BATTLETECH - missdeliana

Gear up for a night on the town: BATTLETECH: Urban Warfare releases on June 4th! Watch the trailer:
https://youtu.be/SOl1CvdcOew
Pre-Order now: https://pdxint.at/2viIOvW
BATTLETECH - demasiri_pdx


PDXCON2019 is coming and we couldn’t be more excited to meet our community at the event - which takes place on October 18th - 20th, 2019. Tickets go on sale on May 7th, but we’ve got a secret to tell you…

If you head over to the PDXCON 2019 website at https://pdxcon.paradoxplaza.com/ you can sign up to the mailing list. Anyone that signs up will be given 8 HOURS early access before the public availability of the tickets to buy before everyone else! Sign up now and keep your eyes on the news we’ll be sending out because tickets will sell out.
BATTLETECH - Harebrained Schemes
Welcome to BATTLETECH 1.5! This release is focused on delivering more quality-of-life improvements and bug fixes. We have resolved several stability issues as well as some nasty bugs that, under certain circumstances, could cause file corruption.

For more behind-the-scenes information check out the Dev Diary from Mitch Gitelman, our Game Director and co-founder at: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-10-spinning-plates.1155666/

Please enjoy our latest BATTLETECH update!


-- HBS

IMPORTANT: As an ongoing note for players who mod various game files… modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

If you experience further issues please contact Customer Support at: https://support.paradoxplaza.com


Highlights
  • File corruption issues have been addressed and force quitting during shutdown will no longer potentially cause multiple issues, including the loss of contracts in the command center.
  • Mac users should now be unblocked if their volume of save files becomes large.
  • We've reduced some delays for MechWarrior combat VOs and camera moves to speed the pace of combat.

Bugfixes
  • Fixed an issue where the user could become stuck if none of the user’s remaining ‘Mechs were operational or all of the user’s MechWarriors were injured. The issue occurred in Flashpoints with consecutive deployment missions and in consecutive deployment late in the story campaign playthrough.
  • Fixed an issue where some missions could not be completed when an enemy 'Mech failed to load.
  • Unit Flags are now properly deleted on unit destruction.
  • Multiplayer no longer desyncs each round if the host and guest use different decimal separators based on language.
  • Enemy 'Mechs no longer get shut down after using JumpJets when being deployed in specific Capture Base contracts.
  • COMMUNITY REPORTED: LRM variants stability damage has been corrected.
  • COMMUNITY REPORTED: Trebuchet TBT-5N now has correct max armor for the Center Torso.
  • COMMUNITY REPORTED: Zeus ZEU-6S now has the correct number of max Jump Jets.
  • COMMUNITY REPORTED: Atlas AS7-D AC/20 ammo is now correctly located in the right torso instead of in the legs. It should now be more difficult to get a knockdown or incapacitate the Atlas.
  • COMMUNITY REPORTED: ER-PPC's now properly have sensor degradation effects.
  • COMMUNITY REPORTED: Crab CRB-27 is no longer slower than intended.
  • COMMUNITY REPORTED: The BL-6-KNT's PPC no longer appears in the wrong location on its right arm.
  • COMMUNITY REPORTED: Atlas AS7-D and AS7-D-HT Center Torso internal structure and max armor values are no longer off by 5.
  • COMMUNITY REPORTED: Several PVP MechWarriors are no longer missing traits.
  • COMMUNITY REPORTED: The weapon mounts for the head location on the Crab no longer appear incorrectly.
  • Destroyed enemy units no longer become targetable after loading a combat save.
  • The store icon on the star map now displays properly after becoming an ally with Magistracy Of Canopus or Taurian Concordat.
  • Store prices in the Black Market are now affected by your reputation with the Pirates faction. The System owner's reputation price modifier is no longer applied.
  • Achievement - "I Thought You Were Dead" can now be obtained, however it is not granted retroactively.
  • Achievement - "Professional Scavenger" can now be obtained, however it is not granted retroactively.
  • Vehicle nameplates no longer remain visible if destroyed with a single attack.
  • Fixed two issues that might cause a softlock to occur during the story campaign.
  • Many issues relating to the Big Steel Claw have been resolved.
  • An event involving antivirals now works properly.
  • Numerous localization issues have been cleaned up or resolved.

