Tannenberg

With the dramatic new trailer above, Tannenberg has left Steam Early Access. At the time of writing, the 64-player WWI shooter has attracted 241 concurrent players, and I was able to join a half-full match on a US server quickly after completing the 5.4 GB download. The European servers are more populated at the moment, but it's also the middle of a Wednesday in the US, so that's understandable. 

Tannenberg comes from Verdun creators Blackmill Games and M2H, and has been in Early Access since late 2017. Where Verdun takes place on WWI's Western Front, Tannenberg shifts to the east, with Russian, Romanian, Austro-Hungarian, German, and Bulgarian armies. 

The primary mode, Maneuver, sees teams attack and defend sectors. It's more Red Orchestra than Battlefield, with a focus on authenticity as the armies push and pull along a front line—the tutorial here explains the basics.

Tannenberg is $20 or £15.49 on Steam. We'll take to the trenches this weekend—after this week's avalanche of other game launches—and let you know how we fare with it next week.

Verdun - contact@rockpapershotgun.com (Nic Reuben)

Tannenberg, a 64 player FPS that takes place on a battlefield but was clever enough to come up with a proper name, has left early access today. The followup to 2015’s Verdun, Tannenberg is inspired by the 1914 battle of the same name, and lets players wield period authentic equipment in giant scrapes between Russian, Roumanian, Austro-Hungarian, German and Bulgarian troops.

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Feb 13, 2019
Tannenberg - M2H_Matt
https://youtu.be/9RW4pfqNyeg
We hit the release button, and Tannenberg has officially left Early Access!
There’s a new map, a new squad, new weapons, more improvements and a secret event announced for this Spring...

Welcome the Bulgarian Army
Those following our posts here will have seen several teasers for the new Bulgarian squad, but for everyone else... they bring a number of iconic weapons like the Mannlicher M90 carbine and the venerable Martini-Henry rifle! They can call in flyovers by recon planes to spot concentrations of enemy forces, and enjoy balanced loadout options with rifles, pistols and grenades.



Visit delightful Dobrudja
A new map is set in the Dobrudja region between Bulgaria and Roumania which has erupted into conflict. With the strategically important waters of the Danube river visible in the distance, there is a central hilltop position to contest, with small fortifications scattered around the hillside leading down to a valley in the north.



After an Early Access period full of updates, gameplay tweaks, and useful feedback, we made sure that every squad has their own distinctive loadouts, and every map has a mix of strategic sectors, each offering their own advantages to the side strong enough to take control.

Translations
With the full release comes a great set of translations! Tannenberg now supports the following languages:
  • Russian
  • German
  • French
  • Portuguese (Brazilian & Portuguese)
  • Spanish (Spain)
  • Italian
  • Turkish
  • Polish
Japanese and Simplified Chinese will follow soon after release!

Thank you!
Many thanks to everyone who has played the game during Early Access, provided feedback, and supported us! Enjoy the launch and get ready for the special event - we can reveal it is a ‘sort of’ truce event… but nothing like the Christmas Truce.

Owners of our Western Front game Verdun will get a 25% loyalty discount voucher - make sure to check your inventory!

So what are you waiting for? Get yourself a squad together, the Eastern Front awaits!
Tannenberg - Wilson
Five days, to be precise.
The Tannenberg release is less than a week away, so what better way to pass the time than a recap of all the teasers we’ve released so far? Let’s start with the new squad.

Bulgaria
The Bulgarians are a support squad for the Central Powers. As with the Roumanians, it means that every member of the squad carries extra HMG ammo, and their squad roles have a good mix of rifles and grenades, with some pistols available. The Bulgarian NCO will have access to the special Na Nozh! ability which allows spawning in cut-off sectors, and faster recapturing of a target sector.


A Bulgarian squad posing.


Bulgarian troops in action.

Weapons
We’ve seen rifles, a shovel, and more so far. Here are some of the new weapons coming with the release:


In order:
  • The Russian M1912 trench shovel - a useful tool and deadly weapon.
  • The Martini-Henry Peabody rifle, an Eastern European and Turk produced variant of the famous rifle used by the British Army.
  • A Russian ‘Lantern’ grenade - heavy and complex, but effective nonetheless.
  • A Werndl-Holub rifle, originally adopted by the Austro-Hungarian army in 1867. During WW1 they issued it to some rear-echelon units.
  • And finally, the Mannlicher M90 carbine!

