Tannenberg - Wilson
The free Latvia expansion is live!
Join the Latvian Riflemen defending their homeland or attempt to break their defensive positions in the sand dunes and marshes of the new Baltic map! To celebrate today’s release, Tannenberg is 50% off on Steam!
https://youtu.be/WsfSaPbK5QQ
Face the Latvian Riflemen
The Latvian Riflemen are a support squad equipped primarily with the Type 30 and Type 38 Japanese import rifles and older repeating Winchesters. They are renowned for their composure under fire, and their NCO ability can remove weapon sway for 30 seconds, allowing perfect shots by skilled players in the squad at key moments in battle. For trench assaults they carry plenty of grenades and a few squad members carry the iconic US M1911 pistol.



Welcome to The Baltic
Sand dunes, marshes, and swamps form the environs of the new Baltic map. Wooden fortifications and sandbag positions line the water edges, overlooking pontoon bridges and fords. The land is mostly flat, so you’ll need to make good use of cover to avoid enemy fire.



New rifles, special grenades, and a pistol
The Entente factions get three new non-native weapons in this update - the Japanese Type 38 rifle is more modern than the Type 30 already in the game, the Vetterli M1870/87 is a 4 shot Italian rifle converted from the single shot version, and the M1911 pistol needs no introduction!

In addition to these firearms, there are two new types of grenade - the German Nebelbombe smoke grenade and Russian M1917 Chemical grenade. These can be used to deploy smoke or gas clouds while attacking or defending without the need for a telephone to call in a barrage from artillery.



NCO leadership abilities
Another exciting feature in the expansion is NCO command powers. They can already use field telephones to call in support from artillery or aircraft, and to give movement orders, but now they can also activate special leadership boosts for a limited time.

Here are two examples from the new Latvian Riflemen and the last squad we added - the Bulgarians.



Squad levelling overhaul
Today’s update significantly changes how squad levelling works. The system we had in place did not feel right as it was unclear why/how your level increased and for some users it was difficult to achieve and stay at a high level. To counter this we have chosen to overhaul the system and replace it with something that is more clear and rewarding.

Previously, you earned co-op squad XP with each squad member which resulted in the final squad level. Under the new system, every player has an individual squad level for each type of squad. The level of a squad in-game is simply equal to the combined squad levels of each player in the squad - so a Tommies squad with two players who have a Tommy squad level of 10 and two players who have a Tommy squad level of 15 would have a total level of 10+10+15+15 = 50.

This also means that you can reach a level 100 squad playing by yourself, and if there is any player within your squad who has level 100, the squad will be level 100.

For those who have worked hard to reach a high level in the legacy system, have no fear! We've also made sure that the stats of the legacy system still function as well - anybody who reached a level 100 squad with their friends under the previous system will still see a level 100 squad when they play with those same friends, even if their squad level under the new system would be lower! The legacy system kicks in after a legacy squad level of 10+. It is, however, no longer possible to level through the legacy system.

Unity version update, and more.
The update also brings an update to the latest version of Unity (2019.1) and some other bits and pieces - you can read the full changelog on the forums. A few of the most interesting updates include:
  • Overhauled squad levelling system
  • Weapon stats sorting (i.e. kills, minutes played etc.).
  • Added settings option to make some UI text elements larger (i.e. in-game text chat).
  • Optimized spawning of bots, especially for the player that's controlling them.
  • NCO abilities are now displayed in a new icon to other squad mates.
Finally, a giveaway...
Would you like to win a copy of Tannenberg, for yourself or a friend? It just so happens that we’re running a giveaway right now - all you need to do is tell us over which dates you think the Christmas Battles, in which the Latvian Riflemen fought so hard, occurred. Let us know on Twitter or Facebook!

Let us know what you think of the new content!
Tannenberg - Wilson
Five days left...
Mark your calendars and get ready to jump into the fray on a new battlefield with a new squad and new weapons! With less than a week to go, it's time to ramp up the teasers. Without further ado:


German troops in battle… but who are they fighting?


A comparison image from one of the new rifles in-game (left) and a reference photo (right).


A screenshot from the new map. What do you think of the terrain?

NCO abilities
Another new feature of the expansion will be NCO abilities for each squad! In addition to calling support via field telephones and giving movement orders, the NCO of each squad will have a special leadership power which can aid their team or will boost their squad for a short time. Take a look...





