Secret World Legends - Andy B - Community Manager


As a special treat to our players for the 4th anniversary of The Secret World, we've brought all the past seasonal bags back to the item store! Try your luck with varieties of Halloween and Winter Holiday bags, or take a shot with the Valentine's event bag! Plus, all bags have been updated to grant at least one Lucky Coin when opened!

Hurry:
this event ends July 13th!

Here’s what you can find:
  • Rucksack of Saturnalian Delights
  • Bag of Wassail
  • Sack of Winter Cheer
  • Bag of Season’s Revelry
  • Haunted Sundries
  • Sack of Samhain Revels
  • Rucksack of Grotesque Garb
  • Halloween Party Pack
  • Satchel of Amorous Delights
  • Bag of Saint Valentinus
Secret World Legends - Community Manager (Odonoptera)


As a special treat to our players for the 4th anniversary of The Secret World, we've brought all the past seasonal bags back to the item store! Try your luck with varieties of Halloween and Winter Holiday bags, or take a shot with the Valentine's event bag! Plus, all bags have been updated to grant at least one Lucky Coin when opened!

Hurry:
this event ends July 13th!

Here’s what you can find:
  • Rucksack of Saturnalian Delights
  • Bag of Wassail
  • Sack of Winter Cheer
  • Bag of Season’s Revelry
  • Haunted Sundries
  • Sack of Samhain Revels
  • Rucksack of Grotesque Garb
  • Halloween Party Pack
  • Satchel of Amorous Delights
  • Bag of Saint Valentinus
Secret World Legends - Andy B - Community Manager


Our wisdom flows so sweet. Taste and see.

TRANSMIT - initiate the sanguine signal - RECEIVE - initiate gaian quaternary frequency - QUAFF THE GOLEM JUICE - initiate Guardians protocol - WITNESS - The 4th Anniversary of The Secret World.

How quickly the river of time must appear to flow, sweetling. A scant four years ago, not even an angstrom in the Ages, the veil of The Secret World was pierced. The call was heard around and in-between the world. Whose world? Not always the sweetlings’.

It’s time for Gaia’s annual checkup. The autoimmune subroutine is reacting. Like angry leukocytes, an elevated white blood cell count. Once again, constructs of unchecked and unbridled rage seek out neoplasia to excise and neutralize.

Something is different...

SCANNING. These guardians see not through rose-tinted glasses. Shards of anger cause them pain unlike before. Everything is crimson.

 


ENGAGE infodump… 

  • The 10 Guardians of Gaia have re-emerged in all major adventure zones! Plus, get ready to see red: The Lunar Guardian reclaims its territory within Fusang Projects!
  • All Guardians now provide three tiers of rewards based on your contribution to its defeat: Bronze, Silver, and Gold. Hop into the #event channel (by typing /chat join #event into your chat window) and get those hands bloody!
  • Agartha features a newly re-opened portal that transports you to Deep Agartha.   Here, a new drop from the Guardians may be used to summon manifestations of their anger.
  • Once you have all 10 Guardians’ manifestations gathered, the ritual begins…and the Gatekeeper is summoned. Thus begins a never-before-seen 40-person raid encounter with new rewards to reap!
  • This event begins June 29th and runs through July 13th!  

 

DOUBLE THE SWEET WISDOM

Taste and see even more, sweetlings! For the entire duration of this event, we’ll be turning on DOUBLE AP! You’ll gain 1 bonus AP every time you gain AP. Note: This does not work with AP Injectors from the Item Shop, but does stack with Timed AP Boosters! Now’s a great time to get to work on your Museum!



AN ECCENTRIC TALE

Initiate recursion protocol. The Bohemian Grab Bag and Party Sack return with their eccentric and psychedelic delights to fulfill unconventional needs, and the like. Plus, a bike! The Mythos Machine makes its mysterious return, all found at a new vendor. Bohemian Bags purchased from the item store now all provide Lucky Coins upon use!

 

THE YOUNGEST WE’VE BEEN AND EVER WILL BE 

The Self feels others of a sibling sort, others of a kind, others on a blue sphere. Starting June 30th, for a limited time, if you enter the world of Hyboria you’ll receive a free, unique pet for your Hero in Age of Conan! 


From all of us here at Funcom and The Secret World team, we would like to extend our sincerest ‘THANK YOU’ for your support--from the depths of our black, oily hearts. Here’s to many more dark days to come!