Known Issues
  • An audio related crash is being heavily investigated. The fix for this will be shared with the community as soon as it is ready.
  • On rare occasions, a small amount of partly unlocalized mission objective text may appear in localized versions of the game.
  • Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.


Roll Back

It is possible to change to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
BATTLETECH - Harebrained Schemes
Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.

A few things to note about localization:
  • If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh.
  • There is no noun declension in procedurally generated contracts.
  • BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.

We hope you enjoy our latest BATTLETECH update!

-- HBS

IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

Highlights
  • Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy.
  • UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.

Improvements
  • Fixed the splash screen delay that some users experienced and reported.
  • Some conversation and narrative text was updated for clarity.
  • Updated tree placement around hexes so that players can navigate to forest positions more easily.
  • The player is now notified about reputation requirements for events.

Bugfixes
  • Fixed an issue with video settings not saving in fullscreen or windowed modes.
  • Player ‘Mechs are no longer submerged in deep water.
  • Fixed store issues that prevented some players from selling items in Ironman career mode.
  • Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.
  • Corrected an issue that could cause the wrong follow-up event to trigger after completing
  • Operation: Flattened Earth.
  • Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
  • Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions.
  • Fixed an audio issue with turret generator destruction in Target Acquisition missions.
  • “Spore Cloud” debuff icon is now present in the jungle biome.
  • Dropships that fly in at the end of the Steel Beast flashpoint land correctly and no longer float above the map.
  • Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.
  • Fixed the Mechwarrior VO played after successfully damaging an enemy structure.
  • Fixed UI issues with reputation icons and tooltips.

Known Issues
  • On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.
  • Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
  • A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.
BATTLETECH - TheLetterZ

We're thrilled to let you know that BATTLETECH’s much-anticipated first expansion, Flashpoint, is NOW AVAILABLE!

BATTLETECH: Flashpoint adds new gameplay, depth, and over 30 hours of new content to the mercenary experience. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.

Flashpoint launch trailer:
https://www.youtube.com/watch?v=Cb4WLNxFk68
Flashpoints embroil players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. In addition to narrative twists and turns, some Flashpoint stories include consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.

Beyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.

Alongside Flashpoint, the game also received a free update today, adding a slew of new content to expand the base game. Update 1.3 features an all new Career Mode, which challenges players to begin the game with the Argo in a random system where they will attempt to survive and thrive without the big payout from story missions. Update 1.3 also features revamped MechWarrior-abilities based on fan feedback, a revision of the reputation system that lets the player really feel the effects of their actions, new events with cameos from legendary MechWarriors, new Mercenary contracts (with pirates!), and more. For all the details on the added content, please see the full 1.3 update notes HERE

Learn more and get Flashpoint now!

https://store.steampowered.com/app/911930/BATTLETECH_Flashpoint/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20181127_ste_rel
BATTLETECH - Harebrained Schemes
Welcome to BATTLETECH 1.3! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released the Flashpoint paid expansion and the Beta version of French, German, and Russian localizations.

1.3 HIGHLIGHTS: Career Mode, Revision to MechWarrior Abilities, Revisions to Reputation, Revision to Stores… See details in the “New Free Features & Content” section below.

BATTLETECH: Flashpoint expansion now available: Beyond adding over 30 hours of exciting Flashpoints (branching, multi-mission short stories) to BATTLETECH, this paid expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Purchase the Season Pass to get a deal on Flashpoint plus the next two expansions!

Localized Beta versions of the game: Localization is officially in Beta on Steam and GOG for all OS versions! Select the “public_beta_localization” branch to opt-in, then select German, Russian, or French in the in-game Settings menu. This Beta includes translated Flashpoint paid expansion content for owners of Flashpoint. We will continue to work on bug fixes (including updating any missing string translations), improving the quality of the translations, and updating this beta branch. We also look forward to hearing your feedback on the PDX Forum. Habe Spaß! Повеселись! S'amuser!