We’ll leave you with another comparison image, this time of the map itself.
Tannenberg - Wilson

A new squad is on the way…
As you probably all know by now, a new squad is going to be added to Tannenberg in the next update, along with a new map and more weapons - if you missed it, we showed off some new grenades in this Frontline News post from a few weeks ago.

Today we’re looking at the human element of the coming expansion...


It’s important to keep your head warm, even under threat of gas attack.


For this image, we’ve censored his collar patches - we wouldn’t want to make things too easy for you all!

If you couldn’t tell from the above images, the new squad will join the Entente faction. They will be a support squad making generous use of imported rifles and a rather famous pistol. As a fighting unit, they didn’t exist at the start of the war, but formed quickly once given permission to do so.

Combined with teasers on our Twitter and Facebook pages, we’re sure you can figure out the squad.

Good luck!
Tannenberg - Wilson


Full Controller Support
Today brings a new update for Tannenberg which implements full controller support (controller fans let us know how it feels!) as well as adjustments to team balance. Some of the most notable changes below:
  • Full controller support!
  • New custom match options: set the year, Entente squad, Central squad, ability cooldown duration, friendly fire and friendly fire penalty.
  • Players can't join the larger team, max player count difference is set to 2.
  • When squad/team mates use your placeable/carryable, you'll now receive points.
  • Fixed haystack collision near the farmhouse in Prussia.
As always, check out the full changelog on the forums!

Team Balance
The community has let us know there are sometimes issues with team balance when players join the team that’s already winning. In this update we have fixed a bug which allowed people to switch to the smaller team via the scoreboard when in-game, and implemented a change which will prevent people joining the larger team, limiting the maximum difference in human players to 2.

Where is this?

Hmm…
Tannenberg - Wilson


New types of grenade and the Steam Summer Sale!
The next free expansion which will soon be arriving for Tannenberg will introduce some new types of grenade which will provide new tactical options, which we’re excited to reveal below. You can see our update plans in our roadmap!
Plus, don’t forget that Tannenberg is 50% off right now in the Steam Summer Sale, and Verdun is 60% off!

Now, on to the grenades!


German Type N Nebelbombe.

Smoke is often overlooked as a battlefield tool. When your job is to capture a location, you don’t need to kill every enemy present before moving in - when sniping at range the position will usually be reinforced anyway by the time you get there. It’s often better to aggressively take the point, then defend against counter-attacks while clearing out any stragglers. This is where smoke can be very useful! Use it to cover your advance on a trench, block the line of sight of an enemy HMG, or just sow a little confusion in the enemy lines.


The M1917 Chemical grenade.

Gas is also very useful in an attack to disorient and weaken defenders, but it can be challenging to coordinate the artillery barrage with the attack itself. Carrying gas in grenade form allows you to more easily surprise your enemies and make sure you advance just as they are hurrying to fit their gas masks.


This screenshot by The Lion Sachiko nicely features both gas and smoke - fired from artillery for now! Better watch out for a flanking attack from that right hand side...

That’s all for today! Feel free to come chat about possibilities for the upcoming new grenades on our Discord channel!

See you next time!
May 20, 2019
Tannenberg - Wilson


Today brings another update for Tannenberg! We also have a nice new video to share with you...

New Maneuver mode tutorial video
We made a tutorial video to explain how the Maneuver game mode works. Great for new players, or if you want to explain the game to a friend. Check it out:
https://youtu.be/zTDb4VGZZ10
In-Game Tutorials
There are also new tutorials added which show up as you play, explaining the basics of things like squad loadouts, NCO abilities, and the server browser.


One of the new tutorials in battle!

Custom Match Settings
To make life easier on folks setting up custom matches, we have now added menu UI for some gameplay options which were previously only available via console commands, including bot difficulty!



Updates
Today sees the release of a new update for Tannenberg, with a bundle of tweaks and fixes. A few of the main points are:
  • Death animations are enabled again.
  • Fixed melee lock-on getting stuck when switching weapons during melee
  • Fix to Support Menu (Telephone etc.).
  • Vision of bots using HMGs is no longer blocked by the shield.
  • Fixed full match filtering.
As always, if you want to know everything you can read the full changelog on the forums.

