Today we want to share some news about our work on the project and tell you what new features to expect in future updates.
✅ Collision Fix in Multiplayer. In the current version of the game, the collision disable timer does not work quite correctly: the player collision status was not being updated, so some players could push other players without any response. This bug fix is already 100% complete and will be available in the next game update.
✅ Custom Maps for Consoles. We are working on this feature, and the overall progress on this task can be estimated at 70-80%. Unfortunately, we had to spend a lot of time studying all the necessary legal and technical requirements of the platforms and developing a concept that fully meets them. We will be able to provide more information a bit later, but for now, we can state that this feature will work on consoles just like on PC. Modded maps will be equally available on Xbox and Sony PlayStation, but there will be a delay before publication due to preliminary moderation of the maps. We plan to complete development during this summer, but note that this is a preliminary estimate - we have a complex testing process ahead, which may take time.
✅ Car Swap during the race. The long-awaited feature of swapping cars without having to leave the race will be available for single-player mode and multiplayer. We are working to make the car swap seamless for the server, but already, players don't need to worry that someone else will take their place in the room during the change. Development of this mechanic is 95% complete and is already being tested, and it will come to the game with the next update.
✅ Wheel Rotation in the Dyno Stand. To improve working with the dyno stand experience, we will add the ability to rotate the wheels - previously this happened only automatically. Now players will have the option to do this manually. Development of this mechanic is 95% complete, and it will come to the game with the next update.
✅ New Stickers. Work on 19 new stickers is 100% complete, and they will be added to the game with the next update, and will also be available on consoles.
✅ Car Shaking in Drone Camera Mode. Thanks to feedback from our players, we were able to detect and solve this issue, and this fix will be included in the next update. The development is now 100% complete and is already being tested.
✅ New Content. We are also working on adding new content to the game: with the next update, players can expect at least one new car and a new body kit. Work on the new content is approximately 50% complete.
❗Drivers, we will continue to keep you informed about our work on the game and share the status of tasks and updates, so stay tuned for news not to miss a thing! Thank you for playing with us. ❤
For 10 years, since the release of the very first version of our mobile CarX Drift Racing game, we’ve been paying close attention to the reaction of our audience and up to this day we believe that the trust of our players is the most important asset of CarX Technologies.
Every step of development and our work process is connected with adding new content. We are gathering feedback from our players constantly to get insights on exactly what new content we should add to our games, and each time we get and idea of a specific content bundle that we work on to adapt and add to our games.
In early April, this year, we’ve received a message from a content creator, claiming that our content recently added to CarX Drift Racing Online was, in fact, based on his work.
We’ve examined this claim carefully and, yes, it’s possible to say that we took inspiration from this creator’s work, however we did not notify him or ask for his permission to use his work as reference. We’d like to apologize to the concept author, Cyro Miguel and, we are currently working together to resolve this issue by entering a license agreement with the author.
We’d like to thank our players for the attention to such details and all the feedback. No doubt, we will improve our internal processes and workflow to prevent this kind of situation from happening again and to provide updates with quality content. Inevitably, all controversial, dividing or inappropriate content will be removed from our games forever or until the related issues are resolved, if possible.
We highly appreciate feedback from our community and content makers on our games. Thanks for making better games with us!
Main changes New cars: Ronin GT New body kits: Custom for Wellington, StreetX for Horizon GT4
New type of rims: Turbofan "Favorite" category added for the rims Various types of carbon are available now Livery delivery system was reworked: sever connection was optimized to minimize PING spikes and freezes in multiplayer mode; Track converter updated: download \ upload window added, VFX particles and Video player support added, number of track base components was increased, additional road settings were added New synchronized animation for drag lights on Red Ring and Nring locations; Sony DualShock and Sony DualSense controller's accelerometer is now could be used Garage filter added FPS counter option added
Extended list of adjustments Car related changes Description window added for Steam content in Bodykits tab Zismo Z4 speed and gear display on dashboard fixed CBW spoiler for Burner JDM missing description fixed Fix for dashboard turned on with engine turned off on Asura GXR, Zismo Z4, Redline S and X-Truck cars bug Fix for Zismo Z4 dashboard not hiding after hiding UI bug Fix for the missing manufacturer icon on front stock bumper for Zephyr Dynostand Enter key could be used now to set dynostand parameters Fix for taking off hood on Swap window Fix for car icon double update after entering dynostand bug Fix for steady steering wheel when turning wheels in Dynostand Paint job Fix for the wrong color of Chameleon material after material reset bug Fix for camera focus on specific bodykits during painting bug Fix for camera shaking when turning it when choosing the next body kit Taking off hood after body color reset bug fixed Fix for lower buttons panel turning off after multiselect turning on in paint job Livery Editor Fixed bug when applying sticker before it's loaded Singleplayer Experience and currency count during Tandem