Dobrudja
We haven’t shown off too much of the new map yet… so today there are three new screenshots for you to admire below:


The road leads on to one side’s headquarters on the right, and you can see one of the cornfields near the abandoned supply wagons.


You can see there are many smaller trenches and pieces of cover to break up the slope.


Here we’re looking over one of the small fighting positions at the view outside the battlefield. The Danube is visible in the distance!

Finally, anyone who hasn’t seen the feature trailer yet should check it out:
https://www.youtube.com/watch?v=fhSr9ZMtk6k See you in five days!
Tannenberg - Wilson


The first update of the year is here, and it’s a big one! We wanted to add more distinctiveness to both the squads and sectors in Tannenberg, and that’s what this update is all about. But first, a teaser to get you hyped for the release on the 13th!
https://youtu.be/fhSr9ZMtk6kGet a closer look at the Bulgarians...

Sector types revamp
Every sector will now have a special trait and advantage associated with controlling it! The key sectors will continue to increase the speed of enemy score drain. Ammunition and artillery sectors will reduce the cooldowns of their associated abilities by 10% - you’ll be able to use ammo crates and call in artillery strikes more frequently. Recon sectors will increase how long spotted enemies remain visible on the mini-map by 10%. Finally, reinforcement sectors will reduce respawn times by 10%.


Here you can see the new sector types as applied to Poland. There are recon and artillery sectors next to the HQs, the key sector at the Crossroads, and a reinforcement sector to the north with an ammunition supply sector to the south.

Squads and abilities overhauled
We have made a series of changes to squads, abilities and call-ins in order to make every squad more unique and interesting. To start with, each squad can now be broadly categorized as Infantry, Assault, or Support. NCOs from all squads can call in smoke shells to cover an advance, but artillery, gas and recon missions are now linked to specific squads.


Infantry squads are focused on long range combat, with plentiful long rifles, related role perks, and the ability to call-in artillery strikes. The K.u.K Trupp even have access to the superheavy 305mm Škoda 30.5 cm Mörser M.11!


Assault squads focus on offensive actions, with grenades, melee weapons, and abilities that can negate suppression or increase it in enemies. They also command gas call-ins. Every call-in now has multiple levels, generally along the lines of light / medium / heavy. The heavier call-ins have longer cooldowns, so NCOs have the choice of deploying support more often, or having more powerful support less frequently.


The support squads are capable defenders and can potentially recapture lost sectors faster than other squads - but don’t underestimate their power in an attack, where they can act as mobile grenade and ammo supply points and use recon flights to identify enemy defensive positions or spot counter-attacks.

Note: Right now only the Austro-Hungarian siege mortar is implemented, the other squad abilities are coming soon!


Support roles now each have one placement ability (put down ammo and grenade crates or field telephones anywhere) and act as a mobile source of ammo, grenades, or telephone connection!

We will be looking forward to hearing your thoughts on all these changes - post your thoughts in the feedback thread on the hub!

Many other improvements and fixes!
This update also brings a collection of other changes and squashed bugs. Read some of the most significant below:
  • Unity version updated to 2018.3.
  • Always allow sector spawns on all friendly sectors.
  • Faster mount/dismount time for HMGs.
  • Spawning is now a lot more responsive! Fixed cases of getting stuck in Spawning.
  • Cluster spawns within 50m of an enemy capzone is no longer possible.
  • Various new UI updates, performance optimisations and fixes.
  • Frommer Stop now has 7 bullets instead of 8.
  • Exposed spawns in center of Carpathians have been adjusted.
  • Fixed incorrect "Your NCO called in..." message for actions of other squads (now only display for your own squad call-ins).
  • Less chance of floating prone people.
  • Improved gasmask checking on spawn. This should resolve the 'spawning in gas' issues.
  • Network bandwidth optimisations.
As always, check out the full changelog on the forums… and don’t forget to brace yourselves for the upcoming release on February 13th!

Before we go, take a look at one more little teaser!