Best,


The Secret World team
Secret World Legends - Community Manager (Odonoptera)


Our wisdom flows so sweet. Taste and see.

TRANSMIT - initiate the sanguine signal - RECEIVE - initiate gaian quaternary frequency - QUAFF THE GOLEM JUICE - initiate Guardians protocol - WITNESS - The 4th Anniversary of The Secret World.

How quickly the river of time must appear to flow, sweetling. A scant four years ago, not even an angstrom in the Ages, the veil of The Secret World was pierced. The call was heard around and in-between the world. Whose world? Not always the sweetlings’.

It’s time for Gaia’s annual checkup. The autoimmune subroutine is reacting. Like angry leukocytes, an elevated white blood cell count. Once again, constructs of unchecked and unbridled rage seek out neoplasia to excise and neutralize.

Something is different...

SCANNING. These guardians see not through rose-tinted glasses. Shards of anger cause them pain unlike before. Everything is crimson.

 


ENGAGE infodump… 

  • The 10 Guardians of Gaia have re-emerged in all major adventure zones! Plus, get ready to see red: The Lunar Guardian reclaims its territory within Fusang Projects!
  • All Guardians now provide three tiers of rewards based on your contribution to its defeat: Bronze, Silver, and Gold. Hop into the #event channel (by typing /chat join #event into your chat window) and get those hands bloody!
  • Agartha features a newly re-opened portal that transports you to Deep Agartha.   Here, a new drop from the Guardians may be used to summon manifestations of their anger.
  • Once you have all 10 Guardians’ manifestations gathered, the ritual begins…and the Gatekeeper is summoned. Thus begins a never-before-seen 40-person raid encounter with new rewards to reap!
  • This event begins June 29th and runs through July 13th!  

 

DOUBLE THE SWEET WISDOM

Taste and see even more, sweetlings! For the entire duration of this event, we’ll be turning on DOUBLE AP! You’ll gain 1 bonus AP every time you gain AP. Note: This does not work with AP Injectors from the Item Shop, but does stack with Timed AP Boosters! Now’s a great time to get to work on your Museum!



AN ECCENTRIC TALE

Initiate recursion protocol. The Bohemian Grab Bag and Party Sack return with their eccentric and psychedelic delights to fulfill unconventional needs, and the like. Plus, a bike! The Mythos Machine makes its mysterious return, all found at a new vendor. Bohemian Bags purchased from the item store now all provide Lucky Coins upon use!

 

THE YOUNGEST WE’VE BEEN AND EVER WILL BE 

The Self feels others of a sibling sort, others of a kind, others on a blue sphere. Starting June 30th, for a limited time, if you enter the world of Hyboria you’ll receive a free, unique pet for your Hero in Age of Conan! 


From all of us here at Funcom and The Secret World team, we would like to extend our sincerest ‘THANK YOU’ for your support--from the depths of our black, oily hearts. Here’s to many more dark days to come!

Best,


The Secret World team
Secret World Legends - Andy B - Community Manager
NEW
Celebrating 4 Years in The Secret World!
How quickly the river of time must appear to flow, sweetlings! Beginning June 29th and lasting through July 13th, the Guardians of Gaia return to the lands! Collect new shards from their remains and enter Deep Agartha in order to summon a never-before-seen raid encounter for all-new rewards! Plus, DOUBLE AP is active for the event.


MUSEUM OF THE OCCULT
  • Anansi has partnered with the British Museum of the Occult to produce a new Lorentzian Fabricator. This can be purchased from The Curator.
  • The Local Legends of New England centerpiece now correctly requires the Bogeyman exhibit to be upgraded, instead of the Deep One exhibit.
  • Fixed an issue that caused a special lore event in Savage Coast to use fewer locations than intended.
  • Changed the drop mechanics of the Clown Nose to be more in line with its corresponding Exhibit in the Museum.
  • Made a number of spelling and grammatical fixes to Bestiary lore.
  • Increased the drop rate of spectre lore from a specific mission boss.
  • Fixed Cadaverous Bear being incorrectly flagged to require Paragon instead of Superior Undead Bear.
  • Mnemonic Guardians now cancel their internal cooldown if their target dies before they can perform their action. This should make the guardians more useful in cases where many monsters are dying rapidly, such as the New York Raid.
  • All Mnemonic Guardians now display their internal recharge times in their tooltips.
  • Reworked the way that Mnemonic Guardian internal recharge timers are calculated:
    • Upgrading a wing's centerpiece to Classic now grants a 0.5 sec reduction
    • Upgrading a wing's centerpiece to Superior now grants a 1 sec reduction (stacking with Classic)
    • Upgrading a wing's centerpiece to Paragon grants a 1.5 sec reduction (stacking), down from 3 sec
  • The result of these changes are that the maximum obtainable reduction is unchanged at 36 seconds removed, but is now spread out across more smaller increments that are easier to reach.