Drift single player mode fixed Multiplayer Room setting are now separate for in-game tracks and Steam tracks XDS Tandem drift safe mode leader hiding issue fixed Absence of UI for drone camera after switching to spectator mode with UI hidden fixed Bug when incorrect transition to the next line on report window fixed Top-32 Option to block using Steam workshop cars in Top-32 championship added Game freeze when exit qualification run after closing Top-32 championship fixed Fix for missing championships during replay bug Fix for the livery display settings not changing on standings window bug Fix for selecting empty slots in standings Workshop Loading pause after launch of the game with Steam content turned off fixed Empty names of some authors on Track workshop fixed Fix for the absence of option to send report in Modification Workshop after filter reset Challenges Fixed bug when description of challenges couldn't be scrolled Controllers D-Pad Left on Thrustmaster TMX is not available for setting up a button bug fixed Fix for the double buttons on Logitech G920 in free cam Notification spam when connecting second controller issue fixed Controls Fix for no ability to rotate drone camera with low FPS bug Fix for control assist changing after changing FFB bug Fix for additional god voice after exit from settings bug Fix for the wrong FOV display when changing camera settings with mouse bug Graphics Tire marks length option is not connected with graphic setups now Fix for the wrong smoke settings after graphic settings reset during the race Gameplay Car respawns on Steam tracks improvements Missing selector for rims after exit the window Replay rewind not working after photo \ drone cam mode exit issue fixed Fix for the respawn message in garage appearing Fix for incorrect penalty for "Initiation fail" on XDS clipping A on L.A.Block Optimization Track workshop tab optimization Car textures optimization Performance drop after sending player report fixed Localization Localization difference on controls settings tab and multiplayer menu fixed VR Fix for the missing post-combat when changing camera after DQ bug Fix for camera not changing to postcombat if there was a try to exit after end of the race bug Fix for the wrong text when changing FOV in action camera bug Sound spam bug on "Challenges" window fixed
What's up drivers! Thanks a lot for all your feedback on 2.21.0 v2 PTR, we've fixed some of the issues you've found for this 2.21.0 v3 PTR.
How can you play the PTR version of the update?1. Go to the Steam library Right Click on CarX Drift Racing Online Select properties Go to the BETA VERSIONS tab Select PTR 2.21.0 - Public test pre-release 2.21.0 v2 version We are waiting for your feedback!
What's up drivers! We've almost finished to work on 2.21.0 update for CarX Drift Racing Online and we are ready now to present you PTR version of this future update. What's new: New cars: Ronin GT; New bodykits for: Custom для Wellington, StreetX для Horizon GT4; New type of rims: Turbofans; "Favourite" section for the rims; Various types of carbon were added; Livery delivery system was reworked: sever connection was optimized to minimize PING spikes and freezes in multiplayer mode; Track converter was updated: Download \ Upload window added; VFX particles and Video player support added; Number of track base components was increased; Additional road settings were added; Sony DualShock and Sony DualSense controller's accelerometr is now could be used; Bugfix How can you play the PTR version of the update?1. Go to the Steam library Right Click on CarX Drift Racing Online Select properties Go to the BETA VERSIONS tab Select PTR 2.21.0 - Public test pre-release 2.21.0 v2 version We are waiting for your feedback!
Hi drifters, We are continuing to work on the stability of the servers, the velocity of the livery system and the comfort of the game in multiplayer, and now we want to test some new changes in the project alongside with you. To change to a test version of the game client in the Steam application click the right mouse button on CarX Drift Racing Online in the game library, select the menu item "Properties", in the menu of the opened window select the item "Beta Versions", in the section Beta Versions in the drop-down list find the item PTR 2.21.0 v1, you can choose modded or non-modded branches.
We would also like to remind you that during the beta testing stage it is often impossible to ensure compatibility with all released mods, the mod authors should be given time to adapt to the changes. In case your set of mods does not work in the beta version or mods are blocking the use of some of the functionality of the project, you can go to the non-modded branch and check the functionality of the game client.
What's new: New livery transfer mechanics; Optimization of servers; Added the ability to apply different types of carbon fiber; Bugfix.
When testing this version, please pay attention and give feedback in comments to this article on the following questions: Has the speed of livery loading increased in your case compared to version 2.20.0?; Has the ping become more stable?; Do you have any freezes in the online room when a new player logs in?
Thank you for your participation in testing and wish you a Happy New Year!
New CarX Drift Racing Online 2.20 update is here and so are some of the most anticipated features!
What's new we've got for you this time:
Advanced administration rights for the room creator
Updated dynostand interface
Adjustable tire track length (skid mark length graphics option is now available)
Choosing a starting point option when creating a room is now available (Castle Road, Summer Castle Road, Springstone, Kami Road, L.A. Block, Red Rock, East Touge, NRing)
2 new cars: Redline S and X-Truck are here!
Option to create a room without control assistant is now available
Choosing a starting point option when creating a room is now available (Castle Road, Summer Castle Road, Springstone, Kami Road, L.A. Block, Red Rock, East Touge, NRing)
Overall optimization and bugfix
Drivers, we are aware of the issue with dynostand not working properly. This problem is caused by ZML mod (and some other mods possibly). Please, try to update installed mod or try to switch to No Mods version of the game.