BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

battletech-salvage

Some might say that BattleTech‘s meta-game is the strategy layer – all that base-building, mech-fixing’n’fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Those people are dead wrong. The overarching goal of BattleTech, the true purpose of its turn-based fights and base management alike, is that you gotta catch ’em all.

By which I mean, you gotta kneecap ’em all. (more…)

BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

Bad news for people who love it when I bang on about BattleTech‘s speed/delay problems every single time I post about it: the devs are planning to offer “accelerated combat options” in a month or two. More unit customisation, difficulty settings and UI improvements are also due in the first major update, though ahead of that, they’ll be breaking out their welding torches and fixing up this thing’s slightly unstable legs. (more…)

BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

battletech-speed-fix

Two things stand between BattleTech and true greatness. User guides and videos solve the bonkers decision to not so much as hint at absolute combat necessities that make the difference between grim slugfest and satisfying tactical supremacy, but the other one’s trickier.

The surfeit of frustrating pauses and pretty but time-wasting animations surely require an official patch, right? Hope – turns out that all you need to haul BattleTech out of the quicksand is a spot of ini file editing. The difference is… well, I don’t want to let my prose get too purple here, but it’s so much closer to the turn-based mech combat game I’d long dreamed of. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

As I drag my groggy-faced body to the monitor at 6.30 each Monday morning, I click the bookmark for my Steam Charts RSS and scrunch up my face so my forehead and nose curl over my eyes. How bad will it be? How familiar will the list of five-year-old games be? How will I think of… BUT WHAT IS THIS?!!?! FOUR new entries! Far Cry 5 taking up only one slot! No Witcher 3! No Skyrim! It’s like Christmas, where Christmas is a day you just about get through without things being as bad as they were last year. (more…)

BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

bt

A couple of days ago, I started BattleTech‘s campaign over from the start. For uninteresting technical reasons I’d had to use a different Steam account when playing it for our BattleTech review, but the savegames wouldn’t then load on my usual account. I’d been fairly frustrated by the turn-based mech combat game’s treacly pace and janky interface, and so didn’t intend on this do-over lasting long. As it happened, I played until I reached where I’d left off in my previous campaign.

It took half the time it had done before, and my blood rarely reached the tempestuous boil that had characterised my broadly unimpressed pre-release experience. And then I kept on playing. I have no current intention of stopping. I am enjoying myself immensely, mostly. BattleTech’s failings very much remain failings, but they’re not the obstacle to happy bot-blasting that they once were. So what changed? (more…)

Grow Home - contact@rockpapershotgun.com (RPS)

podcast-42-battletech

Perhaps ~~you re~~ the robot? Did you ever think of that, huh? No, it s fine, you re a human, a human who likes the RPS podcast, the Electronic Wireless Show. This week, we’re chatting about our favourite mechanoids, cyberfolk and rust-buckets. Alec likes the robo-ostrich from World of Warcraft, a bird capable of great speed (and good for showing off). Brendan is fond of the abandoned bots of Hackmud, and their tragicomic existence on a humanless earth. Meanwhile, John loves little BUD of Grow Home and his wobbly walking animations.

Speaking of large, bi-pedal machines, we’ve also been playing strategy mech-em-up Battletech. Well, Alec has. He’s been stomping around, slowly firing missiles. But is it any good? (more…)

BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

battletech-combat

In my BattleTech review yesterday, I focused on the ways in which Harebrained Schemes’ long-awaited boardgame adaptation sadly wasn’t the big ‘bots at war experience I’d hoped for, but I want to go into more detail about why, as I put it, “I don t think that redemption is impossible.” The tactical core of BattleTech’s fights is fascinating, compelling and uniquely mech-y, even if the glacial pacing and drab presentation drove me spare.

(more…)

BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

battletech-game

I was perplexed to discover that my partner, also a home-worker, was wearing earplugs as she sat at her computer. There was, for once, none of the thunderous din of new kitchens or loft extensions being built in one of the adjacent terraced houses, and nor was my own PC’s volume set high as I threw stompy tankbots at each other in XCOM-meets-Mechwarrior turn-based strategy game/boardgame adaptation BattleTech. Stony-faced, she informed me that listening to me sporadically bellow “Oh god, it’s so boring>” every few minutes is not terribly conducive to work. I didn’t even know I was doing it.

I don’t like calling things boring. It’s an aggressively dismissive criticism, and often says as much about the accuser as the accused. I’ve returned to BattleTech repeatedly, in different moods and with absolute determination to find the fun in a game made from components I usually thrill to, but I keep winding up in the same place: bored. And then hating myself for feeling that way.

(more…)

Dota 2 - contact@rockpapershotgun.com (Brendan Caldwell)

This is how Adam will leave us next week. In a truck

Oh no. Somebody sound the journalists discussing journalism klaxon. Rattle it as loudly and furiously as possible, because the RPS podcast, the Electronic Wireless Show, is talking about how being a critic changes the way we play. Don t blame us, blame listener Aleksei, who sent in the theme as a suggestion. But please also forgive Adam, because it s his last showing on the podcast (he s leaving RPS next week) so he deserves a bit of self-indulgence. (more…)

BATTLETECH - contact@rockpapershotgun.com (Alec Meer)

mechwarrior-5-trailer

The summer of Mech, they’ll call this in years to come, when they’ve stopped caring about strict definitions of when a season is. Later this month we get Harebrained Schemes’ healthily-Kickstarted XCOM-meets-Mechwarrior affair Battletech, and then towards the end of 2018 we return to a first-person, real-time view of that big, stompy world, with MechWarrior 5: Mercenaries.

It’s a bit of an unknown quantity right now, given devs Piranha Games’ last crack of the ambulatory tanks whip was 2012’s unlovely (but still live) MechWarrior Online. MW5 will return the series to its singleplayer roots, and its latest attempt to win back the hearts of jaded MW fans is to show us how much stuff we get to smash, stomp, crush, bash, decimate and so forth. (more…)

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