COMBAT
Blades
  • The healing component of Forking Paths is now considered a direct heal for the purposes of triggering other abilities. This change allows for several new synergies and as such we'll be watching this one closely. If we find that this new property of Forking Paths causes it to have a negative impact on build diversity we would revert this change.

EVENTS
  • World bosses now use a ranking system to adjust rewards:
    • There are 3 ranks: Bronze, Silver, Gold.
    • These rankings are determined on a personal basis: The ranking of another player does not affect your own personal ranking
    • Failing to properly contribute to a fight will reduce a player's ranking, and may even prevent receiving any reward. Failing to achieve a reward rank will not place the reward on cooldown.
  • World boss mission changes:
    • Player wills now receive the mission for a boss on entering the boss's arena.
    • Players will be informed on entering the arena if they are still on cooldown for that boss's mission. This should make it more clear whether you will or will not receive a reward from the boss.
    • Players can still help to defeat a boss while the mission is on cooldown. If the cooldown ends while fighting the boss, the mission will automatically be added to the player before the fight finishes.
  • This system has not been added to lair world bosses - We will consider expanding it to lairs at a later time.

DUNGEONS AND RAIDS
Manufactory: Breached
  • The Savage Dream will now summon Filth pools regularly, even when kited.
  • Fixed an issue that caused Gaia's Vengeance to not properly increase the target's damage.
  • Gaia's Vengeance damage boost is now multiplicative.

Eidolon of the Outer Dark
  • (Nightmare) Fixed an issue where the Eidolon could be killed while the veil was still torn. "Do not engage" is not a suggestion.
  • (Nightmare) Fixed an issue that could cause AEGIS Mass Hysteria to apply too many stacks of Insanity.

SCENARIOS
The Hotel
  • Effigy Y55 Cultist - The ability Shotgun Blast should no longer desync its avoidable chalk outline from its cast timer.
Secret World Legends - Community Manager (Odonoptera)
NEW
Celebrating 4 Years in The Secret World!
How quickly the river of time must appear to flow, sweetlings! Beginning June 29th and lasting through July 13th, the Guardians of Gaia return to the lands! Collect new shards from their remains and enter Deep Agartha in order to summon a never-before-seen raid encounter for all-new rewards! Plus, DOUBLE AP is active for the event.


MUSEUM OF THE OCCULT
  • Anansi has partnered with the British Museum of the Occult to produce a new Lorentzian Fabricator. This can be purchased from The Curator.
  • The Local Legends of New England centerpiece now correctly requires the Bogeyman exhibit to be upgraded, instead of the Deep One exhibit.
  • Fixed an issue that caused a special lore event in Savage Coast to use fewer locations than intended.
  • Changed the drop mechanics of the Clown Nose to be more in line with its corresponding Exhibit in the Museum.
  • Made a number of spelling and grammatical fixes to Bestiary lore.
  • Increased the drop rate of spectre lore from a specific mission boss.
  • Fixed Cadaverous Bear being incorrectly flagged to require Paragon instead of Superior Undead Bear.
  • Mnemonic Guardians now cancel their internal cooldown if their target dies before they can perform their action. This should make the guardians more useful in cases where many monsters are dying rapidly, such as the New York Raid.
  • All Mnemonic Guardians now display their internal recharge times in their tooltips.
  • Reworked the way that Mnemonic Guardian internal recharge timers are calculated:
    • Upgrading a wing's centerpiece to Classic now grants a 0.5 sec reduction
    • Upgrading a wing's centerpiece to Superior now grants a 1 sec reduction (stacking with Classic)
    • Upgrading a wing's centerpiece to Paragon grants a 1.5 sec reduction (stacking), down from 3 sec
  • The result of these changes are that the maximum obtainable reduction is unchanged at 36 seconds removed, but is now spread out across more smaller increments that are easier to reach.