Localization known issues:
  • If you switch to a different language and it isn’t showing up on screen, you may need to back out to the main menu so that the language pack can refresh.
  • Subtitles may play quite fast in cinematics.
  • Some text in labels, Career Mode, Flashpoints, and multiplayer may appear unlocalized.
  • There may be some minor cosmetic issues with text formatting.
  • The test language we used to develop our localization system is visible in the settings menu. It is strongly advised that you do not play the game with this enabled.
  • There is no noun declension in procedurally generated contracts.
Linux Beta update: The Linux Beta along with fixes and updates has been integrated with the main game version and is available on Steam, GOG, and Humble!

Linux known issues:
  • The game must have write access to the installation directory. If you get infinite loading screens on launch or when starting a new game make sure the directory is writable: sudo chmod -R 777 BattleTech_Data
  • Non-English Linux systems may experience infinite loading screens. Please opt-in to the Localized Beta (below) or use the launch option work-around: LC_ALL=C
We hope you enjoy our latest BATTLETECH releases!

-- HBS

IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

New Free Features & Content

All-new Career Mode - Career Mode challenges you to begin the game with the Argo in a random system, with a random group of MechWarriors, with no story missions to rely on for big payouts. Wander the Periphery taking contracts (and Flashpoints, if you own Flashpoint!) and manage and grow your mercenary company to earn a final score. Career mode is played in Ironman mode by default, so it is also possible to “lose” this mode unrecoverably. (But Ironman mode can be disabled, and all the same granular difficulty settings from the campaign can also be adjusted in Career Mode.)

Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking… and then revising Bulwark… and realizing that we should just rebalance the whole dang set of abilities. Then we put it out as an opt-in Beta and got some great feedback - thanks! We’ve been working on it ever since and we’ve released the revised abilities in 1.3. You can read the complete details in this forum post. The first time you load any game session after updating to 1.3, you'll see a popup informing you that all of your MechWarrior skills have been refunded, so that you can review the new abilities and respec accordingly.

Revisions to the Reputation System - We’ve increased the rate at which reputation rises and falls so you can really feel the effects of your actions. When you reach the maximum possible reputation with a faction, you become eligible for an Alliance. By entering into an Alliance, you mark yourself an ally of that faction - and an enemy of that faction's enemies.

Faction stores - In addition to making higher difficulty contracts and salvage available, Alliances also allow you to access faction-specific stores containing items you might not find anywhere else.

Black Market stores - If you play your cards right, criminal elements will allow you to buy access to the Black Market, where you’ll find some equipment that fell off a transport…

New Events, including cameos from two Legendary MechWarriors (these were part of our “social sharing” Backer reward from the Kickstarter, and we expect the other two cameos to make it into the next free update.)

New mercenary contracts - now you can take jobs from Pirates!

New inventory items - including rare LosTech from before the fall of the Star League!

New Achievements - 19 new mercenary and story achievements have been added to the campaign and career modes!

Improvements
  • Increased the number of possible encounter types on existing maps for more variety.
  • Star Map updates for new Stores and the Black Market
  • New space travel animations added
  • New camera angles added in group conversations
  • Players can now move 'Mechs from one Mech Bay slot to another. Organize away!

UI
  • Many added, updated, and fixed Tooltips
  • Priority items now remain visible on the salvage list after confirming their selection
  • Fixed the broken Settings toggle for auto-selecting units outside of combat
  • Fixed an issue which would cause the portrait and description on the “Arrived at Destination” popup message to occasionally be cut off
  • Fixed an issue which caused Reputation indicators to be partially cut off on the Negotiation screen
  • Removed Reputation status icons for Locals’ (and certain other factions you cannot gain or lose Reputation with) from Stores and AAR. This will keep Reputation focused on the Factions that matter.
  • Fixed an issue which caused the pattern selector in the Mech Bay to stop responding after switching patterns too rapidly
  • Fixed an issue which caused the 'No existing save games' prompt to display after quitting from the 'Load Game' menu evoked after running out of C-bills
  • Made the Settings Menu able to be dismissed using the ESC key
  • Fixed the Morale tooltip to not always show '0' value for the Current Morale
  • Fixed an issue which caused the background behind the Leopard to change when navigating between screens
  • Fixed an issue which could cause the 'Load Save' button on the Out of Funds pop-up not respond for the user's input
  • Fixed UI visual anomalies which could occur after using the Pattern selector or the Refit menu in the Mech Bay
  • Items in 'Store' and 'Storage' menus are now sorted more by types
  • Various small UI and messaging improvements

