Obduction - Grey Dragon
Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!

As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).

To enable:
  • make sure you have launched the game at least once in VR, and that the game is not currently running
  • from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
  • using a text editor, such as Notepad, open the GameUserSettings.ini file
    find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file
Smooth-turning in Free mode will now be enabled.
Obduction - Grey Dragon
Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!

As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).

To enable:
  • make sure you have launched the game at least once in VR, and that the game is not currently running
  • from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
  • using a text editor, such as Notepad, open the GameUserSettings.ini file
    find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file
Smooth-turning in Free mode will now be enabled.
Obduction - Grey Dragon
Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!

As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).

To enable:
  • make sure you have launched the game at least once in VR, and that the game is not currently running
  • from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
  • using a text editor, such as Notepad, open the GameUserSettings.ini file
  • find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file

    Smooth-turning in Free mode will now be enabled.

Obduction - smapty
Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!

As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).

To enable:
  • make sure you have launched the game at least once in VR, and that the game is not currently running
  • from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
  • using a text editor, such as Notepad, open the GameUserSettings.ini file
  • find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file

    Smooth-turning in Free mode will now be enabled.

Obduction - R.Sakai
Brand new features!

• Oculus Rift VR support:

○ VR playable on Oculus Rift. Support for Oculus Remote and wide range of gamepads. Two movement modes available: Blink (teleport), and Free. Allows for seated and standing play.

• nVidia Ansel and HDR Support:

○ Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.

• Razer Chroma support:

We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction. If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):

○ Idling cyan + black breathing effect when in main menu
○ Breathing effect between two prominent colors in the current world
○ Linking effect between worlds (keyboard only)
○ Picture-taking flash effect

(If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game will be coming in a future update.)

ART

• Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.
• Fixes for license plates at different graphics settings/resolutions
• Marker signs should now be much easier to read at lower resolutions
• Eric knocked over a gravestone. That's bad luck Eric.
• Fix for the grills on the seed machine only being clickable on the top handle portion instead of the whole grill.
• Lots of little improvements and optimizations to art in Hunrath
• Improvements and optimizations to art in Kaptar
• Improvements and optimizations to fog and smoke effects on low quality settings
• fixes to video playback in Maray
• Fixes for some doors closing at the wrong time under some conditions in Maray
• Many fixes for various control panels

UI

• Fix for Back Button functionality in the menu not working.
• Better support for gamepad in photo viewer
• Fix for language changes not saving correctly under certain conditions
• Fix for "Load" text not fitting in the text area on the load screen for multiple languages.
• Increased scale of the surrounding box to allow for longer words to be shown.
• Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu
• Misc fixes for localization issues
• Can now traverse through photo albums with keys.
• A dialog box pops up notifying the user when they are attempting to copy a game but already have 10 save games.

Technical things

• More nodes, node fixes, etc
• Auto Detect graphics on Startup.
• Fix for ViewDistanceQuality settings.
• Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click
• Gamepad input adjustments

Audio

• Adjusted volume levels on some levers and doors in Hunrath
test
Obduction - doylentgreen
Brand new features!

• Oculus Rift VR support:

○ VR playable on Oculus Rift. Support for Oculus Remote and wide range of gamepads. Two movement modes available: Blink (teleport), and Free. Allows for seated and standing play.

• nVidia Ansel and HDR Support:

○ Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.

• Razer Chroma support:

We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction. If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):

○ Idling cyan + black breathing effect when in main menu
○ Breathing effect between two prominent colors in the current world
○ Linking effect between worlds (keyboard only)
○ Picture-taking flash effect

(If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game will be coming in a future update.)

ART

• Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.
• Fixes for license plates at different graphics settings/resolutions
• Marker signs should now be much easier to read at lower resolutions
• Eric knocked over a gravestone. That's bad luck Eric.
• Fix for the grills on the seed machine only being clickable on the top handle portion instead of the whole grill.
• Lots of little improvements and optimizations to art in Hunrath
• Improvements and optimizations to art in Kaptar
• Improvements and optimizations to fog and smoke effects on low quality settings
• fixes to video playback in Maray
• Fixes for some doors closing at the wrong time under some conditions in Maray
• Many fixes for various control panels

UI

• Fix for Back Button functionality in the menu not working.
• Better support for gamepad in photo viewer
• Fix for language changes not saving correctly under certain conditions
• Fix for "Load" text not fitting in the text area on the load screen for multiple languages.
• Increased scale of the surrounding box to allow for longer words to be shown.
• Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu
• Misc fixes for localization issues
• Can now traverse through photo albums with keys.
• A dialog box pops up notifying the user when they are attempting to copy a game but already have 10 save games.