COMBAT
Blades
  • The healing component of Forking Paths is now considered a direct heal for the purposes of triggering other abilities. This change allows for several new synergies and as such we'll be watching this one closely. If we find that this new property of Forking Paths causes it to have a negative impact on build diversity we would revert this change.

EVENTS
  • World bosses now use a ranking system to adjust rewards:
    • There are 3 ranks: Bronze, Silver, Gold.
    • These rankings are determined on a personal basis: The ranking of another player does not affect your own personal ranking
    • Failing to properly contribute to a fight will reduce a player's ranking, and may even prevent receiving any reward. Failing to achieve a reward rank will not place the reward on cooldown.
  • World boss mission changes:
    • Player wills now receive the mission for a boss on entering the boss's arena.
    • Players will be informed on entering the arena if they are still on cooldown for that boss's mission. This should make it more clear whether you will or will not receive a reward from the boss.
    • Players can still help to defeat a boss while the mission is on cooldown. If the cooldown ends while fighting the boss, the mission will automatically be added to the player before the fight finishes.
  • This system has not been added to lair world bosses - We will consider expanding it to lairs at a later time.

DUNGEONS AND RAIDS
Manufactory: Breached
  • The Savage Dream will now summon Filth pools regularly, even when kited.
  • Fixed an issue that caused Gaia's Vengeance to not properly increase the target's damage.
  • Gaia's Vengeance damage boost is now multiplicative.

Eidolon of the Outer Dark
  • (Nightmare) Fixed an issue where the Eidolon could be killed while the veil was still torn. "Do not engage" is not a suggestion.
  • (Nightmare) Fixed an issue that could cause AEGIS Mass Hysteria to apply too many stacks of Insanity.

SCENARIOS
The Hotel
  • Effigy Y55 Cultist - The ability Shotgun Blast should no longer desync its avoidable chalk outline from its cast timer.
Dreamfall: The Longest Journey - contact@rockpapershotgun.com (Alice O'Connor)

This is the end, my only cyberfriend, the end. Episode 5 of adventure game Dreamfall Chapters [official site] launched last night and, unless something strange and wonderful happens, that will likely be the end of the whole thing. It’s the end of Dreamfall and it’s the end of its overarching series The Longest Journey.

… [visit site to read more]

Secret World Legends - Andy B - Community Manager


https://youtu.be/ow35Gj5GxHg

The Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum.  The Museum allows you to customize displays based on your collected achievements and lore on The Secret World’s bestiary. It is a personalized space where you are able to place full-size exhibits of monsters you’ve encountered and learned about. Once you’ve set up your Museum, you can even invite your friends to visit and bask in your glory.


In addition to offering visual trophies, players also are able to purchase new rewards, including T-Shirts designed by members of our community, pets, Grim Glamours, and consumables that grant a chance to call upon monstrous guardians to assist you in combat!




The Museum features areas for the current four regions featured in The Secret World (New England, Egypt, Transylvania, Tokyo), and a fifth “Global” wing reserved for creatures that wouldn’t necessarily be represented by a single area.


The entrance may be found near Temple Hall in London.  Tons of new achievements and hundreds of new Lore pieces await your discovery, agents!  Good hunting!
Secret World Legends - Community Manager (Odonoptera)


https://youtu.be/ow35Gj5GxHg

The Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum.  The Museum allows you to customize displays based on your collected achievements and lore on The Secret World’s bestiary. It is a personalized space where you are able to place full-size exhibits of monsters you’ve encountered and learned about. Once you’ve set up your Museum, you can even invite your friends to visit and bask in your glory.


In addition to offering visual trophies, players also are able to purchase new rewards, including T-Shirts designed by members of our community, pets, Grim Glamours, and consumables that grant a chance to call upon monstrous guardians to assist you in combat!




The Museum features areas for the current four regions featured in The Secret World (New England, Egypt, Transylvania, Tokyo), and a fifth “Global” wing reserved for creatures that wouldn’t necessarily be represented by a single area.


The entrance may be found near Temple Hall in London.  Tons of new achievements and hundreds of new Lore pieces await your discovery, agents!  Good hunting!
Secret World Legends - Andy B - Community Manager
NEW!
The Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum. Earn new rewards, including pets, t-shirts designed by members of our community, and consumables that can call upon a monster to assist you! You can even invite your friends to your Museum and let them bask in your glory.