Accounts
  • Special characters are now allowed in account creation passwords (!@#$%^&**()_-=+[]<>)

Bugfixes
  • Fixed multiple spawn spots on maps where ‘Mechs would get stuck
  • Collision improvements to existing maps
  • Fixed a soft lock players could occasionally encounter after commanding fire at the first test dummy ‘Mech in the campaign tutorial
  • Fixed an exploit where the player can perform Called Shot on ‘Mechs that are not knocked down by using the keyboard
  • Fixed an issue in Character Creation which caused the last screen of 'Your Background' to be missing its background image after returning from the 'Your Appearance' tab
  • Fixed an issue which caused the 'Sprint' skill to not be toggled for the next selected Mech if the user attempted to use it on an unstable Mech
  • Fixed an issue which caused Player 2/Guest UI to be missing Heraldry Image in Lobby & Combat UI
  • Fixed a lighting issue on OSX for some graphics cards. For more info, see: https://forum.paradoxplaza.com/forum/index.php?threads/battletech-update-1-2-mech-lighting-graphical-issues.1116636/
  • Fixed an issue which enabled users to join the lobby of a multiplayer match that was completed
  • Fixed a save/load issue which caused overheated ‘Mechs to appear in their shutdown pose after loading a combat save
  • Fixed a save/load issue which caused increased map lightning in particular biomes after loading a combat save
  • Various small graphical bug fixes on existing maps
  • Fixed an issue in the Liberation of Weldry mission that caused you to remain in interleaved turn mode after all your first set of enemies were defeated.
  • VFX improvements on some weapons!
  • Fixed an issue in the Mech Bay which could cause Filters to be reverted to the default state after deleting a custom 'Mech
  • Collision and pathing improvements to certain maps
  • Improvements to beacons and objective communication

  • Many additional small improvements and bug fixes

Known Issues (to be hotfixed asap)
  • Flashpoint owners cannot currently play multiplayer games against non-Flashpoint owners.
  • Turret generator destruction can distort audio in Target Acquisition missions. Restarting the title fixes this.
  • Skirmish Mech Bay - Deleting any customized 'Mech causes a 'Mech from the custom list to duplicate. This is a visual-only problem and is resolved on re-launch of the game.
BATTLETECH - TheLetterZ

Start your engines and grasp your hatchets as we're thrilled to tell you that BATTLETECH - Flashpoint will arrive to Mechwarriors all over on November 27th!
Pre-order TODAY!
https://store.steampowered.com/app/911930/BATTLETECH_Flashpoint/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20181018_ste_pre

If that's not enough with got a brand new video for you in which Mitch gives you four pretty compelling reasons not to miss it!
https://www.youtube.com/watch?v=bSc5GWIRHBU
BATTLETECH - emmasterakia

We know you have been waiting...
Get ready for the BATTLETECH Flashpoint Gameplay Reveal Stream!

Tune in to twitch.tv/paradoxinteractive on Thursday, 18:00 CEST / 9AM PT and get your glimpse of the first expansion for BATTLETECH!
BATTLETECH - Harebrained Schemes
Welcome to BATTLETECH 1.2.1! This release contains a hotfix for various issues related to lances with custom ‘Mechs. Separately, the Linux version is also now available as a Beta!

Live Update 1.2.1
Issues surrounding custom ‘Mechs should be resolved. Specifically, if you had created a custom Mech or a lance including a custom ‘Mech in Skirmish, there were several issues with loading into the Skirmish lobby list, editing a custom lance, or changing custom ‘Mech names, these issues should all be resolved with this update.