Technical things

• More nodes, node fixes, etc
• Auto Detect graphics on Startup.
• Fix for ViewDistanceQuality settings.
• Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click
• Gamepad input adjustments

Audio

• Adjusted volume levels on some levers and doors in Hunrath
test
Sep 26, 2016
Obduction - R.Sakai
Hey everyone!

The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.

Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this.

Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files:

• Go to the Finder (usually the first thing in your dock)
• Hold down shift + command + g
• Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved
• Click Go or push return
• Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache

(If you don’t see those files then you did something wrong, or you don’t have Obduction installed.)
If you require further help with this, please create a support ticket at: http://support.cyan.com/


The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are:

Global
• Fix for game icon not appearing in windows task bar in some conditions
• Fix for unsupported OS languages causing failed loading and empty menus
• Fixed some missing Backer Rewards messages
• Photos now have a slideshow option
• Photos previously taken should sort correctly
• Photos will now appear for users with foreign or special characters in their Windows user account name
• Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu
• Updates to node navigation
• Fixes for minecart getting stuck in rocks under some conditions
• Fixes for misalignment in The Gauntlet
• Fix for Kaptar generator pistons losing correct state when loading
• Fix for player falling out of world on new game and load game in some cases
• Removed stacking of movement input. Sorry speed runners.
• Improvements to video memory usage
• Many updates to nodes in all worlds for point and click mode
• Updates for game pad controls
• Fixes for some dialogue playing back in incorrect areas
• Fix for an odd crash when loading
• Fixes for minecart persistence if lowered but not driven
• Raised blood pressure level of producer character "Ryan"
• CW's workshop door is no longer able to be closed after opening
• Removed debug commands bound to 'R' and 'Num9' keys

Localization
• Proper translation of 'Credits' across all languages
• Updated backer rewards popup under some languages
• Various settings UI language changes
• Various updates to all available languages

Art
• Lighting improvements across all worlds
• Tweaked imager parts
• Updates to Hunrath swing bridge
• Various large and small updates to art around Hunrath
• Various small collision fixes in Hunrath
• Optimization of art for the large Hunrath sphere
• Small art tweaks around Maray
• Collision and art fixes to some spheres in Kaptar
• Performance fixes for the Arai Hive
• Updates to shadows in generator room
• Updates to ending special effects
• Collision fixes in Maray
• Added a guide for the bleeder operation
• Updates to credits scene
• Fixes to books showing black bars at low resolutions
• Fix for falling off cliff near swing bridge in Kaptar
• Improvements for control panels in Maray

Sound
• Tweaks to sound in Maray
• Fixes for bird sounds in Maray

.....And too many more tweaks, updates, and fixes to list!


Mac Specific:

(Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility)

• Fixes for particle effects on AMD GPUs
• Media playback updates
• Small changes for Metal API shader model 5
• Fix for loading into a black screen under some conditions
• Fixes for lighting and loading effects
• Fixes for broken textures
• Performance tweaks

Known issues with the current Mac beta

• Some Macs may require an upgrade to MacOS Sierra
• Some Macs may see an odd black effect over the game's visuals when running Intel graphics
• Some players may see the minecart appear backwards from its correct position


Thanks (again) everyone!
Sep 26, 2016
Obduction - R.Sakai
Hey everyone!

The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.

Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this.

Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files:

• Go to the Finder (usually the first thing in your dock)
• Hold down shift + command + g
• Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved
• Click Go or push return
• Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache

(If you don’t see those files then you did something wrong, or you don’t have Obduction installed.)
If you require further help with this, please create a support ticket at: http://support.cyan.com/


The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are:

Global
• Fix for game icon not appearing in windows task bar in some conditions
• Fix for unsupported OS languages causing failed loading and empty menus
• Fixed some missing Backer Rewards messages
• Photos now have a slideshow option
• Photos previously taken should sort correctly
• Photos will now appear for users with foreign or special characters in their Windows user account name
• Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu
• Updates to node navigation
• Fixes for minecart getting stuck in rocks under some conditions
• Fixes for misalignment in The Gauntlet
• Fix for Kaptar generator pistons losing correct state when loading
• Fix for player falling out of world on new game and load game in some cases
• Removed stacking of movement input. Sorry speed runners.
• Improvements to video memory usage
• Many updates to nodes in all worlds for point and click mode
• Updates for game pad controls
• Fixes for some dialogue playing back in incorrect areas
• Fix for an odd crash when loading
• Fixes for minecart persistence if lowered but not driven
• Raised blood pressure level of producer character "Ryan"
• CW's workshop door is no longer able to be closed after opening
• Removed debug commands bound to 'R' and 'Num9' keys