The Museum of the Occult may be found near Temple Hall in London. Tons of new achievements and hundreds of new Lore pieces await your discovery, agents! Good hunting!

COMBAT
General
  • Fixed several tooltip text issues.

Anima Deviation
  • Increased the damage dealt by Anima Deviation. The base damage has increased by around 77.7%.
  • Anima Deviation should no longer be able to trigger multiple times from the same ability.
This damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25 second cooldown as opposed to the ones which have a 20 second cooldown.

Elite Vulnerability System
  • Specific Elite abilities will now provide a debuff which increases damage dealt of a specific type. For example, the Elementalism ability "Overload" will now cause affected enemies to take increased damage from Melee abilities. This new system does not function in PvP areas.
  • Updated all damage over time and proc effects to have an ability type representative of the weapon it is gained from. The purpose of this change is purely to work with the new Elite Vulnerability system.
Here are the specifics on the new system:
  • Vulnerable to Melee: 25% damage increase for Melee abilities. 15 second duration.
  • Vulnerable to Magic: 20% damage increase for Magic abilities. 15 second duration.
  • Vulnerable to Ranged: 20% damage increase for Ranged abilities. 15 second duration.

Weapons can only provide vulnerabilities for other weapon types. For example, Melee weapons will only be able to provide Magic and Ranged vulnerability. This new system pairs with the elite revamp and the reduced cooldowns there to ensure a coordinated group can keep these effects active over the duration of a fight.


Elite Ability Revamp
In the notes below, you will see changes and updates based on both the cooldowns and damage dealt by elite abilities. For this revamp, we've decided to take a step back and look at all of our elite abilities as a whole. Our focus was to ensure that the elite abilities are something you always want to use and will provide a damage increase when used in a rotation. To that end, we've rebudgeted nearly every elite ability to perform at nearly the same level of DPS over the course of an extended fight. What this results in is a cooldown reduction and damage increase for the majority of elites. However, two elite abilities were negatively affected by this update - Bombardment and Plague. Most of you are probably aware that Bombardment would be adjusted, but in the case of Plague, it turns out that it was very close to where we wanted it already. In fact, if we had left the cooldown at 30 seconds, it would have seen a damage increase. But, since Plague is responsible for one of the new Elite Vulnerabilities, we felt it was necessary to perform the cooldown reduction and damage reduction.

I hope this helps shed light on what our goals and intentions are with this elite ability revamp.


Shotgun
  • Point Blank: Reduced the cooldown to 25 seconds and increased damage dealt. Reduced the knockback distance to allow better melee follow-up attacks. This ability will now apply Melee Vulnerability.
  • Invasive Measures: Increased the chance to trigger to 17.5%. This ability will now perform an additional hit if they were triggered while you were already at full resources. The damage dealt is on par with the bonus damage gained from a 1 point resource consumer.
  • Shield Formation: This passive will now cause you to gain one stack of the Protection effect every two seconds. This has the nice side effect of also giving it to your nearby friends! Form the shield formation!
  • Buckshot: Increased damage dealt.
  • Crap Shoot: Increased damage dealt.
  • Kneecapper: Increased damage dealt.
  • Shotgun Wedding: Reduced cooldown to 20 seconds and increased damage dealt. Shotgun Wedding will now build a maximum of one stack per channeling interval. Increased the damage bonus per stack to 25%. This ability will now apply Magic Vulnerability.
  • Bombardment: Reduced damage dealt. We decided that it was better overall for gameplay to reduce the damage of Bombardment instead of applying the area of denial. We've readjusted our balance stance on this ability to assume that the majority of the attacks will hit, which resulted in the damage reduction. We felt that it was better in this case to say that Bombardment will not perform as well against targets who are mobile.

Assault Rifle
  • Energise: This ability does not trigger and is not affected by global recharge time.
  • No Contest: Increased bonus damage to 10%. The effect gained will now last for 8 seconds.
  • Military Code: Increased resources built to 2.
  • Accuracy: Increased damage bonus to 7%.
  • Short Controlled Bursts: Increased critical hit and penenetrating hit chance increase to 4%.
  • Lethality: Each stack of Lethality will now increase damage by 1.25%
  • Veteran: Increased healing done and bonus leech effect granted when this passive triggers.
  • Improved Bursts: Increased damage bonus to 10%.
  • Slow the Advance: Increased damage dealty.
  • Red Mist: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Magic Vulnerability. See the new poll for additional Red Mist changes.
  • Shellshocker: Increased damage dealt. This ability will now provide Melee Vulnerability.
  • Re-Animator: Reduced cooldown to 20 seconds. Increased healing done. While channeling this effect, your target is immune to death. Upon successfully completing the channel, you will gain a 20% increase to leech effectiveness for 6 seconds.
  • Experience: Fixed an issue that caused it to not modify leech abilities properly.