Not all of the new weapons coming at release are for the Bulgarians…

Cheers!
Tannenberg - Wilson
Welcome to the first Frontline News of the new year! We’re going to start by taking a look back on everything which has happened over 2018, and then see what’s coming up in 2019.

2018 in Summary
We started the year of 2018 by merging the code bases for Verdun and Tannenberg. Although there were a few challenges at first, it set the stage for some big graphical upgrade for Verdun and shared progress for both games.
In April players voted on whether they wanted to see Romanian or Bulgarian troops next. It was a close run thing, but the Romanians just won out in the end. By the end of May the Romanians were ready to join the fighting, and they brought the new Mount Cosna map with them!



Last year's April Fools joke was taking a gentle dig at the Battle Royale craze. Battle Royal: Northern Front would have featured booty crates, jetpacks, and more wild stuff…



The focus was on performance through to September, with a ton of things fixed or tweaked and a big networking update released. As well as general improvements, particular attention was paid to the movement of other players so that they would move smoothly even when experiencing moments of substantial lag. Meanwhile in Verdun the first new squad on the roadmap was released: the ANZACs!



In November we implemented the first version of a new user interface in Tannenberg, revamping everything from the menus to the in-game maps and command wheels. It's still work-in-progress and we have more improvements planned before full release! Once everything is smoothed out, it will be put in Verdun too. The trailer below shows off the changes:
https://www.youtube.com/watch?v=xfnOYoBHcK4
In October we updated and improved many of the sound effects in the game, and added a new prestige system allowing veteran players to gain prestige ranks in exchange for resetting their level to one and starting over. Here’s a video demonstrating a few of the new sounds that were added:
https://youtu.be/VyIZ2TCCwAQ
It was a special Armistice Day last year, being the 100th anniversary of the day the fighting ended. We posted short stories about 100 people who were killed in the fighting or otherwise died as a consequence of the war.



Looking forward to 2019 and the Tannenberg release!
We also announced that Tannenberg will be released on February 13th, 2019 - and that players could expect a surprise to arrive at launch... we're tight-lipped about details for now, but it's less than two months away now!

The trailer for that also teased the Bulgarians who will be arriving with the release. Bonus points to the keen eyed fans who got the movie reference! Check it out:
https://www.youtube.com/watch?v=iyUjCk03a0Q&feature=youtu.be

Here’s a newer teaser image… can you identify the gun?

We will finalize the UI in Tannenberg, release a tutorial, and apply more polish in the upcoming months.
For more details, you can sign up for our newsletter!


Happy New Year from M2H and Blackmill Games! Here’s some Banitsa, a Bulgarian New Year’s Eve specialty!
Tannenberg - Blazy013
We have released a new update for Tannenberg bringing a number of improvements to the UI, along with some gameplay changes, bot improvements and a new feature!

Map voting
Tannenberg will from now on feature a map voting system, allowing you to vote after a match ends where to fight next!


Example of a map vote

Barbed Wire Rework
From now on barbed wire will no longer kill you! Barbed wire will be an obstacle that can reduce your health and stamina while limiting your movement speed, making you a sitting duck if you get caught up for too long without killing you.

UI improvements
First off, thank you for all the feedback given on the new UI! We have made several fixes to the (localization) text overlaps, made sure that avatar images show up on all occasions, fixed a few hud elements and more.

Other notable fixes in this update are:
  • Fixed FPS counter not updating
  • Fixed bots being able to walk into forbidden sectors
  • Improvements to spawning; the HQ and sectors, when contested, are not spawnable anymore

You can read the full changelog for more details.

Verdun Free Expansion
https://youtu.be/vnAjYsLD9NE
We have also released a huge update for Verdun today! Along with the new 64 player Frontlines mode, there is the new map set on the St. Mihiel Salient, the Tirailleurs Sénégalese squad, new weapons, plus many other gameplay improvements.


Tirailleurs Sénégalese ready to fight.

Read the full update on our Verdun Steam Hub!
Tannenberg - Blazy013


Today is the 100 year anniversary of Armistice Day. In 1918, on the 11th of November at the 11th hour the fighting finally ended after 4 years, 3 months and 2 weeks as the armistice came into effect. Although the war would not be officially over until the Treaty of Versailles took effect on January 10th 1920, the armistice ended combat on land, sea and in the air between Germany and the Allies.

