If you purchase Additional content on the PTR server, it will be available for you on the main server after the update is published without additional purchases.
Could offer us a rough estimate and how much time it will take to have mod support returned to the game and workshop so that all mods are visible to all players with the mods installed in multiplayer?
Answer:
At the moment we can not yet answer this question. We just want to say that we are working on supporting custom modifications.
Question:
I would like to ask if there is any possibilty that support for custom maps will be added in the future?
Answer:
Yes, but not soon
Question:
Will more driver animations be added? (Shifting, handbraking, .etc)
Answer:
Yes, but can't name the exact time yet
Question:
Are you considering adding in game voice chat into lobbies?
Answer:
Yes, this feature will be added in the nearest future
Question:
Are we going to be able to custimize our own liveries?
Answer:
Yes. But we are not exactly sure, when this feature will be added
Question:
Are there going to be any changes to the physics of the game?
Answer:
Yes, we constantly work on such improvements and will inform you about any changes
Question:
Do you consider the possibility to make a location which would have much more space do drift, even more than castle road? Something like a small/medium neighbourhood, a location that would remind of open world
Answer:
Similar tracks are planned and are quite possible to be released soon
Question:
Do you consider put cars in DLC, not just skins?
Answer:
Such DLC are planned, and very soon will be on sale
Question
Is there going to be a rework of the engine sounds?
Answer:
Of course.
Question:
Is there any plan to port the game to Linux ? Or does it use technologies that makes it too hard to handle ?
Answer:
Unfortunately, not yet. Porting to other platforms has not yet been planned.
Question:
What are the developement plans for the near and late future?
Answer:
At the moment we are focused on the global rating system and on the system of pair races. More extensive plans will be presented to you later.
Question:
How often do you plan to release updates for the game?
Answer:
We try to stick to the schedule of one update per month.
Question:
Is there going to be visible suspension added into the game?
Answer:
Undoubtedly, in the near future this will be realized.
Question:
Will Grip racing get more attention in the upcoming updates?
Answer:
Unfortunately, we can not exactly answer this question, because at the moment we are more oriented to the drift mode. Nevertheless, efforts are being made to improve the current and add new game modes.
Question:
Are you working on improving the overall performance of the game?
Answer:
Yes, we've planned large-scale optimization of game client.
Could offer us a rough estimate and how much time it will take to have mod support returned to the game and workshop so that all mods are visible to all players with the mods installed in multiplayer?
Answer:
At the moment we can not yet answer this question. We just want to say that we are working on supporting custom modifications.
Question:
I would like to ask if there is any possibilty that support for custom maps will be added in the future?
Answer:
Yes, but not soon
Question:
Will more driver animations be added? (Shifting, handbraking, .etc)
Answer:
Yes, but can't name the exact time yet
Question:
Are you considering adding in game voice chat into lobbies?
Answer:
Yes, this feature will be added in the nearest future
Question:
Are we going to be able to custimize our own liveries?
Answer:
Yes. But we are not exactly sure, when this feature will be added
Question:
Are there going to be any changes to the physics of the game?
Answer:
Yes, we constantly work on such improvements and will inform you about any changes
Question:
Do you consider the possibility to make a location which would have much more space do drift, even more than castle road? Something like a small/medium neighbourhood, a location that would remind of open world
Answer:
Similar tracks are planned and are quite possible to be released soon
Question:
Do you consider put cars in DLC, not just skins?
Answer:
Such DLC are planned, and very soon will be on sale
Question
Is there going to be a rework of the engine sounds?
Answer:
Of course.
Question:
Is there any plan to port the game to Linux ? Or does it use technologies that makes it too hard to handle ?
Answer:
Unfortunately, not yet. Porting to other platforms has not yet been planned.
Question:
What are the developement plans for the near and late future?
Answer:
At the moment we are focused on the global rating system and on the system of pair races. More extensive plans will be presented to you later.
Question:
How often do you plan to release updates for the game?
Answer:
We try to stick to the schedule of one update per month.
Question:
Is there going to be visible suspension added into the game?
Answer:
Undoubtedly, in the near future this will be realized.
Question:
Will Grip racing get more attention in the upcoming updates?
Answer:
Unfortunately, we can not exactly answer this question, because at the moment we are more oriented to the drift mode. Nevertheless, efforts are being made to improve the current and add new game modes.
Question:
Are you working on improving the overall performance of the game?
Answer:
Yes, we've planned large-scale optimization of game client.
Customization Added customization options for such cars:
Panther M5
EVA MR
Asura M1
Add new rating system (Old rating system is disabled) Global rating is a seasonal event that lasts 1 month, with a pause between the seasons for 1 week. With the start of the season, all players are qualifying races to determine their rating level. Races in a fast game occur in pairs that is, 2 players participate in the race, the race consists of two races - the total number of drift points for the 2 races is the result of winning the race. Participating in a quick game, players will receive rating points, + N points for the prize place and -N points for the last place in the race. (The formula remains in the current view).
How it works: The season lasts exactly 30 days - While the season lasts players can access the matchmaking mode and they can accumulate points of the rating After the end of the season, the entire rating of players is frozen and the timeout starts until the beginning of the next season lasting 1 week (information about the timeout is displayed on the matchmaking button) After the start of the new season, the entire previous rating is updated and the qualification system is launched
Reward for the season: At the end of each you will receive a special RP currency as a reward. The higher the league player at the end of the season, the higher his reward in the RP. The rating of the last season is saved in a separate tab in the rating interface. Your maximum rating at the end of the previous season is used as the initial cut-off for qualifying next season.
Free Camera Mode A number of corrections and changes have been made for the free camera mode
New game mode Tandem Mechanics of holding tandems. Arrivals: Tandem passes in 2 arrivals. First race: Leader A leads, player B-slave pursues him. Second race: Player B is in the lead, player A pursues him.
Rules for conducting tandems Tandems are held on sites like "Duel" Leading player is traveling on an assignment, the purpose of which is to earn the most amount of drift points with the help of clipping zones / points. For conventional drift, the leading player does not receive drift points. The task of the slave player: to pursue the leading player drift, and also to be at the closest distance to him. The number of drift points earned by the slave depends on the coefficient of coincidence of the angle and distance from the master. Determination of the winner The winner in the tandem is the player who in total for 2 arrivals scored more points than the opponent.