Localization
• Proper translation of 'Credits' across all languages
• Updated backer rewards popup under some languages
• Various settings UI language changes
• Various updates to all available languages

Art
• Lighting improvements across all worlds
• Tweaked imager parts
• Updates to Hunrath swing bridge
• Various large and small updates to art around Hunrath
• Various small collision fixes in Hunrath
• Optimization of art for the large Hunrath sphere
• Small art tweaks around Maray
• Collision and art fixes to some spheres in Kaptar
• Performance fixes for the Arai Hive
• Updates to shadows in generator room
• Updates to ending special effects
• Collision fixes in Maray
• Added a guide for the bleeder operation
• Updates to credits scene
• Fixes to books showing black bars at low resolutions
• Fix for falling off cliff near swing bridge in Kaptar
• Improvements for control panels in Maray

Sound
• Tweaks to sound in Maray
• Fixes for bird sounds in Maray

.....And too many more tweaks, updates, and fixes to list!


Mac Specific:

(Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility)

• Fixes for particle effects on AMD GPUs
• Media playback updates
• Small changes for Metal API shader model 5
• Fix for loading into a black screen under some conditions
• Fixes for lighting and loading effects
• Fixes for broken textures
• Performance tweaks

Known issues with the current Mac beta

• Some Macs may require an upgrade to MacOS Sierra
• Some Macs may see an odd black effect over the game's visuals when running Intel graphics
• Some players may see the minecart appear backwards from its correct position


Thanks (again) everyone!
Sep 22, 2016
Obduction - R.Sakai
Hey everyone!

We've been working hard trying to make the game the best we can, and so we'd like to announce a new update being pushed out to our Public Preview release. This one has quite a few updates and fixes that should make the Obduction experience the best yet. As always however, this is a preview version, and may have unexpected issues.

For those not familiar with the public preview, it can be accessed by right-clicking the Obduction entry in your Steam games list, going to the 'BETAS' tab in the pop-up window, and selecting the entry 'publicpreview-'. You will get the update.


Global 
• Fix for game icon not appearing in windows task bar in some conditions 
• Fix for unsupported OS languages causing failed loading and empty menus 
• Fixed some missing Backer Rewards messages 
• Photos now have a slideshow option 
• Photos previously taken should sort correctly 
• Photos will now appear for users with foreign or special characters in their Windows user account name 
• Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu 
• Updates to node navigation 
• Fixes for minecart getting stuck in rocks under some conditions 
• Fixes for misalignment in The Gauntlet 
• Fix for Kaptar generator pistons losing correct state when loading 
• Fix for player falling out of world on new game and load game in some cases 
• Removed stacking of movement input. Sorry speed runners. 
• Improvements to video memory usage 
• Many updates to nodes in all worlds for point and click mode 
• Updates for game pad controls 
• Fixes for some dialogue playing back in incorrect areas 
• Fix for an odd crash when loading 
• Fixes for minecart persistence if lowered but not driven 
• CW's workshop door is no longer able to be closed after opening  

Localization 
• Proper translation of 'Credits' across all languages 
• Updated backer rewards popup under some languages 
• Various settings UI language changes 
• Various updates to all available languages 

Art 
• Lighting improvements across all worlds 
• tweaked imager parts 
• Updates to Hunrath swing bridge 
• Various large and small updates to art around Hunrath 
• Various small collision fixes in Hunrath 
• Optimization of art for the large Hunrath sphere 
• Small art tweaks around Maray 
• Collision and art fixes to some spheres in Kaptar 
• Performance fixes for the Arai Hive 
• Updates to shadows in generator room 
• Updates to ending special effects 
• Collision fixes in Maray 
• Added a guide for the bleeder operation 
• Removed debug commands bound to 'R' and 'Num9' keys 
• Updates to credits scene 
• Fixes to books showing black bars at low resolutions 
• Fix for falling off cliff near swing bridge in Kaptar 
• Improvements for control panels in Maray 

Sound 
• Tweaks to sound in Maray 
• Fixes for bird sounds in Maray 

.....And too many more tweaks, updates, and fixes to list!


