowed in account creation passwords (!@#$%^&**()_-=+[]<>)

Bugfixes
  • Fixed multiple spawn spots on maps where ‘Mechs would get stuck
  • Collision improvements to existing maps
  • Fixed a soft lock players could occasionally encounter after commanding fire at the first test dummy ‘Mech in the campaign tutorial
  • Fixed an exploit where the player can perform Called Shot on ‘Mechs that are not knocked down by using the keyboard
  • Fixed an issue in Character Creation which caused the last screen of 'Your Background' to be missing its background image after returning from the 'Your Appearance' tab
  • Fixed an issue which caused the 'Sprint' skill to not be toggled for the next selected Mech if the user attempted to use it on an unstable Mech
  • Fixed an issue which caused Player 2/Guest UI to be missing Heraldry Image in Lobby & Combat UI
  • Fixed a lighting issue on OSX for some graphics cards. For more info, see: https://forum.paradoxplaza.com/forum/index.php?threads/battletech-update-1-2-mech-lighting-graphical-issues.1116636/
  • Fixed an issue which enabled users to join the lobby of a multiplayer match that was completed
  • Fixed a save/load issue which caused overheated ‘Mechs to appear in their shutdown pose after loading a combat save
  • Fixed a save/load issue which caused increased map lightning in particular biomes after loading a combat save
  • Various small graphical bug fixes on existing maps
  • Fixed an issue in the Liberation of Weldry mission that caused you to remain in interleaved turn mode after all your first set of enemies were defeated.
  • VFX improvements on some weapons!
  • Fixed an issue in the Mech Bay which could cause Filters to be reverted to the default state after deleting a custom 'Mech
  • Collision and pathing improvements to certain maps
  • Improvements to beacons and objective communication

  • Many additional small improvements and bug fixes

Known Issues (to be hotfixed asap)
  • Flashpoint owners cannot currently play multiplayer games against non-Flashpoint owners.
  • Turret generator destruction can distort audio in Target Acquisition missions. Restarting the title fixes this.
  • Skirmish Mech Bay - Deleting any customized 'Mech causes a 'Mech from the custom list to duplicate. This is a visual-only problem and is resolved on re-launch of the game.
Counter-Strike 2 - contact@rockpapershotgun.com (The Dealer)

Is… is it over yet? Are the Black Friday and Cyber Monday PC gaming deals finally finished? Just a couple more hours to go now, you can do it deals herald, you can get through this. You’ve got a week and a half holiday coming up soon, just get through the afternoon and then you can go and lie in a dark room and not dream about Cyber Monday graphics card deals you might have missed for the seventh night running.

Ahem. Sorry, I don’t know what came over me there. Probably the Cyber Monday PC gaming deals fatigue settling in, or the Black Friday fever dream I seem to have been living this past fortnight. But your deals herald is stronger than that. Nay, THE DEALER is stronger than that, and with a renewed sense of vigor that may in fact be frenzied despair, I thus present to you the final monolithic installment of our Black Friday and Cyber Monday PC deals bonanza. Gone are the deals swept away by the ever-grabbing hands of internet shoppers. All that’s left is the best of the best that are still up for grabs, from graphics cards and monitors to SSDs, gaming headsets, CPUs and mice and keyboards and more. If you’ve yet to do your Cyber Monday shopping, act fast, as these PC gaming deals won’t be around for long.

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