Linux Beta
The Linux version of BATTLETECH is now available in Beta on Steam only! When it goes live, it will release on all supported distribution platforms. If you are a Linux Steam user interested in participating in this Beta, you can opt-in to the "public_beta_linux" branch on Steam. It contains the Linux platform and a number of small bugfixes.

Warning: If you are moving from Win/Mac games in progress to the Linux Beta, we advise that you back up your save games. You should also not expect to be able to move a saved game back from the Linux Beta to the current live Win/Mac version. However, when the Linux version goes live, a saved game created in the Beta should be forward compatible.

Multiplayer Warning: Both Beta and Live version players will be able to see each other in multiplayer lobbies. If Beta and non-Beta players try to join each other’s games, they will get a version mismatch error. BATTLETECH only supports multiplayer games between players using the same version of the game.

Linux Known Issues
  • Typed characters are being doubled when naming a 'Mech or a Lance.
  • Some menus may be extra light or extra dark depending on the system’s set screen resolution.
  • Hyperlinks are not functional on SteamOS.
  • Logging into a Paradox account always ends in a failure on the first attempt on SteamOS.
  • Multiplayer on SteamOS has intermittent connection issues (better as host than joiner).
  • Refreshing the save game list can sometimes hang on the main menu. Restarting the game should fix the issue.
IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
BATTLETECH - Harebrained Schemes
Welcome to BATTLETECH 1.2! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released an overhaul of MechWarrior special abilities to Beta (see details below), and have updates on Linux and Localized versions of the game.

HIGHLIGHTS: Players using the Custom Campaign options introduced in 1.1 can now take advantage of a new "Prologue Skip" setting to fast-track new campaigns (this is definitely not recommended for first-time players, though!). The combat Morale system in the campaign has received a significant overhaul (and is now called Resolve - more on that below). We've added a Memorial Wall in the Argo so that you can honor Dekker's sacrifice whenever you want. We've made several improvements to our save game management systems (and you can now name Manual Saves when creating them). And lastly, we added new events for you to discover during your mercenary adventures.See further details below.

Linux update: The team is still actively working on our Linux release. We hit a snafu with playback of audio (as in, “There’s no sound in the game”) but we’ve gotten support from an external party and appear to be back on track. We expect the Linux version to be available in Beta within the next few weeks.

Localized versions of the game: Players looking for BATTLETECH in French, German, and Russian still have a wait ahead of them. Our localization testing team recently discovered a bug that was preventing our translators from seeing a large quantity of content waiting to be translated. The issue has been fixed and localization is back on track. Unfortunately, release will be delayed for another couple of months.

We apologize to our Kickstarter Backers and to others waiting to play the game in Linux or their native language and we’re doing our best to get this work done as soon as possible. More details regarding localization can be found in this BATTLETECH Community thread: https://forum.paradoxplaza.com/forum/index.php?threads/in-depth-localization-update.1116568/

MechWarrior Abilities Beta: We're also excited to share a big revision to MechWarrior abilities, now released in Beta form. Before putting these live, we wanted to give interested players the opportunity to try these ability revisions and share their thoughts. Thus, we are releasing this work on a separate "public_preview" beta for dedicated testing. This beta is identical to the live state of 1.2, except for the abilities revision. We'll be reviewing beta feedback on these abilities in weeks following and expect to push this revision to live in our next big release, Update 1.3. Please read BATTLETECH Lead Designer Kiva McGinn’s Dev Diary post describing the new abilities: https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-1-mechwarrior-ability-revision.1116566/

Note: Players switching to the public_preview beta will have all of their MechWarriors XP refunded, since the new abilities change each skill’s progress fairly significantly. This free re-spec will also be offered to players on the live branch when it’s officially released. It is highly recommended that you make a backup of your save games folder, as you will not be able to use a save game file from the new version in the case that you roll back to the live 1.2. This is especially important if you are in the middle of an iron man playthrough.

Please enjoy BATTLETECH 1.2, and also consider jumping in to the "public_preview" branch to give the MechWarrior abilities revision a spin!