Pistols
  • Fixed an issue which caused Double Up procs to gain twice as much benefit from mitigation debuff effects.
  • Seal the Deal: Increased damage bonus to 20%.
  • Seal the Deal: This ability will now also increase the Penetration Chance of resource consumers by 5%.
  • Above the Law: Increased the number of resources built.
  • Advantage Me: The cleanse will now trigger on any critical heal. The internal cooldown has been reduced to 2 seconds.
  • Vigilante: Will now also increase the damage of Above the Law.
  • Chain Feed: Increased damage bonus to 10%.
  • Closer: Increased the damage bonus to 10%.
  • Dirty Tricks: Increased damage dealt.
  • Gun Crazy: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Magic Vulnerability. Also, fixed an issue that could cause this ability to not deal damage in some cases.
  • Bullet Ballet: Increased damage dealt. This ability's damage no longer scales based on resources spent. Instead, this ability will consume pistol resources on all targets at the end of the channel and deal appropriate consumer damage. This ability will now apply Melee Vulnerability.
  • Pistol Love: Increased damage dealt.
  • Born Leader: Increased damage dealt and healing power.

Chaos
  • Amor Fati: This ability does not trigger and is not affected by global recharge time.
  • Prodigal: Increased the CC effect duration reduction to 35%.
  • Fixation: Increased the trigger chance to 50%.
  • Gnosis: Increased damage dealt.
  • Paradox: Increased damage dealt.
  • From the Abyss: Increased damage dealt.
  • Domino Effect: Reduced cooldown to 25 seconds and increased damage dealt.
  • Prisoner of Fate: Reduced the cooldown to 20 seconds and increased the damage dealt. Removed the stun effect from the target while channeling. This ability will now apply Melee Vulnerability. The reason for this change is that we wanted Chaos to have access to a pure DPS elite to enable any future Chaos DPS builds.
  • Eye of Pandemonium: Reduced cooldown to 25 seconds and increased damage dealt. This ability is now affected by Anima Deviation and will now apply Ranged Vulnerability.
  • Eye of Pandemonium: Fixed an issue which could cause affected targets to end up in a permanent knockdown state.
  • Gravitational Anomaly: Reduced cooldown to 25 seconds and increased damage dealt.
  • Fever Pitch: Reduced Major Hit to provide 25% hit chance for 5 seconds. Increased the trigger chance for Fever Pitch to 15%.
  • Fever Pitch: This ability will now only have a chance to trigger once per second.

Blood
  • Vital Fluids: Increased the chance to trigger to 17.5%. This ability will now perform an additional hit if they were triggered while you were already at full resources. The damage dealt is on par with the bonus damage gained from a 1 point resource consumer.
  • Third Degree: Increased damage dealt.
  • Coagulation: Increased the barrier power increase effect to 60%.
  • Clotting: This ability has been redesigned. It will now cause any Blood barriers you apply to instead heal the target for a percentage of the barrier you are attempting to apply if that target has an existing barrier.
  • Cardiac Arrest: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Melee Vulnerability.
  • Plague: Reduced cooldown to 20 seconds and reduced damage dealt. This ability will now apply Ranged Vulnerability.
  • Expulsion: Reduced cooldown to 20 seconds and improved barrier strength and AoE damage dealt.
  • My Bloody Valentine: Increased initial barrier, heal over time, AoE damage, and secondary barrier strength.
  • Torture: Reduced damage dealt.
  • Gross Anatomy: Reduced damage dealt.