The war on the Eastern Front had already ended with the Treaty of Brest-Litovsk signed on March 3rd, 1918 and the earlier Focșani Armistice which ended fighting between Romania and the Central powers on December 9th of 1917. However, Russia would remain embroiled in civil war until October 1922.

To mark Armistice Day, we are allowing players to participate in a two minute’s silence in Verdun and Tannenberg, have produced a Facebook frame, and we will be posting one hundred stories of people who died during the war or as a consequence of it. Over 40,000,000 soldiers and civilians were killed or injured, and countless more would have their lives changed by the war and the aftermath.

The community organised today two events as well to commemorate:

Lest we forget.


Tannenberg

Tannenberg, the "realistic" First World War FPS that debuted on Steam Early Access a year ago, will go into full release on February 13, 2018, M2H and Blackmill Games announced today. The developers also teased a special winter offensive event and revealed plans to commemorate the 100th anniversary of the Armistice that ended the war on November 11, 1918, with a two-minute in-game silence. 

Tannenberg is a multiplayer WWI FPS that can support up to 64 players, and while that might inspire thoughts of Battlefield 1, it's a very different kind of game. EA claims "authenticity" in its shooters, while Tannenberg (and its predecessor, Verdun) are more about realism, which is to say that your gun sucks and you're going to die a lot at the hands of people you can't see. (But in a good way.)

As if to emphasize the point, the studio put out a brief "release date announcement" video teasing the arrival of the Bulgarians, who will be added to the game when it launches. In the world of Tannenberg, that's big stuff: M2H and Blackmill said when the game was announced that their goal was to turn a spotlight on the war's lesser-known Eastern Front, which was a far more mobile conflict that didn't get bogged down in the grind of trench warfare.

A major update to Tannenberg was also released today that overhauls the interface, with the goal of making it more immersive and intuitive for newcomers. M2H said that the update is a "good first pass," but promised to continue evolving the game "to capture the true Eastern Front warfare experience." Players are invited to offer input on future changes on Steam or via the Tannenberg Discord.    

Tannenberg is currently on sale for half-price on Steam—$10/£8/€8—until November 11. A gameplay trailer featuring the updated interface is below.

Tannenberg - Wilson
Release date set for February 13th
After seeing a great update on the User Interface today, Tannenberg marches towards release from Early Access - and coming reinforcements for the Central Powers make their first appearance in the announcement trailer!
https://youtu.be/iyUjCk03a0Q
Bulgaria will officially join the game at release! There will be more updates to the game as we get closer to release of course, as well as more sneak peaks and …we have a special launch event planned!

Mark your calendar for February 13th and prepare yourself for a very special Winter Offensive!

New User Interface


The new UI has arrived - download the update now and try it out!
Everything both in the menus and in battle has been revamped - these screenshots and video will give you a taste. It creates a far better feeling of WW1 atmosphere than the old UI, as well as bringing several improvements! For instance, we have adjusted and streamlined the spawning interface based on your feedback.

New map and spawning UI!

The UI overhaul comes with new audio feedback - those all important clicks and thunks as you navigate around have been refined too!
https://www.youtube.com/watch?v=xfnOYoBHcK4
We have also adjusted how player names work - your name will now be your Steam name, and you can add clan tags via the options screen.


Here you can see the clan tags used to identify Mike as a dev.

Another take was made on the order interface as well, check it out:

The new UI is here not only to increase the feeling of immersion, we also want to make sure the game is more intuitive for players to play. It was a lot of work and although this is a good first pass, we’re not done yet. For the squad and weapon selection for example we still want to improve the newbie experience.

New squad selection interface!

We already have some ideas ourselves, but we would love to hear your feedback as well – on all of it! Tannenberg is in Early Access until February 13th, which means that in these last months you can expect lots of changes - also in the gameplay - in order to capture the true Eastern Front warfare experience. Your opinion matters, so please share it in the hub or our Discord! You can report bugs on our support website.

Join the war on the Eastern front and let's get in shape for a surprising winter offensive on February 13th…

Cheers!
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