-- HBS


IMPORTANT: If you experience any issues after updating, or see a popup regarding a missing executable...This is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it:
  1. Remove an existing game file in your installation directory (e.g. BattleTech.exe)
  2. Verify Integrity of Game Files (Right-click on BATTLETECH in your Steam Library, select Properties -> Local Files tab)
  3. The update should now download and apply normally.
IMPORTANT: Additional note for players who mod various game files…Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: http://support.paradoxplaza.com


New Features & Content

New Prologue Skip Option. Added the ability to skip the opening missions and cinematics of the campaign and skip to your first mission as a mercenary commander, helping a group of miners.

Combat Morale replaced with Resolve. Players now gain a consistent amount of Resolve every round of combat, and can use it to activate Precision Strike and Vigilance. The amount of Resolve gained each round is determined by the Morale on board your ship.

New Memorial Wall added in the Argo. Players can now access a list of fallen MechWarriors and view a variety of statistics they logged during their mercenary careers.

New Events. A number of new mercenary events have been added to the game.

Improvements to save game management.
  • Added ability to create custom names for manual saves
  • Permanent saves are marked with gold triangle icons and tooltips
  • Added percent progress to save game refresh
  • Added the ability for users to disable warning when deleting saves
  • Deleting a save game no longer scrolls back to the top of the list each time
Quality-of-Life Improvements.
  • Added the ability to restart in any combat mission without loading a save game (excludes iron man)
  • Added initiative status icon overlays for MechWarrior portraits in combat
  • Added more sorting options for inventory items
  • Components are now sorted logically in the Store and MechBay
  • Added more color swatches for mercenary outfit color schemes
  • Added new floating text for Precision Strikes
  • Added popup message when ‘Mech with invalid configuration is detected
  • Added new popup for selling multiple items in the store
  • Added ultrawide version of main menu cinematic for 21:9 aspect ratios
  • ‘Mech selection weight class filters changed from individual toggles to exclusive subsets, including new "All" button added to show all weight classes.


UI
  • We now show the proper number of health boxes and Xs on the After Action Review screen when someone with low guts is incapacitated or killed
  • Fixed the mechbay storage list so that we don't clear the filters when you scrap a ‘Mech part.
  • The Timeline now reflects modified MechWarrior names and portraits
  • Pressing ESC now closes "Delete Campaign" prompts in the Load Campaign menu
  • Fixed an issue with a “Discard Changes” prompt displaying in certain circumstances after exiting Video Settings with no changes made
  • Fixed an issue with using square bracket characters in save game search field
  • The ENTER key now works on Mission Success / Mission Failure screens
  • Tooltips no longer displayed for planets behind planet summary panel in navigation
  • Added a default firing arc when no weapons are available (or when an Ace Pilot moves after shooting)
  • Removed the Back button during heraldry creation when a new account is registered
  • Fixed a warning prompt message in the MechBay
  • Fixed a visual-only issue with Heat Efficiency rating after equipping Heat Exchangers
  • Fixed an issue in which items purchased from the store via the Mech Lab ("Check Store" button) disappeared until a refit is reloaded after reverting changes
  • The Mech Lab underweight warning now only displays if at least 0.5 tons are free
  • Removed the empty month option when registering a new account
  • Fixed a tooltip on incomplete Mechs in MechBay
  • Fixed game options menu opening when using Esc to close the withdraw confirmation popup opened via button in upper-right corner
  • Fixed Heat Exchanger icons sometimes not loading
  • Fixed empty available weapons and equipment sections when customizing ‘Mechs
  • Fixed several layout and fill issues in MechBay
  • Fixed save game slot hitbox area so rapid deletes won't double click and load saves
  • Fixed text overflow in Welcome Commander message popup
  • Hardpoint icons are now consistent with Weapon icons
  • Fixed scroll position of event descriptions persisting between events in some cases
  • Fixed an issue where the ‘Mech paperdoll was mirroring the structure displayed for the rear view
  • Fixed overheat warning not always showing for melee or DFA attacks
  • Updated MechBay tutorial information
  • Fixed some orange buttons being transparent
  • Updated Game Tips to reflect new morale mechanic
  • Fixed display of overheat/shutdown warnings overlapping when Called Shot is active
  • Fixed bug where canceling the commander's customization without changes could still cause the confirmation popup to come up
  • Fixed disabled ability tooltips being displayed in tutorial under specific circumstances
  • MechWarriors killed in action no longer display injury text in the ARR
  • Disabled zoom camera during multi-target attacks
  • Fixed cases where melee camera would spin around rapidly prior to attack
  • Fixed camera taking too long to focus on player ‘Mech when attacked, sometimes missing the beginning of impacts
  • Prevent the "Follow Cam" from moving up over the top of the unit it's following