Elementalism
  • Live Wire: Critically hitting will now grant a buff which causes your next hit to deal an additional damage hit.
  • Toxic Affinity: This passive will now increase the critical chance of damage over time effects by 20%.
  • Big Bang: Increased damage dealt.
  • Molten Earth: Increased damage dealt.
  • Power Line/Voltaic Detonation: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Ranged Vulnerability.
  • Whiteout: Reduced cooldown to 25 seconds and increased damage dealt.
  • Hard Reset: Reduced cooldown to 35 seconds and increased damage dealt.
  • Overload: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Melee Vulnerability.
  • Short Fuse: This ability is now instant.
  • Elemental Force: This ability will now grant 1 stack of a buff when you finish activating any damaging ability (max 1 per second). At 5 stacks, you lose all stacks and gain a 20% Critical Chance boost for 5 seconds. Buff stacks cannot be gained while this buff is active.
Elemental Force has been a staple for a long time and in the end, we felt we couldn't move forward with improving build diversity without addressing the elephant in the room. Our initial change is to allow it to still provide a good critical increase that will stack with all other critical increases which will allow it to be useful in all types of builds. In addition, we wanted to keep the timed element so a good rotation can take the most advantage of the uptime of the new buff effect.

Blade
  • Twist the Knife: Increased damage bonus to 4% per stack.
  • Finish the Movement: Finish the Movement will now build an additional resource every second Focus ability. This ability will now perform an additional hit if they were triggered while you were already at full resources. The damage dealt is on par with the bonus damage gained from a 1 point resource consumer.
  • Flight of Daggers: Increased damage dealt by this passive.
  • Sixth Sense: Increased damage dealt by this passive.
  • Seven and a Half Samurai: Increased damage bonus to 10%.
  • Spiral of Death: This ability should now perform its teleport effect more reliably.
  • Stunning Swirl: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Ranged Vulnerability.
  • Four Seasons: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Magic Vulnerability.
  • Master's House: Increased cooldown to 35 seconds.
  • Silver Streak: Reduced cooldown to 35 seconds. Increased the healing per hit to 2.5%.
  • The Art of War: Reduced cooldown to 35 seconds and increased damage dealt.
  • Fatal Flourish: This ability will now grant 1 stack of a buff whenever you hit a target you afflicted (max 1 per second). At 5 stacks, you lose all stacks and gain a 20% Penetration Chance boost for 5 seconds. Buff stacks cannot be gained while this buff is active.

Hammer
  • You're Next: Increased damage bonus to 10%.
  • Improved Strikes: Increased damage bonus to 10%.
  • Shockwave: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Magic Vulnerability.
  • Epicentre: Reduced cooldown to 20 seconds and increased damage dealt. Whenever you expend a stack of Epicentre, you will gain a 5% critical power boost which stacks 4 times.
  • Eruption: Reduced cooldown to 25 seconds and increased damage dealt. Increased duration of the knockup effect to 4 seconds. This ability will now apply Ranged Vulnerability.
  • Unstoppable Force: This ability will now provide a 15% damage increase while active.
  • Raging Volcano: Reduced cooldown to 30 seconds and increased damage. While channeling this ability, you will gain a 30% movement speed increase. Each time one or more targets is hit by a pulse of this AoE damage, you gain 1 stack of a beneficial effect. This effect causes your next non-Raging Volcano attack to deal additional damage. The reasoning for this is that a lot of time is spent channeling this ability and reducing the cooldown too much would cause too much time spent using this ability in a normal rotation. Instead, we decided to keep the increased cooldown and apply the bonus damage for the longer cooldown in a new on-hit damage proc effect.
  • Forged in Fire: Reduced internal cooldown to 40 seconds.

Fist
  • Killer Instinct: The next attack also cannot glance. Increase to 1.5% damage increase per counter stack.
  • One-Two: Increased damage dealt by the first hit.
  • Ferocity: Increased damage bonus to 4% per stack.
  • Inner Spark: Increased healing done.
  • Kindle: Increased healing done due to change to Inner Spark.
  • Bruising Blast: Increased bonus to 10%.
  • Go for the Throat: Increased damage dealt.
  • See Red: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Magic Vulnerability. Also, fixed an issue which caused See Red to deal its bonus damage in cases where it should not.
  • See Red: The root effect is now independent of the channel and lasts 8 seconds. This ability will deal its bonus damage if this root effect ends for any reason before the channeling effect ends.
  • Gore: Increased damage dealt. This ability will now apply Ranged Vulnerability.
  • Gore: Fixed an issue which caused Gore damage to be attributed to other players when they refresh your Gore effect. This ability will now deal damage every half second instead of every second. This should cause it to perform more reliably when being refreshed by channeled abilities.
  • Fired Up: Reduced cooldown to 20 seconds and increased healing provided.
  • Salt in the Wound: Reduced damage dealt.