Don't forget to check out the roadmap to see what else is coming up later this year too. A new squad and map are in the works!

Console releases announced
We recently announced that Tannenberg will be coming to Xbox One and PlayStation 4. It will be after the major update coming for Verdun on consoles. We almost have full controller support in the Steam version of the game!

We’ll release more details soon...
Tannenberg - Wilson
Farewell to wolves!
It's been a few weeks since the end of the Wolf Truce event. Many soldiers were eaten, many wolves were slain. Now the survivors have retreated to their dens. Will they return? Who can say...



How many of you managed to get the Wolf Truce medal? In the past, most of our special event medals were awarded for being present, or for something outside the game such as the two minute silence. This time, you needed to call and hold a truce in an actual battle.

We knew this would be a challenge, but perhaps still underestimated things! Lots of people tried to organize the truce, but one stray shot (or uncommunicative loose cannon) ended many truces within the first minute! Perhaps a little more grace to allow a few shots before declaring the truce failed would be a good idea…

Speaking of good ideas, thanks to everyone who posted suggestions and comments on the wolves. While we don’t know exactly what the future will hold, we’d certainly like to see the wolves return to Tannenberg at some point in the future, and there are lots of good ideas on how to improve the experience.

Tannenberg on console!
We can reveal that the Eastern Front is coming to consoles! It will be released on both Xbox One and PlayStation 4. More details will follow closer to release!

The Verdun console update is also progressing nicely and will be arriving in Q3 of this year, before Tannenberg is released on consoles.

Wildlife Photography
There were a whole lot of nice screenshots taken from the event - we’ve picked out just a few of our favorites below:


This screenshot of utter carnage by kill_me.


Incredible action shot by Natu!


Helloooooo! By Kolbasnik98.


And finally one more pile of wolves by DumpTruck. Did he move in to take the screenshot afterwards, or did he actually stand his ground as the wolves came at him from all directions?

That’s all for today! Progress continues at a steady pace on the map and squad featured on our dev roadmap, and work on the big Verdun console updates and the new UI are also going well. Until next time!
Tannenberg - Valve
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Tannenberg

The First World War shooter Verdun celebrates the famed Christmas Truce of 1914 with a special in-game event in which players from opposing sides can get together for snowball fights, soccer games, and card exchanges. Starting today and running until April 22, something similar, yet very different is happening in the trenches of its standalone expansion Tannenberg: The Wolf Truce. 

This event, according to developer M2H, is also based on historical happenings, but from later in the war, when the carnage had driven large numbers of wolves from their normal ranges in search of food. They pushed into Germany, killing livestock and even children, and also began attacking soldiers, especially the wounded. It became such a problem that German and Russian soldiers were eventually forced to band together to fight them off. 

The Wolf Truce event in Tannenberg recreates that lupine invasion by injecting aggressive wolves into the game, but what makes it really interesting is that players aren't actually forced to team up to fight them. The Christmas Truce event takes place in a special no-shooting area, separate from the usual maps, but the Wolf Truce will not, so while players can (and probably should) team up to survive, they can also opt to keep shooting each other and hope for the best—or, maybe, put on a friendly face and then wait for an opportune moment to hit 'em from behind. 

Wolves can appear on any Tannenberg map over this weekend but will only appear on winter maps after that, and players who survive a wolf attack without injuring or killing anyone on the opposite team will earn the new Wolf Truce medal. Personally, I think it sounds like a recipe for disaster, but that's also the appeal, right? Details of the event are available on Steam, and a historical record of the Wolf Truce from a 1917 edition of the New York Times is yours to enjoy below. 

Tannenberg - contact@rockpapershotgun.com (Alice O'Connor)

Even games which pride themselves on historical authenticity can get a bit weird, given the topsy-turvy and-up-down world we live in. World War 1 multiplayer FPS Tannenberg is recreating reported real-world events from the winter of 1916/17, when… Russian and German troops temporarily joined forces to fight the ravenous packs of wolves trying to eat ’em. Tannenberg today started a special event where wolves will sometimes arrive on the battlefield to cause a bit of trouble, and players can team up to fight them – or try to take advantage of the other team being gnawed on. So yes, you will use military armaments to fight wolves. Good times on the Eastern Front.

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