AI
  • Mountain Hold map bug fix, widening a specific path to prevent inefficient AI movement.
  • Fixed convoy escape zone on Escarpment Valley map to prevent units from blocking mission completion
  • Escarpment Valley map bug fix to tweak the road area to remove rocks that were bottlenecking and blocking convoy units.
  • Expanded play bounds on Alpine Cathedral Destroy base map to include spawners to prevent pathing issues for reinforcements.
  • Bleak Ridge map update to fix broken spawns.
  • Sunken Hills map bug fix. Moving some spawners and shifting the terrain slightly to improve play and stop units from being blocked.
  • Fixed the possibility that the AI would take paths that would get it stranded
  • Fixed a bug in jump selection state where it was looking through the wrong list of enemies, which included dead ones, and was causing DFA selection to not work sometimes
  • Fixed a bad spawn location on Toxic Mire map with a movement of a spawner.
  • Fixed enemy vehicles spawning in Assassinate contracts on Split Range map sometimes not being able to reach the player
  • Bleak Ridge map bug fix moving rocks to prevent movement blocker
  • Improved patrol route pathing
  • Fixed case where AI would look at player's morale instead of its own when deciding whether to use Precision Strike
  • Fixed instance where an enemy ‘Mech takes no action when deciding whether to make a melee attack based on its target's unsteady state
  • Fixed case where AI would brace instead of performing opportunistic DFA attacks
  • Fixed multiplying support weapon damage by melee/DFA multipliers

Accounts
  • Updates and adjustments for GDPR compliance.

Modding
  • MetaDataDatabase switched over to using Natural Keys instead of Guids where possible

Launcher
  • New "Force Focus" option in Launcher to skip the disabling of ghosting in Windows to address potential crashing issues on some systems