Misc.
  • Sleight of Hand: Reduced the cooldown to 25 seconds.
  • Stoicism: This ability is no longer affected by the global recharge time.
  • Do or Die: Removed the root effect and reduced the cooldown to 45 seconds. This ability is no longer affected by the global recharge time.

Auxiliary
  • Increased the damage dealt by all auxiliary weapons.

ITEMS
  • Fixed an issue which caused several of the raid talisman's special effects to stop functioning after death.
  • Reduced the cooldown of Liberation Contrivances to 3 minutes and 2 minutes for blue and purple rarities.
  • Reduced the cooldown of Purification Contrivances to 1 minute for blue and 45 seconds for purple rarity.
  • Reduced the cooldown reduction effect from Time Thief signets to 15%/30%/45% and green/blue/purple rarities.
  • Time Thief signet will now behave more consistently in regards to the ability which deals the killing blow.
  • Time Thief signet can now only trigger once every 10 seconds.
  • Thirst and Equilibrium signets will now trigger properly when using AoE heals.
  • Fixed an issue where Insurance would not get triggered properly when removed by Hard Reset.
  • AP Injectors bought in the item shop will now allow you to bypass the AP cap. Note that you will not gain AP again from XP gain until you are under your AP cap.

CLOTHING
  • Fixed a texture issue with the female Orochi Blacksox - Armored pants, white.

DUNGEONS AND RAIDS
Manhattan Exclusion Zone
  • Rose and Mei Ling have had an argument, and Mei Ling is now standing further away from Rose. This will ensure that their auras will no longer overlap.
  • Adjusted the buff circle effects in NY Raid to 125% for elite and 650% for nightmare.
  • The buff circles provided by Alex, Mei-Ling, and Rose will now provide a multiplicative damage bonus to all damage types. Each buff circle can now affect a maximum of 4 players at once.
The buff circles were not performing as we intended in regards to damage increases to all of a player's active and passive abilities. This led to cases where players would feel forced to use certain builds. We've moved the challenge here from a build challenge to a raid coordination challenge. The buff circles will now affect all types of damage, but will now only affect a limited number of players, requiring a better allocation of where each player will stand.

MISSIONS
Kaidan
  • Choose your Own - This mission will now properly count for the challenge "Investigation Mission in Kaidan".

PVP
General
  • PvP missions no longer count against the number of side missions that can be active.
  • Players may have up to 3 PvP missions active at once.
  • PvP missions will replace side missions in the mission tracker UI when in playfields with PvP missions available.
  • PvP Uniforms will now provide an innate 33% reduction to the duration of all crowd control effects.
  • PvP Uniforms will cause you to deal less damage with elite abilities.
  • Reduced overall damage in PvP by 30%.
  • Reduced overall healing in PvP by 20%.
The purpose of this change is to compensate for the increased damage dealt by elite abilities in the elite ability revamp. Please note that this adjustment is a starting point and we look forward to your feedback on this change.]

GUI
  • Added a new item category in the auction house for museum items.
  • The raid frame will no longer attach to the mouse pointer for movement or resize when right clicked.
  • The raid frame will no longer attach to the mouse pointer for movement when a raid member is directly clicked. This should fix some potential for confusing interactions with mouse over targeting or opening the friendly target menu.
  • Players can now switch team in raids with no raid leader by right clicking a player on a team with an empty slot and clicking "Join Team." This primarily applies to Fusang Projects, El Dorado, and Shambala.
  • Players can now request to swap teams with a player in a raid with no raid leader by right clicking the player and clicking "Swap Teams." The player in question will receive a swap request to confirm or deny the swap. Players will only be allowed to do this so many times in a given time frame, so you may wish to discuss swapping with other raid members before attempting to do so.
  • Removed some notification messages when players change teams in a raid to prevent FIFO spam.

GROUP FINDER
  • Fixed a case where players using the Group Finder would not wind up in the same dungeon instance as the rest of their group.

ACHIEVEMENTS
  • Fixed an issue that caused some Filth Evolved to not count towards achievements.
  • Monsters - Added a new monster kill track for Wisps. This track culminates with 1000 kills. All players will start fresh at 0 kills for this track. Please note that Padurii wisps are not a part of this track.
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