Mac Specific: 

(Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility) 

• Fixes for particle effects on AMD GPUs 
• Media playback updates 
• Small changes for Metal API shader model 5 
• Fix for loading into a black screen under some conditions 
• Fixes for lighting and loading effects 
• Fixes for broken textures 
• Performance tweaks 

Known issues with the current Mac beta 

• Some Macs may require an upgrade to OSX sierra 
• Some Macs may see an odd black effect over the game's visuals when running Intel graphics 
• Some players may see the minecart appear backwards from its correct position



Edit for Update: For Mac users seeing a crash at startup, we're seeing older cached shader files seem to be causing the issue. We're working on a fix that will automatically remove old data, but for now, looks like the trick will be:

1. Open Finder, press "command+shift+g"

2. Type in ~/Library/application support/, press enter

3. Open Epic/Obduction/Saved

4. Delete ByteCodeCache.ushadercode & DrawCache.ushadercache

Thanks everyone!
Sep 22, 2016
Obduction - R.Sakai
Hey everyone!

We've been working hard trying to make the game the best we can, and so we'd like to announce a new update being pushed out to our Public Preview release. This one has quite a few updates and fixes that should make the Obduction experience the best yet. As always however, this is a preview version, and may have unexpected issues.

For those not familiar with the public preview, it can be accessed by right-clicking the Obduction entry in your Steam games list, going to the 'BETAS' tab in the pop-up window, and selecting the entry 'publicpreview-'. You will get the update.


Global 
• Fix for game icon not appearing in windows task bar in some conditions 
• Fix for unsupported OS languages causing failed loading and empty menus 
• Fixed some missing Backer Rewards messages 
• Photos now have a slideshow option 
• Photos previously taken should sort correctly 
• Photos will now appear for users with foreign or special characters in their Windows user account name 
• Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu 
• Updates to node navigation 
• Fixes for minecart getting stuck in rocks under some conditions 
• Fixes for misalignment in The Gauntlet 
• Fix for Kaptar generator pistons losing correct state when loading 
• Fix for player falling out of world on new game and load game in some cases 
• Removed stacking of movement input. Sorry speed runners. 
• Improvements to video memory usage 
• Many updates to nodes in all worlds for point and click mode 
• Updates for game pad controls 
• Fixes for some dialogue playing back in incorrect areas 
• Fix for an odd crash when loading 
• Fixes for minecart persistence if lowered but not driven 
• CW's workshop door is no longer able to be closed after opening  

Localization 
• Proper translation of 'Credits' across all languages 
• Updated backer rewards popup under some languages 
• Various settings UI language changes 
• Various updates to all available languages 

Art 
• Lighting improvements across all worlds 
• tweaked imager parts 
• Updates to Hunrath swing bridge 
• Various large and small updates to art around Hunrath 
• Various small collision fixes in Hunrath 
• Optimization of art for the large Hunrath sphere 
• Small art tweaks around Maray 
• Collision and art fixes to some spheres in Kaptar 
• Performance fixes for the Arai Hive 
• Updates to shadows in generator room 
• Updates to ending special effects 
• Collision fixes in Maray 
• Added a guide for the bleeder operation 
• Removed debug commands bound to 'R' and 'Num9' keys 
• Updates to credits scene 
• Fixes to books showing black bars at low resolutions 
• Fix for falling off cliff near swing bridge in Kaptar 
• Improvements for control panels in Maray 

Sound 
• Tweaks to sound in Maray 
• Fixes for bird sounds in Maray 

.....And too many more tweaks, updates, and fixes to list!


Mac Specific: 

(Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility) 

• Fixes for particle effects on AMD GPUs 
• Media playback updates 
• Small changes for Metal API shader model 5 
• Fix for loading into a black screen under some conditions 
• Fixes for lighting and loading effects 
• Fixes for broken textures 
• Performance tweaks 

Known issues with the current Mac beta 

• Some Macs may require an upgrade to OSX sierra 
• Some Macs may see an odd black effect over the game's visuals when running Intel graphics 
• Some players may see the minecart appear backwards from its correct position



Edit for Update: For Mac users seeing a crash at startup, we're seeing older cached shader files seem to be causing the issue. We're working on a fix that will automatically remove old data, but for now, looks like the trick will be:

1. Open Finder, press "command+shift+g"

2. Type in ~/Library/application support/, press enter

3. Open Epic/Obduction/Saved

4. Delete ByteCodeCache.ushadercode & DrawCache.ushadercache

Thanks everyone!
...