Audio
  • Footsteps VFX now differentiate between biomes

Bugfixes
  • Fixed a case in the skirmish MechBay where copying a ‘Mech, then canceling, would leave that phantom copy as the active ‘Mech.
  • Fixed a Timeline freeze and planet arrival saves not being generated.
  • Fix for game not progressing after loading specific auto saves
  • Fixed an issue where adding illegal characters to the search filter would cause saves to not appear after text is cleaned up.
  • Removed old clear achievement debug hotkey
  • Fix to make the negotiation sliders reset properly after backing out of the lance configuration screen
  • DFA can now produce a pilot injury if you take both your own legs off with it
  • On Capture Base missions, the player can no longer target the friendly dropship
  • Updated portrait manager with new beard skinning
  • Fixed cases where Ultra and High quality settings could be reversed after changing quality settings and restarting
  • Fixed Highlander animation when transitioning from idle to brace
  • Fixed some background textures in Mech Bay
  • Fixed visual issue with MRB rating stars disappearing after reaching max rank
  • Fixed MechWarrior training prompt for pilots with already maxed out skills
  • Fixed some text that could show through the finance widget
  • Fixed weapon hit effects sometimes applying when weapon misses
  • Fixed background shadow in Lance deployment menu
  • Fixed facility decals in Sandy Mesa map
  • Fixed galactic background showing during Navigation menu transition in ultrawide resolutions
  • Fixed rare cases where Forest buff didn't apply on tiles with trees in some maps
  • Fixed missing tooltip in Mech Bay for right leg armor bar
  • Fixed tooltip hit box in Mech Bay when multiple icons are present in the selected lance configuration
  • Fixed building in Raw Cliffsides missing collisions
  • Fixed cases where objective success sound would play unnecessarily
  • Fixed display of some Rough Terrain movement pips on Hidden Lagoon
  • Fixed redundant VO barks when selecting "Done" to end turn prior to contact with OpFor
  • Added collision to tunnel on Highway map
  • Equipment/Weapons sold while in the Refit screen are removed from the refit interface to prevent work orders that include sold parts from being created
  • Fixed potential soft lock if ejecting last MechWarrior and withdrawing at the same time while confirming both prompts with Enter key
  • Fixed cranes not falling when lower strut is destroyed by ‘Mech impact
  • Fixed parts of destroyed buildings reappearing after loading combat save
  • Fixed some Assassination contracts completing early after loading combat save (not retroactive)
  • Fixed case of camera clipping through pirate base
  • Capturing all three silos during Itrom Attack now auto-completes the mission (no longer requires moving ‘Mechs to the Evac Zone)
  • Fixed ice regions missing from map after loading a combat save
  • Fixed incorrect max head armor on Commando and Spider in Mech Lab (was 30, now 45)
  • Fixed possibility of sprinting ‘Mechs onto same position as OpFor Mech in specific circumstances
  • Fixed some missing/incorrect movement pips in Hidden Lagoon
  • Fixed case where losing silo Bravo could cause explosion of silo Charlie in Itrom Attack
  • Fixed flickering shadows when ‘Mechs are idle
  • Fixed some hair styles in character creation being too reflective
  • Fixed incorrect shadows displaying in Barracks when switching between rooms
  • Fixed potential soft-lock state after loading a combat save created by pressing Enter to confirm save dialog
  • Fixed missing rain effect in Medium and High graphic settings
  • Fixed lightning issue in character creation with specific hairstyles and light combinations
  • Fixed scars in portraits getting more intense after each save game load (until game restarted)
  • Fixed display of rings around planets on loading screen
  • Fixed enemy reinforcements being unable to reach the player's ‘Mechs during simple battle contracts on The Mine map
  • Fixed last applied portrait changes being applied to both Commander and hired MechWarrior
  • Fixed deleted saves showing again after entering and removing text in the search field
  • Fixed buff icon for destroyed buildings
  • Fixed item selection not clearing in the Store when switching to an empty tab
  • Fixed overheat audio alarms, VO, and VFX from not playing in certain circumstances
  • Fixed several cases where enemy units could spawn in stuck positions (unable to engage player)
  • Fixed a spammy warning about melee weapons that "can't technically fire" (but actually can)
  • Fixed enemy contact being reported multiple times
  • Fixed bug where standing in an Evac Zone area prior to its appearance as an objective could block progression in specific missions
  • Fixed bug that put player in combat during Itrom Attack prior to enemy unit contact
  • Removed mid-air floating rocks in Smithon
  • Fixed path in BarterTown to be walkable as expected
  • Fixed cases where ‘Mechs would turn in place prior to attacking a target already in melee range
  • Fixed a bug with entering combat where neutral tab target buildings weren't starting combat (including some turret generators)
  • Fixed Ace Pilots getting stability reduced twice if they fire and then move
  • Fixed Ace Pilots using "done" not getting the appropriate stability reduction applied
  • When Reserving an entire lance only one pilot's VO bark is played instead of the entire team
  • Fixed issue where wrong the ‘Mech shadow was cast in the MechBay
  • Fixed typos in some pilot bios
  • Fixed Restore Defaults in video settings not impacting resolution when in fullscreen mode (PC only)
  • Fixed potential item duplication issue
  • Fixed incorrect lighting when loading a save game where ship is docked to JumpShip
  • Fixed stuck Panther on Smithon map


  • Many additional small improvements and bug fixes
Known Issues
  • If you load a save game that was in the middle of combat into the public_preview MechWarrior Re-Spec version from a previous version of the game, you will still have the old abilities even if the UI represents the new abilities. You will need to be back at the Argo before the Re-Spec process will take place.
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